^ignore that, wrong thread
wheatbeer (Axis) vs JDOW (Allies +20) BM3
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 airfield and 1 artillery; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from France to United Kingdom Combat - Italians Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in United Kingdom causes 0 damage total. Non Combat Move - Italians 2 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Southern France to Spain 2 armour moved from Spain to Gibraltar 1 mech_infantry moved from Northern Italy to Spain 2 fighters moved from France to Gibraltar 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Bulgaria to Romania Place Units - Italians 1 artillery placed in Southern Italy 1 airfield placed in Spain Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,5,5,4,6 Italians collect 11 PUs (2 lost to blockades); end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
British AA : 0.83
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I’m gonna miss you Italian bomber.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Sumatra to India 1 infantry moved from Shan State to Burma Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 destroyer moved from 58 Sea Zone to 39 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Morocco to United Kingdom 1 cruiser moved from 92 Sea Zone to 96 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@wheatbeer said in wheatbeer (Axis) vs JDOW (Allies +20) BM3:
I’m gonna miss you Italian bomber.
Glad my AA gunners were spot on. Lucky round for me.
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 infantry moved from Norway to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 5 armour moved from Western Germany to 112 Sea Zone 4 artilleries moved from Western Germany to 112 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 5 armour, 4 artilleries, 1 cruiser, 1 destroyer, 9 infantry, 1 marine and 9 transports moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 5 armour, 4 artilleries, 9 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 2 bombers moved from France to United Kingdom 5 tactical_bombers moved from Spain to United Kingdom
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Scramble SZ110?
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Yes please
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 infantry moved from Norway to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 5 armour moved from Western Germany to 112 Sea Zone 4 artilleries moved from Western Germany to 112 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 5 armour, 4 artilleries, 1 cruiser, 1 destroyer, 9 infantry, 1 marine and 9 transports moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 5 armour, 4 artilleries, 9 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 2 bombers moved from France to United Kingdom 5 tactical_bombers moved from Spain to United Kingdom Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone British scrambles to create a battle in territory 110 Sea Zone Battle in 110 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 9 transports French defend with 1 fighter Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits French roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits French roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the French lost in 110 Sea Zone Germans win with 1 cruiser, 1 destroyer and 9 transports remaining. Battle score for attacker is 10 Casualties for French: 1 fighter Battle in United Kingdom Germans attack with 5 armour, 4 artilleries, 2 bombers, 9 infantry, 1 marine and 5 tactical_bombers British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 0/7 hits, 1.17 expected hits Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 9 infantry, 1 marine and 5 tactical_bombers in United Kingdom, round 2 : 9/26 hits, 11.00 expected hits British roll dice for 5 aaGuns, 2 artilleries, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/19 hits, 6.33 expected hits 5 aaGuns owned by the British, 7 infantry owned by the Germans, 4 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 2 infantry and 5 tactical_bombers in United Kingdom, round 3 : 9/18 hits, 9.17 expected hits British roll dice for 2 artilleries, 12 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/15 hits, 5.00 expected hits 3 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 5 armour, 1 artillery, 2 bombers and 5 tactical_bombers in United Kingdom, round 4 : 6/13 hits, 7.50 expected hits British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 0/6 hits, 2.00 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in United Kingdom Germans captures 34PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 5 armour, 1 artillery, 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 3 artilleries, 9 infantry and 1 marine Casualties for British: 5 aaGuns, 2 artilleries, 14 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans
Combat Hit Differential Summary :
French regular : -1.33 British AA : -1.17 Germans regular : -4.33 British regular : -0.33
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I don’t have time to do the NCM tonight, but I wanted to roll the dice before bed.
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Looks like you got your payback in this battle. I guess this went better than average.
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I guess the ground battle. Wasn‘t too far off. Aa gunners were tired and I guess there was this panic moment when the boats missed first round :-)
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 infantry moved from Norway to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 5 armour moved from Western Germany to 112 Sea Zone 4 artilleries moved from Western Germany to 112 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 5 armour, 4 artilleries, 1 cruiser, 1 destroyer, 9 infantry, 1 marine and 9 transports moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 5 armour, 4 artilleries, 9 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 2 bombers moved from France to United Kingdom 5 tactical_bombers moved from Spain to United Kingdom Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone British scrambles to create a battle in territory 110 Sea Zone Battle in 110 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 9 transports French defend with 1 fighter Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits French roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits French roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the French lost in 110 Sea Zone Germans win with 1 cruiser, 1 destroyer and 9 transports remaining. Battle score for attacker is 10 Casualties for French: 1 fighter Battle in United Kingdom Germans attack with 5 armour, 4 artilleries, 2 bombers, 9 infantry, 1 marine and 5 tactical_bombers British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 0/7 hits, 1.17 expected hits Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 9 infantry, 1 marine and 5 tactical_bombers in United Kingdom, round 2 : 9/26 hits, 11.00 expected hits British roll dice for 5 aaGuns, 2 artilleries, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/19 hits, 6.33 expected hits 5 aaGuns owned by the British, 7 infantry owned by the Germans, 4 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 2 infantry and 5 tactical_bombers in United Kingdom, round 3 : 9/18 hits, 9.17 expected hits British roll dice for 2 artilleries, 12 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/15 hits, 5.00 expected hits 3 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 5 armour, 1 artillery, 2 bombers and 5 tactical_bombers in United Kingdom, round 4 : 6/13 hits, 7.50 expected hits British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 0/6 hits, 2.00 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in United Kingdom Germans captures 34PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 5 armour, 1 artillery, 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 3 artilleries, 9 infantry and 1 marine Casualties for British: 5 aaGuns, 2 artilleries, 14 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 aaGun moved from Western Germany to France 2 tactical_bombers moved from United Kingdom to 110 Sea Zone 2 bombers moved from United Kingdom to Western Germany 3 tactical_bombers moved from United Kingdom to Normandy Bordeaux 2 submarines moved from 108 Sea Zone to 110 Sea Zone 3 armour moved from Greece to Romania 2 aaGuns moved from Germany to Poland 1 artillery and 5 infantry moved from Slovakia Hungary to Poland 1 artillery, 1 infantry and 4 mech_infantrys moved from Spain to Gibraltar 1 aaGun moved from Slovakia Hungary to Romania 1 infantry moved from Western Germany to Germany Place Units - Germans 1 carrier placed in 110 Sea Zone 1 artillery placed in Western Germany 2 mech_infantrys placed in Normandy Bordeaux 3 artilleries and 3 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 83 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
French regular : -1.33 British AA : -1.17 Germans regular : -4.33 British regular : -0.33
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I apologize for the delay … I was doing a home improvement project and I had to saw a bunch of baseboard today before nightfall. I thought I’d be able to do it this morning, but I had to spend a couple hours dealing with customer service due to issues with payment/delivery.
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I guess I have a rule questions. TripleA does not allow me to take Turkey with Russia this turn. Why is that? Russia is at war since this turn. Is there a reason the client does not allow them to NCM into Turkey this turn?
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Adam confirms that it should be legal to take Turkey with Russia this turn, would you agree?
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Since Russia was neutral when the Axis attacked the Strict/True Neutrals, TripleA didn’t update them at that time (which is right) … but it has failed to update their relationship now that Russia declared war in Europe.
I would go into edit mode and click Change Political Relationships in the options. Then you can change the Russian relationship with Neutral_True (far left since of menu, may need to scroll) to the Friendly_Neutral status.
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riendly neutrals may not be attacked, and air units may not fly over them. They can be moved into (but not through) as a noncombat move by land units of a power that is at war (see “Noncombat Move,” page 22).
Does this mean you can’t move thru nwp to get to turkey?
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@ksmckay He can path through Caucasus … when the Political Relation is set correctly, TripleA allows Russia to NCM claim Turkey.
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right…
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I will simply edit. This is imo easier than messing in the political relationship menu.
Thanks for clarifying.