@Avner sub missed, keep Cr or Dd?
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Farmboy (X) vs Amon Sul (A+16)
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 30 Sea Zone to 55 Sea Zone 3 fighters moved from Hawaiian Islands to 55 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 2 aaGuns, 1 armour and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 carrier and 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Turning off Edit Mode Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 marine, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from 92 Sea Zone to 94 Sea Zone 3 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 artillery moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 fighter and 3 mech_infantrys moved from Yunnan to Malaya 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 destroyer and 1 submarine moved from 106 Sea Zone to 120 Sea Zone British take 106 Sea Zone from Germans Combat - British Battle in 99 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 94 Sea Zone British attack with 1 destroyer, 7 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Kweichow British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 120 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 destroyer and 1 submarine in 120 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 submarine in 120 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 120 Sea Zone British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 submarine and 1 transport British roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits 1 transport owned by the Italians lost in 98 Sea Zone retreated to 98 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Malaya British attack with 1 fighter and 3 mech_infantrys Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 fighter and 3 mech_infantrys in Malaya, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Malaya British roll dice for 1 fighter and 3 mech_infantrys in Malaya, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Malaya to Yunnan 1 infantry moved from Siam to Shan State 1 mech_infantry moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone 3 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter moved from 98 Sea Zone to Trans-Jordan EDIT: 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 7 fighters and 1 tactical_bomber moved from 94 Sea Zone to 98 Sea Zone 4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 77 Sea Zone 1 bomber moved from Gibraltar to Iraq Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 1 marine placed in Union of South Africa 2 transports placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 31 PUs (1 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 aaGun and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 aaGun and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1.17 Italians regular : -0.33 Japanese regular : 1.00 Germans regular : -0.33 British regular : 0.83
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 30 Sea Zone to 55 Sea Zone 3 fighters moved from Hawaiian Islands to 55 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 2 aaGuns, 1 armour and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 carrier and 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Turning off Edit Mode Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 marine, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from 92 Sea Zone to 94 Sea Zone 3 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 artillery moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 fighter and 3 mech_infantrys moved from Yunnan to Malaya 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 destroyer and 1 submarine moved from 106 Sea Zone to 120 Sea Zone British take 106 Sea Zone from Germans Combat - British Battle in 99 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 94 Sea Zone British attack with 1 destroyer, 7 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Kweichow British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 120 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 destroyer and 1 submarine in 120 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 submarine in 120 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 120 Sea Zone British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 submarine and 1 transport British roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits 1 transport owned by the Italians lost in 98 Sea Zone retreated to 98 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Malaya British attack with 1 fighter and 3 mech_infantrys Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 fighter and 3 mech_infantrys in Malaya, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Malaya British roll dice for 1 fighter and 3 mech_infantrys in Malaya, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Malaya to Yunnan 1 infantry moved from Siam to Shan State 1 mech_infantry moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone 3 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter moved from 98 Sea Zone to Trans-Jordan EDIT: 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 7 fighters and 1 tactical_bomber moved from 94 Sea Zone to 98 Sea Zone 4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 77 Sea Zone 1 bomber moved from Gibraltar to Iraq Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 1 marine placed in Union of South Africa 2 transports placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 31 PUs (1 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 aaGun and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 aaGun and 4 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 bomber EDIT: Adding units owned by British to Gibraltar: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.17 Italians regular : -0.33 Japanese regular : 1.00 Germans regular : -0.33 British regular : 0.83
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just 2 small edits (! fig, 1 bom )and thats it
italy may go when u re ready
cheers
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@Amon-Sul one thing to know is that the vichy fleet doesn’t block my movement. Only yours. Let me know if that changes anything.
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@farmboy I’m not sure if it actually does. I was just assuming the destroyer in 94 was a blocker but just realized that you used it in attack.
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Yeah, at first i confused and thought i can block u with my dd, but then i realised i can not. Since vichy dudes u can bypass.
So i put some units to gibraltar. But i ll check out it once more…
ThanksI ll have it done for 1 hour from now.
Cheers
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Well,
my original plan was to block Ur navy reaching Gibraltar.
Later on (at ncm stage) I realized I did not block U.
So, if U are ready to allow me to move my destroyer to sz 92 that would be cool (i had enough air to crack ur des in sz 94 i think that pulling back my des does not change a thing - I scored 7/9 , and it was 4.50 on average)
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So please, let me know if u ll allow this, cus it changes my ncm then.
When I see ur message i ll finish my move.
cheers
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and thanks for not rushing with Italy, U re a true gentlemen of the game.
cheers
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@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
Well,
my original plan was to block Ur navy reaching Gibraltar.
Later on (at ncm stage) I realized I did not block U.
So, if U are ready to allow me to move my destroyer to sz 92 that would be cool (i had enough air to crack ur des in sz 94 i think that pulling back my des does not change a thing - I scored 7/9 , and it was 4.50 on average)
I was ready to sacrifice one of my air dudes to prevent U from reaching Gibraltar
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Wait. This is my final move,
no matter what u decide about my dd.
here it goes
Game History
Round: 3 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 bomber EDIT: Adding units owned by British to Iraq: 1 bomber EDIT: Removing units owned by British from Trans-Jordan: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
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I would like to have my dd preserved in either sz 92 or sz 98
but its ur call
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sz 98 it would be.
so, ur call
cheers
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sorry didn’t see all these posts until now. Normally I wouldn’t allow you to pull a unit out of a combat once dice are rolled, but can make an exception. Its minor and also I know that Vichy confuses things. For a long time I thought that fleet blocked for both sides.
So feel free to make the edit. For some reason though I can’t open the file you posted as a forum game. Can you redo. Also did you update to the most recent version of the game? That might be why. I also noticed last night that the game calculator was freezing on me. -
I updated my version and the game is operating normally now. I’ll still want you to repost a forum game with your edits, to make sure I get them right. But you can move the destroyer where you want.
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Which versiom u have 2.3?
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@Amon-Sul yes. Just updated today.
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but is this game 2.3 now because of that, i mean can u open 2.2. ?
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
sorry didn’t see all these posts until now. Normally I wouldn’t allow you to pull a unit out of a combat once dice are rolled, but can make an exception. Its minor and also I know that Vichy confuses things. For a long time I thought that fleet blocked for both sides.
So feel free to make the edit. For some reason though I can’t open the file you posted as a forum game. Can you redo. Also did you update to the most recent version of the game? That might be why. I also noticed last night that the game calculator was freezing on me.Yeah, those dudes in sz 93 look like conrete wall so i got confused.
Thanks a lot. U re a true gentlemen
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ok, i ve put my dd to sz 98.
this is the final map
try to open it
cheers