@Stucifer Whatever you do to make the game fun for me, I’ll take.
Farmboy (X) vs Amon Sul (A+16)
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@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
I am doing SBR in Rome. I am sednng 2 figs as escorst.
do u want to intercept?
i ll be fair and honest to U, all tough the rules dont oblige me to, but u were a gentleman always so, i announce i am targeting ur Airfiled.
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Wait i have to redo my buyings first i forgot something
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Instead of AC i ll buy an airfield.
That leaves me 1 ipc more.
Instead of one inf i ll buy 1 art.
I ll edit that later if its not problem.
Cheers
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@Amon-Sul no intercept. I’ll hope for the as.b
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@farmboy I’ll hope for the aa. On my phone so the autocorrect mangled that
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@Amon-Sul right. Something is messed up with our game unfortunately. I’m guessing the updates as we were playing did it
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul right. Something is messed up with our game unfortunately. I’m guessing the updates as we were playing did it
It can be. I myself changed several, versions of triple a xd
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the airfield is bombed for 5 dmg
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ignore the sz 109 dice altough i destroyed ur sub
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Have guests. Have to stop playing. Come back later
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even with the airbase out of commission, make sure to ask for the scramble on the attack on the fleet. It looks to me like your odds are around 85% and depending on what the board looks like, I might still scramble.
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Of course.
All tough it seems logical u ll scramble, but maybe u can, use different strategy.
I ll definitely ask
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And u can do a partial scramble for example
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 2 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 cruiser moved from 33 Sea Zone to 30 Sea Zone 1 marine moved from Johnston Island to 30 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 30 Sea Zone to 46 Sea Zone 3 fighters moved from Shensi to Yunnan 2 fighters moved from 95 Sea Zone to Southern Italy 1 bomber moved from United Kingdom to Southern Italy 1 cruiser and 1 marine moved from 30 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam Combat - Americans Americans creates battle in territory 109 Sea Zone Air Battle in Southern Italy Americans attacks with 3 units heading to Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Southern Italy causes 5 damage total. Battle in Marshall Islands Battle in Guam Battle in Iwo Jima Battle in Yunnan Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Yunnan, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese, taking Iwo Jima from Japanese with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 46 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 submarine in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 109 Sea Zone Americans attack with 1 carrier, 1 cruiser and 7 transports Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser and 7 transports in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser and 7 transports in 109 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 carrier, 1 cruiser and 7 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Cleaning up after air battles Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 55 Sea Zone 3 fighters moved from 46 Sea Zone to 55 Sea Zone 1 infantry and 1 marine moved from Johnston Island to 30 Sea Zone 2 carriers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 30 Sea Zone to 55 Sea Zone 1 infantry and 1 marine moved from 55 Sea Zone to Northern Territory 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 1 artillery, 1 battleship, 5 carriers, 1 destroyer, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 4 fighters moved from Western United States to Johnston Island 1 mech_infantry moved from Tobruk to Egypt EDIT: 4 transports moved from 109 Sea Zone to 106 Sea Zone EDIT: 3 infantry and 3 mech_infantrys moved from United Kingdom to 109 Sea Zone EDIT: 1 carrier, 1 cruiser, 3 infantry, 3 mech_infantrys and 3 transports moved from 109 Sea Zone to 91 Sea Zone EDIT: 1 carrier, 1 cruiser, 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 92 Sea Zone EDIT: 3 infantry and 3 mech_infantrys moved from 92 Sea Zone to Algeria 2 fighters moved from United Kingdom to Gibraltar 2 fighters moved from Southern Italy to Tobruk 1 bomber moved from Southern Italy to Sardinia 1 infantry moved from Tunisia to Libya 1 armour moved from Egypt to Trans-Jordan 2 carriers moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Yunnan to India Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 4 artilleries and 4 infantry placed in Central United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 infantry placed in Western United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to Tobruk: 1 airfield EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 3.17 Japanese regular : -1.00 Germans regular : -0.33 Italians AA : -0.17
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pleaase check on edits if u find something wrong let me know
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 4 artilleries and 7 infantry moved from Hunan to Anhwe 2 infantry moved from Chahar to Anhwe Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kansu Battle in Anhwe Chinese attack with 4 artilleries and 9 infantry Japanese defend with 2 infantry Chinese roll dice for 4 artilleries and 9 infantry in Anhwe, round 2 : 3/13 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Anhwe Chinese win, taking Yunnan from Japanese, taking Kansu from Japanese, taking Anhwe from Japanese with 4 artilleries and 9 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hunan 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : -0.67
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from India to Burma 1 bomber moved from India to Burma 1 artillery moved from India to Burma 2 infantry moved from India to Burma 2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 submarines moved from 81 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 4 fighters moved from Tambov to 97 Sea Zone 2 fighters moved from United Kingdom to 97 Sea Zone 1 marine moved from Sicily to 95 Sea Zone 1 marine and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete
Combat Hit Differential Summary :
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@farmboy need scramble orders for sz 97
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just to note i am attacking sz 97 from all sides, from sz 95, sz 96 and sz 99
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if i havent technically done it yet i will