TT ColtWitt (A) vs Rum and Fury (L+18) BM3

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Witt

    Full scram

  • Liaison TripleA '11 '10

    alt text


  • The AI is being dim. I had 4 Fts come 4 spaces from SZ41 . They couldn’t land after I lost my two CVs. But , it is not allowing 7 Air to move the 2 they are entikthed to move . They should all be able to land on 2 CVs off the Philippines or on Palau.
    Can i edit them there, please? Really maddening situation .


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 submarines moved from 6 Sea Zone to 33 Sea Zone
            2 destroyers moved from 20 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to 33 Sea Zone
            2 carriers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            1 destroyer moved from 41 Sea Zone to 55 Sea Zone
            1 fighter moved from 41 Sea Zone to 55 Sea Zone
            1 bomber moved from Malaya to 55 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery moved from 55 Sea Zone to Northern Territory
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery moved from 55 Sea Zone to Northern Territory
            3 fighters moved from Philippines to 33 Sea Zone
            4 fighters moved from 37 Sea Zone to 33 Sea Zone
            1 artillery moved from Shan State to Yunnan
            1 artillery, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 armour moved from Hunan to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hopei to Hunan
            1 mech_infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Hunan
            1 cruiser moved from 41 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 55 Sea Zone
                Japanese attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports in 55 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Northern Territory
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 bomber; ANZAC defend with 1 aaGun and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 2 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 aaGun, 1 bomber and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0.50 expected hits
                    1 aaGun owned by the ANZAC lost in Northern Territory
                    Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 3 : 2/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 bomber and 1 infantry in Northern Territory, round 3 : 0/2 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC and 1 bomber owned by the Americans lost in Northern Territory
                Japanese win, taking Northern Territory from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 20
                Casualties for ANZAC: 1 aaGun and 1 infantry
                Casualties for Americans: 1 bomber
            Battle in Yunnan
                Japanese attack with 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
                British defend with 1 artillery
                    Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/9 hits, 2.50 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in 33 Sea Zone
                Japanese attack with 2 carriers, 2 destroyers, 10 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 infantry; Americans defend with 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 3 transports; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters
                    Japanese roll dice for 2 carriers, 2 destroyers, 10 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 7 fighters and 3 transports in 33 Sea Zone, round 2 : 4/13 hits, 6.83 expected hits
                    Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 1 destroyer, 10 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 7/13 hits, 6.67 expected hits
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 33 Sea Zone, round 3 : 6/9 hits, 5.50 expected hits
                    4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese, 3 fighters owned by the Americans and 2 transports owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 7/9 hits, 4.67 expected hits
                    Americans roll dice for 2 fighters and 1 transport in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 infantry owned by the British lost in 33 Sea Zone
                Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 82
                Casualties for Japanese: 2 carriers, 2 destroyers, 4 fighters and 2 submarines
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters
                Casualties for Americans: 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 3 transports
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            4 fighters could not land in 33 Sea Zone and were removed
            1 aaGun moved from Kwangsi to Yunnan
            1 bomber moved from 55 Sea Zone to Philippines
            1 carrier moved from 41 Sea Zone to 55 Sea Zone
            2 battleships moved from 41 Sea Zone to 37 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 carrier moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to Paulau Island
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to Paulau Island: 3 fighters
            EDIT: Turning off Edit Mode
            1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
            1 infantry and 1 mech_infantry placed in Kiangsu
            3 infantry placed in French Indo China
            1 destroyer placed in 20 Sea Zone
            1 destroyer placed in 19 Sea Zone
            1 infantry placed in Kwangtung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry
            EDIT: Removing units owned by Japanese from French Indo China: 3 infantry
            EDIT: Adding units owned by Japanese to French Indo China: 3 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -2.17
    Japanese regular : 7.83
    ANZAC regular : -1.00
    

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
    Paulau Island : 3 fighters and 1 tactical_bomber
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 infantry
    Korea : 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
    Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Yunnan : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
    Suiyuyan : 1 flag, 1 infantry
    Hunan : 1 flag, 3 mech_infantrys
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 mech_infantry
    Malaya : 1 flag, 1 artillery and 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor and 1 harbour
    Northern Territory : 1 flag, 2 artilleries and 2 infantry
    Philippines : 1 flag, 1 airfield, 1 bomber and 1 harbour
    Guam : 1 flag, 1 airfield and 1 infantry
    French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
    Celebes : 1 flag
    Java : 1 flag
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    37 Sea Zone : 1 flag, 2 battleships
    35 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
    34 Sea Zone : 1 carrier and 2 fighters
    20 Sea Zone : 1 destroyer
    19 Sea Zone : 1 destroyer
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 submarine
    55 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
    

    Production/PUs Summary :

    Germans : 56 / 69
    Russians : 22 / 26
    Japanese : 57 / 60
    Americans : 58 / 88
    Chinese : 4 / 4
    British : 34 / 47
    UK_Pacific : 6 / 9
    Italians : 10 / 0
    ANZAC : 13 / 17
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 4 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • I habe apologised to Karl for my good luck in that battle.

    Could it be , because I checked the Fts amd Tacs coukd get to Paulau amd still had two movement left? Then I undid the move .

  • '20

    Triple A doesn’t kill the aircraft with fewest movement points remaining which causes stuff like that

  • Liaison TripleA '11 '10

    +10.00 is a bit more than “good luck” lol… what a massacre!


  • @Gargantua we were talking via WhatsApp. I felt rotten.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
                  Americans take Northwest Persia from Germans
            1 armour moved from Trans-Jordan to Syria
    
        Combat - Americans
            Americans creates battle in territory 16 Sea Zone
            Battle in Greece
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win, taking Greece from Italians with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 112 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 2 fighters and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Norway
    
        Non Combat Move - Americans
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to Queensland
            1 fighter moved from 26 Sea Zone to Queensland
            1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 12 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 0.33
    Germans regular : -0.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Sikang to Hopei
            1 infantry moved from Kweichow to Hopei
            2 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Tsinghai
            2 infantry moved from Sikang to Tsinghai
            1 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Sikang
            1 infantry moved from Kweichow to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Japanese regular : -1.33
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
                  Americans take Northwest Persia from Germans
            1 armour moved from Trans-Jordan to Syria
    
        Combat - Americans
            Americans creates battle in territory 16 Sea Zone
            Battle in Greece
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win, taking Greece from Italians with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 112 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 2 fighters and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Norway
    
        Non Combat Move - Americans
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to Queensland
            1 fighter moved from 26 Sea Zone to Queensland
            1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 12 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Sikang to Hopei
            1 infantry moved from Kweichow to Hopei
            2 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Tsinghai
            2 infantry moved from Sikang to Tsinghai
            1 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Sikang
            1 infantry moved from Kweichow to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 factory_minors and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Iraq to Caucasus
                  Russians take Caucasus from Germans
            1 artillery moved from Burma to Shan State
            1 fighter moved from India to Shan State
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Syria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Northern Italy
            3 fighters moved from Tambov to Russia
            1 artillery moved from Egypt to Trans-Jordan
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 armour moved from Syria to Persia
            2 fighters moved from 97 Sea Zone to Norway
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 fighter moved from Trans-Jordan to Greece
    
        Combat - British
            Battle in Northern Italy
                British converts factory_major into different units
            Battle in Shan State
                British attack with 1 artillery and 1 fighter
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 fighter in Shan State, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 fighter in Shan State, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                 retreated to Shan State
                Japanese win, taking Northern Italy from Italians with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery
            Battle in 112 Sea Zone
                British attack with 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber; Americans loiter and taunt
                Germans defend with 1 submarine
                    British roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
                British win with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 tactical_bomber moved from 112 Sea Zone to Norway
            2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from Eire to United Kingdom
            1 fighter moved from Shan State to India
            1 artillery moved from 54 Sea Zone to Queensland
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 factory_minor placed in Persia
            3 infantry placed in Egypt
            2 artilleries and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Americans regular : -0.17
    Japanese regular : -0.67
    Germans regular : 0.67
    British regular : -3.00
    

    Savegame


  • @Gargantua @Karl7 Colt has asked me to do Italy, as he is away for a few days.


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Bulgaria to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 fighter; Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Greece, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Greece, round 2 : 2/3 hits, 1.33 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Greece
                Americans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,5,4,5,5,2,6,3,4,4,6,6,1,4,3,3
            Italians collect 0 PUs (4 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 1.33
    

    Territory Summary for Italians :

    France : 1 artillery and 1 infantry
    Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
    99 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 51 / 69
    Russians : 24 / 26
    Japanese : 55 / 60
    Americans : 63 / 88
    Chinese : 6 / 7
    British : 38 / 50
    UK_Pacific : 6 / 9
    Italians : 4 / 0
    ANZAC : 13 / 17
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 4 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 63 Sea Zone
            1 transport moved from 62 Sea Zone to 52 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Norway
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Russia
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 bombers, 2 fighters and 5 tactical_bombers moved from Novgorod to Russia
            1 bomber moved from Chahar to Russia
            1 infantry moved from Smolensk to Russia
            7 armour, 12 artilleries, 19 infantry and 35 mech_infantrys moved from Bryansk to Russia
            4 armour and 2 mech_infantrys moved from Ukraine to Russia
            2 infantry moved from Western Germany to Northern Italy
            4 fighters moved from Germany to Northern Italy
            1 fighter moved from Western Germany to Northern Italy
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Russia
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 bombers, 2 fighters and 5 tactical_bombers moved from Novgorod to Russia
            1 bomber moved from Chahar to Russia
            1 infantry moved from Smolensk to Russia
            7 armour, 12 artilleries, 19 infantry and 35 mech_infantrys moved from Bryansk to Russia
            4 armour and 2 mech_infantrys moved from Ukraine to Russia
            2 infantry moved from Western Germany to Northern Italy
            4 fighters moved from Germany to Northern Italy
            1 fighter moved from Western Germany to Northern Italy
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 5 fighters and 2 infantry
                British defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 5 fighters and 2 infantry in Northern Italy, round 2 : 3/7 hits, 2.83 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northern Italy
                Germans win, taking Northern Italy from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Russia
                Germans attack with 12 armour, 12 artilleries, 3 bombers, 2 fighters, 20 infantry, 37 mech_infantrys and 5 tactical_bombers
                British defend with 3 fighters; Russians defend with 3 aaGuns, 1 airfield, 7 armour, 11 artilleries, 1 factory_major, 2 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber
                    Russians roll AA dice in Russia : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 12 artilleries, 3 bombers, 1 fighter, 20 infantry, 37 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 29/90 hits, 27.33 expected hits
                    Russians roll dice for 3 aaGuns, 7 armour, 11 artilleries, 5 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 30/73 hits, 27.33 expected hits
                    26 infantry owned by the Russians, 20 infantry owned by the Germans, 3 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 12 artilleries, 3 bombers, 1 fighter, 27 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 17/60 hits, 22.33 expected hits
                    Russians roll dice for 7 armour, 11 artilleries, 5 fighters, 15 infantry, 8 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 17/47 hits, 18.67 expected hits
                    2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 12 artilleries, 3 bombers, 1 fighter, 10 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 22/43 hits, 19.17 expected hits
                    Russians roll dice for 7 armour, 11 artilleries, 5 fighters, 6 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 15/30 hits, 13.00 expected hits
                    6 mech_infantrys owned by the Russians, 5 armour owned by the Russians, 11 artilleries owned by the Russians, 6 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 6 artilleries, 3 bombers, 1 fighter, 1 mech_infantry and 5 tactical_bombers in Russia, round 5 : 13/28 hits, 14.17 expected hits
                    Russians roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Russia, round 5 : 6/8 hits, 4.83 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Germans, 1 mech_infantry owned by the Germans and 3 fighters owned by the British lost in Russia
                Germans captures 26PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 12 armour, 1 artillery, 3 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 55
                Casualties for Germans: 11 artilleries, 1 fighter, 20 infantry and 37 mech_infantrys
                Casualties for Russians: 3 aaGuns, 7 armour, 11 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber
                Casualties for British: 3 fighters
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Novgorod
            1 fighter and 5 tactical_bombers moved from Russia to Belarus
            1 bomber moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            5 fighters moved from Northern Italy to Western Germany
            2 mech_infantrys moved from Germany to Yugoslavia
            1 artillery moved from Holland Belgium to Western Germany
            1 artillery and 3 infantry moved from Finland to Vyborg
            2 mech_infantrys moved from Western Germany to Yugoslavia
            1 artillery moved from France to Western Germany
            2 fighters moved from Western Germany to Germany
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            1 bomber placed in Western Germany
            1 artillery and 2 infantry placed in Ukraine
            7 infantry placed in Germany
            4 infantry placed in Western Germany
            Germans undo move 4.
            6 infantry placed in Germany
            1 infantry placed in Western Germany
            Germans undo move 5.
            5 infantry placed in Germany
            1 infantry placed in Western Germany
            Germans undo move 6.
            4 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Germany: 1 fighter
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
            Germans undo move 6.
            Germans undo move 5.
            2 infantry placed in France
            1 infantry placed in Western Germany
            Germans undo move 7.
            1 infantry placed in Germany
            Germans undo move 6.
            1 infantry placed in France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,3,1,2,2,3,3,1,4,2,1,4,5,2,1,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
            Germans collect 54 PUs (2 lost to blockades); end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 4.17
    Germans regular : -1.83
    Russians AA : -0.50
    British regular : -0.33
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Combat Move - Russians
            1 infantry moved from Rostov to Tambov
                  Russians take Tambov from Germans
            1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Amur to Buryatia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            2 artilleries and 2 infantry moved from Northern Territory to 55 Sea Zone
            2 artilleries, 1 cruiser, 1 fighter, 2 infantry and 2 transports moved from 55 Sea Zone to 41 Sea Zone
            2 artilleries, 1 fighter and 2 infantry moved from 41 Sea Zone to Sumatra
            1 mech_infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            3 mech_infantrys moved from French Indo China to Burma
            1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Yunnan to Burma
            3 mech_infantrys moved from Hunan to Burma
            1 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kiangsu to Anhwe
            1 armour and 1 mech_infantry moved from Korea to Jehol
    
        Combat - Japanese
            Battle in Sumatra
                Japanese attack with 2 artilleries, 1 fighter and 2 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Sumatra, round 2 : 2/5 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Sumatra to 41 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 bomber moved from Philippines to French Indo China
            1 fighter moved from 35 Sea Zone to 41 Sea Zone
            1 carrier moved from 55 Sea Zone to 41 Sea Zone
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            1 destroyer moved from 20 Sea Zone to 46 Sea Zone
            1 carrier moved from 34 Sea Zone to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 34 Sea Zone to French Indo China
            1 fighter moved from 34 Sea Zone to French Indo China
            1 fighter moved from Paulau Island to 37 Sea Zone
            1 tactical_bomber moved from Paulau Island to 37 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 fighter moved from Japan to Philippines
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Paulau Island to 35 Sea Zone
            1 fighter moved from Paulau Island to 35 Sea Zone
            1 artillery moved from Malaya to Shan State
    
        Place Units - Japanese
            2 mech_infantrys and 1 tactical_bomber placed in French Indo China
            1 artillery and 1 infantry placed in Kwangtung
            1 transport placed in 20 Sea Zone
            1 fighter placed in Japan
            2 mech_infantrys placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -0.67
    

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 1 artillery and 11 infantry
    Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
    Jehol : 1 flag, 1 armour and 1 mech_infantry
    Manchuria : 1 flag
    Yunnan : 1 flag, 1 aaGun and 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 mech_infantry
    Kansu : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 artillery
    Burma : 1 flag, 1 armour, 2 artilleries, 3 infantry and 10 mech_infantrys
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    Northern Territory : 1 flag
    Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
    Guam : 1 flag, 1 airfield and 1 infantry
    French Indo China : 1 flag, 1 bomber, 1 factory_minor, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag, 2 artilleries and 2 infantry
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
    43 Sea Zone : 1 flag
    46 Sea Zone : 1 destroyer
    37 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
    35 Sea Zone : 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
    20 Sea Zone : 1 transport
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 destroyer
    55 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 55 / 90
    Russians : 20 / 0
    Japanese : 61 / 70
    Americans : 63 / 88
    Chinese : 5 / 7
    British : 34 / 50
    UK_Pacific : 5 / 9
    Italians : 8 / 0
    ANZAC : 9 / 19
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 4 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 2 factory_minors, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 mech_infantry moved from Norway to 112 Sea Zone
            1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Syria to 99 Sea Zone
            1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Albania
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Northwest Persia to Syria
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Albania
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Albania from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 49 Sea Zone
            1 aaGun, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 49 Sea Zone to 54 Sea Zone
            1 aaGun moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Western United States to Hawaiian Islands
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            1 factory_minor placed in Greece
            2 submarines and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Hopei to Suiyuyan
            1 fighter moved from Sikang to Suiyuyan
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -1.00
    

    Savegame

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