A new G40 online TripleA tournament is getting setup.
TT ColtWitt (A) vs Rum and Fury (L+18) BM3
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Triple A doesn’t kill the aircraft with fewest movement points remaining which causes stuff like that
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+10.00 is a bit more than “good luck” lol… what a massacre!
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@Gargantua we were talking via WhatsApp. I felt rotten.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Trans-Jordan to Northwest Persia Americans take Northwest Persia from Germans 1 armour moved from Trans-Jordan to Syria Combat - Americans Americans creates battle in territory 16 Sea Zone Battle in Greece Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking Greece from Italians with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 112 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 fighters and 1 transport Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Norway Non Combat Move - Americans 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Queensland 1 fighter moved from 26 Sea Zone to Queensland 1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 12 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.33 Germans regular : -0.17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Hopei 1 infantry moved from Kweichow to Hopei 2 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai 2 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang 1 infantry moved from Kweichow to Szechwan Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67 Japanese regular : -1.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Trans-Jordan to Northwest Persia Americans take Northwest Persia from Germans 1 armour moved from Trans-Jordan to Syria Combat - Americans Americans creates battle in territory 16 Sea Zone Battle in Greece Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking Greece from Italians with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 112 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 fighters and 1 transport Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Norway Non Combat Move - Americans 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Queensland 1 fighter moved from 26 Sea Zone to Queensland 1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 12 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Hopei 1 infantry moved from Kweichow to Hopei 2 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai 2 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang 1 infantry moved from Kweichow to Szechwan Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 2 factory_minors and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Iraq to Caucasus Russians take Caucasus from Germans 1 artillery moved from Burma to Shan State 1 fighter moved from India to Shan State 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 3 fighters moved from Tambov to Russia 1 artillery moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 armour moved from Syria to Persia 2 fighters moved from 97 Sea Zone to Norway 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 fighter moved from Trans-Jordan to Greece Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Shan State British attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 fighter in Shan State, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 fighter in Shan State, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State retreated to Shan State Japanese win, taking Northern Italy from Italians with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery Battle in 112 Sea Zone British attack with 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber; Americans loiter and taunt Germans defend with 1 submarine British roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone British win with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British 1 tactical_bomber moved from 112 Sea Zone to Norway 2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from Eire to United Kingdom 1 fighter moved from Shan State to India 1 artillery moved from 54 Sea Zone to Queensland 2 submarines moved from 98 Sea Zone to 97 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 factory_minor placed in Persia 3 infantry placed in Egypt 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : -0.17 Japanese regular : -0.67 Germans regular : 0.67 British regular : -3.00
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@Gargantua @Karl7 Colt has asked me to do Italy, as he is away for a few days.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Combat Move - Italians 1 artillery and 1 infantry moved from Bulgaria to Greece Combat - Italians Battle in Greece Italians attack with 1 artillery and 1 infantry British defend with 1 fighter; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Greece, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Greece, round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Greece Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,5,4,5,5,2,6,3,4,4,6,6,1,4,3,3 Italians collect 0 PUs (4 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 1.33
Territory Summary for Italians :
France : 1 artillery and 1 infantry Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry 99 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 51 / 69 Russians : 24 / 26 Japanese : 55 / 60 Americans : 63 / 88 Chinese : 6 / 7 British : 38 / 50 UK_Pacific : 6 / 9 Italians : 4 / 0 ANZAC : 13 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 4 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 transport moved from 62 Sea Zone to 52 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Non Combat Move - French 1 fighter moved from United Kingdom to Norway Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Russia 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 bombers, 2 fighters and 5 tactical_bombers moved from Novgorod to Russia 1 bomber moved from Chahar to Russia 1 infantry moved from Smolensk to Russia 7 armour, 12 artilleries, 19 infantry and 35 mech_infantrys moved from Bryansk to Russia 4 armour and 2 mech_infantrys moved from Ukraine to Russia 2 infantry moved from Western Germany to Northern Italy 4 fighters moved from Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Russia 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 bombers, 2 fighters and 5 tactical_bombers moved from Novgorod to Russia 1 bomber moved from Chahar to Russia 1 infantry moved from Smolensk to Russia 7 armour, 12 artilleries, 19 infantry and 35 mech_infantrys moved from Bryansk to Russia 4 armour and 2 mech_infantrys moved from Ukraine to Russia 2 infantry moved from Western Germany to Northern Italy 4 fighters moved from Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy Combat - Germans Battle in Northern Italy Germans attack with 5 fighters and 2 infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 5 fighters and 2 infantry in Northern Italy, round 2 : 3/7 hits, 2.83 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Russia Germans attack with 12 armour, 12 artilleries, 3 bombers, 2 fighters, 20 infantry, 37 mech_infantrys and 5 tactical_bombers British defend with 3 fighters; Russians defend with 3 aaGuns, 1 airfield, 7 armour, 11 artilleries, 1 factory_major, 2 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 1/9 hits, 1.50 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 12 armour, 12 artilleries, 3 bombers, 1 fighter, 20 infantry, 37 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 29/90 hits, 27.33 expected hits Russians roll dice for 3 aaGuns, 7 armour, 11 artilleries, 5 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 30/73 hits, 27.33 expected hits 26 infantry owned by the Russians, 20 infantry owned by the Germans, 3 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 12 armour, 12 artilleries, 3 bombers, 1 fighter, 27 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 17/60 hits, 22.33 expected hits Russians roll dice for 7 armour, 11 artilleries, 5 fighters, 15 infantry, 8 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 17/47 hits, 18.67 expected hits 2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 12 armour, 12 artilleries, 3 bombers, 1 fighter, 10 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 22/43 hits, 19.17 expected hits Russians roll dice for 7 armour, 11 artilleries, 5 fighters, 6 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 15/30 hits, 13.00 expected hits 6 mech_infantrys owned by the Russians, 5 armour owned by the Russians, 11 artilleries owned by the Russians, 6 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 12 armour, 6 artilleries, 3 bombers, 1 fighter, 1 mech_infantry and 5 tactical_bombers in Russia, round 5 : 13/28 hits, 14.17 expected hits Russians roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Russia, round 5 : 6/8 hits, 4.83 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Germans, 1 mech_infantry owned by the Germans and 3 fighters owned by the British lost in Russia Germans captures 26PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 12 armour, 1 artillery, 3 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Germans: 11 artilleries, 1 fighter, 20 infantry and 37 mech_infantrys Casualties for Russians: 3 aaGuns, 7 armour, 11 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber Casualties for British: 3 fighters triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 bombers moved from Russia to Novgorod 1 fighter and 5 tactical_bombers moved from Russia to Belarus 1 bomber moved from Russia to Smolensk 1 artillery and 1 infantry moved from Normandy Bordeaux to France 5 fighters moved from Northern Italy to Western Germany 2 mech_infantrys moved from Germany to Yugoslavia 1 artillery moved from Holland Belgium to Western Germany 1 artillery and 3 infantry moved from Finland to Vyborg 2 mech_infantrys moved from Western Germany to Yugoslavia 1 artillery moved from France to Western Germany 2 fighters moved from Western Germany to Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 bomber placed in Western Germany 1 artillery and 2 infantry placed in Ukraine 7 infantry placed in Germany 4 infantry placed in Western Germany Germans undo move 4. 6 infantry placed in Germany 1 infantry placed in Western Germany Germans undo move 5. 5 infantry placed in Germany 1 infantry placed in Western Germany Germans undo move 6. 4 infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Turning off Edit Mode Germans undo move 6. Germans undo move 5. 2 infantry placed in France 1 infantry placed in Western Germany Germans undo move 7. 1 infantry placed in Germany Germans undo move 6. 1 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,3,1,2,2,3,3,1,4,2,1,4,5,2,1,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 54 PUs (2 lost to blockades); end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Russians regular : 4.17 Germans regular : -1.83 Russians AA : -0.50 British regular : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Rostov to Tambov Russians take Tambov from Germans 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone Combat - Russians Non Combat Move - Russians 2 infantry moved from Amur to Buryatia Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 artilleries and 2 infantry moved from Northern Territory to 55 Sea Zone 2 artilleries, 1 cruiser, 1 fighter, 2 infantry and 2 transports moved from 55 Sea Zone to 41 Sea Zone 2 artilleries, 1 fighter and 2 infantry moved from 41 Sea Zone to Sumatra 1 mech_infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 3 mech_infantrys moved from French Indo China to Burma 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Yunnan to Burma 3 mech_infantrys moved from Hunan to Burma 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from Korea to Jehol Combat - Japanese Battle in Sumatra Japanese attack with 2 artilleries, 1 fighter and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Sumatra, round 2 : 2/5 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter moved from Sumatra to 41 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 bomber moved from Philippines to French Indo China 1 fighter moved from 35 Sea Zone to 41 Sea Zone 1 carrier moved from 55 Sea Zone to 41 Sea Zone 1 submarine moved from 55 Sea Zone to 41 Sea Zone 1 destroyer moved from 20 Sea Zone to 46 Sea Zone 1 carrier moved from 34 Sea Zone to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 34 Sea Zone to French Indo China 1 fighter moved from 34 Sea Zone to French Indo China 1 fighter moved from Paulau Island to 37 Sea Zone 1 tactical_bomber moved from Paulau Island to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 fighter moved from Japan to Philippines 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Paulau Island to 35 Sea Zone 1 fighter moved from Paulau Island to 35 Sea Zone 1 artillery moved from Malaya to Shan State Place Units - Japanese 2 mech_infantrys and 1 tactical_bomber placed in French Indo China 1 artillery and 1 infantry placed in Kwangtung 1 transport placed in 20 Sea Zone 1 fighter placed in Japan 2 mech_infantrys placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.67
Territory Summary for Japanese :
Iwo Jima : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Korea : 1 artillery and 11 infantry Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry Jehol : 1 flag, 1 armour and 1 mech_infantry Manchuria : 1 flag Yunnan : 1 flag, 1 aaGun and 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 mech_infantry Kansu : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 artillery Burma : 1 flag, 1 armour, 2 artilleries, 3 infantry and 10 mech_infantrys Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Northern Territory : 1 flag Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour Guam : 1 flag, 1 airfield and 1 infantry French Indo China : 1 flag, 1 bomber, 1 factory_minor, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Celebes : 1 flag Java : 1 flag Sumatra : 1 flag, 2 artilleries and 2 infantry 42 Sea Zone : 1 flag 41 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports 43 Sea Zone : 1 flag 46 Sea Zone : 1 destroyer 37 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber 35 Sea Zone : 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 submarine 20 Sea Zone : 1 transport 16 Sea Zone : 1 destroyer 6 Sea Zone : 1 destroyer 55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 55 / 90 Russians : 20 / 0 Japanese : 61 / 70 Americans : 63 / 88 Chinese : 5 / 7 British : 34 / 50 UK_Pacific : 5 / 9 Italians : 8 / 0 ANZAC : 9 / 19 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 4 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 2 factory_minors, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 mech_infantry moved from Norway to 112 Sea Zone 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Syria to 99 Sea Zone 1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Albania 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Northwest Persia to Syria Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Albania Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Albania from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 aaGun, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 aaGun moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Hawaiian Islands 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 112 Sea Zone to 110 Sea Zone Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 1 factory_minor placed in Greece 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Hopei to Suiyuyan 1 fighter moved from Sikang to Suiyuyan Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai 1 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 2 factory_minors, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 mech_infantry moved from Norway to 112 Sea Zone 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Syria to 99 Sea Zone 1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Albania 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Northwest Persia to Syria Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Albania Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Albania from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 aaGun, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 aaGun moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Hawaiian Islands 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 112 Sea Zone to 110 Sea Zone Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 1 factory_minor placed in Greece 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Hopei to Suiyuyan 1 fighter moved from Sikang to Suiyuyan Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai 1 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 3 artilleries, 1 fighter and 9 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from Norway to Yugoslavia 1 fighter moved from Greece to Yugoslavia 2 fighters moved from 112 Sea Zone to Yugoslavia 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Yugoslavia 1 mech_infantry moved from Caucasus to Samara 1 artillery moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 armour moved from Persia to Caucasus 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Trans-Jordan to Syria 1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone Combat - British Battle in Yugoslavia British attack with 1 artillery, 5 fighters and 1 tactical_bomber Germans defend with 4 mech_infantrys British roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 3/7 hits, 3.50 expected hits Germans roll dice for 4 mech_infantrys in Yugoslavia, round 2 : 0/4 hits, 1.33 expected hits 4 mech_infantrys owned by the Germans lost in Yugoslavia British win, taking Yugoslavia from Germans with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 4 mech_infantrys Non Combat Move - British 1 fighter moved from Yugoslavia to 97 Sea Zone 1 fighter moved from Yugoslavia to 97 Sea Zone 1 fighter moved from Yugoslavia to Greece 1 tactical_bomber moved from Yugoslavia to 97 Sea Zone 2 fighters moved from Yugoslavia to Albania 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 aaGuns, 1 fighter, 13 infantry and 1 mech_infantry moved from India to West India 1 fighter moved from West India to Caucasus Place Units - British 3 artilleries placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 1 infantry placed in India 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.67 Japanese regular : -1.67 Germans regular : -1.33 British regular : -0.17
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 2 factory_minors, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 mech_infantry moved from Norway to 112 Sea Zone 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Syria to 99 Sea Zone 1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Albania 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Northwest Persia to Syria Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Albania Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Albania from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 aaGun, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 aaGun moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Hawaiian Islands 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 112 Sea Zone to 110 Sea Zone Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 1 factory_minor placed in Greece 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Hopei to Suiyuyan 1 fighter moved from Sikang to Suiyuyan Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai 1 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 3 artilleries, 1 fighter and 9 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from Norway to Yugoslavia 1 fighter moved from Greece to Yugoslavia 2 fighters moved from 112 Sea Zone to Yugoslavia 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Yugoslavia 1 mech_infantry moved from Caucasus to Samara 1 artillery moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 armour moved from Persia to Caucasus 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Trans-Jordan to Syria 1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone Combat - British Battle in Yugoslavia British attack with 1 artillery, 5 fighters and 1 tactical_bomber Germans defend with 4 mech_infantrys British roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 3/7 hits, 3.50 expected hits Germans roll dice for 4 mech_infantrys in Yugoslavia, round 2 : 0/4 hits, 1.33 expected hits 4 mech_infantrys owned by the Germans lost in Yugoslavia British win, taking Yugoslavia from Germans with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 4 mech_infantrys Non Combat Move - British 1 fighter moved from Yugoslavia to 97 Sea Zone 1 fighter moved from Yugoslavia to 97 Sea Zone 1 fighter moved from Yugoslavia to Greece 1 tactical_bomber moved from Yugoslavia to 97 Sea Zone 2 fighters moved from Yugoslavia to Albania 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 aaGuns, 1 fighter, 13 infantry and 1 mech_infantry moved from India to West India 1 fighter moved from West India to Caucasus Place Units - British 3 artilleries placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 1 infantry placed in India 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.67 Japanese regular : -1.67 Germans regular : -1.33 British regular : -0.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Combat Move - Italians 1 artillery moved from France to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery Americans defend with 1 mech_infantry Italians roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Holland Belgium Americans win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 infantry moved from France to Southern France Italians take Southern France from Neutral_Axis Place Units - Italians Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,1,4,4,2,1,1,3,3,4,1,6,5,3,4,5,3,6,6,3,4,3 Italians collect 3 PUs (7 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -1.00
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese 1 submarine moved from 63 Sea Zone to 46 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 infantry moved from Iraq to Persia Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter and 1 submarine in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 transports moved from 52 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 76 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.17
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WAIT French NCM coming