Thanks for the update. Enjoy your travels :)
TT ColtWitt (A) vs Rum and Fury (L+18) BM3
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The Red Army is boldly willing to sacrifice itself for the greater war :)
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That’s all that needs “review”
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Nevermind, youre the RAF! US is meddling in everything!
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Looks good. Go
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 submarines moved from 6 Sea Zone to 33 Sea Zone 2 destroyers moved from 20 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 41 Sea Zone to 55 Sea Zone 1 fighter moved from 41 Sea Zone to 55 Sea Zone 1 bomber moved from Malaya to 55 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 artillery moved from 55 Sea Zone to Northern Territory 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 artillery moved from 55 Sea Zone to Northern Territory 3 fighters moved from Philippines to 33 Sea Zone 4 fighters moved from 37 Sea Zone to 33 Sea Zone 1 artillery moved from Shan State to Yunnan 1 artillery, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 armour moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Hunan 1 mech_infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Hunan 1 cruiser moved from 41 Sea Zone to 55 Sea Zone
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@Karl7 Good morning America!
Would you like to Scramble from the Carolines?
I would also like to swap 4 of my purchased Inf fir 3 more Mechs .
That would leave me just one Inf -
@Karl7 Feel free to WhatsApp me to answer or fjr OOL.
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Full scram
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The AI is being dim. I had 4 Fts come 4 spaces from SZ41 . They couldn’t land after I lost my two CVs. But , it is not allowing 7 Air to move the 2 they are entikthed to move . They should all be able to land on 2 CVs off the Philippines or on Palau.
Can i edit them there, please? Really maddening situation . -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 submarines moved from 6 Sea Zone to 33 Sea Zone 2 destroyers moved from 20 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 41 Sea Zone to 55 Sea Zone 1 fighter moved from 41 Sea Zone to 55 Sea Zone 1 bomber moved from Malaya to 55 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 artillery moved from 55 Sea Zone to Northern Territory 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 artillery moved from 55 Sea Zone to Northern Territory 3 fighters moved from Philippines to 33 Sea Zone 4 fighters moved from 37 Sea Zone to 33 Sea Zone 1 artillery moved from Shan State to Yunnan 1 artillery, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 armour moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Hunan 1 mech_infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Hunan 1 cruiser moved from 41 Sea Zone to 55 Sea Zone Combat - Japanese Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 55 Sea Zone Japanese attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports in 55 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Northern Territory Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 bomber; ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 aaGun, 1 bomber and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0.50 expected hits 1 aaGun owned by the ANZAC lost in Northern Territory Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 3 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 bomber and 1 infantry in Northern Territory, round 3 : 0/2 hits, 0.50 expected hits 1 infantry owned by the ANZAC and 1 bomber owned by the Americans lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 20 Casualties for ANZAC: 1 aaGun and 1 infantry Casualties for Americans: 1 bomber Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys British defend with 1 artillery Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/9 hits, 2.50 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in 33 Sea Zone Japanese attack with 2 carriers, 2 destroyers, 10 fighters, 2 submarines and 2 tactical_bombers British defend with 1 infantry; Americans defend with 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 3 transports; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters Japanese roll dice for 2 carriers, 2 destroyers, 10 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 7 fighters and 3 transports in 33 Sea Zone, round 2 : 4/13 hits, 6.83 expected hits Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 destroyer, 10 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 7/13 hits, 6.67 expected hits Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 33 Sea Zone, round 3 : 6/9 hits, 5.50 expected hits 4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese, 3 fighters owned by the Americans and 2 transports owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 7/9 hits, 4.67 expected hits Americans roll dice for 2 fighters and 1 transport in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 infantry owned by the British lost in 33 Sea Zone Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 82 Casualties for Japanese: 2 carriers, 2 destroyers, 4 fighters and 2 submarines Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters Casualties for Americans: 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 3 transports Casualties for British: 1 infantry Non Combat Move - Japanese 4 fighters could not land in 33 Sea Zone and were removed 1 aaGun moved from Kwangsi to Yunnan 1 bomber moved from 55 Sea Zone to Philippines 1 carrier moved from 41 Sea Zone to 55 Sea Zone 2 battleships moved from 41 Sea Zone to 37 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to Paulau Island Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Paulau Island: 3 fighters EDIT: Turning off Edit Mode 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 1 infantry and 1 mech_infantry placed in Kiangsu 3 infantry placed in French Indo China 1 destroyer placed in 20 Sea Zone 1 destroyer placed in 19 Sea Zone 1 infantry placed in Kwangtung Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry EDIT: Removing units owned by Japanese from French Indo China: 3 infantry EDIT: Adding units owned by Japanese to French Indo China: 3 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -2.17 Japanese regular : 7.83 ANZAC regular : -1.00
Territory Summary for Japanese :
Iwo Jima : 1 infantry Paulau Island : 3 fighters and 1 tactical_bomber Shantung : 1 flag Kwangsi : 1 flag, 1 infantry Korea : 1 armour, 1 artillery, 11 infantry and 1 mech_infantry Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry Jehol : 1 flag Manchuria : 1 flag Yunnan : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys Suiyuyan : 1 flag, 1 infantry Hunan : 1 flag, 3 mech_infantrys Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 mech_infantry Malaya : 1 flag, 1 artillery and 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor and 1 harbour Northern Territory : 1 flag, 2 artilleries and 2 infantry Philippines : 1 flag, 1 airfield, 1 bomber and 1 harbour Guam : 1 flag, 1 airfield and 1 infantry French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys Celebes : 1 flag Java : 1 flag 42 Sea Zone : 1 flag 41 Sea Zone : 1 flag 43 Sea Zone : 1 flag 37 Sea Zone : 1 flag, 2 battleships 35 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber 34 Sea Zone : 1 carrier and 2 fighters 20 Sea Zone : 1 destroyer 19 Sea Zone : 1 destroyer 16 Sea Zone : 1 destroyer 6 Sea Zone : 1 submarine 55 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 56 / 69 Russians : 22 / 26 Japanese : 57 / 60 Americans : 58 / 88 Chinese : 4 / 4 British : 34 / 47 UK_Pacific : 6 / 9 Italians : 10 / 0 ANZAC : 13 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 4 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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I habe apologised to Karl for my good luck in that battle.
Could it be , because I checked the Fts amd Tacs coukd get to Paulau amd still had two movement left? Then I undid the move .
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Triple A doesn’t kill the aircraft with fewest movement points remaining which causes stuff like that
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+10.00 is a bit more than “good luck” lol… what a massacre!
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@Gargantua we were talking via WhatsApp. I felt rotten.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Trans-Jordan to Northwest Persia Americans take Northwest Persia from Germans 1 armour moved from Trans-Jordan to Syria Combat - Americans Americans creates battle in territory 16 Sea Zone Battle in Greece Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking Greece from Italians with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 112 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 fighters and 1 transport Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Norway Non Combat Move - Americans 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Queensland 1 fighter moved from 26 Sea Zone to Queensland 1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 12 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.33 Germans regular : -0.17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Hopei 1 infantry moved from Kweichow to Hopei 2 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai 2 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang 1 infantry moved from Kweichow to Szechwan Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67 Japanese regular : -1.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Trans-Jordan to Northwest Persia Americans take Northwest Persia from Germans 1 armour moved from Trans-Jordan to Syria Combat - Americans Americans creates battle in territory 16 Sea Zone Battle in Greece Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking Greece from Italians with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 112 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 fighters and 1 transport Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Norway Non Combat Move - Americans 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Queensland 1 fighter moved from 26 Sea Zone to Queensland 1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 12 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Hopei 1 infantry moved from Kweichow to Hopei 2 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai 2 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang 1 infantry moved from Kweichow to Szechwan Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 2 factory_minors and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Iraq to Caucasus Russians take Caucasus from Germans 1 artillery moved from Burma to Shan State 1 fighter moved from India to Shan State 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 3 fighters moved from Tambov to Russia 1 artillery moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 armour moved from Syria to Persia 2 fighters moved from 97 Sea Zone to Norway 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 fighter moved from Trans-Jordan to Greece Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Shan State British attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 fighter in Shan State, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 fighter in Shan State, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State retreated to Shan State Japanese win, taking Northern Italy from Italians with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery Battle in 112 Sea Zone British attack with 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber; Americans loiter and taunt Germans defend with 1 submarine British roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone British win with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British 1 tactical_bomber moved from 112 Sea Zone to Norway 2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from Eire to United Kingdom 1 fighter moved from Shan State to India 1 artillery moved from 54 Sea Zone to Queensland 2 submarines moved from 98 Sea Zone to 97 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 factory_minor placed in Persia 3 infantry placed in Egypt 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : -0.17 Japanese regular : -0.67 Germans regular : 0.67 British regular : -3.00
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@Gargantua @Karl7 Colt has asked me to do Italy, as he is away for a few days.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Combat Move - Italians 1 artillery and 1 infantry moved from Bulgaria to Greece Combat - Italians Battle in Greece Italians attack with 1 artillery and 1 infantry British defend with 1 fighter; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Greece, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Greece, round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Greece Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,5,4,5,5,2,6,3,4,4,6,6,1,4,3,3 Italians collect 0 PUs (4 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 1.33
Territory Summary for Italians :
France : 1 artillery and 1 infantry Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry 99 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 51 / 69 Russians : 24 / 26 Japanese : 55 / 60 Americans : 63 / 88 Chinese : 6 / 7 British : 38 / 50 UK_Pacific : 6 / 9 Italians : 4 / 0 ANZAC : 13 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 4 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0