bid:
subs in 91 and 106. fig in Scotland, Fig in Russia, inf in Yunnan, mech in India, inf in burma, inf in szechwan
@oysteilo German bomber is gone**
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Combat Move - Russians
1 armour moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Kazakhstan to Novosibirsk
1 artillery and 2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Yunnan to Sikang
1 armour, 9 artilleries, 20 infantry and 1 mech_infantry moved from Tsinghai to Novosibirsk
Combat - Russians
Battle in Kansu
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 3/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 2 armour, 9 artilleries, 20 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 9 artilleries, 20 infantry and 1 mech_infantry in Novosibirsk, round 2 : 9/32 hits, 9,00 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 2 armour, 9 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Sikang to Kweichow
1 aaGun moved from Tsinghai to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
5 aaGuns and 64 infantry moved from Tsinghai to Novosibirsk
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,33
Germans regular : -0,33
Russians regular : 3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 42 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 bombers moved from Japan to 6 Sea Zone
2 fighters moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hunan
2 mech_infantrys moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
2 tactical_bombers moved from Anhwe to Kiangsi
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 cruisers moved from 36 Sea Zone to 35 Sea Zone
2 battleships moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
4 fighters moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
4 fighters moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
4 destroyers moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 4 destroyers, 2 submarines and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 cruisers, 4 destroyers, 2 submarines and 1 transport in 35 Sea Zone, round 2 : 3/10 hits, 4,33 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 cruisers, 4 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 4 fighters and 2 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery
Japanese roll dice for 4 fighters and 2 infantry in Philippines, round 2 : 3/6 hits, 2,33 expected hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 43 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 5 fighters, 1 submarine and 1 tactical_bomber in 43 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 3 submarines
Japanese roll dice for 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
3 submarines owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 3 submarines
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters, 1 submarine and 1 tactical_bomber in 21 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
11 carriers moved from 36 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Kiangsu
4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Hunan to Shantung
1 fighter moved from 6 Sea Zone to Shantung
1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Hunan to 35 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 tactical_bomber moved from Kiangsi to Shantung
1 mech_infantry moved from Suiyuyan to Chahar
1 infantry moved from Chahar to Suiyuyan
7 infantry moved from Manchuria to Jehol
1 aaGun, 5 artilleries and 10 infantry moved from Amur to Manchuria
1 infantry moved from Shantung to Kiangsu
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,33
Japanese regular : 3,00
ANZAC regular : 1,33
i had to add a destroyer to sz 6 because your sub in sz 19 acted as a blocker even though I had three in movemnet from sz 36. hence the edit
@oysteilo Would you mind if I send my USSR planes in Cairo instead of T-J? I must have forgot something in my battle Calc…
Go for it!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Hunan: 7 artilleries, 1 fighter and 15 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 7 artilleries, 1 fighter and 15 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Trans-Jordan: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Egypt: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 submarine moved from 37 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
13 fighters moved from 37 Sea Zone to 19 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 13 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 13 fighters and 1 submarine in 19 Sea Zone, round 2 : 6/14 hits, 6,83 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 13 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
13 fighters moved from 19 Sea Zone to 21 Sea Zone
1 battleship, 9 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 37 Sea Zone to 21 Sea Zone
3 destroyers and 4 submarines moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Queensland to 21 Sea Zone
1 bomber moved from Queensland to India
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 5 destroyers, 1 fighter and 7 transports moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to Egypt
1 armour, 2 artilleries, 9 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers moved from Trans-Jordan to Egypt
6 fighters moved from United Kingdom to Gibraltar
1 bomber moved from Gibraltar to Egypt
2 fighters moved from 92 Sea Zone to Egypt
1 aaGun, 1 artillery and 4 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 destroyers, 4 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 harbour placed in Guam
1 infantry placed in Central United States
5 fighters placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 aaGun and 10 transports
EDIT: Adding units owned by Americans to Morocco: 1 aaGun
EDIT: Adding units owned by Americans to 91 Sea Zone: 10 transports
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Kweichow to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
Place Units - Chinese
2 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Hunan: 7 artilleries, 1 fighter and 15 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 7 artilleries, 1 fighter and 15 infantry
EDIT: Turning off Edit Mode
1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Kweichow to Kiangsi
Combat - British
Battle in Kiangsi
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/5 hits, 2,50 expected hits
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 bomber moved from Kiangsi to Hunan
3 aaGuns, 6 artilleries and 2 infantry moved from Kweichow to Hunan
1 fighter and 2 tactical_bombers moved from Kiangsi to 21 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 marine moved from 37 Sea Zone to 21 Sea Zone
3 armour, 3 artilleries, 7 fighters, 9 infantry and 10 mech_infantrys moved from Trans-Jordan to Egypt
3 submarines moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
Place Units - British
2 fighters and 1 mech_infantry placed in Egypt
British undo move 1.
3 fighters placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,83
Japanese regular : 0,67
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Trans-Jordan
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield and 1 infantry; French defend with 1 fighter and 2 infantry; ANZAC defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 3/11 hits, 4,17 expected hits
British roll dice for 1 fighter and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 2,33 expected hits
1 infantry owned by the ANZAC, 2 mech_infantrys owned by the Italians, 1 infantry owned by the French, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 3/8 hits, 3,67 expected hits
British roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 1/3 hits, 1,33 expected hits
1 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 infantry owned by the French and 1 fighter owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry and 3 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for British: 1 infantry
Casualties for French: 1 fighter and 2 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
2 aaGuns moved from Iraq to Trans-Jordan
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from 93 Sea Zone to Southern Italy
1 artillery and 5 infantry moved from France to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Italians regular : -1,17
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in Queensland
1 armour and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour, 2 bombers and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
8 bombers, 5 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 8 bombers, 5 fighters and 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Germans win with 8 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
8 bombers, 5 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 aaGun, 1 artillery and 8 infantry moved from Volgograd to Samara
3 infantry moved from Russia to Samara
3 mech_infantrys moved from Novgorod to Smolensk
3 mech_infantrys moved from Bryansk to Samara
3 mech_infantrys moved from Ukraine to Volgograd
3 armour and 16 mech_infantrys moved from Caucasus to Samara
13 armour, 4 fighters, 9 mech_infantrys and 4 tactical_bombers moved from Persia to Trans-Jordan
3 aaGuns, 18 artilleries, 3 fighters, 20 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Iraq to Trans-Jordan
12 mech_infantrys moved from Caucasus to Iraq
10 armour moved from Northwest Persia to Iraq
10 armour moved from Northwest Persia to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 armour placed in Iraq
1 destroyer placed in 110 Sea Zone
3 armour placed in Volgograd
3 armour placed in Russia
2 armour placed in Ukraine
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,2,3,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 63 PUs (5 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Trans-Jordan: 1 aaGun
EDIT: Adding units owned by Germans to Iraq: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 3 infantry
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@oysteilo This game is yours, I concede, well played the German machine will just crush Cairo and you’ll have your Vcs… Maybe I’ll see you in the playoffs:grin:
@sovietishcat said in oysteilo (X) vs. Sovietishcat (+9) BM3:
@oysteilo This game is yours, I concede, well played the German machine will just crush Cairo and you’ll have your Vcs… Maybe I’ll see you in the playoffs:grin:
it was fun to play you. It is always difficult to get the right balance between europe and pacific with america. Well played in the pacific!
i thought for a while you would rush all your pacific fighters to cairo. I still think I would have gotten cairo but maybe you meanwhile could get a foothold in volgograd or moscow to give you another few rounds
I expect to see you in the playoffs. When will you start your game?
@oysteilo Yeah tough to let Germany loose like that, I did great in Pac for the expense of Europe Grr, lots of learning still do to! Well me and dawg messaged and he is suppose to get the game started soon… hopefully.