I am on vacation till Sunday. We will get this puppy started then. Go Russia 1
L20 cyanight(axis) vs farmboy(Allies+16) BM3.3
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 3 carriers, 3 fighters, 1 harbour and 2 infantry; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry and 1 marine moved from Iraq to 80 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 38 Sea Zone 2 infantry and 1 marine moved from 38 Sea Zone to Shan State 1 fighter moved from 39 Sea Zone to Shan State 1 fighter moved from India to Shan State 1 fighter moved from 35 Sea Zone to Shan State 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to Celebes 1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone 4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 46 Sea Zone 1 fighter moved from New Guinea to 55 Sea Zone 1 battleship and 1 cruiser moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from 35 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Japanese Combat - Americans Battle in 46 Sea Zone Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Borneo Americans attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Borneo, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 infantry in Borneo, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Celebes Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State Americans attack with 3 fighters, 2 infantry and 1 marine Japanese defend with 2 infantry Americans roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 fighters, 2 infantry and 1 marine in Shan State, round 2 : 4/6 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State Americans win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 carrier and 1 destroyer moved from 39 Sea Zone to 44 Sea Zone 1 fighter moved from Shan State to 44 Sea Zone 1 fighter moved from Shan State to India 1 fighter moved from Shan State to Burma 4 carriers and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 2 submarines moved from 35 Sea Zone to 6 Sea Zone 1 carrier and 1 fighter moved from 22 Sea Zone to 6 Sea Zone 2 carriers moved from 22 Sea Zone to 44 Sea Zone 1 destroyer moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 49 Sea Zone 4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone 2 fighters moved from 55 Sea Zone to 44 Sea Zone 2 fighters moved from Borneo to 44 Sea Zone 1 fighter moved from Celebes to 44 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 infantry and 1 mech_infantry moved from Manchuria to Korea 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 fighter moved from Gibraltar to Mexico 3 fighters moved from Norway to Urals 2 fighters moved from United Kingdom to Norway 1 fighter moved from 110 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 64 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Western United States Place Units - Americans 3 carriers placed in 6 Sea Zone 1 harbour placed in Korea 3 fighters placed in Iraq 1 artillery and 2 infantry placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4 Americans collect 70 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 4 fighters and 1 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Yunnan to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - British Battle in Java Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Persia to India 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 armour and 4 mech_infantrys moved from Eastern Persia to India 3 infantry moved from West India to India 1 artillery and 2 infantry moved from India to Burma 2 fighters and 2 tactical_bombers moved from India to Burma 3 aaGuns, 3 artilleries and 21 infantry moved from Yunnan to Burma 4 fighters moved from Norway to Urals 1 bomber moved from Norway to Russia 1 mech_infantry moved from Libya to Alexandria 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 marines moved from United Kingdom to 110 Sea Zone 1 fighter moved from Gibraltar to Mexico 2 cruisers, 1 destroyer, 2 marines, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 3 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Iraq 6 artilleries, 7 infantry and 2 marines moved from Persia to Eastern Persia 2 infantry moved from Iraq to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Northwest Persia 2 marines moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 3 fighters placed in Persia 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 4.17 Japanese regular : -0.50
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British fighters on US carrier in 91
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 bombers; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 3 armour moved from Sikang to Yunnan Italians take Yunnan from Chinese 12 mech_infantrys moved from Sikang to Yunnan 1 mech_infantry moved from Shensi to Yunnan Combat - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 2 bombers moved from Southern Italy to Shensi 2 bombers moved from Sikang to French Indo China 1 fighter moved from Sikang to French Indo China Place Units - Italians 2 bombers placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to 6 Sea Zone 3 fighters moved from Philippines to 44 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 2 fighters moved from Persia to India 2 infantry moved from Iraq to Persia Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 17 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Belarus to Archangel 1 artillery moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel Combat - Germans Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Buryatia from Russians to Germans EDIT: Changing ownership of Sakha from Russians to Germans EDIT: Turning off Edit Mode 2 armour moved from Novgorod to Eastern Poland 3 aaGuns, 3 artilleries and 18 infantry moved from Belarus to Eastern Poland 1 aaGun moved from Novgorod to Baltic States 2 mech_infantrys moved from Novgorod to Eastern Poland 1 armour and 1 mech_infantry moved from Finland to Novgorod 1 infantry moved from Finland to Karelia 5 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 1 armour moved from Germany to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 mech_infantry moved from Germany to Baltic States 5 mech_infantrys moved from Denmark to Germany 7 armour moved from Denmark to Germany 5 mech_infantrys moved from Western Germany to Southern Italy 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 2 mech_infantrys moved from Holland Belgium to Western Germany 10 infantry moved from Western Germany to Germany 2 mech_infantrys moved from Western Germany to Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Denmark to Western Germany 22 armour, 5 bombers, 3 fighters, 34 mech_infantrys and 4 tactical_bombers moved from Sikang to Yunnan 4 tactical_bombers moved from Yunnan to French Indo China 3 fighters moved from Yunnan to French Indo China 5 bombers moved from Yunnan to French Indo China 1 armour moved from Yakut S.S.R. to Sakha Place Units - Germans 10 infantry placed in Germany Germans undo move 1. 6 infantry and 4 mech_infantrys placed in Germany 10 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 1.17
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TripleA Manual Gamesave Post: Russians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 airfield, 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Italians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 artillery and 3 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Russians take Yakut S.S.R. from Germans Russians take Buryatia from Germans
Combat Hit Differential Summary :
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I want to move units over Afghanistan (the Russian fighter in Moscow at the moment. That requires a declaration of war on the true neutrals. It might also require an attack on a true neutral. If so, the Russian inf in Kazakhstan will attack. I think I just need the declaration of war though and will assume that unless we confirm otherwise.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 airfield, 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Italians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 artillery and 3 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Russians take Yakut S.S.R. from Germans Russians take Buryatia from Germans 5 infantry moved from Bryansk to Smolensk 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Smolensk Russians attack with 1 artillery and 8 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 2 : 4/9 hits, 1.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 armour moved from Rostov to Kazakhstan 6 mech_infantrys moved from Russia to Kazakhstan 1 infantry moved from Kazakhstan to Novosibirsk 1 armour moved from Yenisey to Novosibirsk 1 fighter moved from Russia to India 2 fighters moved from Persia to India 1 infantry moved from Volgograd to Tambov 1 infantry moved from Rostov to Bryansk 1 aaGun moved from Bryansk to Smolensk 2 aaGuns, 10 artilleries and 54 infantry moved from Bryansk to Belarus 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 aaGun moved from Manchuria to Korea 3 infantry moved from Manchuria to Korea 3 infantry moved from Manchuria to Korea Place Units - Russians 1 armour and 3 mech_infantrys placed in Russia 1 airfield placed in Urals Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 2.17
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note my comment below.
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air units cant fly over neutral territories unless they are attacking it. If you attack with one inf and your attack fails it is still unfriendly neutral. So only way for you to fly over is to fly in as a combat move, and then you can fly out as NCM.
Declaring war on neutrals doesnt really mean anything. I think its just a tripleA thing. Only rule is that if you attack a strict neutral all the other strict neutrals go unfriendly, but they are still unfriendly neutrals and remain so until someone takes ownership (either as a successful attack or as a NCM by ally.
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@ksmckay @cyanight in my game with Axis Dominion from earlier in the Summer, I got a different ruling from Gamerman. You can see it on page 5 here https://www.axisandallies.org/forums/topic/35514/axis-dominion-vs-farmboy-allies-12-bm3/465?page=5. The gist of it is that I can move over an attacked neutral as an ncm. (One just can’t both attack a true neutral and move over it to attack somewhere else in the same combat move). This does however mean I have to send that inf in to Afghanistan so I will do so. I will wait on getting confirmation from Cyanight first though. If you are in agreement Cyanight, feel free to do Japan, just note that one inf currently in Novosibirsk will have attacked Afghanistan.
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@farmboy A declaration of war is all you need then their state is no longer neutral.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 unit repaired. 3 tactical_bombers moved from Western Australia to 55 Sea Zone 3 tactical_bombers moved from Western Australia to 46 Sea Zone 5 fighters moved from 54 Sea Zone to 49 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 infantry moved from Queensland to Northern Territory Japanese take Northern Territory from ANZAC 1 submarine moved from 41 Sea Zone to 38 Sea Zone 2 bombers moved from Western Australia to 38 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 2 bombers moved from French Indo China to 38 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 2 infantry moved from French Indo China to Shan State 2 fighters moved from French Indo China to Shan State 2 infantry moved from French Indo China to Siam 2 fighters moved from French Indo China to Siam 2 infantry moved from Shantung to Jehol 1 fighter moved from Japan to Jehol Combat - Japanese Battle in New Zealand Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking New Zealand from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 38 Sea Zone Japanese attack with 4 bombers and 1 submarine Americans defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 bombers in 38 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Americans roll dice for 1 cruiser and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 38 Sea Zone Japanese win with 4 bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser and 1 transport Battle in 46 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Siam Japanese attack with 2 fighters and 2 infantry British defend with 1 mech_infantry Japanese roll dice for 2 fighters and 2 infantry in Siam, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 55 Sea Zone Japanese attack with 2 fighters and 3 tactical_bombers Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 2 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 2 fighters and 2 infantry Americans defend with 1 infantry and 1 marine Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry and 1 marine in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State Japanese roll dice for 2 fighters in Shan State, round 3 : 2/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 marine in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Shan State Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry and 1 marine Battle in 49 Sea Zone Japanese attack with 5 fighters Americans defend with 1 destroyer Japanese roll dice for 5 fighters in 49 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters moved from 49 Sea Zone to 54 Sea Zone 1 fighter moved from Western Australia to Queensland 2 fighters moved from 55 Sea Zone to Queensland 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 3 tactical_bombers moved from 54 Sea Zone to Queensland 1 bomber moved from 42 Sea Zone to French Indo China 2 fighters moved from Shan State to French Indo China 1 fighter moved from 43 Sea Zone to French Indo China 1 mech_infantry moved from Shantung to Hunan 1 fighter moved from Jehol to Hunan 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 2 fighters moved from Siam to French Indo China 4 bombers moved from 38 Sea Zone to French Indo China 1 fighter moved from French Indo China to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone 2 armour placed in New South Wales 1 mech_infantry placed in French Indo China 3 infantry placed in Kiangsu 2 infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,1,2,6,1,5,1,4,4,6,1,1,3,1,1,5,5,2,3,4,2,2,3,3,6,3,1 Japanese collect 30 PUs (14 lost to blockades); end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.50 Japanese regular : 0.67 UK_Pacific regular : 0.67
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@farmboy said in L20 cyanight(axis) vs farmboy(Allies+16) BM3.3:
@ksmckay @cyanight in my game with Axis Dominion from earlier in the Summer, I got a different ruling from Gamerman. You can see it on page 5 here https://www.axisandallies.org/forums/topic/35514/axis-dominion-vs-farmboy-allies-12-bm3/465?page=5. The gist of it is that I can move over an attacked neutral as an ncm. (One just can’t both attack a true neutral and move over it to attack somewhere else in the same combat move). This does however mean I have to send that inf in to Afghanistan so I will do so. I will wait on getting confirmation from Cyanight first though. If you are in agreement Cyanight, feel free to do Japan, just note that one inf currently in Novosibirsk will have attacked Afghanistan.
Thats different. The rules for being neutral end as soon as a power occupies it (as was the case for colombia). If you attack afghanistan and dont take it, it remains neutral. So neutral rules still apply.
If the attack upon the formerly neutral territory is
unsuccessful (the territory is not captured), any remaining
defending units stay in the territory but can’t move. The
territory remains uncontrolled (place a national control
marker on it face down to indicate its new status), but units
from the side it’s now allied with can move into it and take
control of it and its remaining units in the same way as if it
were a friendly neutral.
Once any formerly neutral territory becomes controlled by
a major power, the rules regarding neutral territories no
longer apply to it. It’s treated like any other territory, with the
exception that it has no “original” controller (even if it was
initially biased toward one side or the other). In other words,
it may only be captured, never liberated (see “Liberating a
Territory,” page 21), and a major industrial complex may
never be built in it (see “Industrial Complexes,” page 27).
So in the case of walking into a friendly neutral, that works. In the case of a successful attack on Afghanistan, that would work. But if you attack and dont take ownership it is still an unfriendly neutral and neutral rules apply.
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Hrmm maybe not. I guess the paragraph before says
When a neutral territory is invaded, it’s no longer considered
neutral and immediately becomes part of the alliance
opposing the power that attacked it. For example, if Germany
attacked Yugoslavia, Yugoslavia would join the Allies. Also,
its standing army units are immediately placed in it. Choose
any power from among those on the side that the territory
has joined, and use that power’s infantry units to represent
these forces. The player that controls the chosen power will
control the territory’s units for the duration of the battle. This
player places the territory’s units on the board and manages
them when they conduct combat. Don’t mix or confuse the
territory’s units with the units of another power, including the
power managing the territory’s pieces on the board.
So i guess if its not neutral its not really a friendly neutral but some weird non neutral but friendly neutral, uncontrolled territory, so I guess that means you would be able to fly over in NCM no matter what outcome in combat.
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@cyanight said in L20 cyanight(axis) vs farmboy(Allies+16) BM3.3:
@farmboy A declaration of war is all you need then their state is no longer neutral.
^^This is wrong though.
Unlike powers, war is never
declared on neutral territories—they are simply attacked.If not attacked they are still neutral, friendly or unfriendly doesnt matter. You cant fly over them in combat except to attack them. But you can fly over them in NCM if you take control of them in NCM (friendly neutrals) or if you engage them in combat. So you would have to attack to convert them from neutral to limbo status.
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@ksmckay I Guess Im just used to the TripleA Method of declaration. You are right they need to be attacked or so it says in the book on page 10 - 11.
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@ksmckay Here is a quote on page 11
"Strict neutrals are treated in exactly the same way as
unfriendly neutrals, with one exception. An attack by either
alliance on a strict neutral territory (whether successful or
not) will result in all remaining strict neutrals immediately
becoming pro-Allies or pro-Axis, depending on who violated
the strict neutral’s neutrality. " -
@cyanight On Page 10
“An important concept to understand is the difference
between a neutral territory and a neutral power. There
are only six powers in the game (Germany, the Soviet
Union, the United States, the United Kingdom, Italy, and
France). While some of these powers begin the game
neutral, neutral territories begin the game not being
controlled by any power. Each neutral territory is treated
as a separate entity. Neutral territories are not linked as
countries in any way. For example, an Axis invasion of
Northwest Persia will not activate Persia’s standing army
or change its political status. Unlike powers, war is never
declared on neutral territories—they are simply attacked.”