In general, I allow all walk-in edits, all non-combat edits, and corrections of obvious misclicks like sending bombers to attack instead of factory raids. No need to ask permission for this type of adjustments.
FMERommel (X) vs ArtofWar1947 (L+16) BM3
-
Hey, no fair retreating from Burma. How am I supposed to beat you? Now I will just have to retake some DEI isles. It would have helped if my defenders had taken out some of your amphib troops. I also thought Ger had a chance in the EngCha. But then noticed that the 2 French units will bolster your defense before Ger moves. Hard to believe that the lowly French remnants could make such a diff in the bat calc %…
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 armour moved from Western Ukraine to Ukraine 1 bomber moved from Western Ukraine to Ukraine 1 infantry moved from France to Holland Belgium 3 fighters moved from Northern Italy to Holland Belgium Combat - Italians Battle in Ukraine Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 artillery, 1 factory_minor and 2 infantry Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Holland Belgium Italians attack with 3 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy 1 fighter moved from Holland Belgium to Northern Italy 2 fighters moved from Holland Belgium to Western Germany 1 artillery and 2 infantry moved from Northern Italy to France 5 infantry moved from Northern Italy to Western Germany 6 infantry moved from Southern Italy to Northern Italy 1 armour moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Romania to Eastern Poland 1 bomber moved from Ukraine to Southern Italy Place Units - Italians 1 fighter placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,5,6,5,1,2,3,5,3,6 Italians collect 9 PUs (10 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 1.50 Russians regular : -0.33
-
Luckily, I noticed the additional 4 transports, marine, and 3 fighters + 3 tacs that could be brought to bear in Burma.
The pesky French; who would believe a lowly DD and a fighter could make such a difference.
Will take the ANZAC/French turn tomorrow morning when I’m at least semi-conscious.
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from 39 Sea Zone to India 1 fighter moved from Queensland to 39 Sea Zone 1 cruiser, 1 destroyer and 3 submarines moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from Burma to India 2 fighters moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to United Kingdom 2 infantry moved from Scotland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 12 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 1 fighter, 2 infantry and 2 tactical_bombers moved from France to Normandy Bordeaux 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 tactical_bomber moved from Western Germany to 124 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 4 bombers moved from Novgorod to Russia 3 fighters moved from Western Ukraine to Russia
-
Intercept SBR on Russia with 2 fighters? Bombing with 4 bombers and 3 fighters.
-
Assuming no intercept do to the odds, so will proceed. We can always recreate the air battle and edit, as it won’t affect the number of my bombers.
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 12 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 1 fighter, 2 infantry and 2 tactical_bombers moved from France to Normandy Bordeaux 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 tactical_bomber moved from Western Germany to 124 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 4 bombers moved from Novgorod to Russia 3 fighters moved from Western Ukraine to Russia Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 4,4,5,6 and causes: 19 damage to unit: factory_major Bombing raid in Russia causes 19 damage total. Battle in 124 Sea Zone Germans attack with 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 tactical_bomber in 124 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 124 Sea Zone Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 infantry and 4 tactical_bombers Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 fighters, 2 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 1/8 hits, 3.67 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to France 1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from 124 Sea Zone to Norway 3 artilleries and 3 infantry moved from Finland to Norway 4 bombers moved from Russia to Novgorod 3 fighters moved from Russia to Western Ukraine 2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 artilleries moved from Poland to Eastern Poland 3 artilleries moved from Germany to Poland 2 infantry moved from Novgorod to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 2 armour moved from Baltic States to Western Ukraine Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 2 submarines placed in 113 Sea Zone 1 infantry placed in Western Germany 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,6,4,4,4,6,1,6,5,2 Germans collect 41 PUs (5 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Germans regular : -2.50 Russians AA : -0.67
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy nothing; Remaining resources: 31 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Rostov to Ukraine 1 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 2 artilleries and 7 infantry moved from Russia to Bryansk Turn Complete - Russians Russians collect 24 PUs; end with 55 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 58 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 aaGun EDIT: Removing units owned by Russians from Volgograd: 2 infantry EDIT: Adding units owned by Russians to Rostov: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1.17 Russians regular : 0.50
-
TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 1x factory_minor; Remaining resources: 59 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Siberia to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Sakha to Buryatia 1 artillery moved from Amur to Buryatia 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 fighter moved from Philippines to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery moved from Yunnan to Shan State 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 armour moved from Kwangtung to 20 Sea Zone 1 armour and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo 1 marine moved from Hainan to 36 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 marine, 3 submarines and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone 1 fighter and 2 tactical_bombers moved from Malaya to 39 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon
-
Scramble 3 fighters from India to sz39 (UK or ANZ)? Will need OOL by country. I can roll first. Let me know if you will be around to decide OOL round 1.
-
Attacking Rus in Amur put Japan out of mainstream and this will also. Perhaps you didn’t think I would be so crazy as to put my fleet so far out. But I found a way to take 3 isles without needing that fleet. The odds are decidedly in my favor in sz39, but I’m gambling in Borneo and sz55.
-
Good grief, I forgot to move the ANZAC DD to SZ 38.
Scramble ANZ fighter and two UK fighters.
-
1 sub hit
-
7 more hits, I chose 1 CV hit, need 7 more. (2 less hits than expected, not good for me)
-
Did you get my email?
If not, sink two wounded CVs (additional hits 1-3), tilt the third CV (hit 4), and sink the 3 subs (additional hits 5-7).
-
10 hits second round. I was sitting by computer reading paper and didn’t get notification for triplea or email notice. Terrible turn.
-
Not sure what you message means. 10 hits by Allies on Japanese or 10 hits by Japanese on the Allies?
-
You need to select 10 casualties
-
@FMErwinRommel
Sink the 3 reamining ships (wounded CV, DD, CA), 2 Tacs, 3 ANZ fighters, 2 US fighters.