Do not assume casualties in 97, thanks
FMERommel (X) vs ArtofWar1947 (L+16) BM3
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 aaGun, 2 armour, 2 artilleries, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol 3 bombers moved from Kwangtung to India 2 fighters moved from Yunnan to India 1 infantry and 1 mech_infantry moved from Shantung to Anhwe 1 tactical_bomber moved from Yunnan to Anhwe 1 battleship and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 marine moved from Korea to 6 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 marine and 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Shantung to Jehol 1 infantry moved from French Indo China to Shan State 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Manchuria to Amur 1 mech_infantry moved from Shantung to Jehol 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from Yunnan to Anhwe 1 mech_infantry moved from Shantung to Jehol 3 mech_infantrys moved from Kwangtung to Yunnan 1 artillery moved from Hunan to Yunnan 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 5 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in India rolls: 7,6 and causes: 13 damage to unit: factory_major Bombing raid in India causes 13 damage total. Battle in Jehol Japanese attack with 1 infantry, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 0/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Jehol, round 3 : 1/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 2 bombers and 2 fighters moved from India to Yunnan 1 tactical_bomber moved from Jehol to Amur 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Anhwe to Yunnan 1 marine moved from 36 Sea Zone to Hainan Place Units - Japanese 1 aaGun and 2 infantry placed in Malaya 3 infantry placed in French Indo China 2 armour and 1 artillery placed in Kwangtung 1 artillery placed in Japan 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.67 Japanese regular : -0.33 UK_Pacific AA : 0.50
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Couldn’t resist SBR India while I had air superiority. The Japanese AA curse in India continues, but the survivors rolled well. I’ve found that SBR works best with 5 bombers, as the odds of losing a bomber is still only one hit, but the damage is greater. That works for Germ against Rus. But Japan, while blessed with planes, doesn’t have that many bombers. Repositioned my fleet after being in the Siberian backwaters. But UK mobile units will soon overwhelm me in Southeast Asia.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 fighter and 1 tactical_bomber moved from Scotland to 124 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 bomber moved from Gibraltar to Normandy Bordeaux 1 armour, 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 43 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Java to Celebes 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from Queensland to 55 Sea Zone 1 bomber moved from India to French Indo China Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in French Indo China causes 3 damage total. Battle in Holland Belgium Battle in Borneo Americans attack with 1 armour, 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 artillery and 1 infantry in Borneo, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo Americans win, taking Holland Belgium from Germans, taking Borneo from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Celebes Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Japanese defend with 1 armour and 1 infantry Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Celebes, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 fighter, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Germans: 1 fighter and 1 infantry Battle in 124 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 55 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 carriers, 3 destroyers, 4 fighters and 2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone 4 fighters moved from 55 Sea Zone to Queensland 1 bomber moved from Celebes to Dutch New Guinea 1 bomber moved from French Indo China to India 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland 4 fighters moved from Queensland to 54 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Queensland 1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 124 Sea Zone to United Kingdom 1 fighter moved from 124 Sea Zone to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to Gibraltar 3 destroyers moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Americans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 9 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State 2 fighters moved from India to Shan State 1 destroyer moved from 92 Sea Zone to 105 Sea Zone 1 fighter moved from United Kingdom to 105 Sea Zone 1 bomber moved from Gibraltar to 105 Sea Zone Combat - British Battle in 105 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 105 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from West India to India 2 fighters and 1 tactical_bomber moved from Shan State to India 3 mech_infantrys moved from West India to Burma 2 infantry and 1 mech_infantry moved from India to Burma 3 armour and 3 mech_infantrys moved from Persia to West India 2 artilleries moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 bomber and 1 fighter moved from 105 Sea Zone to United Kingdom 2 infantry moved from Egypt to Trans-Jordan Place Units - British 1 destroyer and 1 submarine placed in 110 Sea Zone 3 mech_infantrys placed in Persia 1 artillery and 1 infantry placed in Iraq 3 mech_infantrys placed in Egypt Turning on Edit Mode EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 aaGun Turning on Edit Mode EDIT: Adding units owned by UK_Pacific to India: 2 aaGuns, 1 armour, 2 artilleries, 31 infantry and 14 mech_infantrys EDIT: Removing units owned by British from Burma: 2 aaGuns, 1 armour, 2 artilleries, 31 infantry and 14 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.50 Japanese regular : -1.50 Japanese AA : -0.17 Germans regular : 0.67 British regular : 0.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 fighter and 1 tactical_bomber moved from Scotland to 124 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 bomber moved from Gibraltar to Normandy Bordeaux 1 armour, 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 43 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Java to Celebes 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from Queensland to 55 Sea Zone 1 bomber moved from India to French Indo China Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in French Indo China causes 3 damage total. Battle in Holland Belgium Battle in Borneo Americans attack with 1 armour, 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 artillery and 1 infantry in Borneo, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo Americans win, taking Holland Belgium from Germans, taking Borneo from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Celebes Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Japanese defend with 1 armour and 1 infantry Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Celebes, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 fighter, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Germans: 1 fighter and 1 infantry Battle in 124 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 55 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 carriers, 3 destroyers, 4 fighters and 2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone 4 fighters moved from 55 Sea Zone to Queensland 1 bomber moved from Celebes to Dutch New Guinea 1 bomber moved from French Indo China to India 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland 4 fighters moved from Queensland to 54 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Queensland 1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 124 Sea Zone to United Kingdom 1 fighter moved from 124 Sea Zone to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to Gibraltar 3 destroyers moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Americans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 9 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State 2 fighters moved from India to Shan State 1 destroyer moved from 92 Sea Zone to 105 Sea Zone 1 fighter moved from United Kingdom to 105 Sea Zone 1 bomber moved from Gibraltar to 105 Sea Zone Combat - British Battle in 105 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 105 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from West India to India 2 fighters and 1 tactical_bomber moved from Shan State to India 3 mech_infantrys moved from West India to Burma 2 infantry and 1 mech_infantry moved from India to Burma 3 armour and 3 mech_infantrys moved from Persia to West India 2 artilleries moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 bomber and 1 fighter moved from 105 Sea Zone to United Kingdom 2 infantry moved from Egypt to Trans-Jordan Place Units - British 1 destroyer and 1 submarine placed in 110 Sea Zone 3 mech_infantrys placed in Persia 1 artillery and 1 infantry placed in Iraq 3 mech_infantrys placed in Egypt Turning on Edit Mode EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 aaGun Turning on Edit Mode EDIT: Adding units owned by UK_Pacific to India: 2 aaGuns, 1 armour, 2 artilleries, 31 infantry and 14 mech_infantrys EDIT: Removing units owned by British from Burma: 2 aaGuns, 1 armour, 2 artilleries, 31 infantry and 14 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.50 Japanese regular : -1.50 Japanese AA : -0.17 Germans regular : 0.67 British regular : 0.67
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Hey, no fair retreating from Burma. How am I supposed to beat you? Now I will just have to retake some DEI isles. It would have helped if my defenders had taken out some of your amphib troops. I also thought Ger had a chance in the EngCha. But then noticed that the 2 French units will bolster your defense before Ger moves. Hard to believe that the lowly French remnants could make such a diff in the bat calc %…
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 armour moved from Western Ukraine to Ukraine 1 bomber moved from Western Ukraine to Ukraine 1 infantry moved from France to Holland Belgium 3 fighters moved from Northern Italy to Holland Belgium Combat - Italians Battle in Ukraine Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 artillery, 1 factory_minor and 2 infantry Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Holland Belgium Italians attack with 3 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy 1 fighter moved from Holland Belgium to Northern Italy 2 fighters moved from Holland Belgium to Western Germany 1 artillery and 2 infantry moved from Northern Italy to France 5 infantry moved from Northern Italy to Western Germany 6 infantry moved from Southern Italy to Northern Italy 1 armour moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Romania to Eastern Poland 1 bomber moved from Ukraine to Southern Italy Place Units - Italians 1 fighter placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,5,6,5,1,2,3,5,3,6 Italians collect 9 PUs (10 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 1.50 Russians regular : -0.33
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Luckily, I noticed the additional 4 transports, marine, and 3 fighters + 3 tacs that could be brought to bear in Burma.
The pesky French; who would believe a lowly DD and a fighter could make such a difference.
Will take the ANZAC/French turn tomorrow morning when I’m at least semi-conscious.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from 39 Sea Zone to India 1 fighter moved from Queensland to 39 Sea Zone 1 cruiser, 1 destroyer and 3 submarines moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from Burma to India 2 fighters moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to United Kingdom 2 infantry moved from Scotland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 12 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 1 fighter, 2 infantry and 2 tactical_bombers moved from France to Normandy Bordeaux 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 tactical_bomber moved from Western Germany to 124 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 4 bombers moved from Novgorod to Russia 3 fighters moved from Western Ukraine to Russia
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Intercept SBR on Russia with 2 fighters? Bombing with 4 bombers and 3 fighters.
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Assuming no intercept do to the odds, so will proceed. We can always recreate the air battle and edit, as it won’t affect the number of my bombers.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 12 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 1 fighter, 2 infantry and 2 tactical_bombers moved from France to Normandy Bordeaux 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 tactical_bomber moved from Western Germany to 124 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 4 bombers moved from Novgorod to Russia 3 fighters moved from Western Ukraine to Russia Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 4,4,5,6 and causes: 19 damage to unit: factory_major Bombing raid in Russia causes 19 damage total. Battle in 124 Sea Zone Germans attack with 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 tactical_bomber in 124 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 124 Sea Zone Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 infantry and 4 tactical_bombers Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 fighters, 2 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 1/8 hits, 3.67 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to France 1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from 124 Sea Zone to Norway 3 artilleries and 3 infantry moved from Finland to Norway 4 bombers moved from Russia to Novgorod 3 fighters moved from Russia to Western Ukraine 2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 artilleries moved from Poland to Eastern Poland 3 artilleries moved from Germany to Poland 2 infantry moved from Novgorod to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 2 armour moved from Baltic States to Western Ukraine Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 2 submarines placed in 113 Sea Zone 1 infantry placed in Western Germany 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,6,4,4,4,6,1,6,5,2 Germans collect 41 PUs (5 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Germans regular : -2.50 Russians AA : -0.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy nothing; Remaining resources: 31 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Rostov to Ukraine 1 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 2 artilleries and 7 infantry moved from Russia to Bryansk Turn Complete - Russians Russians collect 24 PUs; end with 55 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 58 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 aaGun EDIT: Removing units owned by Russians from Volgograd: 2 infantry EDIT: Adding units owned by Russians to Rostov: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1.17 Russians regular : 0.50
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 1x factory_minor; Remaining resources: 59 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Siberia to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Sakha to Buryatia 1 artillery moved from Amur to Buryatia 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 fighter moved from Philippines to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery moved from Yunnan to Shan State 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 armour moved from Kwangtung to 20 Sea Zone 1 armour and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo 1 marine moved from Hainan to 36 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 marine, 3 submarines and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone 1 fighter and 2 tactical_bombers moved from Malaya to 39 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon
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Scramble 3 fighters from India to sz39 (UK or ANZ)? Will need OOL by country. I can roll first. Let me know if you will be around to decide OOL round 1.
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Attacking Rus in Amur put Japan out of mainstream and this will also. Perhaps you didn’t think I would be so crazy as to put my fleet so far out. But I found a way to take 3 isles without needing that fleet. The odds are decidedly in my favor in sz39, but I’m gambling in Borneo and sz55.
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Good grief, I forgot to move the ANZAC DD to SZ 38.
Scramble ANZ fighter and two UK fighters.
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1 sub hit
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7 more hits, I chose 1 CV hit, need 7 more. (2 less hits than expected, not good for me)
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Did you get my email?
If not, sink two wounded CVs (additional hits 1-3), tilt the third CV (hit 4), and sink the 3 subs (additional hits 5-7).