@GeneralDisarray scrambles?
ksmckay (axis) vs 666 (allies+15)
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 4 fighters, 1 harbour and 6 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag 54 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport 55 Sea Zone : 1 destroyer 62 Sea Zone : 2 submarines Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 48 / 61 Russians : 26 / 42 Japanese : 58 / 69 Americans : 52 / 77 Chinese : 6 / 6 British : 34 / 34 UK_Pacific : 6 / 6 Italians : 17 / 20 ANZAC : 10 / 16 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 4 fighters, 1 harbour and 6 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag 54 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport 55 Sea Zone : 1 destroyer 62 Sea Zone : 2 submarines Trans-Jordan : 2 infantry Egypt : 2 infantry United Kingdom : 2 infantry Algeria : 3 infantry
Production/PUs Summary :
Germans : 48 / 61 Russians : 26 / 42 Japanese : 58 / 69 Americans : 52 / 77 Chinese : 6 / 6 British : 34 / 34 UK_Pacific : 6 / 6 Italians : 17 / 20 ANZAC : 10 / 16 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Volgograd 2 bombers and 4 mech_infantrys moved from Ukraine to Volgograd 1 bomber moved from Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Belarus 2 armour and 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians Combat - Germans Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 bombers and 4 mech_infantrys Russians defend with 1 factory_minor and 5 infantry Germans roll dice for 3 bombers and 4 mech_infantrys in Volgograd, round 2 : 3/7 hits, 2.67 expected hits Russians roll dice for 5 infantry in Volgograd, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 3 bombers and 2 mech_infantrys in Volgograd, round 3 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 5 infantry Battle in Belarus Germans attack with 2 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Western Germany 1 aaGun moved from Novgorod to Belarus 1 mech_infantry moved from Baltic States to Belarus 2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus 9 armour and 2 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Bessarabia to Rostov 2 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Ukraine to Caucasus 2 aaGuns, 2 armour, 5 artilleries and 19 infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Southern Italy to Rostov 2 bombers moved from Volgograd to Romania 1 bomber moved from Volgograd to Rostov 1 fighter moved from Western Germany to Southern Italy 1 submarine moved from 124 Sea Zone to 112 Sea Zone 5 infantry moved from Finland to Norway Place Units - Germans 1 armour, 1 artillery and 1 infantry placed in Novgorod 1 armour and 8 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 bomber EDIT: Adding units owned by Germans to Southern Italy: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 1.83
-
TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 4 PUs; Combat Move - Russians 2 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 4 PUs; Combat Move - Russians 2 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 aaGun moved from Vologda to Russia 3 infantry moved from Novosibirsk to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 aaGun, 3 artilleries and 19 infantry moved from Tambov to Samara 1 infantry moved from Novosibirsk to Kazakhstan 2 infantry moved from Novosibirsk to Samara 2 armour and 5 mech_infantrys moved from Tambov to Russia 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 10 infantry moved from Russia to Samara 1 aaGun moved from Russia to Samara 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 113 Sea Zone to 114 Sea Zone Place Units - Russians 1 fighter, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.83
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry Kazakhstan : 1 infantry Bryansk : 1 infantry Archangel : 1 infantry Russia : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 3 fighters, 31 infantry, 6 mech_infantrys and 1 tactical_bomber Tambov : 1 infantry Vologda : 3 infantry Volgograd : 1 factory_minor and 2 infantry Smolensk : 1 infantry Samara : 2 aaGuns, 3 artilleries and 31 infantry 92 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 51 / 76 Russians : 23 / 36 Japanese : 58 / 69 Americans : 52 / 77 Chinese : 6 / 6 British : 34 / 34 UK_Pacific : 6 / 6 Italians : 17 / 20 ANZAC : 10 / 16 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 harbour, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 bombers moved from Kwangsi to Burma 1 infantry moved from Yunnan to Burma 2 fighters moved from Kiangsi to Shensi Combat - Japanese Battle in 55 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 2 bombers and 1 infantry British defend with 1 artillery Japanese roll dice for 2 bombers and 1 infantry in Burma, round 2 : 0/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 infantry in Burma, round 3 : 1/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win with 2 bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Shensi Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Shensi to Kweichow 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Hopei 1 armour moved from Yunnan to Kweichow 1 infantry moved from Jehol to Anhwe 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 armour moved from Kweichow to Hunan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Manchuria to Jehol 1 aaGun, 1 artillery and 1 infantry moved from Korea to Manchuria 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 marine, 2 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 marine moved from 42 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Guam to 33 Sea Zone 1 fighter moved from 55 Sea Zone to 33 Sea Zone 2 bombers moved from Burma to Kwangsi 1 submarine moved from 75 Sea Zone to 74 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 2 bombers moved from Kwangsi to French Indo China 1 tactical_bomber moved from 55 Sea Zone to Philippines Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery and 4 infantry placed in Japan 1 harbour placed in Hainan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Japanese regular : 0.50 UK_Pacific regular : 0.33 ANZAC regular : -0.33
-
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier and 6 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier and 6 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 25 Sea Zone to 26 Sea Zone 2 carriers moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 4 infantry moved from Brazil to 86 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 marine moved from Morocco to 92 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 cruiser, 1 fighter and 1 marine moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 artillery, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 6 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.17
Territory Summary for Americans :
Queensland : 2 infantry and 1 tactical_bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 1 mech_infantry Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry Midway : 1 airfield 26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 5 submarines and 2 transports 25 Sea Zone : 1 destroyer 10 Sea Zone : 1 carrier Central United States : 1 factory_major and 1 mech_infantry Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour United Kingdom : 1 bomber and 1 fighter Morocco : 1 artillery, 7 infantry and 1 mech_infantry Tobruk : 1 armour and 1 mech_infantry Brazil : 1 flag 91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 4 transports 110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine
Production/PUs Summary :
Germans : 51 / 76 Russians : 23 / 36 Japanese : 60 / 68 Americans : 52 / 78 Chinese : 4 / 6 British : 34 / 34 UK_Pacific : 6 / 6 Italians : 17 / 20 ANZAC : 10 / 16 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Move Summary: Chinese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 2 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe 2 infantry moved from Chahar to Hopei 1 fighter moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Hopei
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 2 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe 2 infantry moved from Chahar to Hopei 1 fighter moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 1.67
Territory Summary for Chinese :
Shensi : 2 infantry Suiyuyan : 1 fighter and 2 infantry Hopei : 2 infantry Chahar : 1 infantry Anhwe : 1 infantry
Production/PUs Summary :
Germans : 51 / 76 Russians : 23 / 36 Japanese : 57 / 68 Americans : 52 / 78 Chinese : 7 / 7 British : 34 / 34 UK_Pacific : 6 / 6 Italians : 17 / 20 ANZAC : 10 / 16 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Combat Move - British 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
-
@ksmckay struggled with that move
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier and 6 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 25 Sea Zone to 26 Sea Zone 2 carriers moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 4 infantry moved from Brazil to 86 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 marine moved from Morocco to 92 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 cruiser, 1 fighter and 1 marine moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 artillery, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 6 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 2 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe 2 infantry moved from Chahar to Hopei 1 fighter moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 32 PUs; British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Holland Belgium Battle in Normandy Bordeaux Non Combat Move - British 1 bomber moved from Trans-Jordan to Morocco 1 aaGun and 1 artillery moved from Algeria to Morocco 1 fighter moved from 92 Sea Zone to United Kingdom 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Trans-Jordan 1 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from India to West India 3 mech_infantrys moved from Egypt to Trans-Jordan 1 marine moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 fighter moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Trans-Jordan to 92 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 2 infantry placed in Union of South Africa 3 infantry placed in Egypt 1 artillery and 2 infantry placed in United Kingdom British undo move 4. British undo move 3. 3 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : 0.17 Japanese regular : 1.50
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 2 infantry Suiyuyan : 1 fighter and 2 infantry Hopei : 2 infantry Chahar : 1 infantry Anhwe : 1 infantry India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 21 infantry Queensland : 2 infantry and 1 tactical_bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 1 mech_infantry Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry Midway : 1 airfield 26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 5 submarines and 2 transports 25 Sea Zone : 1 destroyer 10 Sea Zone : 1 carrier 54 Sea Zone : 1 battleship Central United States : 1 factory_major and 1 mech_infantry Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour West India : 1 armour and 2 mech_infantrys Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 1 airfield, 3 artilleries, 1 fighter, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber Gibraltar : 1 harbour and 1 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry Scotland : 1 airfield United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry Anglo Egyptian Sudan : 2 infantry Morocco : 1 aaGun, 2 artilleries, 1 bomber, 7 infantry and 1 mech_infantry Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Holland Belgium : 1 flag, 1 infantry Tobruk : 1 flag, 1 armour and 1 mech_infantry Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag Iraq : 1 flag 92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Eastern Persia : 1 flag, 1 infantry 71 Sea Zone : 1 destroyer, 1 submarine and 1 transport Brazil : 1 flag Northwest Persia : 1 flag, 1 infantry Persia : 1 flag, 1 infantry 91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports 110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 3 transports
Production/PUs Summary :
Germans : 46 / 76 Russians : 23 / 36 Japanese : 57 / 68 Americans : 52 / 78 Chinese : 7 / 7 British : 39 / 42 UK_Pacific : 6 / 4 Italians : 17 / 20 ANZAC : 10 / 16 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
@666 glad to hear it!
-
did you intend to leave the bb behind? No rush on fixing. Can fix on anzac if needed
-
@ksmckay said in ksmckay (axis) vs 666 (allies+15):
did you intend to leave the bb behind? No rush on fixing. Can fix on anzac if needed
no, it should be in HAW waters
-
ok i can fix with italy
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 3 armour moved from Rostov to Northwest Persia 1 infantry moved from France to Holland Belgium 1 fighter moved from 97 Sea Zone to Holland Belgium 1 bomber moved from Romania to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northwest Persia Italians attack with 3 armour British defend with 1 infantry Italians roll dice for 3 armour in Northwest Persia, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to 97 Sea Zone 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Caucasus 2 infantry moved from Romania to Bessarabia 1 bomber and 1 fighter moved from Holland Belgium to Western Germany Place Units - Italians 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : 0.33
-
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 3 armour moved from Rostov to Northwest Persia 1 infantry moved from France to Holland Belgium 1 fighter moved from 97 Sea Zone to Holland Belgium 1 bomber moved from Romania to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northwest Persia Italians attack with 3 armour British defend with 1 infantry Italians roll dice for 3 armour in Northwest Persia, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to 97 Sea Zone 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Caucasus 2 infantry moved from Romania to Bessarabia 1 bomber and 1 fighter moved from Holland Belgium to Western Germany Place Units - Italians 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship EDIT: Adding units owned by British to 26 Sea Zone: 1 battleship EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : 0.33
-
TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone