@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 artilleries and 17 infantry moved from Archangel to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 17 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 17 infantry in Belarus, round 2 : 5/19 hits, 3.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Archangel to Belarus
1 aaGun moved from Bryansk to Belarus
15 infantry moved from Smolensk to Belarus
3 mech_infantrys moved from Russia to Bryansk
6 infantry moved from Bryansk to Ukraine
3 armour moved from Russia to Bryansk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Korea to Manchuria
1 aaGun and 2 infantry moved from Samara to Russia
1 aaGun and 5 infantry moved from Tambov to Bryansk
2 armour and 6 mech_infantrys moved from Smolensk to Bryansk
5 infantry moved from Bryansk to Ukraine
3 fighters and 1 tactical_bomber moved from 126 Sea Zone to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,4
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 1.17
Territory Summary for Russians :
Korea : 1 flag
Manchuria : 2 aaGuns and 11 infantry
Belarus : 2 aaGuns, 2 artilleries and 31 infantry
Bryansk : 1 aaGun, 5 armour, 19 infantry and 9 mech_infantrys
Rostov : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 12 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 12 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Samara : 1 infantry
114 Sea Zone : 1 submarine
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 66
Russians : 32 / 37
Japanese : 58 / 82
Americans : 56 / 83
Chinese : 4 / 4
British : 29 / 35
UK_Pacific : 5 / 8
Italians : 19 / 33
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 5 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 cruiser and 1 marine moved from 36 Sea Zone to 19 Sea Zone
4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 19 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 19 Sea Zone to Manchuria
1 bomber and 2 fighters moved from Japan to Manchuria
2 fighters and 2 tactical_bombers moved from Anhwe to Manchuria
2 fighters and 2 tactical_bombers moved from Hunan to Manchuria
4 fighters moved from French Indo China to India
1 artillery and 3 infantry moved from Burma to India
2 bombers, 3 fighters and 3 tactical_bombers moved from French Indo China to Manchuria
5 fighters and 1 tactical_bomber moved from Guam to Manchuria
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Korea
Battle in Manchuria
Japanese attack with 4 artilleries, 3 bombers, 14 fighters, 4 infantry, 1 marine and 8 tactical_bombers
Chinese defend with 1 fighter and 2 infantry; Russians defend with 2 aaGuns and 11 infantry
Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 4 artilleries, 3 bombers, 14 fighters, 4 infantry, 1 marine and 8 tactical_bombers in Manchuria, round 2 : 18/34 hits, 17.33 expected hits
Chinese roll dice for 2 aaGuns, 1 fighter and 13 infantry in Manchuria, round 2 : 10/14 hits, 5.00 expected hits
2 fighters owned by the Japanese, 4 infantry owned by the Japanese, 11 infantry owned by the Russians, 4 artilleries owned by the Japanese, 2 aaGuns owned by the Russians, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Manchuria
Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 3 bombers, 12 fighters, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 4 artilleries, 2 fighters and 4 infantry
Casualties for Russians: 2 aaGuns and 11 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in India
Japanese attack with 1 artillery, 4 fighters and 3 infantry
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in India, round 2 : 2/8 hits, 3.00 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in India, round 3 : 1/7 hits, 2.83 expected hits
UK_Pacific roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from India to Shan State
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Hopei
1 aaGun moved from Anhwe to Hunan
1 aaGun moved from Hunan to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Shan State
1 armour moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 bomber moved from Manchuria to French Indo China
1 bomber moved from Manchuria to Japan
1 bomber moved from Manchuria to Hunan
7 fighters and 3 tactical_bombers moved from Manchuria to 20 Sea Zone
EDIT: 2 tactical_bombers moved from Manchuria to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from Manchuria to Jehol
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 battleship and 1 marine moved from 45 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
5 carriers moved from 35 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 5 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 5.00
Japanese regular : -1.67
UK_Pacific regular : -0.33
Russians AA : -1.00
for some reason tripleA always selects the air units with the highest remaining movement left as casualties rather than the units with least amount of movement. So i had to edit some air. (which I just realized I did wrong). Should have forced 2 ftrs not 2 tacs, so I will fix that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 5 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 cruiser and 1 marine moved from 36 Sea Zone to 19 Sea Zone
4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 19 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 19 Sea Zone to Manchuria
1 bomber and 2 fighters moved from Japan to Manchuria
2 fighters and 2 tactical_bombers moved from Anhwe to Manchuria
2 fighters and 2 tactical_bombers moved from Hunan to Manchuria
4 fighters moved from French Indo China to India
1 artillery and 3 infantry moved from Burma to India
2 bombers, 3 fighters and 3 tactical_bombers moved from French Indo China to Manchuria
5 fighters and 1 tactical_bomber moved from Guam to Manchuria
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Korea
Battle in Manchuria
Japanese attack with 4 artilleries, 3 bombers, 14 fighters, 4 infantry, 1 marine and 8 tactical_bombers
Chinese defend with 1 fighter and 2 infantry; Russians defend with 2 aaGuns and 11 infantry
Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 4 artilleries, 3 bombers, 14 fighters, 4 infantry, 1 marine and 8 tactical_bombers in Manchuria, round 2 : 18/34 hits, 17.33 expected hits
Chinese roll dice for 2 aaGuns, 1 fighter and 13 infantry in Manchuria, round 2 : 10/14 hits, 5.00 expected hits
2 fighters owned by the Japanese, 4 infantry owned by the Japanese, 11 infantry owned by the Russians, 4 artilleries owned by the Japanese, 2 aaGuns owned by the Russians, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Manchuria
Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 3 bombers, 12 fighters, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 4 artilleries, 2 fighters and 4 infantry
Casualties for Russians: 2 aaGuns and 11 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in India
Japanese attack with 1 artillery, 4 fighters and 3 infantry
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in India, round 2 : 2/8 hits, 3.00 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in India, round 3 : 1/7 hits, 2.83 expected hits
UK_Pacific roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from India to Shan State
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Hopei
1 aaGun moved from Anhwe to Hunan
1 aaGun moved from Hunan to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Shan State
1 armour moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 bomber moved from Manchuria to French Indo China
1 bomber moved from Manchuria to Japan
1 bomber moved from Manchuria to Hunan
7 fighters and 3 tactical_bombers moved from Manchuria to 20 Sea Zone
EDIT: 2 tactical_bombers moved from Manchuria to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from Manchuria to Jehol
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 battleship and 1 marine moved from 45 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
5 carriers moved from 35 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 5 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from Jehol: 2 fighters
EDIT: Adding units owned by Japanese to Jehol: 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 5.00
Japanese regular : -1.67
UK_Pacific regular : -0.33
Russians AA : -1.00
@ksmckay said in ksmckay (axis) vs 666 (allies+15):
for some reason tripleA always selects the air units with the highest remaining movement left as casualties rather than the units with least amount of movement. So i had to edit some air. (which I just realized I did wrong). Should have forced 2 ftrs not 2 tacs, so I will fix that.
no worries, lots to do here. I will need a little time to review.
@ksmckay i am not happy playing such a skilled opponent.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 marines moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Guam
Battle in Java
Battle in Caroline Islands
Americans attack with 2 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 2 infantry and 2 marines in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Guam from Japanese, taking Java from Japanese, taking Caroline Islands from Japanese with 1 infantry and 2 marines remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
8 carriers, 4 destroyers, 14 fighters and 5 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to New Brunswick Nova Scotia
2 aaGuns, 2 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 marine moved from Norway to 126 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 marine moved from 126 Sea Zone to 110 Sea Zone
4 transports moved from 123 Sea Zone to 106 Sea Zone
3 fighters moved from Norway to 110 Sea Zone
1 bomber moved from Norway to United Kingdom
1 artillery and 6 infantry moved from Norway to Finland
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery, 5 bombers and 1 infantry placed in Eastern United States
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 marines
Queensland : 1 artillery, 2 infantry and 1 mech_infantry
Guam : 1 airfield and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
Midway : 1 airfield
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 13 fighters, 10 submarines, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag, 1 destroyer
21 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 5 bombers, 1 factory_major, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 2 aaGuns, 2 artilleries, 4 infantry and 1 mech_infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 1 infantry
Norway : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
106 Sea Zone : 1 destroyer and 4 transports
101 Sea Zone : 1 transport
Brazil : 1 flag
Finland : 1 flag, 1 artillery and 7 infantry
110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 marine
Production/PUs Summary :
Germans : 43 / 66
Russians : 28 / 37
Japanese : 65 / 82
Americans : 62 / 92
Chinese : 0 / 4
British : 29 / 35
UK_Pacific : 2 / 0
Italians : 19 / 33
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 marines moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Guam
Battle in Java
Battle in Caroline Islands
Americans attack with 2 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 2 infantry and 2 marines in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Guam from Japanese, taking Java from Japanese, taking Caroline Islands from Japanese with 1 infantry and 2 marines remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
8 carriers, 4 destroyers, 14 fighters and 5 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to New Brunswick Nova Scotia
2 aaGuns, 2 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 marine moved from Norway to 126 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 marine moved from 126 Sea Zone to 110 Sea Zone
4 transports moved from 123 Sea Zone to 106 Sea Zone
3 fighters moved from Norway to 110 Sea Zone
1 bomber moved from Norway to United Kingdom
1 artillery and 6 infantry moved from Norway to Finland
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery, 5 bombers and 1 infantry placed in Eastern United States
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 2 artilleries, 1 bomber, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 transport moved from 126 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 126 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 3 infantry moved from West India to India
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in India
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 artilleries and 3 infantry in India, round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking India from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
3 aaGuns, 1 armour, 2 artilleries, 16 infantry and 2 mech_infantrys moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from Norway to 126 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 126 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Scotland to United Kingdom
2 fighters moved from Norway to 110 Sea Zone
4 fighters moved from Norway to United Kingdom
4 aaGuns and 7 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 bomber moved from British Guiana to United Kingdom
Place Units - British
2 artilleries and 1 bomber placed in United Kingdom
1 transport placed in 110 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,6,6
British collect 34 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.33
British regular : 1.50
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 marines
India : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Queensland : 1 artillery, 2 infantry and 1 mech_infantry
Guam : 1 airfield and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
Midway : 1 airfield
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
33 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 13 fighters, 10 submarines, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag, 1 destroyer
21 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 5 bombers, 1 factory_major, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 2 aaGuns, 3 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
Egypt : 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
Rhodesia : 2 infantry
Morocco : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Norway : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 submarine
106 Sea Zone : 1 destroyer and 5 transports
Eastern Persia : 1 flag, 3 aaGuns, 1 armour, 2 artilleries, 16 infantry and 2 mech_infantrys
101 Sea Zone : 1 transport
71 Sea Zone : 1 transport
Brazil : 1 flag
98 Sea Zone : 1 destroyer
Finland : 1 flag, 4 aaGuns, 1 artillery and 14 infantry
110 Sea Zone : 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 marines, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 40 / 66
Russians : 28 / 37
Japanese : 62 / 82
Americans : 62 / 92
Chinese : 0 / 4
British : 34 / 36
UK_Pacific : 5 / 2
Italians : 17 / 33
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
son of a… I meant to block in 55 and 46 but guess i forgot. thats frustrating.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from Southern France to Holland Belgium
2 marines moved from Gibraltar to 92 Sea Zone
1 battleship and 1 marine moved from 92 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
2 armour and 2 mech_infantrys moved from Iraq to Egypt
1 bomber moved from Northwest Persia to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
1 marine moved from Southern France to 93 Sea Zone
1 cruiser and 1 marine moved from 93 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Tunisia
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern France to Holland Belgium
Combat - Italians
Battle in Algeria
Battle in Libya
Battle in Tunisia
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 fighters in Normandy Bordeaux, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in Normandy Bordeaux, round 4 : 2/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Algeria from French, taking Libya from British, taking Tunisia from French with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 fighter and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 bomber, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys in Egypt, round 2 : 3/7 hits, 2.33 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to 94 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
2 infantry moved from Bessarabia to Romania
1 infantry and 1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Persia to Caucasus
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to France
2 fighters moved from Normandy Bordeaux to France
2 fighters moved from Holland Belgium to Western Germany
1 infantry moved from Yugoslavia to Romania
Place Units - Italians
3 infantry placed in Southern France
8 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 aaGun
EDIT: Adding units owned by Italians to Southern France: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 fighter
EDIT: Adding units owned by Italians to Southern France: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Italians collect 18 PUs (4 lost to blockades); end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : -1.00
@ksmckay said in ksmckay (axis) vs 666 (allies+15):
son of a… I meant to block in 55 and 46 but guess i forgot. thats frustrating.
blunders happen, especially to me when drinking!
Test summary from TripleA, engine version: 2.2.20868, time: 1:57:38 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
Combat - ANZAC
Battle in New Guinea
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win, taking New Guinea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 62 Sea Zone to 33 Sea Zone
4 fighters moved from Queensland to 46 Sea Zone
3 fighters moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 56 Sea Zone to Northern Territory
1 aaGun and 4 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.17
Territory Summary for ANZAC :
Caroline Islands : 3 fighters and 1 marine
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Northern Territory : 1 aaGun, 1 fighter and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 2 infantry
46 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser, 2 fighters and 4 submarines
56 Sea Zone : 1 destroyer
52 Sea Zone : 1 submarine
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 43 / 66
Russians : 28 / 37
Japanese : 62 / 82
Americans : 62 / 92
Chinese : 0 / 4
British : 28 / 36
UK_Pacific : 5 / 2
Italians : 22 / 37
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
Combat - ANZAC
Battle in New Guinea
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win, taking New Guinea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 62 Sea Zone to 33 Sea Zone
4 fighters moved from Queensland to 46 Sea Zone
3 fighters moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 56 Sea Zone to Northern Territory
1 aaGun and 4 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 infantry moved from Norway to Finland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.17
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters and 1 marine
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Northern Territory : 1 aaGun, 1 fighter and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 2 infantry
46 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser, 2 fighters and 4 submarines
56 Sea Zone : 1 destroyer
52 Sea Zone : 1 submarine
62 Sea Zone : 1 transport
Morocco : 3 infantry
Finland : 1 infantry
Production/PUs Summary :
Germans : 43 / 66
Russians : 28 / 37
Japanese : 62 / 82
Americans : 62 / 92
Chinese : 0 / 4
British : 28 / 36
UK_Pacific : 5 / 2
Italians : 22 / 37
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@666 said in ksmckay (axis) vs 666 (allies+15):
@ksmckay said in ksmckay (axis) vs 666 (allies+15):
son of a… I meant to block in 55 and 46 but guess i forgot. thats frustrating.
blunders happen, especially to me when drinking!
Yep, in this case it was pretty minor, but still annoying.
Really surprised you decided to abandon India. I was pretty concerned what would happen there. I think I would have been able to stay in Burma next turn by stacking air there but I thought retaking india would take a few turns. Either way, it would have put Japan out of position or at least forced it to spread itself out.
I don’t recall if I just went with my gut or ran a few scenario’s in local mode? I thought you had it. I am playing too many games and taking short cuts which turn into blunders, which ruin my ability to be competitive with the upper level players.
I really felt I had an advantage earlier and mentally turned on “Gut Mode play”, Gib was a mistake, M.E. could certainly have been executed better. China died by dice, I think it’s 50/50 at best, or maybe 40/60 in Axis favor now?
@666 said in ksmckay (axis) vs 666 (allies+15):
I don’t recall if I just went with my gut or ran a few scenario’s in local mode? I thought you had it. I am playing too many games and taking short cuts which turn into blunders, which ruin my ability to be competitive with the upper level players.
I really felt I had an advantage earlier and mentally turned on “Gut Mode play”, Gib was a mistake, M.E. could certainly have been executed better. China died by dice, I think it’s 50/50 at best, or maybe 40/60 in Axis favor now?
I dont think I have ever felt behind really (but that might just be me being a poor judge of the situation). Now I feel very confident in axis position but its a bit of a new situation so again, perhaps I am misreading things.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Vyborg to Novgorod
4 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
2 infantry moved from Volgograd to Rostov
4 bombers moved from Iraq to Rostov
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kazakhstan to Novosibirsk
4 armour and 2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
2 fighters moved from Iraq to Rostov
Combat - Germans
Battle in Novgorod
Germans attack with 4 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 4 bombers, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Rostov, round 2 : 4/8 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 4 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.33 expected hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Trans-Jordan to Egypt
12 armour moved from Trans-Jordan to Northwest Persia
3 bombers moved from Iraq to Western Germany
1 bomber moved from Iraq to French Indo China
2 fighters moved from Rostov to Volgograd
4 bombers moved from Rostov to Greece
1 aaGun moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Baltic States
4 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 armour and 7 mech_infantrys moved from Vyborg to Baltic States
11 infantry moved from Poland to Baltic States
5 armour and 5 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 fighter moved from Southern Italy to Western Germany
2 fighters moved from Gibraltar to Western Germany
1 mech_infantry moved from Kazakhstan to Timguska
1 submarine moved from 105 Sea Zone to 109 Sea Zone
Place Units - Germans
3 artilleries placed in Volgograd
3 infantry and 7 mech_infantrys placed in Germany
3 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -2.50
British regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Vyborg to Novgorod
4 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
2 infantry moved from Volgograd to Rostov
4 bombers moved from Iraq to Rostov
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kazakhstan to Novosibirsk
4 armour and 2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
2 fighters moved from Iraq to Rostov
Combat - Germans
Battle in Novgorod
Germans attack with 4 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 4 bombers, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Rostov, round 2 : 4/8 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 4 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.33 expected hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Trans-Jordan to Egypt
12 armour moved from Trans-Jordan to Northwest Persia
3 bombers moved from Iraq to Western Germany
1 bomber moved from Iraq to French Indo China
2 fighters moved from Rostov to Volgograd
4 bombers moved from Rostov to Greece
1 aaGun moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Baltic States
4 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 armour and 7 mech_infantrys moved from Vyborg to Baltic States
11 infantry moved from Poland to Baltic States
5 armour and 5 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 fighter moved from Southern Italy to Western Germany
2 fighters moved from Gibraltar to Western Germany
1 mech_infantry moved from Kazakhstan to Timguska
1 submarine moved from 105 Sea Zone to 109 Sea Zone
Place Units - Germans
3 artilleries placed in Volgograd
3 infantry and 7 mech_infantrys placed in Germany
3 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 aaGun
EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -2.50
British regular : -0.67
@ksmckay said in ksmckay (axis) vs 666 (allies+15):
@666 said in ksmckay (axis) vs 666 (allies+15):
I don’t recall if I just went with my gut or ran a few scenario’s in local mode? I thought you had it. I am playing too many games and taking short cuts which turn into blunders, which ruin my ability to be competitive with the upper level players.
I really felt I had an advantage earlier and mentally turned on “Gut Mode play”, Gib was a mistake, M.E. could certainly have been executed better. China died by dice, I think it’s 50/50 at best, or maybe 40/60 in Axis favor now?
I dont think I have ever felt behind really (but that might just be me being a poor judge of the situation). Now I feel very confident in axis position but its a bit of a new situation so again, perhaps I am misreading things.
No, I am sure you weren’t “behind”, I just liked my position T2 or T3, anyways, if I can avoid any more BIG mistakes and if I get some good dice, I might be happier in a turn or two.