@Martin wrong game
ksmckay (axis) vs 666 (allies+15)
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@ksmckay said in ksmckay (axis) vs 666 (allies+15):
bit surprised you stuck it out there. But you didnt give me any good alternatives to be conservative.
This game is very different for me. Never given up Norway like this and almost never go to Egypt with Germans. Interested to see how it plays out. Also, generally super conservative with German Air in early rounds, so interesting to see how the decision to clear the early UK fleet plays out.
Personally, when I play the Euro axis, if I can’t contain R everything falls apart for me, my G mech advances into the ME and Africa come at the expense of letting R loose. I can’t figure a way to make that work, but that’s me.
W/respect to GIB and the US/UK turn, I had a hard time deciding what to do, I almost emptied NOR to put a foothold on the mainland. Perhaps that would have been a better move but I have had a lot of success with the USA stationed firm in NOR, so I went with that and the loses in the other areas.
if I only knew your land forces attacking GIB were going to roll all one’s I wouldn’t have sent the fighter to stop the bombardment. Please let me know this in the future.
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if I only knew your land forces attacking GIB were going to roll all one’s I wouldn’t have sent the fighter to stop the bombardment. Please let me know this in the future.
Ha yeah, once the aa missed gib was doomed.
Personally, when I play the Euro axis, if I can’t contain R everything falls apart for me, my G mech advances into the ME and Africa come at the expense of letting R loose. I can’t figure a way to make that work, but that’s me.
Yeah, thats how I feel. I usually just dance around in the area but gotta try it and see how it turns out.
W/respect to GIB and the US/UK turn, I had a hard time deciding what to do, I almost emptied NOR to put a foothold on the mainland. Perhaps that would have been a better move but I have had a lot of success with the USA stationed firm in NOR, so I went with that and the loses in the other areas.
Yeah, I dont know what I would have done. I think this is the right play but its not obvious. Problem is Norway is an expensive investment. But I think if you had gone to the mainland you wouldnt have been able to do anything really (except give Russia a tad more breathing room). I could have easily stacked Paris and there is almost no way you would have been able to hold out in Normandy next turn.
I tend to try and defend Normandy, Norway, and Greece at all costs and then focus on Moscow, but it takes a while and Allies eventually build up too much and I have a hard time getting a win in Pac so eventually even with Moscow falling, Allies grind away.
We will see.
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 16 armour and 14 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 armour moved from Caucasus to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 2 bombers moved from Yugoslavia to Trans-Jordan 1 bomber moved from Slovakia Hungary to Trans-Jordan 2 fighters moved from Southern Italy to Trans-Jordan 5 bombers moved from Western Germany to Trans-Jordan 1 fighter moved from Western Germany to 91 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from Germany to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from Finland to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 5 fighters and 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 91 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport
Combat Hit Differential Summary :
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assume no scramble in 112. can easily roll it if you want.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 16 armour and 14 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 armour moved from Caucasus to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 2 bombers moved from Yugoslavia to Trans-Jordan 1 bomber moved from Slovakia Hungary to Trans-Jordan 2 fighters moved from Southern Italy to Trans-Jordan 5 bombers moved from Western Germany to Trans-Jordan 1 fighter moved from Western Germany to 91 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from Germany to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from Finland to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 5 fighters and 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 91 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kazakhstan Germans attack with 1 armour, 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 3 infantry in Kazakhstan, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in Kazakhstan, round 3 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in Kazakhstan, round 4 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Germans attack with 16 armour, 8 bombers, 2 fighters and 14 mech_infantrys British defend with 1 airfield, 4 artilleries, 1 fighter, 16 infantry, 1 marine and 1 tactical_bomber; French defend with 2 infantry; ANZAC defend with 1 infantry; Americans defend with 1 armour and 1 mech_infantry Germans roll dice for 16 armour, 8 bombers, 2 fighters and 14 mech_infantrys in Trans-Jordan, round 2 : 22/40 hits, 16.67 expected hits British roll dice for 1 armour, 4 artilleries, 1 fighter, 19 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 7/28 hits, 10.00 expected hits 1 infantry owned by the ANZAC, 2 infantry owned by the French, 2 artilleries owned by the British, 7 mech_infantrys owned by the Germans, 16 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Trans-Jordan Germans roll dice for 16 armour, 8 bombers, 2 fighters and 7 mech_infantrys in Trans-Jordan, round 3 : 18/33 hits, 15.50 expected hits British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 marine and 1 tactical_bomber in Trans-Jordan, round 3 : 4/6 hits, 2.67 expected hits 1 marine owned by the British, 1 tactical_bomber owned by the British, 1 armour owned by the Americans, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 16 armour, 8 bombers, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 65 Casualties for Germans: 11 mech_infantrys Casualties for ANZAC: 1 infantry Casualties for Americans: 1 armour and 1 mech_infantry Casualties for British: 4 artilleries, 1 fighter, 16 infantry, 1 marine and 1 tactical_bomber Casualties for French: 2 infantry Non Combat Move - Germans 8 bombers and 2 fighters moved from Trans-Jordan to Iraq 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 112 Sea Zone to Gibraltar 4 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from Western Germany to Southern Italy 2 submarines moved from 113 Sea Zone to 105 Sea Zone 11 infantry and 5 mech_infantrys moved from Germany to Poland 5 mech_infantrys moved from Poland to Baltic States 5 mech_infantrys moved from Eastern Poland to Baltic States 1 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery and 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Belarus 1 armour, 5 infantry and 7 mech_infantrys moved from Finland to Vyborg 1 aaGun moved from Ukraine to Bessarabia 2 mech_infantrys moved from Caucasus to Kazakhstan 1 aaGun moved from Caucasus to Volgograd 1 aaGun and 4 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 artillery moved from Western Germany to France Place Units - Germans 3 infantry placed in Volgograd 5 armour and 5 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1 Germans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 4.33 British regular : -1.67
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also, you said 2 anz ftrs on us cv but i only see one. if you meant to have 2 feel free to adjust
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@ksmckay said in ksmckay (axis) vs 666 (allies+15):
also, you said 2 anz ftrs on us cv but i only see one. if you meant to have 2 feel free to adjust
really, ok, I will look, & DAMN those rd 1 battles in Gib and TRJ couldn’t have gone much worse for me…
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@666 yeah, TrJ round 1 was pretty bad. Allies wish I had started with the TrJ battle instead of the Kazakh Battle. -3.5 in Kazakh but +8 in TrJ.
But even if the battles had gone average they would have been bad results for allies. You needed good luck and you didnt get it of course. I think you could have defended Gib better and then blocked in Iraq. All the ME troops were going to get slaughtered eventually, once you moved them to Iraq on UK7, I think whenever allies can delay things they should. Now Germany can just turn around and has one less theater to worry about.
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@ksmckay i wanted G to move further into the ME, I was just hoping to kill more of those expensive units…but you are right it would have been even better if I had made a stand where ITA attacked. Something for me to consider next time.
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 10:24:04 AM
Savegame -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 2 artilleries and 17 infantry moved from Archangel to Belarus Combat - Russians Battle in Belarus Russians attack with 2 artilleries and 17 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 17 infantry in Belarus, round 2 : 5/19 hits, 3.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Archangel to Belarus 1 aaGun moved from Bryansk to Belarus 15 infantry moved from Smolensk to Belarus 3 mech_infantrys moved from Russia to Bryansk 6 infantry moved from Bryansk to Ukraine 3 armour moved from Russia to Bryansk 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Samara 1 infantry moved from Korea to Manchuria 1 aaGun and 2 infantry moved from Samara to Russia 1 aaGun and 5 infantry moved from Tambov to Bryansk 2 armour and 6 mech_infantrys moved from Smolensk to Bryansk 5 infantry moved from Bryansk to Ukraine 3 fighters and 1 tactical_bomber moved from 126 Sea Zone to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,4 Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.17
Territory Summary for Russians :
Korea : 1 flag Manchuria : 2 aaGuns and 11 infantry Belarus : 2 aaGuns, 2 artilleries and 31 infantry Bryansk : 1 aaGun, 5 armour, 19 infantry and 9 mech_infantrys Rostov : 1 infantry Russia : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 12 infantry and 1 tactical_bomber Ukraine : 1 factory_minor and 12 infantry Western Ukraine : 1 infantry Novosibirsk : 1 infantry Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Samara : 1 infantry 114 Sea Zone : 1 submarine 110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 66 Russians : 32 / 37 Japanese : 58 / 82 Americans : 56 / 83 Chinese : 4 / 4 British : 29 / 35 UK_Pacific : 5 / 8 Italians : 19 / 33 ANZAC : 10 / 10 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 5 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 cruiser and 1 marine moved from 36 Sea Zone to 19 Sea Zone 4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 19 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 19 Sea Zone to Manchuria 1 bomber and 2 fighters moved from Japan to Manchuria 2 fighters and 2 tactical_bombers moved from Anhwe to Manchuria 2 fighters and 2 tactical_bombers moved from Hunan to Manchuria 4 fighters moved from French Indo China to India 1 artillery and 3 infantry moved from Burma to India 2 bombers, 3 fighters and 3 tactical_bombers moved from French Indo China to Manchuria 5 fighters and 1 tactical_bomber moved from Guam to Manchuria Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in Korea Battle in Manchuria Japanese attack with 4 artilleries, 3 bombers, 14 fighters, 4 infantry, 1 marine and 8 tactical_bombers Chinese defend with 1 fighter and 2 infantry; Russians defend with 2 aaGuns and 11 infantry Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 4 artilleries, 3 bombers, 14 fighters, 4 infantry, 1 marine and 8 tactical_bombers in Manchuria, round 2 : 18/34 hits, 17.33 expected hits Chinese roll dice for 2 aaGuns, 1 fighter and 13 infantry in Manchuria, round 2 : 10/14 hits, 5.00 expected hits 2 fighters owned by the Japanese, 4 infantry owned by the Japanese, 11 infantry owned by the Russians, 4 artilleries owned by the Japanese, 2 aaGuns owned by the Russians, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Manchuria Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 3 bombers, 12 fighters, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 4 artilleries, 2 fighters and 4 infantry Casualties for Russians: 2 aaGuns and 11 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in India Japanese attack with 1 artillery, 4 fighters and 3 infantry British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in India, round 2 : 2/8 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in India, round 3 : 1/7 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters moved from India to Shan State 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Hunan to Hopei 1 aaGun moved from Anhwe to Hunan 1 aaGun moved from Hunan to Yunnan 1 mech_infantry moved from French Indo China to Hunan 1 mech_infantry moved from Yunnan to Anhwe 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Shan State 1 armour moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 bomber moved from Manchuria to French Indo China 1 bomber moved from Manchuria to Japan 1 bomber moved from Manchuria to Hunan 7 fighters and 3 tactical_bombers moved from Manchuria to 20 Sea Zone EDIT: 2 tactical_bombers moved from Manchuria to 20 Sea Zone 4 fighters and 2 tactical_bombers moved from Manchuria to Jehol 1 battleship moved from 35 Sea Zone to 45 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 carrier moved from 36 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 2 submarines moved from 35 Sea Zone to 36 Sea Zone 5 carriers moved from 35 Sea Zone to 20 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 5 destroyers and 1 submarine placed in 6 Sea Zone 2 infantry placed in Japan 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 5.00 Japanese regular : -1.67 UK_Pacific regular : -0.33 Russians AA : -1.00
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for some reason tripleA always selects the air units with the highest remaining movement left as casualties rather than the units with least amount of movement. So i had to edit some air. (which I just realized I did wrong). Should have forced 2 ftrs not 2 tacs, so I will fix that.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 5 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 cruiser and 1 marine moved from 36 Sea Zone to 19 Sea Zone 4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 19 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 19 Sea Zone to Manchuria 1 bomber and 2 fighters moved from Japan to Manchuria 2 fighters and 2 tactical_bombers moved from Anhwe to Manchuria 2 fighters and 2 tactical_bombers moved from Hunan to Manchuria 4 fighters moved from French Indo China to India 1 artillery and 3 infantry moved from Burma to India 2 bombers, 3 fighters and 3 tactical_bombers moved from French Indo China to Manchuria 5 fighters and 1 tactical_bomber moved from Guam to Manchuria Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in Korea Battle in Manchuria Japanese attack with 4 artilleries, 3 bombers, 14 fighters, 4 infantry, 1 marine and 8 tactical_bombers Chinese defend with 1 fighter and 2 infantry; Russians defend with 2 aaGuns and 11 infantry Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 4 artilleries, 3 bombers, 14 fighters, 4 infantry, 1 marine and 8 tactical_bombers in Manchuria, round 2 : 18/34 hits, 17.33 expected hits Chinese roll dice for 2 aaGuns, 1 fighter and 13 infantry in Manchuria, round 2 : 10/14 hits, 5.00 expected hits 2 fighters owned by the Japanese, 4 infantry owned by the Japanese, 11 infantry owned by the Russians, 4 artilleries owned by the Japanese, 2 aaGuns owned by the Russians, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Manchuria Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 3 bombers, 12 fighters, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 4 artilleries, 2 fighters and 4 infantry Casualties for Russians: 2 aaGuns and 11 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in India Japanese attack with 1 artillery, 4 fighters and 3 infantry British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in India, round 2 : 2/8 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in India, round 3 : 1/7 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters moved from India to Shan State 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Hunan to Hopei 1 aaGun moved from Anhwe to Hunan 1 aaGun moved from Hunan to Yunnan 1 mech_infantry moved from French Indo China to Hunan 1 mech_infantry moved from Yunnan to Anhwe 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Shan State 1 armour moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 bomber moved from Manchuria to French Indo China 1 bomber moved from Manchuria to Japan 1 bomber moved from Manchuria to Hunan 7 fighters and 3 tactical_bombers moved from Manchuria to 20 Sea Zone EDIT: 2 tactical_bombers moved from Manchuria to 20 Sea Zone 4 fighters and 2 tactical_bombers moved from Manchuria to Jehol 1 battleship moved from 35 Sea Zone to 45 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 carrier moved from 36 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 2 submarines moved from 35 Sea Zone to 36 Sea Zone 5 carriers moved from 35 Sea Zone to 20 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 5 destroyers and 1 submarine placed in 6 Sea Zone 2 infantry placed in Japan 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 tactical_bombers EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters EDIT: Removing units owned by Japanese from Jehol: 2 fighters EDIT: Adding units owned by Japanese to Jehol: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 5.00 Japanese regular : -1.67 UK_Pacific regular : -0.33 Russians AA : -1.00
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@ksmckay said in ksmckay (axis) vs 666 (allies+15):
for some reason tripleA always selects the air units with the highest remaining movement left as casualties rather than the units with least amount of movement. So i had to edit some air. (which I just realized I did wrong). Should have forced 2 ftrs not 2 tacs, so I will fix that.
no worries, lots to do here. I will need a little time to review.
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@ksmckay i am not happy playing such a skilled opponent.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 2 marines moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 battleship, 2 cruisers and 2 marines moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Guam Battle in Java Battle in Caroline Islands Americans attack with 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 2 infantry and 2 marines in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Guam from Japanese, taking Java from Japanese, taking Caroline Islands from Japanese with 1 infantry and 2 marines remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Battle in 37 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 8 carriers, 4 destroyers, 14 fighters and 5 submarines moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 3 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Central United States to New Brunswick Nova Scotia 2 aaGuns, 2 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 marine moved from Norway to 126 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 marine moved from 126 Sea Zone to 110 Sea Zone 4 transports moved from 123 Sea Zone to 106 Sea Zone 3 fighters moved from Norway to 110 Sea Zone 1 bomber moved from Norway to United Kingdom 1 artillery and 6 infantry moved from Norway to Finland Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery, 5 bombers and 1 infantry placed in Eastern United States 3 infantry placed in Norway Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 marines Queensland : 1 artillery, 2 infantry and 1 mech_infantry Guam : 1 airfield and 1 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour Midway : 1 airfield Java : 1 flag, 1 infantry 42 Sea Zone : 1 transport 33 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 13 fighters, 10 submarines, 1 tactical_bomber and 1 transport 37 Sea Zone : 1 flag, 1 destroyer 21 Sea Zone : 1 transport Central United States : 1 factory_major Eastern United States : 1 airfield, 1 artillery, 5 bombers, 1 factory_major, 1 harbour and 1 infantry New Brunswick Nova Scotia : 2 aaGuns, 2 artilleries, 4 infantry and 1 mech_infantry United Kingdom : 1 bomber Morocco : 1 flag, 1 infantry Norway : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry 106 Sea Zone : 1 destroyer and 4 transports 101 Sea Zone : 1 transport Brazil : 1 flag Finland : 1 flag, 1 artillery and 7 infantry 110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 marine
Production/PUs Summary :
Germans : 43 / 66 Russians : 28 / 37 Japanese : 65 / 82 Americans : 62 / 92 Chinese : 0 / 4 British : 29 / 35 UK_Pacific : 2 / 0 Italians : 19 / 33 ANZAC : 10 / 10 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 2 marines moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 battleship, 2 cruisers and 2 marines moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Guam Battle in Java Battle in Caroline Islands Americans attack with 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 2 infantry and 2 marines in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Guam from Japanese, taking Java from Japanese, taking Caroline Islands from Japanese with 1 infantry and 2 marines remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Battle in 37 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 8 carriers, 4 destroyers, 14 fighters and 5 submarines moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 3 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Central United States to New Brunswick Nova Scotia 2 aaGuns, 2 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 marine moved from Norway to 126 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 marine moved from 126 Sea Zone to 110 Sea Zone 4 transports moved from 123 Sea Zone to 106 Sea Zone 3 fighters moved from Norway to 110 Sea Zone 1 bomber moved from Norway to United Kingdom 1 artillery and 6 infantry moved from Norway to Finland Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery, 5 bombers and 1 infantry placed in Eastern United States 3 infantry placed in Norway Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 1 bomber, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 transport moved from 126 Sea Zone to 111 Sea Zone 1 infantry moved from Scotland to 111 Sea Zone 1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 126 Sea Zone to 111 Sea Zone 1 infantry moved from Scotland to 111 Sea Zone 1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 artilleries and 3 infantry moved from West India to India 1 submarine moved from 105 Sea Zone to 110 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in India British attack with 2 artilleries and 3 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 artilleries and 3 infantry in India, round 2 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking India from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 3 aaGuns, 1 armour, 2 artilleries, 16 infantry and 2 mech_infantrys moved from West India to Eastern Persia 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to Rhodesia 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from Norway to 126 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 126 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from Scotland to United Kingdom 2 fighters moved from Norway to 110 Sea Zone 4 fighters moved from Norway to United Kingdom 4 aaGuns and 7 infantry moved from Norway to Finland 1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 bomber moved from British Guiana to United Kingdom Place Units - British 2 artilleries and 1 bomber placed in United Kingdom 1 transport placed in 110 Sea Zone 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,6,6 British collect 34 PUs; end with 36 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.33 British regular : 1.50
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 marines India : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Queensland : 1 artillery, 2 infantry and 1 mech_infantry Guam : 1 airfield and 1 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour Midway : 1 airfield Java : 1 flag, 1 infantry 42 Sea Zone : 1 transport 33 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 13 fighters, 10 submarines, 1 tactical_bomber and 1 transport 37 Sea Zone : 1 flag, 1 destroyer 21 Sea Zone : 1 transport Central United States : 1 factory_major Eastern United States : 1 airfield, 1 artillery, 5 bombers, 1 factory_major, 1 harbour and 1 infantry Iceland : 1 airfield Quebec : 1 factory_minor New Brunswick Nova Scotia : 2 aaGuns, 3 artilleries, 1 harbour, 5 infantry and 1 mech_infantry Egypt : 1 factory_minor, 1 harbour and 1 infantry Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry Scotland : 1 airfield United Kingdom : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 5 infantry Anglo Egyptian Sudan : 1 artillery and 1 infantry Rhodesia : 2 infantry Morocco : 1 flag, 1 infantry Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Norway : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Holland Belgium : 1 flag, 1 infantry Tobruk : 1 flag Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag 80 Sea Zone : 1 submarine 106 Sea Zone : 1 destroyer and 5 transports Eastern Persia : 1 flag, 3 aaGuns, 1 armour, 2 artilleries, 16 infantry and 2 mech_infantrys 101 Sea Zone : 1 transport 71 Sea Zone : 1 transport Brazil : 1 flag 98 Sea Zone : 1 destroyer Finland : 1 flag, 4 aaGuns, 1 artillery and 14 infantry 110 Sea Zone : 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 marines, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 40 / 66 Russians : 28 / 37 Japanese : 62 / 82 Americans : 62 / 92 Chinese : 0 / 4 British : 34 / 36 UK_Pacific : 5 / 2 Italians : 17 / 33 ANZAC : 10 / 10 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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son of a… I meant to block in 55 and 46 but guess i forgot. thats frustrating.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from 92 Sea Zone to Normandy Bordeaux 1 fighter moved from Southern France to Holland Belgium 2 marines moved from Gibraltar to 92 Sea Zone 1 battleship and 1 marine moved from 92 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Egypt 2 armour and 2 mech_infantrys moved from Iraq to Egypt 1 bomber moved from Northwest Persia to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Libya 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 1 marine moved from Southern France to 93 Sea Zone 1 cruiser and 1 marine moved from 93 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Tunisia 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Southern France to Holland Belgium Combat - Italians Battle in Algeria Battle in Libya Battle in Tunisia Battle in Normandy Bordeaux Italians attack with 2 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 2 fighters in Normandy Bordeaux, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in Normandy Bordeaux, round 4 : 2/2 hits, 1.00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Algeria from French, taking Libya from British, taking Tunisia from French with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 fighter and 1 transport British defend with 1 destroyer Italians roll dice for 1 battleship, 1 bomber, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Egypt Italians attack with 2 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys in Egypt, round 2 : 3/7 hits, 2.33 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to 94 Sea Zone 1 carrier and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 bomber moved from 98 Sea Zone to Southern Italy 2 infantry moved from Bessarabia to Romania 1 infantry and 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Persia to Caucasus 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to France 2 fighters moved from Normandy Bordeaux to France 2 fighters moved from Holland Belgium to Western Germany 1 infantry moved from Yugoslavia to Romania Place Units - Italians 3 infantry placed in Southern France 8 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from France: 1 aaGun EDIT: Adding units owned by Italians to Southern France: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from France: 1 fighter EDIT: Adding units owned by Italians to Southern France: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2 Italians collect 18 PUs (4 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 British regular : -1.00