@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries and 3 infantry moved from Queensland to New South Wales
3 fighters moved from Eastern India to Iraq
1 carrier, 1 destroyer and 1 fighter moved from 31 Sea Zone to 65 Sea Zone
1 fighter moved from New South Wales to 65 Sea Zone
1 cruiser and 1 transport moved from 40 Sea Zone to 74 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 infantry, 1 marine and 1 mech_infantry
EDIT: Adding units owned by Americans to New South Wales: 1 infantry, 1 marine and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,4,3,4,6,5,2,2,1,4,6,5,5,6,6,3
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 82 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
My edit involved the US troops in Queensland. I had forgotten to move them south to protect the capitol. If you don’t think that is right, then put them back.
Should be alright.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 4 infantry and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
1 infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
2 fighters and 1 tactical_bomber moved from Leningrad to Russia
1 bomber moved from Northern Caucasus to Russia
1 infantry moved from Archangel to Vologda
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Russia causes 10 damage total. Damaged units is as follows: factory_major = 6, airfield = 4
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Northern Caucasus to Kazakhstan
1 fighter moved from Northwest Persia to Kazakhstan
1 fighter moved from Egypt to Kazakhstan
2 aaGuns, 3 armour, 13 artilleries, 34 infantry and 3 mech_infantrys moved from Northern Caucasus to Kazakhstan
6 armour and 6 mech_infantrys moved from Northwest Persia to Turkmenistan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
1 bomber moved from Russia to Leningrad
2 artilleries and 2 infantry moved from Leningrad to Novgorod
1 artillery and 6 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Rostov to Northern Caucasus
1 infantry moved from Ukraine to Rostov
3 artilleries and 2 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Poland to Eastern Poland
2 transports moved from 118 Sea Zone to 117 Sea Zone
1 marine moved from Poland to 117 Sea Zone
1 marine and 2 transports moved from 117 Sea Zone to 115 Sea Zone
1 marine moved from 115 Sea Zone to Western Germany
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from France to Normandy Bordeaux
2 infantry moved from France to Western Germany
1 artillery and 9 infantry moved from Germany to Poland
1 submarine moved from 107 Sea Zone to 112 Sea Zone
1 infantry moved from 96 Sea Zone to Algeria
1 tactical_bomber moved from France to Southern Italy
1 tactical_bomber moved from 113 Sea Zone to Southern Italy
1 tactical_bomber moved from 113 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to Egypt
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
Place Units - Germans
3 tactical_bombers placed in Leningrad
3 infantry placed in Ukraine
2 fighters placed in France
1 artillery, 1 fighter and 1 tactical_bomber placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians AA : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - Russians
9 artilleries, 2 fighters, 65 infantry and 1 tactical_bomber moved from Stalingrad to Kazakhstan
3 infantry moved from Urals to Kazakhstan
1 fighter moved from Russia to Kazakhstan
4 infantry moved from Kursk to Ukraine
1 artillery moved from Kursk to Ukraine
1 artillery and 6 infantry moved from Kursk to Rostov
2 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Kursk to Bryansk
2 artilleries and 6 infantry moved from Buryatia to Northern Manchuria
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 0/4 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bryansk, round 3 : 1/4 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 2/3 hits, 0.83 expected hits
Germans roll dice for 3 infantry in Ukraine, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 6 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 4 infantry
Casualties for Germans: 3 infantry
Battle in Rostov
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 6 infantry in Rostov, round 2 : 2/7 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Manchuria
Russians attack with 2 artilleries and 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 6 infantry in Northern Manchuria, round 2 : 2/8 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Manchuria
Russians win, taking Northern Manchuria from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 9 artilleries, 3 fighters, 68 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 3 armour, 13 artilleries, 4 fighters, 34 infantry, 3 mech_infantrys and 2 tactical_bombers; Italians defend with 1 artillery and 3 infantry
Germans roll AA dice in Kazakhstan : 0/4 hits, 0.67 expected hits
Russians roll dice for 9 artilleries, 3 fighters, 68 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 13/81 hits, 18.00 expected hits
Italians roll dice for 2 aaGuns, 3 armour, 14 artilleries, 4 fighters, 37 infantry, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 18/63 hits, 23.67 expected hits
18 infantry owned by the Russians, 2 aaGuns owned by the Germans and 11 infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 9 artilleries, 3 fighters, 50 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 17/63 hits, 15.00 expected hits
Italians roll dice for 3 armour, 14 artilleries, 4 fighters, 26 infantry, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 3 : 19/52 hits, 20.00 expected hits
19 infantry owned by the Russians and 17 infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 9 artilleries, 3 fighters, 31 infantry and 1 tactical_bomber in Kazakhstan, round 4 : 12/44 hits, 11.83 expected hits
Italians roll dice for 3 armour, 14 artilleries, 4 fighters, 9 infantry, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 4 : 12/35 hits, 14.33 expected hits
12 infantry owned by the Russians, 2 artilleries owned by the Germans, 6 infantry owned by the Germans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Kazakhstan
Russians roll dice for 9 artilleries, 3 fighters, 19 infantry and 1 tactical_bomber in Kazakhstan, round 5 : 13/32 hits, 9.83 expected hits
Italians roll dice for 3 armour, 11 artilleries, 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 5 : 16/23 hits, 10.33 expected hits
16 infantry owned by the Russians, 11 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 9 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 6 : 5/16 hits, 6.17 expected hits
Italians roll dice for 3 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 6 : 5/10 hits, 5.67 expected hits
3 infantry owned by the Russians, 2 artilleries owned by the Russians, 3 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 7 artilleries, 3 fighters and 1 tactical_bomber in Kazakhstan, round 7 : 7/11 hits, 4.50 expected hits
Italians roll dice for 4 fighters and 1 tactical_bomber in Kazakhstan, round 7 : 2/5 hits, 3.17 expected hits
2 artilleries owned by the Russians, 4 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 5 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Russians: 4 artilleries and 68 infantry
Casualties for Germans: 2 aaGuns, 3 armour, 13 artilleries, 4 fighters, 34 infantry, 3 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - Russians
3 fighters moved from Kazakhstan to Russia
1 tactical_bomber moved from Kazakhstan to Stalingrad
1 infantry moved from Tambov to Stalingrad
1 aaGun moved from Kursk to Bryansk
8 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Kursk to Stalingrad
2 aaGuns moved from Buryatia to Northern Manchuria
1 artillery and 9 infantry moved from Sakha to Buryatia
Place Units - Russians
3 infantry placed in Stalingrad
1 armour, 1 infantry and 1 mech_infantry placed in Urals
Turn Complete - Russians
Russians collect 26 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : -5.50
Germans AA : -0.67
Germans regular : -0.33
Russians regular : 0.50
Well. Went for a 37-63 battle and won. Kinda had to try. Couldn’t let you go around me. And I could always stop if the first rounds didn’t go well and reinforce. Not a game changer, but need some help with India falling.
@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
Well. Went for a 37-63 battle and won. Kinda had to try. Couldn’t let you go around me. And I could always stop if the first rounds didn’t go well and reinforce. Not a game changer, but need some help with India falling.
Yeah, that was lucky. +90 TUV from the expectation.
Yeah. Big TUV change. Odd the Combat hit shows
Germans regular : -0.33
Russians regular : 0.50
Which would indicate the dice ran as expected. But the result was well beyond expectation. Something odd in the battle calc + math to report combat dice
No, what you have to look at is the italians -5,50.
I guess so since it was Italian territory.
But still 5 more losses would not have affected the outcome of this battle. And would only reduce the TUV by 20 (5 art)…just points to an ongoing desire/pet peeve of mine that the battle calc doesn’t really give you a good idea of variance.
It’s just a crude indication. The earlier battle rounds has a greater impact.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yunnan to Eastern India
11 artilleries and 19 infantry moved from Burma to Eastern India
2 tactical_bombers moved from Yunnan to Tsinghai
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Anhwe to Shansi
Japanese take Shansi from Chinese
2 bombers moved from French Indo China to Tsinghai
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Solomon Islands to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Johnston Island
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 27 Sea Zone
2 tactical_bombers moved from Japan to 27 Sea Zone
1 artillery and 3 infantry moved from Japan to 7 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 27 Sea Zone
1 artillery and 3 infantry moved from 27 Sea Zone to Hawaiian Islands
1 carrier moved from 7 Sea Zone to 27 Sea Zone
Combat - Japanese
Battle in Johnston Island
Battle in Eastern India
Japanese attack with 1 armour, 11 artilleries, 19 infantry and 1 mech_infantry
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 11 artilleries, 19 infantry and 1 mech_infantry in Eastern India, round 2 : 9/32 hits, 9,50 expected hits
UK_Pacific roll dice for 3 infantry in Eastern India, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Eastern India
Japanese destroys 9PUs while taking UK_Pacific capital
Japanese win, taking Johnston Island from Americans, taking Eastern India from UK_Pacific with 1 armour, 11 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Tsinghai
Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 2/6 hits, 2,33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 1 tactical_bomber
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 3/4 hits, 1,00 expected hits
Americans roll dice for 1 tactical_bomber in Hawaiian Islands, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 tactical_bomber
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone
1 destroyer moved from 55 Sea Zone to 51 Sea Zone
1 battleship, 5 carriers and 1 submarine moved from 55 Sea Zone to 31 Sea Zone
1 marine moved from New Guinea to 55 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 31 Sea Zone
2 infantry moved from New Guinea to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 31 Sea Zone
1 destroyer moved from 36 Sea Zone to 50 Sea Zone
1 carrier moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from 36 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from 27 Sea Zone to 31 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 transports moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsu to 20 Sea Zone
1 artillery moved from Southern Manchuria to 20 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 7 Sea Zone
1 artillery moved from 7 Sea Zone to Japan
1 infantry moved from Kiangsu to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 7 Sea Zone
1 artillery and 3 infantry moved from 7 Sea Zone to Japan
1 fighter moved from French Indo China to 33 Sea Zone
2 tactical_bombers moved from Tsinghai to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Southern Manchuria
1 infantry moved from Shantung to Jehol
2 bombers moved from Tsinghai to French Indo China
1 aaGun moved from Burma to Eastern India
3 artilleries moved from Yunnan to Burma
4 carriers moved from 38 Sea Zone to 36 Sea Zone
1 destroyer and 2 submarines moved from 38 Sea Zone to 36 Sea Zone
5 fighters and 3 tactical_bombers moved from 38 Sea Zone to Caroline Islands
2 cruisers moved from 38 Sea Zone to 36 Sea Zone
2 infantry and 1 marine moved from 31 Sea Zone to Johnston Island
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 infantry moved from Kweichow to Szechwan
4 infantry moved from Hunan to Hopei
1 aaGun moved from Hunan to Hopei
2 artilleries and 2 infantry moved from Kiangsi to Hopei
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Hunan
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Kweichow
1 infantry moved from Kwangtung to Kiangsi
Place Units - Japanese
2 fighters placed in Japan
2 destroyers placed in 7 Sea Zone
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 0,50
Japanese regular : 1,17
UK_Pacific regular : 0,00
Japan now has 7 stars. Calcutta is pretty safe, but Hawaii isn’t as secure.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 65 Sea Zone to 51 Sea Zone
10 fighters moved from 65 Sea Zone to 51 Sea Zone
2 tactical_bombers moved from 65 Sea Zone to 51 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
1 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Solomon Islands
Combat - Americans
Battle in Solomon Islands
Battle in 51 Sea Zone
Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 10 fighters and 2 tactical_bombers in 51 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits
Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 51 Sea Zone
Americans win, taking Solomon Islands from Japanese with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 carriers, 2 destroyers and 3 submarines moved from 65 Sea Zone to 28 Sea Zone
10 fighters and 2 tactical_bombers moved from 51 Sea Zone to 28 Sea Zone
1 fighter moved from Western United States to 28 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 82 Sea Zone to 40 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 armour and 3 infantry moved from Central America to 91 Sea Zone
1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour and 3 infantry moved from 93 Sea Zone to Morocco
1 carrier and 1 fighter moved from 91 Sea Zone to 93 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
3 carriers, 1 cruiser, 1 fighter and 2 submarines moved from 109 Sea Zone to 93 Sea Zone
3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 destroyer and 2 transports placed in 11 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
1 tactical_bomber placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 93 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from Eastern United States: 1 tactical_bomber
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Tsinghai
11 infantry moved from Inner Mongolia to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 65 Sea Zone to 51 Sea Zone
10 fighters moved from 65 Sea Zone to 51 Sea Zone
2 tactical_bombers moved from 65 Sea Zone to 51 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
1 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Solomon Islands
Combat - Americans
Battle in Solomon Islands
Battle in 51 Sea Zone
Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 10 fighters and 2 tactical_bombers in 51 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits
Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 51 Sea Zone
Americans win, taking Solomon Islands from Japanese with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 carriers, 2 destroyers and 3 submarines moved from 65 Sea Zone to 28 Sea Zone
10 fighters and 2 tactical_bombers moved from 51 Sea Zone to 28 Sea Zone
1 fighter moved from Western United States to 28 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 82 Sea Zone to 40 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 armour and 3 infantry moved from Central America to 91 Sea Zone
1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour and 3 infantry moved from 93 Sea Zone to Morocco
1 carrier and 1 fighter moved from 91 Sea Zone to 93 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
3 carriers, 1 cruiser, 1 fighter and 2 submarines moved from 109 Sea Zone to 93 Sea Zone
3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 destroyer and 2 transports placed in 11 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
1 tactical_bomber placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 93 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from Eastern United States: 1 tactical_bomber
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Tsinghai
11 infantry moved from Inner Mongolia to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 27 PUs;
British buy 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 22 infantry moved from Western India to Eastern India
1 armour moved from Iraq to 82 Sea Zone
1 infantry moved from Iraq to 82 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
1 armour and 1 infantry moved from 40 Sea Zone to Eastern India
1 armour moved from Iraq to Southern Caucasus
British take Northwest Persia from Italians
Russians take Southern Caucasus from Italians
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Italians
1 infantry moved from Iraq to Syria
British take Syria from Italians
2 mech_infantrys moved from Baluchistan to Eastern India
Combat - British
Battle in Eastern India
British attack with 1 armour, 3 artilleries, 23 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 armour, 11 artilleries, 1 factory_minor, 1 harbour, 18 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Eastern India, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 armour, 3 artilleries, 23 infantry and 2 mech_infantrys in Eastern India, round 2 : 8/29 hits, 6.33 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 11 artilleries, 18 infantry and 1 mech_infantry in Eastern India, round 2 : 9/31 hits, 10.67 expected hits
7 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 9 infantry owned by the British lost in Eastern India
British roll dice for 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys in Eastern India, round 3 : 3/20 hits, 4.83 expected hits
Japanese roll dice for 1 armour, 11 artilleries, 11 infantry and 1 mech_infantry in Eastern India, round 3 : 10/24 hits, 8.33 expected hits
3 infantry owned by the Japanese and 10 infantry owned by the British lost in Eastern India
British roll dice for 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Eastern India, round 4 : 4/10 hits, 3.17 expected hits
Japanese roll dice for 1 armour, 11 artilleries, 8 infantry and 1 mech_infantry in Eastern India, round 4 : 6/21 hits, 7.33 expected hits
4 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 4 infantry owned by the British lost in Eastern India
British roll dice for 1 armour and 3 artilleries in Eastern India, round 5 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 11 artilleries, 4 infantry and 1 mech_infantry in Eastern India, round 5 : 4/17 hits, 6.00 expected hits
3 artilleries owned by the British and 1 armour owned by the British lost in Eastern India
Japanese win with 1 armour, 11 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -50
Casualties for British: 1 armour, 3 artilleries, 23 infantry and 2 mech_infantrys
Casualties for Japanese: 1 aaGun and 14 infantry
Non Combat Move - British
Place Units - British
7 infantry placed in United Kingdom
1 submarine placed in 112 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -1.67
Japanese regular : -4.33
British regular : -2.00
Good Game. Not sure what I missed but I could not regain Hawaii. I only had 1 transport in all of the Pacific. And you had him blocked.
@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
Good Game. Not sure what I missed but I could not regain Hawaii. I only had 1 transport in all of the Pacific. And you had him blocked.
I think you could’ve reached Hawaii from the Panama-channel. 3 inf, 1 tank along with 1 fig from WUS.
Nope. That would be a 3 SZ move. You had me.
@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
Nope. That would be a 3 SZ move. You had me.
Ah, yes, that’s right.
Well fought. You want to have another go?