@Avner keep BB or DD?
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L20 #2 trulpen (X) vs surfer (A) P2V
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 artilleries and 3 infantry moved from Queensland to New South Wales 3 fighters moved from Eastern India to Iraq 1 carrier, 1 destroyer and 1 fighter moved from 31 Sea Zone to 65 Sea Zone 1 fighter moved from New South Wales to 65 Sea Zone 1 cruiser and 1 transport moved from 40 Sea Zone to 74 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 infantry, 1 marine and 1 mech_infantry EDIT: Adding units owned by Americans to New South Wales: 1 infantry, 1 marine and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,4,3,4,6,5,2,2,1,4,6,5,5,6,6,3 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 82 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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My edit involved the US troops in Queensland. I had forgotten to move them south to protect the capitol. If you don’t think that is right, then put them back.
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Should be alright.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 fighters, 4 infantry and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 1 infantry moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 2 fighters and 1 tactical_bomber moved from Leningrad to Russia 1 bomber moved from Northern Caucasus to Russia 1 infantry moved from Archangel to Vologda Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Russia causes 10 damage total. Damaged units is as follows: factory_major = 6, airfield = 4 Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Northern Caucasus to Kazakhstan 1 fighter moved from Northwest Persia to Kazakhstan 1 fighter moved from Egypt to Kazakhstan 2 aaGuns, 3 armour, 13 artilleries, 34 infantry and 3 mech_infantrys moved from Northern Caucasus to Kazakhstan 6 armour and 6 mech_infantrys moved from Northwest Persia to Turkmenistan 2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan 1 bomber moved from Russia to Leningrad 2 artilleries and 2 infantry moved from Leningrad to Novgorod 1 artillery and 6 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Rostov to Northern Caucasus 1 infantry moved from Ukraine to Rostov 3 artilleries and 2 infantry moved from Ukraine to Western Ukraine 6 infantry moved from Poland to Eastern Poland 2 transports moved from 118 Sea Zone to 117 Sea Zone 1 marine moved from Poland to 117 Sea Zone 1 marine and 2 transports moved from 117 Sea Zone to 115 Sea Zone 1 marine moved from 115 Sea Zone to Western Germany 1 aaGun moved from Normandy Bordeaux to Holland Belgium 1 battleship moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Holland Belgium to Western Germany 1 aaGun moved from France to Normandy Bordeaux 2 infantry moved from France to Western Germany 1 artillery and 9 infantry moved from Germany to Poland 1 submarine moved from 107 Sea Zone to 112 Sea Zone 1 infantry moved from 96 Sea Zone to Algeria 1 tactical_bomber moved from France to Southern Italy 1 tactical_bomber moved from 113 Sea Zone to Southern Italy 1 tactical_bomber moved from 113 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to Egypt 1 tactical_bomber moved from 96 Sea Zone to Southern Italy Place Units - Germans 3 tactical_bombers placed in Leningrad 3 infantry placed in Ukraine 2 fighters placed in France 1 artillery, 1 fighter and 1 tactical_bomber placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians AA : -0,33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - Russians 9 artilleries, 2 fighters, 65 infantry and 1 tactical_bomber moved from Stalingrad to Kazakhstan 3 infantry moved from Urals to Kazakhstan 1 fighter moved from Russia to Kazakhstan 4 infantry moved from Kursk to Ukraine 1 artillery moved from Kursk to Ukraine 1 artillery and 6 infantry moved from Kursk to Rostov 2 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Kursk to Bryansk 2 artilleries and 6 infantry moved from Buryatia to Northern Manchuria Combat - Russians Battle in Bryansk Russians attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bryansk, round 3 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery and 4 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 2/3 hits, 0.83 expected hits Germans roll dice for 3 infantry in Ukraine, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 6 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 4 infantry Casualties for Germans: 3 infantry Battle in Rostov Russians attack with 1 artillery and 6 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 6 infantry in Rostov, round 2 : 2/7 hits, 1.50 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Northern Manchuria Russians attack with 2 artilleries and 6 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries and 6 infantry in Northern Manchuria, round 2 : 2/8 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Manchuria Russians win, taking Northern Manchuria from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan Russians attack with 9 artilleries, 3 fighters, 68 infantry and 1 tactical_bomber Germans defend with 2 aaGuns, 3 armour, 13 artilleries, 4 fighters, 34 infantry, 3 mech_infantrys and 2 tactical_bombers; Italians defend with 1 artillery and 3 infantry Germans roll AA dice in Kazakhstan : 0/4 hits, 0.67 expected hits Russians roll dice for 9 artilleries, 3 fighters, 68 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 13/81 hits, 18.00 expected hits Italians roll dice for 2 aaGuns, 3 armour, 14 artilleries, 4 fighters, 37 infantry, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 18/63 hits, 23.67 expected hits 18 infantry owned by the Russians, 2 aaGuns owned by the Germans and 11 infantry owned by the Germans lost in Kazakhstan Russians roll dice for 9 artilleries, 3 fighters, 50 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 17/63 hits, 15.00 expected hits Italians roll dice for 3 armour, 14 artilleries, 4 fighters, 26 infantry, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 3 : 19/52 hits, 20.00 expected hits 19 infantry owned by the Russians and 17 infantry owned by the Germans lost in Kazakhstan Russians roll dice for 9 artilleries, 3 fighters, 31 infantry and 1 tactical_bomber in Kazakhstan, round 4 : 12/44 hits, 11.83 expected hits Italians roll dice for 3 armour, 14 artilleries, 4 fighters, 9 infantry, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 4 : 12/35 hits, 14.33 expected hits 12 infantry owned by the Russians, 2 artilleries owned by the Germans, 6 infantry owned by the Germans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Kazakhstan Russians roll dice for 9 artilleries, 3 fighters, 19 infantry and 1 tactical_bomber in Kazakhstan, round 5 : 13/32 hits, 9.83 expected hits Italians roll dice for 3 armour, 11 artilleries, 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 5 : 16/23 hits, 10.33 expected hits 16 infantry owned by the Russians, 11 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kazakhstan Russians roll dice for 9 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 6 : 5/16 hits, 6.17 expected hits Italians roll dice for 3 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 6 : 5/10 hits, 5.67 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Russians, 3 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians roll dice for 7 artilleries, 3 fighters and 1 tactical_bomber in Kazakhstan, round 7 : 7/11 hits, 4.50 expected hits Italians roll dice for 4 fighters and 1 tactical_bomber in Kazakhstan, round 7 : 2/5 hits, 3.17 expected hits 2 artilleries owned by the Russians, 4 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Italians with 5 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50 Casualties for Russians: 4 artilleries and 68 infantry Casualties for Germans: 2 aaGuns, 3 armour, 13 artilleries, 4 fighters, 34 infantry, 3 mech_infantrys and 2 tactical_bombers Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - Russians 3 fighters moved from Kazakhstan to Russia 1 tactical_bomber moved from Kazakhstan to Stalingrad 1 infantry moved from Tambov to Stalingrad 1 aaGun moved from Kursk to Bryansk 8 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Kursk to Stalingrad 2 aaGuns moved from Buryatia to Northern Manchuria 1 artillery and 9 infantry moved from Sakha to Buryatia Place Units - Russians 3 infantry placed in Stalingrad 1 armour, 1 infantry and 1 mech_infantry placed in Urals Turn Complete - Russians Russians collect 26 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -5.50 Germans AA : -0.67 Germans regular : -0.33 Russians regular : 0.50
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Well. Went for a 37-63 battle and won. Kinda had to try. Couldn’t let you go around me. And I could always stop if the first rounds didn’t go well and reinforce. Not a game changer, but need some help with India falling.
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@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
Well. Went for a 37-63 battle and won. Kinda had to try. Couldn’t let you go around me. And I could always stop if the first rounds didn’t go well and reinforce. Not a game changer, but need some help with India falling.
Yeah, that was lucky. +90 TUV from the expectation.
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Yeah. Big TUV change. Odd the Combat hit shows
Germans regular : -0.33
Russians regular : 0.50
Which would indicate the dice ran as expected. But the result was well beyond expectation. Something odd in the battle calc + math to report combat dice -
No, what you have to look at is the italians -5,50.
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I guess so since it was Italian territory.
But still 5 more losses would not have affected the outcome of this battle. And would only reduce the TUV by 20 (5 art)…just points to an ongoing desire/pet peeve of mine that the battle calc doesn’t really give you a good idea of variance. -
It’s just a crude indication. The earlier battle rounds has a greater impact.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Yunnan to Eastern India 11 artilleries and 19 infantry moved from Burma to Eastern India 2 tactical_bombers moved from Yunnan to Tsinghai 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Anhwe to Shansi Japanese take Shansi from Chinese 2 bombers moved from French Indo China to Tsinghai 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Solomon Islands to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Johnston Island 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 27 Sea Zone 2 tactical_bombers moved from Japan to 27 Sea Zone 1 artillery and 3 infantry moved from Japan to 7 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 27 Sea Zone 1 artillery and 3 infantry moved from 27 Sea Zone to Hawaiian Islands 1 carrier moved from 7 Sea Zone to 27 Sea Zone Combat - Japanese Battle in Johnston Island Battle in Eastern India Japanese attack with 1 armour, 11 artilleries, 19 infantry and 1 mech_infantry British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 11 artilleries, 19 infantry and 1 mech_infantry in Eastern India, round 2 : 9/32 hits, 9,50 expected hits UK_Pacific roll dice for 3 infantry in Eastern India, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Eastern India Japanese destroys 9PUs while taking UK_Pacific capital Japanese win, taking Johnston Island from Americans, taking Eastern India from UK_Pacific with 1 armour, 11 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Tsinghai Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 2/6 hits, 2,33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Hawaiian Islands Japanese attack with 1 artillery and 3 infantry Americans defend with 1 airfield, 1 harbour and 1 tactical_bomber Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 3/4 hits, 1,00 expected hits Americans roll dice for 1 tactical_bomber in Hawaiian Islands, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 tactical_bomber Non Combat Move - Japanese 4 fighters and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone 1 destroyer moved from 55 Sea Zone to 51 Sea Zone 1 battleship, 5 carriers and 1 submarine moved from 55 Sea Zone to 31 Sea Zone 1 marine moved from New Guinea to 55 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 31 Sea Zone 2 infantry moved from New Guinea to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 31 Sea Zone 1 destroyer moved from 36 Sea Zone to 50 Sea Zone 1 carrier moved from 36 Sea Zone to 33 Sea Zone 1 fighter moved from 36 Sea Zone to 31 Sea Zone 2 tactical_bombers moved from 27 Sea Zone to 31 Sea Zone 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 transports moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsu to 20 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 artillery moved from 7 Sea Zone to Japan 1 infantry moved from Kiangsu to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 7 Sea Zone 1 artillery and 3 infantry moved from 7 Sea Zone to Japan 1 fighter moved from French Indo China to 33 Sea Zone 2 tactical_bombers moved from Tsinghai to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Southern Manchuria 1 infantry moved from Shantung to Jehol 2 bombers moved from Tsinghai to French Indo China 1 aaGun moved from Burma to Eastern India 3 artilleries moved from Yunnan to Burma 4 carriers moved from 38 Sea Zone to 36 Sea Zone 1 destroyer and 2 submarines moved from 38 Sea Zone to 36 Sea Zone 5 fighters and 3 tactical_bombers moved from 38 Sea Zone to Caroline Islands 2 cruisers moved from 38 Sea Zone to 36 Sea Zone 2 infantry and 1 marine moved from 31 Sea Zone to Johnston Island 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 destroyer moved from 42 Sea Zone to 38 Sea Zone 1 infantry moved from Kweichow to Szechwan 4 infantry moved from Hunan to Hopei 1 aaGun moved from Hunan to Hopei 2 artilleries and 2 infantry moved from Kiangsi to Hopei 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Hunan 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Kweichow 1 infantry moved from Kwangtung to Kiangsi Place Units - Japanese 2 fighters placed in Japan 2 destroyers placed in 7 Sea Zone 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Malaya Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,50 Japanese regular : 1,17 UK_Pacific regular : 0,00
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Japan now has 7 stars. Calcutta is pretty safe, but Hawaii isn’t as secure.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 65 Sea Zone to 51 Sea Zone 10 fighters moved from 65 Sea Zone to 51 Sea Zone 2 tactical_bombers moved from 65 Sea Zone to 51 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone 1 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Solomon Islands Combat - Americans Battle in Solomon Islands Battle in 51 Sea Zone Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 10 fighters and 2 tactical_bombers in 51 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 51 Sea Zone Americans win, taking Solomon Islands from Japanese with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 carriers, 2 destroyers and 3 submarines moved from 65 Sea Zone to 28 Sea Zone 10 fighters and 2 tactical_bombers moved from 51 Sea Zone to 28 Sea Zone 1 fighter moved from Western United States to 28 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 82 Sea Zone to 40 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo 1 armour and 3 infantry moved from Central America to 91 Sea Zone 1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour and 3 infantry moved from 93 Sea Zone to Morocco 1 carrier and 1 fighter moved from 91 Sea Zone to 93 Sea Zone 3 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone 1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 3 carriers, 1 cruiser, 1 fighter and 2 submarines moved from 109 Sea Zone to 93 Sea Zone 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 destroyer and 2 transports placed in 11 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States 1 tactical_bomber placed in Eastern United States 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Adding units owned by Americans to 93 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from Eastern United States: 1 tactical_bomber EDIT: Adding units owned by Americans to 93 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Kansu to Tsinghai 11 infantry moved from Inner Mongolia to Chahar Combat - Chinese Battle in Chahar Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -0.67
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TripleA Manual Gamesave Post: UK_Pacific round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 65 Sea Zone to 51 Sea Zone 10 fighters moved from 65 Sea Zone to 51 Sea Zone 2 tactical_bombers moved from 65 Sea Zone to 51 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone 1 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Solomon Islands Combat - Americans Battle in Solomon Islands Battle in 51 Sea Zone Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 10 fighters and 2 tactical_bombers in 51 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 51 Sea Zone Americans win, taking Solomon Islands from Japanese with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 carriers, 2 destroyers and 3 submarines moved from 65 Sea Zone to 28 Sea Zone 10 fighters and 2 tactical_bombers moved from 51 Sea Zone to 28 Sea Zone 1 fighter moved from Western United States to 28 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 82 Sea Zone to 40 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo 1 armour and 3 infantry moved from Central America to 91 Sea Zone 1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour and 3 infantry moved from 93 Sea Zone to Morocco 1 carrier and 1 fighter moved from 91 Sea Zone to 93 Sea Zone 3 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone 1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 3 carriers, 1 cruiser, 1 fighter and 2 submarines moved from 109 Sea Zone to 93 Sea Zone 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 destroyer and 2 transports placed in 11 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States 1 tactical_bomber placed in Eastern United States 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Adding units owned by Americans to 93 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from Eastern United States: 1 tactical_bomber EDIT: Adding units owned by Americans to 93 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Kansu to Tsinghai 11 infantry moved from Inner Mongolia to Chahar Combat - Chinese Battle in Chahar Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 27 PUs; British buy 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 22 infantry moved from Western India to Eastern India 1 armour moved from Iraq to 82 Sea Zone 1 infantry moved from Iraq to 82 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 armour and 1 infantry moved from 40 Sea Zone to Eastern India 1 armour moved from Iraq to Southern Caucasus British take Northwest Persia from Italians Russians take Southern Caucasus from Italians 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Italians 1 infantry moved from Iraq to Syria British take Syria from Italians 2 mech_infantrys moved from Baluchistan to Eastern India Combat - British Battle in Eastern India British attack with 1 armour, 3 artilleries, 23 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 armour, 11 artilleries, 1 factory_minor, 1 harbour, 18 infantry and 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Eastern India, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 armour, 3 artilleries, 23 infantry and 2 mech_infantrys in Eastern India, round 2 : 8/29 hits, 6.33 expected hits Japanese roll dice for 1 aaGun, 1 armour, 11 artilleries, 18 infantry and 1 mech_infantry in Eastern India, round 2 : 9/31 hits, 10.67 expected hits 7 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 9 infantry owned by the British lost in Eastern India British roll dice for 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys in Eastern India, round 3 : 3/20 hits, 4.83 expected hits Japanese roll dice for 1 armour, 11 artilleries, 11 infantry and 1 mech_infantry in Eastern India, round 3 : 10/24 hits, 8.33 expected hits 3 infantry owned by the Japanese and 10 infantry owned by the British lost in Eastern India British roll dice for 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Eastern India, round 4 : 4/10 hits, 3.17 expected hits Japanese roll dice for 1 armour, 11 artilleries, 8 infantry and 1 mech_infantry in Eastern India, round 4 : 6/21 hits, 7.33 expected hits 4 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 4 infantry owned by the British lost in Eastern India British roll dice for 1 armour and 3 artilleries in Eastern India, round 5 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 armour, 11 artilleries, 4 infantry and 1 mech_infantry in Eastern India, round 5 : 4/17 hits, 6.00 expected hits 3 artilleries owned by the British and 1 armour owned by the British lost in Eastern India Japanese win with 1 armour, 11 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -50 Casualties for British: 1 armour, 3 artilleries, 23 infantry and 2 mech_infantrys Casualties for Japanese: 1 aaGun and 14 infantry Non Combat Move - British Place Units - British 7 infantry placed in United Kingdom 1 submarine placed in 112 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,4 British collect 30 PUs (3 lost to blockades); end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -1.67 Japanese regular : -4.33 British regular : -2.00
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Good Game. Not sure what I missed but I could not regain Hawaii. I only had 1 transport in all of the Pacific. And you had him blocked.
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@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
Good Game. Not sure what I missed but I could not regain Hawaii. I only had 1 transport in all of the Pacific. And you had him blocked.
I think you could’ve reached Hawaii from the Panama-channel. 3 inf, 1 tank along with 1 fig from WUS.
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Nope. That would be a 3 SZ move. You had me.
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@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
Nope. That would be a 3 SZ move. You had me.
Ah, yes, that’s right.
Well fought. You want to have another go?