@FlyingBadger said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
Scotland to 114? No
UK to 113? NO
France to Normandy? YES
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
Japanese take Kwangtung from UK_Pacific
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Kwangsi to India
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kwangsi
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 battleships in French Indo China, round 2 : 2/2 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Hunan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
2 transports moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
2 bombers moved from India to Kwangsi
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Chinese : 0.33
UK_Pacific : -0.67
AA fire in India : : -0.33
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in 123 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
3 fighters moved from 42 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 fighter moved from Yunnan to Hopei
3 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 artillery placed in Kansu
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 20 PUs;
UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
Combat - British
Battle in French Indo China
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Burma
4 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 mech_infantry moved from Burma to Yunnan
1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
Place Units - UK_Pacific
1 armour, 1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,6,5,6,6,6,5,1,1
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
British : 0,83
Americans : -2,83
Chinese : -0,83
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Romania to Bessarabia
1 artillery moved from Romania to Slovakia Hungary
1 armour moved from Romania to Poland
1 artillery and 2 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Morocco
Italians take Morocco from Americans
Combat - Italians
Battle in Poland
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 artillery
Russians defend with 1 infantry
Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Tobruk
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 2 : 2/3 hits, 0.83 expected hits
French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tobruk
Italians win, taking Tobruk from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.67
French : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour moved from Norway to Finland
2 armour moved from Norway to Finland
5 artilleries and 5 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Romania
2 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary
2 bombers moved from Tunisia to Germany
1 bomber moved from Western Germany to Germany
3 tactical_bombers moved from United Kingdom to Slovakia Hungary
Combat - Germans
Battle in Finland
Germans attack with 6 armour
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 6 armour in Finland, round 2 : 3/6 hits, 3.00 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 2/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour and 2 mech_infantrys
Non Combat Move - Germans
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
3 infantry placed in United Kingdom
3 infantry placed in Western Germany
Germans undo move 1.
2 artilleries and 2 infantry placed in Western Germany
3 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 6 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Poland
1 infantry moved from Bessarabia to Romania
1 fighter moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 tactical_bomber moved from Russia to Baltic States
23 infantry moved from Yakut S.S.R. to Buryatia
1 armour moved from Yenisey to Buryatia
Combat - Russians
Battle in Buryatia
Russians attack with 1 armour and 23 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Russians roll dice for 1 armour and 23 infantry in Buryatia, round 2 : 7/24 hits, 4,33 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Buryatia, round 2 : 6/13 hits, 4,50 expected hits
6 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Buryatia
Russians roll dice for 1 armour and 17 infantry in Buryatia, round 3 : 5/18 hits, 3,33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Buryatia, round 3 : 2/7 hits, 2,50 expected hits
4 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia
Russians roll dice for 1 armour and 15 infantry in Buryatia, round 4 : 2/16 hits, 3,00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Buryatia, round 4 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 armour and 14 infantry remaining. Battle score for attacker is 22
Casualties for Russians: 9 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Battle in Romania
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Romania, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Romania, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 tactical_bomber in Baltic States, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Baltic States
retreated to Baltic States
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Romania to Eastern Poland
3 mech_infantrys moved from Russia to Western Ukraine
1 tactical_bomber moved from Baltic States to Eastern Poland
1 mech_infantry moved from Novosibirsk to Russia
1 aaGun moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Yakut S.S.R. to Buryatia
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Place Units - Russians
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
Russians undo move 2.
2 armour and 1 mech_infantry placed in Ukraine
3 artilleries, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0,83
Russians : 2,00
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Kwangsi to French Indo China
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Kwangsi to Hunan
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
3 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
3 carriers moved from 36 Sea Zone to 44 Sea Zone
2 battleships moved from 36 Sea Zone to 44 Sea Zone
2 cruisers and 2 destroyers moved from 36 Sea Zone to 44 Sea Zone
3 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kwangsi to 45 Sea Zone
Combat - Japanese
Battle in French Indo China
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 2 transports
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 transports in 44 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 3/4 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Hunan to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : 0.50
ANZAC : -1.50
Chinese : 0.33
UK_Pacific : -0.67
Japanese : 4.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 fighter moved from Gibraltar to Morocco
1 fighter moved from Gibraltar to Morocco
1 submarine moved from 123 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in Algeria
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Algeria from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 2 artilleries, 3 fighters and 2 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Morocco, round 2 : 2/7 hits, 2,83 expected hits
Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 artillery and 1 bomber in Tunisia, round 3 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 armour and 1 infantry in Tunisia, round 3 : 2/2 hits, 0,83 expected hits
1 bomber owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win with 1 armour remaining. Battle score for attacker is -16
Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
3 destroyers moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 fighter moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 fighter placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kansu to Shensi
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 fighter moved from Yunnan to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 4 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
1 infantry placed in Shensi
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
1 tactical_bomber moved from Egypt to Tobruk
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 fighter moved from India to French Indo China
Combat - British
Battle in Tobruk
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tobruk, round 3 : 0/3 hits, 1,67 expected hits
Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tobruk, round 4 : 3/3 hits, 1,67 expected hits
Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in French Indo China
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/7 hits, 2,67 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 tactical_bomber moved from Tobruk to Egypt
1 fighter moved from Tobruk to Egypt
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,1
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Italians : 0,33
British : 0,17
Americans : -0,50
Chinese : -0,83
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Tunisia to Tobruk
1 fighter moved from Southern Italy to Romania
1 artillery moved from Slovakia Hungary to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 fighter in Romania, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 fighter in Romania, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Romania
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Battle in Tobruk
Italians attack with 1 armour
British defend with 1 armour
Italians roll dice for 1 armour in Tobruk, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tobruk
British win with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 fighter moved from Romania to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -1.17
British : 0.50
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in 34 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Borneo from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 armour moved from Romania to Eastern Poland
6 armour, 14 artilleries, 1 fighter, 23 infantry, 7 mech_infantrys and 4 tactical_bombers moved from Slovakia Hungary to Eastern Poland
3 bombers moved from Germany to Eastern Poland
1 mech_infantry moved from Baltic States to Eastern Poland
3 artilleries and 3 infantry moved from Germany to Poland
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
Germans take Novgorod from Russians
1 carrier, 1 cruiser, 1 submarine and 7 transports moved from 126 Sea Zone to 127 Sea Zone
1 armour moved from Finland to 127 Sea Zone
1 armour moved from 127 Sea Zone to Archangel
1 armour moved from Finland to 127 Sea Zone
1 armour moved from 127 Sea Zone to Nenetsia
1 armour moved from Finland to 127 Sea Zone
1 armour moved from 127 Sea Zone to Nenetsia
Combat - Germans
Battle in Archangel
Battle in Nenetsia
Battle in Poland
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 artillery
Germans roll dice for 3 artilleries and 3 infantry in Poland, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Archangel from Russians, taking Nenetsia from Russians, taking Poland from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 7 armour, 14 artilleries, 3 bombers, 1 fighter, 23 infantry, 8 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 6 armour, 5 artilleries, 2 fighters, 32 infantry, 8 mech_infantrys and 2 tactical_bombers
AA fire in Eastern Poland : 2/8 hits, 1.33 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Eastern Poland
Germans roll dice for 7 armour, 14 artilleries, 3 bombers, 23 infantry, 8 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 17/58 hits, 19.67 expected hits
Russians roll dice for 4 aaGuns, 6 armour, 5 artilleries, 2 fighters, 32 infantry, 8 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 19/55 hits, 20.33 expected hits
13 infantry owned by the Russians, 19 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 7 armour, 14 artilleries, 3 bombers, 4 infantry, 8 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 3 : 15/39 hits, 16.17 expected hits
Russians roll dice for 6 armour, 5 artilleries, 2 fighters, 19 infantry, 8 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 3 : 16/42 hits, 16.00 expected hits
15 infantry owned by the Russians, 12 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 7 armour, 2 artilleries, 3 bombers, 8 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 4 : 12/23 hits, 9.83 expected hits
Russians roll dice for 6 armour, 5 artilleries, 2 fighters, 4 infantry, 8 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 4 : 13/27 hits, 11.00 expected hits
8 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 2 artilleries owned by the Germans, 3 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Eastern Poland
Germans roll dice for 4 armour, 3 bombers and 3 tactical_bombers in Eastern Poland, round 5 : 5/10 hits, 6.00 expected hits
Russians roll dice for 6 armour, 5 artilleries, 2 fighters and 2 tactical_bombers in Eastern Poland, round 5 : 7/15 hits, 7.00 expected hits
5 artilleries owned by the Russians, 4 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Eastern Poland
retreated to Eastern Poland
Russians win with 6 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -85
Casualties for Germans: 7 armour, 14 artilleries, 1 fighter, 23 infantry, 8 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 4 aaGuns, 5 artilleries, 32 infantry and 8 mech_infantrys
Non Combat Move - Germans
1 aaGun moved from Slovakia Hungary to Romania
3 aaGuns moved from Slovakia Hungary to Poland
2 artilleries and 6 infantry moved from Western Germany to Germany
1 aaGun moved from Slovakia Hungary to Poland
3 bombers moved from Eastern Poland to Germany
3 fighters moved from United Kingdom to Germany
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
1 armour, 2 infantry and 1 mech_infantry placed in Western Germany
2 infantry placed in United Kingdom
Germans undo move 3.
1 infantry placed in Western Germany
1 infantry placed in United Kingdom
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1.67
AA fire in Eastern Poland : : 0.67
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 armour moved from Eastern Poland to Novgorod
Russians take Baltic States from Germans
1 armour moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Russia to Nenetsia
1 mech_infantry moved from Russia to Nenetsia
1 armour moved from Eastern Poland to Archangel
1 fighter moved from Eastern Poland to Nenetsia
1 tactical_bomber moved from Eastern Poland to Archangel
1 fighter moved from Eastern Poland to Nenetsia
Combat - Russians
Battle in Romania
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Slovakia Hungary
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Novgorod
Russians attack with 2 armour and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 2 armour and 1 tactical_bomber in Novgorod, round 2 : 0/3 hits, 1,67 expected hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Novgorod
Russians roll dice for 1 armour and 1 tactical_bomber in Novgorod, round 3 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 2 armour
Casualties for Germans: 1 armour
Battle in Nenetsia
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 2 armour
Russians roll dice for 2 fighters and 2 mech_infantrys in Nenetsia, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 2 armour in Nenetsia, round 2 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the Russians lost in Nenetsia
Russians roll dice for 2 fighters and 1 mech_infantry in Nenetsia, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 2 armour in Nenetsia, round 3 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Nenetsia
Russians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 2 armour
Battle in Archangel
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 tactical_bomber moved from Archangel to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
3 artilleries and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 fighter moved from Nenetsia to Vologda
1 fighter moved from Nenetsia to Vologda
3 artilleries and 1 infantry moved from Russia to Bryansk
2 aaGuns and 13 infantry moved from Buryatia to Amur
Place Units - Russians
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
1 armour and 3 mech_infantrys placed in Russia
2 infantry placed in Russia
Russians undo move 3.
1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0,50
Russians : -2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 44 Sea Zone to 41 Sea Zone
1 cruiser moved from 44 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Borneo
1 cruiser moved from 44 Sea Zone to 41 Sea Zone
1 battleship moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
3 carriers moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
1 artillery and 1 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Kiangsu to Hunan
2 bombers moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 mech_infantry moved from Kiangsu to Hopei
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
3 transports moved from 19 Sea Zone to 6 Sea Zone
3 destroyers moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry; Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 2.50 expected hits
Chinese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1.50 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 bombers and 1 tactical_bomber in Shensi, round 3 : 1/3 hits, 1.83 expected hits
Chinese roll dice for 1 armour and 1 artillery in Shensi, round 3 : 1/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
Japanese roll dice for 2 bombers in Shensi, round 4 : 1/2 hits, 1.33 expected hits
Chinese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Shensi
Japanese win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
Japanese roll dice for 2 battleships in Sumatra, round 2 : 2/2 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Borneo
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
1 tactical_bomber owned by the Japanese retreated
Battle in Kweichow
Japanese attack with 2 fighters and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 3/4 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
2 bombers moved from Shensi to Kwangsi
1 tactical_bomber moved from Borneo to 36 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -0.50
UK_Pacific : 0.67
Japanese : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in United Kingdom
Americans attack with 3 artilleries, 4 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Americans roll dice for 3 artilleries, 4 fighters and 3 infantry in United Kingdom, round 2 : 3/10 hits, 4,00 expected hits
Germans roll dice for 7 infantry in United Kingdom, round 2 : 3/7 hits, 2,33 expected hits
3 infantry owned by the Germans and 3 infantry owned by the Americans lost in United Kingdom
Americans roll dice for 3 artilleries and 4 fighters in United Kingdom, round 3 : 1/7 hits, 3,00 expected hits
Germans roll dice for 4 infantry in United Kingdom, round 3 : 3/4 hits, 1,33 expected hits
1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom
Americans roll dice for 2 artilleries and 2 fighters in United Kingdom, round 4 : 1/4 hits, 1,67 expected hits
Germans roll dice for 3 infantry in United Kingdom, round 4 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in United Kingdom
Americans roll dice for 2 artilleries and 2 fighters in United Kingdom, round 5 : 1/4 hits, 1,67 expected hits
Germans roll dice for 2 infantry in United Kingdom, round 5 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in United Kingdom
Americans roll dice for 2 artilleries and 2 fighters in United Kingdom, round 6 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in United Kingdom, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 1 artillery, 2 fighters and 3 infantry
Casualties for Germans: 7 infantry
Non Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from 101 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
2 carriers and 4 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 transport moved from 94 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
Americans undo move 4.
1 artillery and 1 infantry placed in Central United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Hopei
3 fighters and 1 tactical_bomber moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Hopei
Combat - British
Battle in Scotland
Battle in Hopei
British attack with 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 4/8 hits, 3,17 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
British win, taking Scotland from Germans, taking Hopei from Japanese with 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Hopei to Yunnan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
4 infantry moved from Alexandria to Egypt
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
2 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,6,1,2,6,1,6
UK_Pacific collect 10 PUs (7 lost to blockades); end with 10 PUs
Some Units in India change ownership: 2 armour and 1 infantry
Combat Hit Differential Summary :
Germans : 0,33
British : 0,83
Americans : -5,83
Chinese : 0,67
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Northern Italy to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 fighter
Russians defend with 1 mech_infantry
Italians roll dice for 1 fighter in Romania, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Romania
Russians win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Non Combat Move - Italians
2 aaGuns, 3 artilleries and 6 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : -0.50
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 fighter moved from Yunnan to 43 Sea Zone
1 fighter moved from Yunnan to 43 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 43 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 43 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking Celebes from Japanese, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 2 battleships, 2 cruisers and 1 transport
ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 5/7 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 cruisers and 1 transport in 41 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese and 2 cruisers owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 3/6 hits, 3,00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 2 battleships, 2 cruisers and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Borneo
1 fighter moved from 43 Sea Zone to Borneo
1 bomber moved from 41 Sea Zone to Yunnan
Place Units - ANZAC
1 artillery placed in Queensland
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 3,33
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
6 artilleries and 10 infantry moved from Germany to Slovakia Hungary
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
3 artilleries moved from Poland to Slovakia Hungary
2 fighters moved from Germany to Romania
1 fighter moved from Germany to Romania
1 bomber moved from Germany to Archangel
2 bombers moved from Germany to Romania
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 1 armour, 10 artilleries, 11 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 10 artilleries, 11 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 10/23 hits, 7.50 expected hits
Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 armour, 10 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 1 bomber
Russians defend with 1 armour
Germans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Romania
Germans attack with 2 bombers and 3 fighters
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers and 3 fighters in Romania, round 2 : 2/5 hits, 2.83 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Romania
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 bombers and 2 fighters moved from Romania to Germany
1 bomber moved from Archangel to Finland
3 infantry moved from Western Germany to France
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
3 armour and 2 mech_infantrys placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : 0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
6 artilleries and 10 infantry moved from Germany to Slovakia Hungary
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
3 artilleries moved from Poland to Slovakia Hungary
2 fighters moved from Germany to Romania
1 fighter moved from Germany to Romania
1 bomber moved from Germany to Archangel
2 bombers moved from Germany to Romania
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 1 armour, 10 artilleries, 11 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 10 artilleries, 11 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 10/23 hits, 7.50 expected hits
Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 armour, 10 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 1 bomber
Russians defend with 1 armour
Germans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Romania
Germans attack with 2 bombers and 3 fighters
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers and 3 fighters in Romania, round 2 : 2/5 hits, 2.83 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Romania
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 bombers and 2 fighters moved from Romania to Germany
1 bomber moved from Archangel to Finland
3 infantry moved from Western Germany to France
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
3 armour and 2 mech_infantrys placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 4 aaGuns
EDIT: Adding units owned by Germans to Slovakia Hungary: 4 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.00
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Eastern Poland to Novgorod
Russians take Novgorod from Germans
1 artillery moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Poland
1 mech_infantry moved from Eastern Poland to Baltic States
1 armour moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery moved from Eastern Poland to Poland
Combat - Russians
Battle in Poland
Russians attack with 2 artilleries and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 1 tactical_bomber in Poland, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
5 armour moved from Eastern Poland to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
3 artilleries and 1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
1 fighter moved from Vologda to Western Ukraine
1 fighter moved from Vologda to Western Ukraine
1 infantry moved from Amur to Siberia
2 aaGuns and 12 infantry moved from Amur to Buyant-Uhaa
Place Units - Russians
1 armour, 1 fighter and 4 mech_infantrys placed in Russia
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
Russians undo move 3.
Russians undo move 1.
3 mech_infantrys placed in Ukraine
1 armour, 1 fighter, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Kwangsi to Kiangsu
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 aaGuns moved from Japan to 6 Sea Zone
3 aaGuns and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 aaGuns moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
2 artilleries and 1 infantry placed in Kiangsu
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2,1,5,3,1
Japanese collect 31 PUs (4 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.67