@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
Did you forgot to move the UK Battleship? Or is he protecting Hawaii?
I forgot…
@surfer
Want him in Queensland?
Yes. please. One man defense of Hawaii, was not my plan
OK - I will edit it.
Thanks!!! (extra !! for appreciation, and the fact that I have to have more than 8 characters to post…)
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from British Somaliland to Ethiopia
Combat - Italians
Battle in Ethiopia
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Ethiopia
1 artillery owned by the Italians retreated to British Somaliland
British win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 tactical_bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : 0.50
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
2 fighters moved from South Australia to 56 Sea Zone
1 fighter moved from South Australia to Dutch New Guinea
1 fighter moved from 55 Sea Zone to Dutch New Guinea
Scramble? If so, where? SZ or New Guinea?
Scramble fighter to New Guinea
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
2 fighters moved from South Australia to 56 Sea Zone
1 fighter moved from South Australia to Dutch New Guinea
1 fighter moved from 55 Sea Zone to Dutch New Guinea
Combat - ANZAC
Japanese scrambles 1 units out of 46 Sea Zone to defend against the attack in Dutch New Guinea
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 fighter, 2 infantry and 1 marine
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 marine in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 fighter and 1 marine in Dutch New Guinea, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
ANZAC win with 2 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter, 2 infantry and 1 marine
Non Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to 55 Sea Zone
1 fighter moved from Dutch New Guinea to 55 Sea Zone
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 64 Sea Zone to 55 Sea Zone
3 infantry moved from New South Wales to Queensland
6 infantry moved from South Australia to Queensland
2 aaGuns and 2 artilleries moved from South Australia to Queensland
1 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
2 fighters moved from South Australia to 56 Sea Zone
1 fighter moved from South Australia to Dutch New Guinea
1 fighter moved from 55 Sea Zone to Dutch New Guinea
Combat - ANZAC
Japanese scrambles 1 units out of 46 Sea Zone to defend against the attack in Dutch New Guinea
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 fighter, 2 infantry and 1 marine
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 marine in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 fighter and 1 marine in Dutch New Guinea, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
ANZAC win with 2 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter, 2 infantry and 1 marine
Non Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to 55 Sea Zone
1 fighter moved from Dutch New Guinea to 55 Sea Zone
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 64 Sea Zone to 55 Sea Zone
3 infantry moved from New South Wales to Queensland
6 infantry moved from South Australia to Queensland
2 aaGuns and 2 artilleries moved from South Australia to Queensland
1 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from Gibraltar to Morocco
1 infantry moved from Syria to Iraq
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : -0.67
Apparently I need to stop scrambling as that is now 2 fighters lost for no reciprocal fighters. Good thing you have had lousy dice elsewhere.
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Novgorod to Yaroslavl
Germans take Yaroslavl from Russians
1 armour moved from Yaroslavl to Novgorod
1 armour moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Novgorod
3 mech_infantrys moved from Novgorod to Southern Belarus
Germans take Southern Belarus from Russians
Combat - Germans
Non Combat Move - Germans
4 fighters moved from 113 Sea Zone to Southern Italy
1 fighter and 4 tactical_bombers moved from Ukraine to Southern Italy
1 tactical_bomber moved from Slovakia Hungary to Southern Italy
2 bombers moved from Leningrad to Southern Italy
2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Vologda to Novgorod
1 aaGun, 2 artilleries and 5 infantry moved from Leningrad to Novgorod
3 transports moved from 118 Sea Zone to 117 Sea Zone
3 artilleries and 5 infantry moved from Germany to 117 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 117 Sea Zone to 118 Sea Zone
3 artilleries and 5 infantry moved from 118 Sea Zone to Leningrad
1 mech_infantry moved from Western Ukraine to Rostov
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Southern Belarus
1 armour moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
3 artilleries placed in Ukraine
4 artilleries and 6 infantry placed in Germany
1 transport placed in 115 Sea Zone
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Stalingrad to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Stalingrad
1 armour moved from Stalingrad to Russia
6 artilleries and 41 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Yaroslavl
Russians take Yaroslavl from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Russia to Smolensk
3 infantry moved from Samara to Stalingrad
2 aaGuns, 2 artilleries and 3 infantry moved from Siberia to Sakha
Place Units - Russians
3 infantry placed in Stalingrad
3 infantry placed in Urals
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Interesting. Without help, the Russians have split into 2 armies and holding back the Germans on both fronts…Able to attack on one.
@surfer
Yeah I figured early on that Russia would be a tough nut to crack. With so much extra money and additional real estate between Germany and Moscow I had a hunch it would be able to stand on its own.
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Tsinghai to Eastern Sinkiang
3 artilleries and 7 infantry moved from Kansu to Eastern Sinkiang
1 infantry moved from Inner Mongolia to Kansu
3 fighters and 4 tactical_bombers moved from Szechwan to Eastern Sinkiang
2 bombers moved from Japan to Eastern Sinkiang
1 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Honan to Tsinghai
1 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Honan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Szechwan
1 infantry moved from Kiangsi to Hunan
2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kweichow to Yunnan
1 artillery moved from French Indo China to Yunnan
4 infantry moved from French Indo China to Yunnan
2 aaGuns, 3 artilleries and 10 infantry moved from Korea to Northern Manchuria
2 marines moved from Japan to 7 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 2 marines and 4 submarines moved from 7 Sea Zone to 36 Sea Zone
2 infantry and 2 marines moved from 36 Sea Zone to Davao
1 battleship, 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 36 Sea Zone
6 fighters and 5 tactical_bombers moved from 7 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 fighters, 1 infantry and 1 tactical_bomber placed in Japan
1 carrier and 1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Malta to 98 Sea Zone
1 armour moved from Malta to 98 Sea Zone
1 artillery moved from Malta to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from Malta to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus
1 armour and 1 infantry moved from 100 Sea Zone to Crete
1 fighter moved from 98 Sea Zone to Crete
1 fighter moved from 98 Sea Zone to Cyprus
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Malaya
Combat - Americans
Battle in Malaya
Battle in Crete
Americans attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Crete, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Crete
Americans win, taking Malaya from Japanese, taking Crete from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Cyprus
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Cyprus, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Cyprus
Americans win, taking Cyprus from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 83 Sea Zone
1 fighter moved from Crete to 83 Sea Zone
1 fighter moved from Cyprus to Syria
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Johnston Island
2 carriers and 3 fighters moved from 31 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 104 Sea Zone
2 carriers placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : -1.33
Americans : 1.67
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
17 infantry moved from Western Sinkiang to Northern Sinkiang