Scramble from:
Scotland to 114? UK to 113? France to Normandy?L20 Gamerman01 (L) vs AetV (w/o Iwo NO)
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I’m not sure you understand. I meant to retreat as soon as I lost my infantry, but I accidentally clicked remain and killed your infantry. If your infantry had shot down my plane, I wouldn’t even try to take it back because I wouldn’t expect you to believe me. That’s why I think it should stand. But on the other hand, I meant to retreat, and obviously other than frustration from getting hit 4/4 previously there’s no reason for me to remain, and I do believe that you would let me take it back if I had been hit and told you I meant to retreat and it was an accident, and on that basis the Italian infantry should be returned to the board.
Do what you think is right and I won’t complain if you put the Italian infantry back. Just give me another point for integrity for even bringing it up and not just leaving it ;)
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@gamerman01 all good. This is absolutely up to you. I will look at the map now. But as you allready mentioned it, I would not doubt a single word from you unless you would give me a reason to not trust you…
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 43 PUs; 3 SuicideAttackTokens; Japanese buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai 2 fighters moved from Yunnan to Tsinghai 1 infantry moved from Hopei to Shensi 2 fighters moved from Japan to 20 Sea Zone 2 bombers moved from French Indo China to Shensi 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 destroyer and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport Americans defend with 1 cruiser and 1 transport Japanese roll dice for 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits Americans roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19 Casualties for Americans: 1 cruiser and 1 transport Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 marine Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 4/8 hits, 4,17 expected hits Americans roll dice for 1 marine in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Americans: 1 marine Battle in Tsinghai Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 3/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 20 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone 5 carriers moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from 20 Sea Zone to French Indo China 1 artillery, 1 infantry and 1 mech_infantry moved from Malaya to Shan State 1 mech_infantry moved from Shan State to Yunnan 2 bombers moved from Shensi to French Indo China 2 fighters moved from Tsinghai to Sikang 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 3 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Manchuria to Jehol Place Units - Japanese 1 destroyer placed in 37 Sea Zone 2 infantry placed in Malaya 3 infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 22 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,6,4,3,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,1,1,3 Japanese collect 34 PUs (22 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Americans : 1,83 Chinese : 0,67 Japanese : 3,83
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@aequitas-et-veritas said in L20 Gamerman01 (L) vs AetV (w/o Iwo NO):
@gamerman01 all good. This is absolutely up to you. I will look at the map now. But as you allready mentioned it, I would not doubt a single word from you unless you would give me a reason to not trust you…
Well played! :male-teacher: I’ll put the Italian infantry back in Tambov because I believe that if I had said “oh shoot, I definitely meant to retreat there but misclicked” even if I had missed and you hit, that you would let me take it back. It was a mis-click, so I’ll put it back.
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Italians to Tambov: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Oh, wow, that is a CRAZY string for 2s (and a 3 and a 4) on defenses on both sides going back to USA9. J9 went great, but we’ve had a full round of SICK defenses since then.
US9
Philippines (Infantry and Artillery) hit 2/3
Holland (Infantry) 1/1
Z34 (destroyer) 1/1
Z21 (sub) 0/1
Burma (infantry) 1/1, hits plane
Northern Italy (3 infantry) 2/4, territory holds
China9
Shensi (2 infantry) 1/3
UK9
France (AA, 3 infantry, artillery) 2/5, hits plane
Italy and ANZAC9
no rolls
G10
Holland (AA, 2 infantry) 2/3 (and first AA hit of the GAME for EITHER side)
Volgograd (2 infantry) 1/2
Smolensk (infantry) 1/1
South France (fighter) 1/1
R10
Archangel (infantry) 1/1
Novgorod (mech) 1/1
Samara (mech) 1/1
Tambov (infantry) 1/1
J10
Z35 (cruiser) 1/1
Philippines (marine) 1/1
Tsinghai (infantry and fighter) 1/2
Shensi (infantry) 1/1
Z20 (destroyer) 1/1 -
I ran it in a calculator. That was 24 hits rolling 1 1, 32 2’s, 1 3, and 2 4’s (36 total dice)
It’s .01% chance, 1 in 10,000. I will assume the extreme defenses were for 1 full round and fearlessly attack on US10 and UK10 ;)
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Italians to Tambov: 1 infantry EDIT: Turning off Edit Mode Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Malta to Egypt 1 bomber moved from Eastern United States to Holland Belgium 1 mech_infantry moved from Libya to Alexandria British take Alexandria from Italians 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from Normandy Bordeaux to Southern Italy 2 fighters moved from United Kingdom to Holland Belgium 3 fighters moved from Normandy Bordeaux to Holland Belgium 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 2 submarines moved from 19 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 21 Sea Zone to 35 Sea Zone 4 fighters moved from Guam to 35 Sea Zone 1 bomber moved from Paulau Island to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 1 fighter moved from Java to 35 Sea Zone 1 bomber and 1 fighter moved from India to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 battleship, 3 carriers, 5 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
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Intercept bombers in South Italy or scramble to zone 97 or neither?
Kamikazes for Zone 35?Thanks
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@gamerman01 please scramble to sz 97 and use all Kamikazee Tokens.
One for each DD. Max Def.Thank you.
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OK, I’m going to roll the Philippines battle on the forum because if I recall correctly, Triple A will roll subs separately - to be sure it’s done properly it needs to be rolled here…
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[dice 3d6]
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3d6: 6, 2, 6
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Fair enough - 1 destroyer sunk by kamikazes
8 subs, 6 destroyers, 9 fighters, 1 tac, 2 bombers, 1 battleship (and 3 carriers)
[dice 8d6 6d6 9d6 4d6] -
8d6: 3, 4, 4, 1, 2, 6, 6, 2
6d6: 4, 4, 6, 3, 5, 3
9d6: 5, 4, 2, 1, 1, 3, 4, 5, 4
4d6: 4, 5, 1, 4 -
bathroom break lol
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OK, that would be 3 hits with subs, 0 hits with destroyers (and I forgot to roll for 1 less destroyer from the kamikaze hit, didn’t I?) 4 hits with fighters and 3 hits with the 4’s, for a total of 10 hits
I know you said max defense, but I do need you to choose casualties because it makes a difference if you keep a destroyer to round 2 or not, thanks
So you hit 1 destroyer with kamikazes, and I scored 10 hits in round 1. My destroyers all blanked so it doesn’t matter that I accidentally rolled 1 too many destroyers. What 10 hits do you take? Thank you
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@gamerman01 If I understand correctly you got then a total of 13 hits including the sub hits?
In that case sink all CV’s dent BB, kill one DD and a TacB.
In case I missunderstood the total of hits; dent BB Kill 4 CV’s and dmg last CV for a sum of 10 scored hits.
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@gamerman01 I thought the DD who is hit by an Kamikazee needs to be removed immediately? He doesn’t participate in the battle? Or was I mistaken?
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@aequitas-et-veritas
Oh, you’re totally right, I mistakenly rolled all 6 destroyers but should have been 5, but if you read my post again you’ll see that two different times I acknowledged this. The ghost destroyer missed along with all the others so I think it’s all good there, I am so sorry for the mistake I made and the confusion it caused.I might have also confused you when I said “3 hits with the 4’s” - that was my way of saying I got 3 hits from the combined rolls of the 2 bombers, the battleship, and that tac bomber.
It’s 10 hits total, not 13. I will try to be clearer in the future, I’m very sorry for the confusion.
OK, so you said dent BB, sink 4 CV’s, and damage 5th CV for a total of 10 hits - thank you very much for that, I just really didn’t feel comfortable choosing casualties for you in this situation.