Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB


  • I skipped ahead to Japan turn and he can get 5 tacs + 5 fighters + 2 bombers to the Sea Zone. That gives him a 75% chance of winning but messes up his plans for Asia. I would be happy if he did that battle since India would live a long life.

    1. have the fighter in Queensland. You will be thrilled if he decided to attack there. He is not doing an amphibious attack in Southern Territories on J2.

    2. choose a mech instead of the infantry. It gives you so much more flexibility to repel amphibious attacks later in the game. worth the extra 1 PU

    3. don’t worry about him sending a big force to Sydney just to kill one destroyer. no problem about this build but you are being too afraid in this match.


  • @Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    I skipped ahead to Japan turn and he can get 5 tacs + 5 fighters + 2 bombers to the Sea Zone. That gives him a 75% chance of winning but messes up his plans for Asia. I would be happy if he did that battle since India would live a long life.

    1. have the fighter in Queensland. You will be thrilled if he decided to attack there. He is not doing an amphibious attack in Southern Territories on J2.

    2. choose a mech instead of the infantry. It gives you so much more flexibility to repel amphibious attacks later in the game. worth the extra 1 PU

    3. don’t worry about him sending a big force to Sydney just to kill one destroyer. no problem about this build but you are being too afraid in this match.

    I agree with that. I wouldn’t gamble on 75% odds when my situation is not desperate and it seems like my route to victory is elsewhere. But I also would think carefully about what might happen in a circumstance where your opponent would go for it. I expect that they would quickly get bogged down in the pacific. They should be able to grab Sydney but not Honolulu and Calcutta would then be safe for a while. And China would soon be in a position to deny Japan a VC on the mainland. But given where the rest of the US fleet is, there is some danger that the right build, a decisive defeat in 33 (which is also reasonably possible), a landing in Western Australia, and carrier movement to 46 might put Japan on track to grab 2 more VCs before the US can respond effectively. If the Axis were desperate in Europe, than I would seriously be thinking about this. I doubt Andrew would since I think he has a safer route to victory in Europe, but some players like to gamble.


  • @farmboy I see two primary goals for Japan in the early and mid-game.

    1. don’t lose the air force since it allows them to project power in multiple directions
    2. get the income up to the 70+ range.

    Since he has mostly abandoned attempts to conquer China, he will be stuck at about 60 PU/turn until he either conquers India or Australia. I would be thrilled if he engages all of his forces in Pacific naval battles. A game of attrition without conquering valuable territories is his worst nightmare.


  • @AndrewAAGamer would you be able to give a critique of what was done well on US/China/UK turns, along with what you would have done differently in this situation?


  • @Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    I skipped ahead to Japan turn and he can get 5 tacs + 5 fighters + 2 bombers to the Sea Zone. That gives him a 75% chance of winning but messes up his plans for Asia. I would be happy if he did that battle since India would live a long life.

    1. have the fighter in Queensland. You will be thrilled if he decided to attack there. He is not doing an amphibious attack in Southern Territories on J2.

    2. choose a mech instead of the infantry. It gives you so much more flexibility to repel amphibious attacks later in the game. worth the extra 1 PU

    3. don’t worry about him sending a big force to Sydney just to kill one destroyer. no problem about this build but you are being too afraid in this match.

    It’s @farmboy saw this and that you checked. It’s a big help for me.

    Might go for the des then.

    I’m not afraid, hmpf, but I’m trying to be careful. Don’t want to put resources to waste.

    I’ll land the fig in the Carolines, because I prefer that J doesn’t have better than 50/50-odds on the attack.

  • '21 '20

    finishing the second round… 534-535 posts. Damn


  • @WindowWasher said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    finishing the second round… 534-535 posts. Damn

    Heading for the All-Time-High!


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 bomber moved from Iceland to United Kingdom
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
            2 aaGuns, 1 artillery and 3 infantry moved from Queensland to South Australia
            1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 fighter and 1 infantry moved from Scotland to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Ok, this is the turn then. It’s finalized by this post. Have taken input into account. N.B. that there’s an edit of the UK-sb that should’ve moved back to London instead of staying on vacation on Iceland. If it’s not approved, it will be changed back.


  • Now onto G3. Let the attacks finally begin.

    Curious Andrew, how well does this ignore-China plan work in Balanced Mod?


  • @Arthur-Bomber-Harris probably better than in OOB due to the fact that china’s bonus is cut by 3 and in BM Japan has to garrison everything


  • @Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Now onto G3. Let the attacks finally begin.

    Curious Andrew, how well does this ignore-China plan work in Balanced Mod?

    He doesn’t really play BM3, so the question is unfair. Think he’s tried it or in the process of trying it, but it’s a lot to adjust to.

    It might actually be stronger in BM3. No need to keep any guerilla down. On the other hand J sorely misses the income-boost that China provides.


  • @trulpen yeah, BM is much tougher for the Japanese in China. I waste way too many men trying to suppress the rebellions. I hate it when an American bomber knocks off the lone defender and a Chinese soldier pops up in Tibet.


  • Seems to me that things are going semi-well in the pacific, but Russia looks like it is about to get hit by a serious uppercut. With a hammer blow likely headed for Calcutta, perhaps sending those air back to middle east, and then to Russia could make a difference in that theater?


  • It will get ugly for Russia soon. Stopping the Japanese advancing even further west will be a challenge after India falls, and of course you can’t ignore Germany and Italy. Here is what the board looked like in a previous Andrew game where he abandoned China. It is a bit different because he headed his Japanese troops South instead of West. triplea_34892_jap4.tsvg


  • And it seems like Andrew is a fan of big bomber builds for Germany, with 3 bombers/turn starting to be cranked out starting on G4. Those will be a big pain to deal with as they threaten so many places.


  • @Arthur-Bomber-Harris No kidding. Axis bombers are a huge pain.

  • '17 '16 '13 '12

    @Saber25 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    @Arthur-Bomber-Harris No kidding. Axis bombers are a huge pain.

    Says “Bomber” Harris ;)


  • @trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Also did an edit with the UK-bomber. Please confirm it’s ok, @AndrewAAGamer.

    Yes - UK bomber edit is fine as it is a Forgotten Unit.


  • @trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    @Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Now onto G3. Let the attacks finally begin.

    Curious Andrew, how well does this ignore-China plan work in Balanced Mod?

    He doesn’t really play BM3, so the question is unfair. Think he’s tried it or in the process of trying it, but it’s a lot to adjust to.

    It might actually be stronger in BM3. No need to keep any guerilla down. On the other hand J sorely misses the income-boost that China provides.

    As trulpen says I have little experience with BM3. Exactly one game. In that game I did not ignore China mainly because I had little else to do. Based on the huge amount of money the US can collect in NOs I waited till J3 to make a DoW so I just picked on China for the first two Turns.

Suggested Topics

  • 3
  • 17
  • 5
  • 34
  • 108
  • 53
  • 49
  • 55
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.4k

Users

39.9k

Topics

1.7m

Posts