Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB


  • Sorry for posting the map twice. Thought I reloaded the page, but apparently only went by notice, so it didn’t show up. Anyway, FYI, both last game posts are identical.

    This is my present choice of NCMs.

    @farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    I would probably stick with the current build and set up except in Yunnan(I probably would be keeping more UK units in India. I’d leave Mech in India and move a couple of inf to Yunnan). The point of this turn is to pressure Italy/Germany to get back the Med and that will have costs in the Pacific. But I don’t know what you are planning with the mIC.

    One benefit of having a couple of UK units in Yunnan is that it allows you to deny him Shan state as well which is what he will need to land some of his air on a full attack on India. He can likely still take India J4 if he wants but you also have the option of stacking Burma (with both UK and China units) if he goes for it. You would then have the option of retaking it (this is less useful in Global relative to BM since he can take your income twice but India’s income at this point will be pretty low). He can take and hold it eventually but this drags this out, leaves his units out of place and gives the US more time to put pressure on the other side and to reclaim the Med. It was good that you were able to be so aggressive with the US Navy despite the absence of carriers as that will still pull some of his units away from India as well.

    I don’t see the point of keeping the mechs in Calcutta. I think they’re doing a far better job in Yunnan. If J enters Burma it’s not an issue since the space will be cleared before UK plays next turn.

    Apart from that I’m on to that plan of stacking Calcutta with what is feasible.


  • @trulpen Yunnan is fine for hte mechs too since they won’t get stranded. But the mechs in Calcutta allow you a land attack on Shan state with more land units so he can’t take and hold it in order to land air. And they also can retreat to E Persia if that becomes necessary.


  • @farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    @trulpen Yunnan is fine for hte mechs too since they won’t get stranded. But the mechs in Calcutta allow you a land attack on Shan state with more land units so he can’t take and hold it in order to land air. And they also can retreat to E Persia if that becomes necessary.

    The first argument was very strange indeed :) , but I do agree upon the latter. However, our intent is not retreat and they may break some havoc in the asian mainland if it comes to that.


  • @trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    I just noticed I made a horrible mistake regarding purchase. My plan was to buy a mIC in Persia. Unfortunately slipped my mind. That factory is key to our plans. I’d say much more important than the ac.
    I’m therefore asking @AndrewAAGamer to allow a change of purchase. I’d like to exchange the ac for a mIC in Persia and 1 inf, 1 mech in S Africa.

    Since this is a teaching game I am good with that change.


  • Thanks! Then I believe I’m about to finalize this turn.


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 92 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 armour and 3 infantry moved from Brazil to British Guiana
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 89 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 cruiser moved from 51 Sea Zone to 89 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            2 fighters moved from Hawaiian Islands to 89 Sea Zone
            1 bomber moved from 92 Sea Zone to British Guiana
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            4 transports placed in 101 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Burma to Kweichow
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 carrier, 3 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Malta to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
            1 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
    
        Combat - British
            British creates battle in territory 110 Sea Zone
            Battle in 96 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Shan State
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
            1 transport moved from 80 Sea Zone to 72 Sea Zone
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone
            1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
            1 fighter moved from 96 Sea Zone to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 battleship and 2 cruisers moved from 109 Sea Zone to 106 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 submarine moved from 106 Sea Zone to 109 Sea Zone
            3 aaGuns and 1 infantry moved from Scotland to United Kingdom
            2 fighters moved from Scotland to United Kingdom
            2 mech_infantrys moved from India to Yunnan
            1 mech_infantry moved from Eire to United Kingdom
            1 aaGun moved from Burma to India
            2 infantry moved from Burma to India
            1 infantry moved from Burma to India
            1 aaGun moved from Burma to India
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Burma to India
            1 tactical_bomber moved from Shan State to Yunnan
            1 fighter moved from Shan State to India
            1 fighter moved from Shan State to India
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            1 transport placed in 106 Sea Zone
            3 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier
            EDIT: Adding units owned by British to Persia: 1 factory_minor
            EDIT: Adding units owned by British to Union of South Africa: 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 30 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,6,2,5
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -3,17
    Italians : -0,67
    Americans : 1,33
    Chinese : 0,33
    Japanese : 0,33
    

    Savegame


  • New roll for convoy disruption and although that’s not to be accounted for, the result was the same: 1 IPC.

    Consider this finalized.

    Thank you for being lenient, @AndrewAAGamer. You may proceed.


  • I assume that he will take Shan State next round and have enough land forces to hold it from any UK counterattack. If that isn’t possible, he will capture Ceylon, but that does put his air force out of position for another round. The J4 India crush should consist of 5-6 loaded transports and 22 planes. He should have 3 ground units left, with no casualties to his Japanese air force.

    You will face a tough decision on retreating your forces to West India or Burma, vs standing and fighting a losing battle. My guess is that you will want to stay and force him to use all of his forces in the attack, but you will have some tough decisions. Of particular importance will be your UK fighters who might need to abandon the Pacific and head West.

  • 2024 2023 '22 '21 '20

    Italy 2: So is my capital safe? Yes, as long as I protect it against an infantry, armor two cruiser attack.

    So, the Allies decided to alleviate pressure on the Pacific in order to take Gibraltar back. As I said in my article Warfare Principles of Axis and Allies “Axis and Allies is like a balloon; if you push too hard in one area it bulges in another”, to gain an advantage here the Allies have weakened their attack on Japan.

    The question is, do I fight for Gibraltar or abandon it? The Americans have a 10 ground unit, 5 plane and 1 ship attack. The British have a 4 ground, 4 plane and 3 ship follow on attack. If every German plane and every Italian ground and air unit was there even with a 1-2 punch the Axis can probably hold about 65% of the time but either way the Luftwaffe would be decimated.

    I kind of need the Luftwaffe for Russia so do I want to block to hold it? I could sacrifice the Italian Navy to block. That would give the Axis one more turn of holding Gibraltar. But without that Italian navy the Med would be easily captured next Turn where if I keep the Italian navy then the UK will not be able to come into the Med from the Red Sea unless they buy more naval units off Egypt. Plus with a navy the Allies will need to send more towards Gibraltar versus back into the Pacific.

    OK – I guess we abandon Gibraltar. Too bad so sad. That means we have money for 1-2 more Turns so what to do with it? Troops to defend Western Europe, defend Rome and can-openers for Russia.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 unit repaired.
            1 armour moved from Greece to Yugoslavia
            1 armour moved from Southern France to Yugoslavia
            1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Yugoslavia
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            2 fighters moved from Southern Italy to Yugoslavia
            1 bomber moved from Southern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
                Neutral_Allies defend with 5 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Yugoslavia, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Yugoslavia, round 2 : 5/10 hits, 3.83 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 5 infantry
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from Yugoslavia to Southern Italy
            2 artilleries and 1 infantry moved from Southern France to France
            2 infantry moved from Northern Italy to France
            1 aaGun moved from Southern France to Northern Italy
            1 aaGun moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Southern Italy
            2 infantry moved from Libya to Tunisia
            1 artillery and 2 infantry moved from Greece to Bulgaria
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            2 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Neutral_Allies : -0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    I think Trulpen may have forgotten to NCM that bomber in iceland back to London.


  • @farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    I think Trulpen may have forgotten to NCM that bomber in iceland back to London.

    Correct. It slipped. I suppose the change will be allowed during ANZAC.


  • ANZAC’s turn. Number one priority is not to have Australia fall into the hands of Japan. You want to make sure that they can’t cheaply get an easy landing spot in W Australia by moving the Inf+AA to S Australia. Depending on how conservative you want to be, a tank+mech+fighter adds so much homeland defense that can project across the continent.

    Alternatively, you can be more aggressive with 2 subs + 1 destroyer and assume that he will do the J4 India crush as the most logical move.


  • @Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    ANZAC’s turn. Number one priority is not to have Australia fall into the hands of Japan. You want to make sure that they can’t cheaply get an easy landing spot in W Australia by moving the Inf+AA to S Australia. Depending on how conservative you want to be, a tank+mech+fighter adds so much homeland defense that can project across the continent.

    Alternatively, you can be more aggressive with 2 subs + 1 destroyer and assume that he will do the J4 India crush as the most logical move.

    I like both of those purchases. US is around to help ANZAC out, so maybe the fleet-purchase actually is the better one?


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 bomber moved from Iceland to United Kingdom
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            2 aaGuns, 1 artillery and 3 infantry moved from Queensland to South Australia
            1 fighter moved from Queensland to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 fighter moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Scotland to United Kingdom
            1 fighter moved from Scotland to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • This is my suggestion.

    A compromise regarding the purchase. I didn’t like a des being exposed in z6, so went with an inf instead, saving 5 IPC.

    Left a fig with the stack in S Australia. It was already fairly safe, but I really don’t want to see it getting crushed.

    I figure 2 aussie figs in the Carolines is sufficient to deter a japanese aggression. What I could discern it’s a 30 % battle with 25 expected TUV-loss for Japan. Not particularly intriguing. Now do tell me if I’m wrong about that. Then we can boost the defence with another fig.

    France don’t do much but consolidate forces.

    I’ll give this a few hours during the day, and will then try to finalize it.


  • Also did an edit with the UK-bomber. Please confirm it’s ok, @AndrewAAGamer.


  • @trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Also did an edit with the UK-bomber. Please confirm it’s ok, @AndrewAAGamer.

    I think the buy is fine, although if hte point of the land build is to discourage a landing, you could buy a mech or a tank instead. Both can be handy for landings later as well. And 3 subs would also be an option.

    I might be miscalculating Caroline Islands but I get a 75% odds for Japan. That is probably safe in this context since a Japan defeat is still a real possibility and a bigger setback to him, but it is still not one I would risk (especially given where the rest of the US fleet is). The addition of the fighter makes it 50%. My assumption is that hte fleet in 6 + 5 tacs, 5 figs, and 2 bombers can all reach (6 air can land on the 3 carriers that cannot reach).

    I would rather stack S Australia to force him to commit to a landing if he is going for it. But it is typically better for hte allies if Japan focuses on Australia before capturing India so I don’t think it is the end of the world if you can’t do that.

    And because you have the inf in New Guinea that can be picked up by the transport, you could choose to move the inf currently on the transport to S Australia and move the fighter to Caroline Islands to keep both secure.


  • What I could see no other air than the bombers may land on an island. Doesn’t that limit the attack to max 10 air only?


  • @trulpen 2 bombers + 10 air (5 of which can be tacs). With that I get 75% odds.

Suggested Topics

  • 3
  • 17
  • 41
  • 34
  • 109
  • 55
  • 49
  • 55
Axis & Allies Boardgaming Custom Painted Miniatures

18

Online

17.4k

Users

39.9k

Topics

1.7m

Posts