Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

  • 2024 2023 '22 '21 '20

    I agree. Send the CV to SZ 89. You aren’t going to immediately threaten the Japanese with it, but you can turn the tide in Med + Italy + Operation Torch. You can always send it back to the Pacific once the beach head is established.


  • Ok, then it’s settled. We max up towards Europe. Sounded like it’s unexpected, but it was part of my plan already in US1. Wouldn’t have made a stronger threat from z101 anyway.


  • Now the chinese have 16 to buy for. 1 art, 4 inf or 4 art? I love art with them, but they’re still in a position were they are on the defence. Still leaning towards art, putting pressure on the japs.


  • TripleA Manual Gamesave Post: Chinese round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Burma to Kweichow
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • My suggestion.


  • The point of attacking Kweichow with 2 inf is that I’d prefer if J can’t land air there to protect the stack.

  • 2024 2023 '22 '21 '20

    Absolutely agree. Kill Japanese inf at anytime with China. It’s their main advantage…land forces


  • What about the buy? 4 or 5 units?


  • Actually, I think that 4 inf, 1 art is stronger here.

  • 2024 2023 '22 '21 '20

    This early in the game, I buy artillery because I’m never sure I’ll be there again.


  • Point is that I’d like to maximize primarily the defence.


  • Every extra unit is very valuable. I’m going for the 4 inf, 1 art purchase.


  • But of course only if we’re sure that we’ll be able to hold Yunnan for another turn.


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Burma to Kweichow
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,67
    

    Savegame


  • This was the chinese. Now we need to keep Calcutta safe, but also get stuff into Yunnan with UK.

  • 2024 2023 '22 '21 '20

    the next concern I have is defending India from next turn.
    Disappointed, we can’t kill lone transport without sacrificing CV, but hey that’s the game

    I would plan on 2 inf + planes take shan State. Send 1-2 AA + 2 mob inf to Yunnan.
    Ftrs return to India to defend against SBR
    The tac ftr can go back to Yunnan.
    Pull back 4 inf+art+1AA and I believe you will defend at 20-80 against J3. So he won’t do it, but after taking down the rest of the DEI, we will need to plan for more reinforcements.

    I guess since India is safe, we don’t have to move from Yunnan so it is safe for a turn as well. I which case, yes, go ahead a max out # of units.


  • @trulpen I am so confused why you didn’t buy 4 art with China?


  • India is pretty safe at this point. If Axis set up to take it next turn, you can always stack Burma with the China, and UK units and he will only get it for one turn. But I do agree with your pacific choices.

    @surfer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    the next concern I have is defending India from next turn.
    Disappointed, we can’t kill lone transport without sacrificing CV, but hey that’s the game

    I would plan on 2 inf + planes take shan State. Send 1-2 AA + 2 mob inf to Yunnan.
    Ftrs return to India to defend against SBR
    The tac ftr can go back to Yunnan.
    Pull back 4 inf+art+1AA and I believe you will defend at 20-80 against J3. So he won’t do it, but after taking down the rest of the DEI, we will need to plan for more reinforcements.

    I guess since India is safe, we don’t have to move from Yunnan so it is safe for a turn as well. I which case, yes, go ahead a max out # of units.


  • Thanks for the input, all of you!

    @Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    @trulpen I am so confused why you didn’t buy 4 art with China?

    The reason is that China won’t yet be an aggressive force and one more unit in Yunnan further dissuades an all-out J attack. Having a lot of art and then getting annihilated is of not much use.


  • @trulpen The best way to dissuade Japan from attacking the China stack is by having enough offensive power so that he can’t put a good stack of infantry next to it. The art build makes it virtually impossible for him to stand toe-to-toe in an adjacent territory. You have one less unit than the inf build, but he is not going to be able to threaten it for the foreseeable future.

    Do review the history. He intentionally skipped the Hunan attack on J1. The only reason I see for this would be if he is planning on skipping China and instead focusing on moving his Japanese units into Russia and the Middle East. India, when attacked, will be an amphibious landing. I don’t see him getting enough forces to Burma any time soon to survive a counterattack by India.

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