Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
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UK Home Fleet
Move to SZ109 all ships + SS except SS in SZ110
Send trn to SZ88. Could stay but would take 3 turns to be useful anyway so may as well get Canadian units. Moving them to US for easy pickupAttack BB with SS + 3-4 ftrs (whatever you have after Taranto), kill the BB, don’t care about sub. If get 2 hits on BB quick, then leave SS to kill German SS one-on-one
US should buy DD + 2 ftrs to defend buy. Then go sub hunting with Brits. There is no NO for Atlantic Subs in OOB, so no rush to kill.
Need to plan on Italy, reinforces Holland. Buy 1-2 ftrs so that should have 6 defense for island. Other buys = 12 IPCs in S. Africa for mob inf. + anything left over as inf in UK.
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@surfer a trade of 3 UK pacific fighters for 4 Japanese fighters is excellent. The Allies would come out in that exchange. If Japan opts not to do the combat, China gains 6 PUs and can build art next round. Very much worth the risk.
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If we are worried about dice in Yunnan, let’s make sure to offer a target that Japan has to split it’s air on. What about the Russians in Siberia?
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Ok. We will agree to disagree. The Japanese have 21 aircraft, the Brits 3. Losing 4 for Japan is no big deal compared to elimination of Brits. Plus the Japanese have the $$ to replace ftrs (maybe not for 2-3 rds), but in 2-3 rds UK Pacific will be making 6 IPCs or less. The ftrs are a defensive backstop that can’t be just thrown away.
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@Omega1759 I like the idea but our forces are split. If we move 12 inf + 2 AA to Amur to threaten. the next turn those 3 trn + 4 inf + 2 art + 3 ftrs + 2 Bmbr will annihilate us.
It would save Yunnan.
And give us a turn to build up, Is it worth that? -
Looking at Pacific situation, we have to gain time here. Suggest we stack Java with 2 infantry, 3 Anzac fighters and put and Anzac destroyer in the way (this prevent DEI take over/makes it pricey). That attack also should take down the Yunnan odds.
Hit the 2 Japanese infantry with your air, land in Yunnan.
Move all Russians that can back to Siberia and position rest for counter attack (can we spare a Russian plane to help?)
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@surfer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@Omega1759 I like the idea but our forces are split. If we move 12 inf + 2 AA to Amur to threaten. the next turn those 3 trn + 4 inf + 2 art + 3 ftrs + 2 Bmbr will annihilate us.
It would save Yunnan.
And give us a turn to build up, Is it worth that?If we can counterattack yes. The transports would be out of position.
There needs to be additional pressure with Anzaz in Java. (I now see that SZ 54 is naked though, why aren’t US planes there?)
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I think it’s OK to let him crush 54, either takes him out of position, open for counter (by US fleet and air) or he can lose planes if he puts his carriers in 55. Not ideal but distracts from the grand prizes of Yunnan and India.
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Tried a UK turn, good rolling for the defender overall.
Next steps: Anzac to go on Java, Russia in Amur.
The landing in Siam seems wasteful but we don’t want Japanese planes to land there. A fighter purchase is expensive but nice boost for fleet / counterpunch power.
The situation in Europe is most interesting. I assumed no scramble in Italy. 96 was almost lost, that fighter should have landed in North Africa :(
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If we had a bit of an Atlantic force for the US, this map would look pretty good.
Hard to see Germay buy a carrier just to attack 110, losses would be great anyways.
Yunnan is not affordable.
Can’t take all money Island with landing on Java, that’s impossible.
If Japan knows out the Siberians, they have 3 transports out of position.
The Japanese need to content with decent UK pacific fleet + air that can strike back at their landing fleets.
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Not mentioning that if Germany attacks 110 it needs to retake Normandy and Belgium without air support, and Greece is there as well nagging them out.
What worries me though is Africa/med wish I was stronger there and had an American fleet to work with.
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Oh and yes, that silly transport in 99 is changing battle odds, too many targets to hit, you can’t understate how that impacts choices.
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Sorry for continuing the monologue here but two additional benefits if we get our butts kicked in 110 and Amur:
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The German sub cannot deny Soviet NO by going to 125 at G2. If sub dies, need to buy another sub to be ready to declare war on G3.
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The Mongolians are activated, making 9 infantry available for counter-attack. If we can spare a plane to accompany that counter-attack we are in business.
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We have a good shot at eventually cutting the 3 Japanese transports to pieces with US Naval presence in the neighborhood
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We have a potential US Landing in Korea in case Japan doesn’t strike us directly. That means that Korea will need to be defended to withstand an attack from America. Ideally would be able to defend against attack with 12 infantry, and so will Manchuria (likely need to keep planes north for that)
What worries me the most is a strike on Burma, but that would use up the Borneo/Phil land units and we can counter-attack The strike on Burma would negate the Java attack so India can be reinforced with 3 fighters. The only way for India to fall on J3 is a naval base + keeping zone 37 clear of blockers after J2. I have to think that we’ll be strong enough to prevent that with UK planes, Navy, Anzac planes, Anzac Navy and US Navy.
If we don’t think we can survive this, then we can always back out of Burma and leave a smaller force there.
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If US planes were in Queensland already, the Pacific would be a lot more comfortable, we would absolutely be able to cut off 37 and land some planes and Shan State/Malaya which the Japanese would have to deal with.
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@Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Maybe we can use the tac though? And maybe even the fig? That would mean a pretty secure battle.
We need to be able to land 2 figs in z92 and 3 in Gibraltar.
Try my 110 strategy, time to be BOLD, kill! ;)
I think this is the way to go. Buy 1 carrier and 1 destroyer and one inf. attack 110 with every single boat that can reach as well as 4 fighters and the bomber, place the carrier and destroyer in 110. Voila!
It is sound to take holland with this, but maybe equally strong place an aa gun and inf in normandy. It delays the fast movers against russia or he has to risk planes
In the med, attack destroyer/tranny with sub and plane and place a destroyer blocker to protect gibraltar
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That’s the thing. I think losing 4 planes for Japan this early is a huge deal, along with the risk of losing even more.
Japan’s greatest asset in the early game is its amazing air-force.
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@oysteilo said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Maybe we can use the tac though? And maybe even the fig? That would mean a pretty secure battle.
We need to be able to land 2 figs in z92 and 3 in Gibraltar.
Try my 110 strategy, time to be BOLD, kill! ;)
I think this is the way to go. Buy 1 carrier and 1 destroyer and one inf. attack 110 with every single boat that can reach as well as 4 fighters and the bomber, place the carrier and destroyer in 110. Voila!
It is sound to take holland with this, but maybe equally strong place an aa gun and inf in normandy. It delays the fast movers against russia or he has to risk planes
In the med, attack destroyer/tranny with sub and plane and place a destroyer blocker to protect gibraltar
with this you also help russia as you are fighting sea zone 125
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@Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:.
(I now see that SZ 54 is naked though, why aren’t US planes there?)
Because no-one told me they should be there. 😋
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We shouldn’t be that petrified of a Japan attack against Yunnan. Japan will need most of their carrier based planes to land on the carriers to ensure protection of the Money Islands. I would suggest landing the planes + 2 UK Pacific soldiers to reinforce Yunnan. Holding it is so important, allowing you to build art next round.
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I am an advocate for strafing French Indo China. Those 2 soldiers will be used to take out your Malaysian forces as they move to Shan State this round. You likely will lose a fighter in the strafe (defense = 4) but save 3 soldiers (defense = 6), plus add an extra couple points of income.
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consider ship blocking in SZ 37 with a destroyer so you can move your India forces to Burma this round. if you don’t ship block, you tempt Japan to attack Burma with his air force + transported infantry. It isn’t a great economic victory for Japan, but it would mean that India would inevitably fall on J3 as the transports arrive form Tokyo. If you don’t reinforce the Chinese fighter plane in Burma, Japan will take that out since it is one of the most annoying units in the entire game.
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@oysteilo I am not sure about building a huge UK Atlantic fleet this turn. It will be another three turns before the United States will be in position to support any landings in Normandy or Norway. I would prioritize taking out the Italian and Germany fleets, holding onto Egypt, and building some subs to terrorize the Med.