well, I found a useful button…
Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
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@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
I did a quick check on odds on Moscow on the turn after next. You will need 10-12 allied air in range to keep his odds below 50% if he decides to really go for it.
Thanks! Should be easy-peasy.
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Game is definitely looking vastly improved with Japan tied up in China, Germany stalled, and the Med about to be turned into a convoy-raiding nightmare for the Axis. The loss of the Italian air force was a big blow.
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Came to think of something. Think I have to have moew in Moscow. Will adjust.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Germans 3 infantry moved from Vologda to Archangel 1 artillery and 3 infantry moved from Tambov to Volgograd 2 fighters moved from Russia to Volgograd 1 fighter moved from Russia to Archangel 1 artillery and 1 infantry moved from Tambov to Volgograd 2 infantry moved from Tambov to Volgograd 1 infantry moved from Vologda to Archangel 1 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Volgograd Russians attack with 3 artilleries, 2 fighters and 7 infantry Germans defend with 1 factory_minor and 3 infantry; Italians defend with 2 armour and 2 fighters Russians win, taking Volgograd from Germans with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 23 Casualties for Russians: 6 infantry Casualties for Germans: 3 infantry Casualties for Italians: 2 armour and 2 fighters Battle in Archangel Russians attack with 1 fighter and 4 infantry Germans defend with 2 infantry Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 infantry moved from Yenisey to Timguska 2 fighters moved from Volgograd to Russia 1 fighter moved from Archangel to Russia 1 infantry moved from Novosibirsk to Kazakhstan 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 artilleries moved from Russia to Vologda 1 infantry moved from Novosibirsk to Samara 4 infantry moved from Samara to Vologda 1 aaGun moved from Vologda to Samara 5 artilleries moved from Russia to Samara 1 artillery moved from Tambov to Samara 1 aaGun moved from Tambov to Russia 1 aaGun moved from Tambov to Russia 1 aaGun moved from Tambov to Samara 29 infantry moved from Tambov to Russia 3 mech_infantrys moved from Tambov to Russia 2 infantry moved from Russia to Samara 31 infantry moved from Tambov to Samara Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
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Neglected the italian sb can-opening-possibility. Think it’s corrected now. What do you say?
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I like it, but why give up Yenisey. As stands, the position is a stalemate, neither side can advance. The 2 inf aren’t getting anywhere quickly to help anything. I would think its worth it to stand and protect a few IPCs.
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2 sb reach.
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bummer. Didn’t see them down there
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It’s easy to miss. I almost did.
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The good news is that as I see an all out push by G to attack Moscow in 2 turns with max def buy (9 inf + ftr) + max off buy (3 sb + 3 tanks) The battle is 75:25, and just a few allied ftrs can stop that. Russia is turning a corner
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Hold your horses.
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Ok, no more feedback. Consider the russian turn finalized.
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Don’t know why but recently I have a grid on this map now. I have not been able to figure out why it appeared and how to remove it. It is very annoying and makes it hard to take my Turn as I am not exactly sure what lines are the grid and which ones are real borders. Anyone know how to turn it off?
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Is my Capitol safe? The US has a 4 infantry, mech and artillery attack I need to consider. No planes can make it and no bombard as Japan still has Kamikazes. With no ANZAC transport in range there is no ANZAC follow on attack.
Need to beef up the Philippines so the US cannot push the IJN out of position. Need more fighters there and fewer tactical since Japan cannot hit the Allied fleet anyway. Also looks like Japan can take India and West India and secure India; which is good so Japan can build there next Turn. Need to take Java back. China is not looking good and not sure how to turn that round. Probably can’t. Looks like will need to pull back from that stack so the Jap planes can be freed up for other duties; like landing in India to hold it next Turn and the Philippines. So last Turn holding Anwhe. That means Japan needs carriers to land planes on next Turn to fight the US fleet.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 armour moved from Shan State to India Japanese take Burma from UK_Pacific 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Shan State to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from French Indo China to Java 2 fighters and 2 tactical_bombers moved from Shan State to India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India 2 transports moved from 39 Sea Zone to 38 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 4 infantry moved from Shan State to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 5 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 6 infantry moved from 39 Sea Zone to India 1 infantry moved from Anhwe to Hopei 5 fighters and 1 tactical_bomber moved from Anhwe to Hopei 7 fighters moved from Anhwe to Yunnan 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Yakut S.S.R. to Yenisey Combat - Japanese Battle in India Japanese attack with 1 armour, 2 fighters, 6 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 2 fighters, 6 infantry and 2 tactical_bombers in India, round 2 : 5/11 hits, 3.83 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 7 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 7 fighters and 1 infantry in Yunnan, round 2 : 3/8 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 7 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in West India Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Hopei Japanese attack with 5 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 4/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 tactical_bomber moved from West India to 39 Sea Zone 1 fighter moved from West India to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from India to Shan State 2 bombers moved from Java to Shan State 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from Kiangsi to Anhwe 1 artillery moved from Chahar to Anhwe 5 fighters and 1 tactical_bomber moved from Hopei to Anhwe 2 fighters moved from Japan to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Shan State 1 fighter moved from Yunnan to Shan State 1 infantry moved from Siberia to Amur 1 tactical_bomber moved from 35 Sea Zone to Anhwe 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from 35 Sea Zone to Anhwe 1 tactical_bomber moved from 35 Sea Zone to Shan State 1 fighter moved from Yunnan to Shan State 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone 4 fighters moved from Yunnan to Anhwe Place Units - Japanese 2 carriers and 1 destroyer placed in 37 Sea Zone 3 infantry placed in French Indo China 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Chinese : -0.67 UK_Pacific : -0.33 Japanese : 0.83
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Ok, guys, ideas for the US/Ch/UK-superturn?
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For the US in EU I’m considering mainly 3 options: a) Land in Normandie, b) land in Greece and stacking fleet in z97, c) neutral crush.
I’m leaning towards b, although it does put the fleet rather out of play.
In the Pac keep stacking by the Carolines. The USN doesn’t yet have the strength to take on the full japanese wrath.
China hits 1-3 territories.
UK follows suit. Maybe putting some fleet in z80.
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Maybe it’s possible to do both a and b?
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@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Maybe it’s possible to do both a and b?
If you do both of these, how will your setup be long term? Can you sustain both offensives after this turn?
-Midnight_Reaper
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My preliminary, sloppy analysis is that a landing in Greece needs max effort, but perhaps putting some of the fleet in z97 while landing in Normandie could be possible. Fleet in z97 will be out of place for anything but obliterate the italian fleet.