@gamerman01 Interesting, thanks. Spain would be pretty brutal to play with. The only other interesting neutral (in my very novice opinion) seems to be Mongolia?
20L BM3 ArtofWar1947 (Axis) vs. FMERommel (Allies) G2
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TripleA Turn Summary: Italians round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Volgograd to Kazakhstan 1 bomber moved from Southern Italy to Kazakhstan 1 mech_infantry moved from Western Ukraine to Rostov 1 fighter moved from Western Ukraine to Rostov 1 fighter moved from Volgograd to Rostov 1 tactical_bomber moved from 96 Sea Zone to Rostov 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Battle in Rostov Italians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Italians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Rostov Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Battle in Kazakhstan Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 mech_infantry Italians roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Rostov to Western Ukraine 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 1 bomber moved from Kazakhstan to Russia 1 bomber moved from Gibraltar to Southern Italy 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines and 2 transports moved from 96 Sea Zone to 95 Sea Zone Place Units - Italians 1 mech_infantry placed in Western Ukraine 1 carrier, 1 destroyer and 1 fighter placed in 95 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Ukraine: 1 infantry EDIT: Adding units owned by Italians to Bryansk: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.33 British : 0.67 Russians : -0.33
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TripleA Turn Summary: French round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 infantry moved from West India to Eastern Persia 1 submarine moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from Caucasus to Egypt 1 submarine moved from 56 Sea Zone to 61 Sea Zone 2 destroyers and 3 submarines moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 transport moved from 54 Sea Zone to 61 Sea Zone Place Units - ANZAC 1 aaGun and 1 mech_infantry placed in Queensland 1 destroyer placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 bombers, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Tsagaan Olom to Dzavhan Germans take Dzavhan from Russians 1 armour moved from Dzavhan to Yenisey 1 infantry moved from Ukraine to Rostov Germans take Rostov from British Combat - Germans Germans creates battle in territory 111 Sea Zone Non Combat Move - Germans 1 mech_infantry moved from Buryatia to Yenisey 1 armour and 2 mech_infantrys moved from Russia to Volgograd 2 armour and 1 mech_infantry moved from Urals to Russia 2 infantry moved from Ukraine to Bryansk 9 armour and 10 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 fighters moved from Western Germany to Southern Italy 2 fighters moved from 95 Sea Zone to Tobruk 3 fighters moved from Southern Italy to Tobruk Place Units - Germans 3 artilleries placed in Volgograd 3 armour placed in Russia 2 bombers, 3 fighters and 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 bomber EDIT: Adding units owned by Germans to Volgograd: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Central Mongolia to Suiyuyan Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 1 armour moved from Central Mongolia to Chahar 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 fighter moved from 6 Sea Zone to 32 Sea Zone 10 fighters moved from 33 Sea Zone to New Guinea Combat - Japanese Battle in Midway Battle in 32 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win, taking Midway from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Wake Island Battle in New Guinea Japanese attack with 1 artillery, 10 fighters and 1 infantry ANZAC defend with 1 armour and 1 marine Japanese roll dice for 1 artillery, 10 fighters and 1 infantry in New Guinea, round 2 : 6/12 hits, 5.67 expected hits ANZAC roll dice for 1 armour and 1 marine in New Guinea, round 2 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 marine owned by the ANZAC lost in New Guinea Japanese win, taking Wake Island from Americans, taking New Guinea from ANZAC with 1 artillery and 9 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 armour and 1 marine Battle in Solomon Islands Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Solomon Islands, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Solomon Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Japanese roll dice for 1 armour in Solomon Islands, round 4 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Solomon Islands, round 5 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in Solomon Islands, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 9 fighters moved from New Guinea to 33 Sea Zone 1 fighter moved from 32 Sea Zone to 33 Sea Zone 2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 bomber moved from Japan to Caroline Islands 1 fighter moved from Sumatra to Yunnan 1 fighter moved from Java to Yunnan 1 fighter moved from Philippines to Caroline Islands 1 aaGun, 1 infantry and 1 mech_infantry moved from Buyant-Uhaa to Chahar 2 mech_infantrys moved from Ulaanbaatar to Chahar 1 artillery and 4 infantry moved from Shan State to Burma 3 infantry moved from Malaya to Shan State 3 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Szechwan to Burma 2 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Szechwan 2 mech_infantrys moved from Kwangtung to Hunan 1 bomber moved from Philippines to Japan 4 armour and 4 mech_infantrys moved from Burma to Yunnan Place Units - Japanese 1 infantry placed in Japan 3 infantry placed in Kiangsu 1 carrier, 1 destroyer and 1 transport placed in 20 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 Japanese : -1.00
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I concede the game. No sense in prolonging the inevitable when I am so far behind in income. Good game, Congratulations, you earned it. I will post the results.
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@FMErwinRommel
Thanks for an interesting and challenging game. Good job of frustrating and stalling the Axis advances. Several counterattacks really slowed the Axis. This game could have gone on much longer, but I agree with a 60 or so ipc advantage for the Axis and their ability to put units immediately in the fight, the Allies had a very high mountain to climb. -
Let me know if you want to play a third game.
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Yes, that would be great. Only question is which side. We could use a bid to decide. No bid was tough on the Allies, although I think that I had the advantage in our second game, until I blundered in Russia. It would have been another long game, regardless of who would have eventually won. I never solved how to retake Gibraltar. The Japanese delay in DOW on allies meant U.S. couldn’t help early on. But I think the German resources devoted to Gib stalled the advance on Russia. And Japan stalled in Asia until Russia collapsed. UKPac and ANZ didn’t anticipate or take advantage of delayed DOW, but built and moved defensively. Do you have a preference for X or L or thoughts on bid or no bid? Allies +16 appears normal for equals, but you are a better player.