@leemorrison Karelia OOL : infantry , US bomb, UK bomb, arm, ftrs
20L BM3 ArtofWar1947 (Axis) vs. FMERommel (Allies) G2
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TripleA Turn Summary: UK_Pacific round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 marines moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 2 marines and 2 transports moved from 33 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 2 marines moved from 42 Sea Zone to Java Combat - Americans Americans creates battle in territory 124 Sea Zone Battle in Java Americans attack with 1 armour, 1 artillery and 2 marines Japanese defend with 1 fighter, 1 infantry and 1 marine Americans roll dice for 1 armour, 1 artillery and 2 marines in Java, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Java, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 armour, 1 artillery and 2 marines in Java, round 3 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Java, round 3 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Java Americans win, taking Java from Japanese with 1 armour and 1 marine remaining. Battle score for attacker is 9 Casualties for Americans: 1 artillery and 1 marine Casualties for Japanese: 1 fighter, 1 infantry and 1 marine Non Combat Move - Americans 2 carriers, 4 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 2 carriers and 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 4 fighters moved from 33 Sea Zone to Hawaiian Islands 1 submarine moved from 33 Sea Zone to 26 Sea Zone 1 carrier moved from 14 Sea Zone to 10 Sea Zone 4 fighters moved from Siberia to Alaska 2 bombers moved from Siberia to Shensi 1 infantry moved from Central United States to Western United States 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 4 fighters and 1 tactical_bomber moved from Eastern United States to French West Africa 1 bomber moved from Eastern United States to United Kingdom 2 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 3 bombers moved from French Equatorial Africa to Egypt 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 1 fighter moved from Iraq to Egypt 1 submarine moved from 124 Sea Zone to 125 Sea Zone Place Units - Americans 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Szechwan 5 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 5 infantry Germans defend with 1 mech_infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 3/5 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kansu Chinese win, taking Kansu from Germans with 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan retreated to Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 1 infantry moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 76 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 71 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode British buy 1 armour, 3 artilleries, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 mech_infantry moved from Turkmenistan to Sikang 1 fighter and 1 tactical_bomber moved from Volgograd to Sikang 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 1 fighter moved from Egypt to Rostov Combat - British Battle in Rostov British attack with 2 fighters and 1 mech_infantry Italians defend with 1 mech_infantry British roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov British win, taking Rostov from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Sikang British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Sikang to Caucasus 2 fighters moved from Rostov to Caucasus 1 mech_infantry moved from Volgograd to Tsinghai 1 armour moved from Turkmenistan to Tsinghai 1 aaGun and 12 infantry moved from Northwest Persia to Caucasus 1 submarine moved from 81 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Persia to Turkmenistan 1 armour moved from Volgograd to Caucasus 1 armour moved from Volgograd to Tsinghai 2 mech_infantrys moved from Iraq to Egypt Place Units - British 2 mech_infantrys placed in Union of South Africa 1 submarine placed in 71 Sea Zone 3 artilleries placed in Egypt 1 armour and 2 mech_infantrys placed in Iraq 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1 British collect 38 PUs (3 lost to blockades); end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 0.50 Italians : -0.33 Americans : 0.00 Chinese : 1.50 Japanese : -0.33
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Chinese dice were irritating. 5 infantry attacked Kansu and rolled 3 ones on round one; spectacular but unnecessary overkill. But the fighter and infantry both missed in Szech, while the Japanese hit on round 1. So you can attack Sikang.
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TripleA Turn Summary: Italians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Italians Italians buy 1 airfield, 1 artillery, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Non Combat Move - Italians 1 armour moved from Tambov to Ukraine 2 mech_infantrys moved from Romania to Ukraine 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 mech_infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk 1 submarine moved from 82 Sea Zone to 87 Sea Zone 2 fighters moved from Southern Italy to Tobruk 1 mech_infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry and 2 mech_infantrys placed in Western Ukraine 1 airfield placed in Tobruk 1 artillery and 2 infantry placed in Southern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
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Although the probability of F+I vs I turning out as it did is only about 22/100, it is still a dangerously underpowered attack. With only your two offensive dice, there was a 1 in 3 chance of missing.
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TripleA Turn Summary: French round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 17 Sea Zone Combat - ANZAC Battle in 17 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from Caroline Islands to Hawaiian Islands 2 fighters moved from Caroline Islands to Java 1 fighter moved from Queensland to New Guinea 1 fighter moved from Egypt to Iraq Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: Germans round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 5 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Tambov to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Tambov to Volgograd Germans take Volgograd from Russians 3 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Rostov 1 fighter moved from Western Ukraine to Rostov 2 bombers moved from Southern Italy to Rostov Combat - Germans Battle in Rostov Germans attack with 2 bombers, 2 fighters and 3 infantry British defend with 1 mech_infantry Germans roll dice for 2 bombers, 2 fighters and 3 infantry in Rostov, round 2 : 5/7 hits, 2.83 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 infantry moved from Samara to Novosibirsk 3 armour and 2 mech_infantrys moved from Russia to Novosibirsk 1 armour and 1 mech_infantry moved from Tambov to Novosibirsk 1 fighter moved from Rostov to Novosibirsk 1 fighter moved from Rostov to Ukraine 1 mech_infantry moved from Tambov to Novosibirsk 3 aaGuns, 26 armour, 13 artilleries, 38 infantry and 55 mech_infantrys moved from Tambov to Volgograd 2 bombers moved from Rostov to Novgorod 2 mech_infantrys moved from Western Ukraine to Ukraine 3 mech_infantrys moved from Novgorod to Bryansk 1 aaGun, 3 artilleries and 1 infantry moved from Russia to Tambov 1 mech_infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Tambov 4 mech_infantrys moved from Ukraine to Volgograd 1 fighter moved from Western Germany to Tobruk 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Western Germany to Southern Italy 2 bombers moved from Gibraltar to Southern Italy 1 fighter moved from Western Germany to Tobruk 3 fighters moved from Germany to Western Germany 1 submarine moved from 124 Sea Zone to 111 Sea Zone 3 mech_infantrys moved from Western Germany to Normandy Bordeaux Place Units - Germans 1 destroyer placed in 127 Sea Zone 2 fighters placed in Novgorod 3 armour placed in Ukraine 2 mech_infantrys placed in Russia 3 fighters and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4,6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Germans collect 68 PUs (1 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.17 British : -0.33
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TripleA Turn Summary: Russians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Combat Move - Russians 1 infantry moved from Amur to Buryatia Russians take Buryatia from Germans 1 infantry moved from Siberia to Sakha Russians take Sakha from Italians 1 mech_infantry moved from Tsinghai to Szechwan 3 fighters moved from Shensi to Szechwan Combat - Russians Battle in Szechwan Russians attack with 3 fighters and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 3 fighters and 1 mech_infantry in Szechwan, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 3 fighters moved from Szechwan to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 1.33 Japanese : -0.33
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Never seen Axis build AB in Tobruk before. But very useful in this game. Planes get triple usage, defend the land territory, the Italian fleet at sea, and allows the planes to join an attack on Cauc. Which gives Germany a positive odds for the first time, without added Allied support.
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TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Japanese Japanese buy 2 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 2 armour and 3 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Amur 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 6 fighters moved from Philippines to 43 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone Japanese take 6 Sea Zone from Americans 3 fighters moved from Japan to 17 Sea Zone Combat - Japanese Battle in Marshall Islands Battle in Amur Battle in Siberia Battle in 17 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 17 Sea Zone Japanese win, taking Marshall Islands from Americans, taking Amur from Russians, taking Siberia from Russians, taking 17 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 43 Sea Zone Japanese attack with 1 destroyer and 6 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 6 fighters in 43 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 carrier, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 carrier, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 5 carriers, 6 destroyers, 10 fighters and 4 submarines moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from 17 Sea Zone to Japan 1 fighter moved from 17 Sea Zone to 20 Sea Zone 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from Korea to Amur 2 mech_infantrys moved from Hunan to Jehol 1 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Jehol 2 mech_infantrys moved from Kwangtung to Anhwe 2 armour and 2 infantry moved from Hunan to Kiangsi 1 fighter moved from 43 Sea Zone to Malaya 5 fighters moved from 43 Sea Zone to Philippines 2 armour and 4 mech_infantrys moved from Yunnan to Malaya 1 mech_infantry moved from Hunan to Yunnan 1 fighter moved from Amur to Japan Place Units - Japanese 1 infantry placed in Japan 2 bombers and 1 fighter placed in Malaya 1 submarine and 2 transports placed in 20 Sea Zone 2 artilleries and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4 Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -3.17
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Have to be flexible. Quadruple duty; AB in Tobruk also serves to deter allied transports and other ships from venturing into SZ 91 (as long as Gibraltar is a rock).
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Bump.
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TripleA Turn Summary: UK_Pacific round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Americans Americans buy 3 fighters, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Shensi to Volgograd 1 bomber moved from Shensi to 5 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in 43 Sea Zone Americans attack with 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 2 tactical_bombers in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged 2 transports owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Americans 2 tactical_bombers moved from 43 Sea Zone to 39 Sea Zone 1 armour and 1 marine moved from Java to 42 Sea Zone 1 armour, 1 carrier, 1 marine, 6 submarines and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 armour and 1 marine moved from 39 Sea Zone to India 2 fighters moved from 42 Sea Zone to India 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 carrier, 3 destroyers and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 bomber moved from 5 Sea Zone to Soviet Far East 4 fighters moved from Alaska to Soviet Far East 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from Western United States to 3 Sea Zone 1 fighter moved from Hawaiian Islands to 3 Sea Zone 2 carriers moved from 30 Sea Zone to 54 Sea Zone 4 fighters moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Volgograd to Iraq 4 fighters and 1 tactical_bomber moved from French West Africa to Egypt 1 fighter moved from 108 Sea Zone to United Kingdom 1 submarine moved from 110 Sea Zone to 87 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to French West Africa Place Units - Americans 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States 1 fighter and 4 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 aaGun and 3 infantry AA fire in Chahar : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 7 infantry in Chahar, round 2 : 3/8 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar 5 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi 4 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 aaGun, 3 armour and 5 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Turkmenistan to Kazakhstan 3 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt Combat - British Battle in Kazakhstan British attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus 1 mech_infantry moved from Sikang to Caucasus 1 mech_infantry moved from Turkmenistan to Caucasus 2 armour and 1 mech_infantry moved from Tsinghai to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 1 aaGun, 1 artillery and 10 infantry moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 submarines moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland Place Units - British 3 armour placed in Egypt 1 aaGun and 2 infantry placed in Iraq 3 infantry placed in Persia Turn Complete - British British collect 40 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 1.67 AA fire in Volgograd : : -0.17 AA fire in Chahar : : -0.17 Americans : 0.00 Chinese : 1.33 Japanese : -0.33
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I found one route where the American bomber in China could reach the Japanese transports in sz5. Far east Russia has become a hot spot bigger than it should be.
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TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Italians creates battle in territory 87 Sea Zone Non Combat Move - Italians 2 fighters moved from 96 Sea Zone to Tobruk 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Western Ukraine to Russia 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd Place Units - Italians 1 mech_infantry placed in Western Ukraine 1 fighter placed in Southern Italy 1 carrier and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to 32 Sea Zone Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Battle in 32 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 32 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 32 Sea Zone to Johnston Island 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from New Guinea to Queensland 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 fighters moved from Java to India 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 submarine moved from 45 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs; Germans buy 3 armour, 3 artilleries, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 1 fighter and 2 mech_infantrys moved from Novosibirsk to Olgiy 1 bomber moved from Novgorod to Olgiy 1 infantry moved from Novosibirsk to Kazakhstan 1 fighter moved from Ukraine to Kazakhstan 1 bomber moved from Novgorod to Kazakhstan 1 destroyer moved from 127 Sea Zone to 125 Sea Zone 3 bombers moved from Western Germany to 125 Sea Zone 4 fighters moved from Normandy Bordeaux to 125 Sea Zone Combat - Germans Battle in Olgiy Germans attack with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Olgiy, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Olgiy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Olgiy Germans win, taking Olgiy from Russians with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 125 Sea Zone Germans attack with 3 bombers, 1 destroyer and 4 fighters Americans defend with 1 submarine Germans roll dice for 3 bombers, 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 1/8 hits, 4.33 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Americans with 3 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kazakhstan Germans attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Kazakhstan to Volgograd 1 bomber moved from Kazakhstan to Tambov 1 fighter moved from Olgiy to Yenisey 1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey 1 bomber moved from Olgiy to Yenisey 1 armour moved from Novosibirsk to Samara 1 armour moved from Samara to Volgograd 4 mech_infantrys moved from Bryansk to Ukraine 2 mech_infantrys moved from Russia to Ukraine 3 infantry moved from Rostov to Volgograd 1 infantry moved from Tambov to Volgograd 1 infantry moved from Ukraine to Rostov 1 fighter moved from Novgorod to Ukraine 2 fighters and 2 tactical_bombers moved from Southern Italy to Tobruk 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 3 tactical_bombers moved from Western Germany to Southern Italy 4 fighters moved from 125 Sea Zone to Norway 3 bombers moved from 125 Sea Zone to Western Germany 1 mech_infantry moved from Western Germany to Normandy Bordeaux 5 fighters moved from Western Germany to Normandy Bordeaux 6 fighters moved from Western Germany to Southern Italy 1 bomber moved from Tambov to Russia 1 aaGun, 3 artilleries and 1 mech_infantry moved from Tambov to Volgograd 1 fighter moved from Novgorod to Western Germany 1 destroyer moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Russia 3 armour placed in Ukraine 1 bomber and 3 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Removing units owned by Germans from Norway: 4 fighters EDIT: Adding units owned by Germans to Western Germany: 4 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.17 British : 0.67 Americans : -0.17 Russians : -0.67
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs; Germans buy 3 armour, 3 artilleries, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 1 fighter and 2 mech_infantrys moved from Novosibirsk to Olgiy 1 bomber moved from Novgorod to Olgiy 1 infantry moved from Novosibirsk to Kazakhstan 1 fighter moved from Ukraine to Kazakhstan 1 bomber moved from Novgorod to Kazakhstan 1 destroyer moved from 127 Sea Zone to 125 Sea Zone 3 bombers moved from Western Germany to 125 Sea Zone 4 fighters moved from Normandy Bordeaux to 125 Sea Zone Combat - Germans Battle in Olgiy Germans attack with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Olgiy, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Olgiy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Olgiy Germans win, taking Olgiy from Russians with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 125 Sea Zone Germans attack with 3 bombers, 1 destroyer and 4 fighters Americans defend with 1 submarine Germans roll dice for 3 bombers, 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 1/8 hits, 4.33 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Americans with 3 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kazakhstan Germans attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Kazakhstan to Volgograd 1 bomber moved from Kazakhstan to Tambov 1 fighter moved from Olgiy to Yenisey 1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey 1 bomber moved from Olgiy to Yenisey 1 armour moved from Novosibirsk to Samara 1 armour moved from Samara to Volgograd 4 mech_infantrys moved from Bryansk to Ukraine 2 mech_infantrys moved from Russia to Ukraine 3 infantry moved from Rostov to Volgograd 1 infantry moved from Tambov to Volgograd 1 infantry moved from Ukraine to Rostov 1 fighter moved from Novgorod to Ukraine 2 fighters and 2 tactical_bombers moved from Southern Italy to Tobruk 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 3 tactical_bombers moved from Western Germany to Southern Italy 4 fighters moved from 125 Sea Zone to Norway 3 bombers moved from 125 Sea Zone to Western Germany 1 mech_infantry moved from Western Germany to Normandy Bordeaux 5 fighters moved from Western Germany to Normandy Bordeaux 6 fighters moved from Western Germany to Southern Italy 1 bomber moved from Tambov to Russia 1 aaGun, 3 artilleries and 1 mech_infantry moved from Tambov to Volgograd 1 fighter moved from Novgorod to Western Germany 1 destroyer moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Russia 3 armour placed in Ukraine 1 bomber and 3 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Removing units owned by Germans from Norway: 4 fighters EDIT: Adding units owned by Germans to Western Germany: 4 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.17 British : 0.67 Americans : -0.17 Russians : -0.67
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The 4 German fighters that attacked the US sub in SZ 125 were supposed to fly out of W. Germany and return there. I some how clicked on Normandy-Bordeaux, which made no sense (as the planes would have to land in Norway). If you won’t allow the edits, though, I will understand. I will need to redo the German NCM to protect the fighters in Norway and add to the W. German defense against an air attack.
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I accept your edit as is.
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TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 mech_infantry moved from Szechwan to Tsinghai 1 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Ulaanbaatar to Dzavhan 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Buryatia to Ulaanbaatar 1 infantry moved from Sakha to Buryatia Turn Complete - Russians
Combat Hit Differential Summary :