@AldoRaine Japan’s turn will be very interesting. Could be an early game if you do what i think you are and the dice go decisively one way or another.
L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Shan State 1 bomber moved from Yunnan to Shan State 6 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Central Mongolia to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery, 2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 3 infantry, 11 submarines and 4 transports moved from 55 Sea Zone to 34 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 3 carriers, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport moved from 6 Sea Zone to 34 Sea Zone 3 fighters moved from Japan to 34 Sea Zone 3 fighters moved from Shantung to 34 Sea Zone 1 fighter moved from Yunnan to 34 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Shan State 2 tactical_bombers moved from 55 Sea Zone to Shan State 1 fighter moved from Yunnan to 34 Sea Zone 4 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone Combat - Japanese Battle in Shan State Japanese attack with 1 bomber, 2 infantry and 3 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 bomber, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Shan State Japanese win, taking Shan State from Americans with 1 bomber, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shan State to Anhwe 2 bombers, 3 infantry and 2 tactical_bombers moved from Shantung to Anhwe 1 armour and 4 mech_infantrys moved from Yunnan to Anhwe 1 aaGun and 2 infantry moved from Yunnan to French Indo China 7 artilleries and 10 infantry moved from India to Burma 1 infantry moved from West India to India 3 tactical_bombers moved from Shan State to Burma 2 infantry moved from Korea to Amur 1 tactical_bomber moved from 6 Sea Zone to Japan 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in India 3 infantry placed in Shantung 2 fighters placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.50
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Not many good choices for Japan
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@surfer said in L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1:
Not many good choices for Japan
That’s the plan Stan…
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 3 infantry and 9 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra Combat - Americans Battle in Sumatra Non Combat Move - Americans 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 12 carriers, 3 cruisers, 5 destroyers, 22 fighters, 1 infantry, 6 submarines and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery, 1 battleship, 12 carriers, 3 cruisers, 5 destroyers, 22 fighters, 1 infantry, 6 submarines and 1 transport moved from 21 Sea Zone to 33 Sea Zone 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 3 carriers, 1 destroyer, 6 fighters, 2 infantry, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Philippines to Caroline Islands 1 fighter moved from Normandy Bordeaux to 110 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 2 fighters placed in Eastern United States 1 destroyer and 9 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 7 infantry moved from Kweichow to Szechwan 1 artillery and 18 infantry moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 11 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 5 fighters moved from Russia to Caucasus Combat - British British creates battle in territory 35 Sea Zone Battle in Caucasus British attack with 6 fighters and 3 infantry Germans defend with 3 infantry British roll dice for 6 fighters and 3 infantry in Caucasus, round 2 : 4/9 hits, 3.50 expected hits Germans roll dice for 3 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Caucasus 3 infantry owned by the Germans lost in Caucasus British win, taking 35 Sea Zone from Japanese, taking Caucasus from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 fighter moved from Caucasus to Syria 5 fighters moved from Caucasus to Northwest Persia 2 fighters moved from Russia to Syria 2 infantry moved from Trans-Jordan to Syria 4 infantry moved from Iraq to Northwest Persia 1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 7 infantry moved from 110 Sea Zone to Holland Belgium 1 battleship moved from 35 Sea Zone to 21 Sea Zone 1 battleship moved from 21 Sea Zone to 33 Sea Zone Place Units - British 3 infantry placed in Iraq 1 submarine placed in 98 Sea Zone 1 infantry placed in Egypt 1 artillery and 7 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans regular : 1.00 British regular : 0.50
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Bulgaria to Greece Italians take Greece from British 1 mech_infantry moved from Yugoslavia to Albania Italians take Albania from British 2 infantry moved from Rostov to Caucasus 1 armour moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 2 armour and 1 mech_infantry moved from Bryansk to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour, 2 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Yugoslavia to Southern France Place Units - Italians 2 artilleries and 1 infantry placed in Southern France 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -0.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 6 PUs; Combat Move - ANZAC 3 fighters moved from Philippines to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 36 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 36 Sea Zone to Szechwan 1 cruiser and 8 submarines moved from 35 Sea Zone to 21 Sea Zone 1 cruiser and 8 submarines moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 3 submarines moved from 62 Sea Zone to 33 Sea Zone 1 aaGun, 1 artillery and 6 infantry moved from New South Wales to South Australia 2 fighters moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Northwest Persia to Iraq Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Northwest Persia to Iraq 2 infantry moved from Trans-Jordan to Iraq 2 destroyers moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.83
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 bomber and 1 tactical_bomber moved from Bryansk to Russia 1 bomber moved from India to Russia 1 bomber and 1 fighter moved from Novgorod to Russia 1 artillery and 1 infantry moved from Volgograd to Kazakhstan 1 armour moved from Volgograd to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@AndrewAAGamer No dice have been rolled yet, so I’m going to redo my attack move. I did not realize that in OOB tacs and bombers do not roll dice in air battles.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Volgograd to Kazakhstan 1 bomber and 1 tactical_bomber moved from Bryansk to Kazakhstan 1 bomber moved from Novgorod to Tambov 2 infantry moved from Bryansk to Tambov 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians Combat - Germans Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Tambov 2 infantry owned by the Russians lost in Tambov Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Kazakhstan Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Kazakhstan 2 infantry owned by the Russians lost in Kazakhstan Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from 41 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 tactical_bomber moved from Kazakhstan to Caucasus 1 bomber moved from Kazakhstan to Bryansk 10 infantry moved from Rostov to Caucasus 10 armour, 1 artillery and 16 mech_infantrys moved from Volgograd to Caucasus 1 bomber moved from Tambov to Bryansk 4 infantry moved from Belarus to Bryansk 3 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 3 infantry moved from Novgorod to Belarus 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 1 battleship, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 4 infantry placed in Germany 1 artillery and 9 infantry placed in Western Germany Germans undo move 4. 2 artilleries and 8 infantry placed in Western Germany 1 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Germans collect 42 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 2.67 Germans regular : 1.50
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@AndrewAAGamer The edit was to remove a US transport that the German bomber in India meant to attack.
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@surfer said in L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1:
I did not realize that in OOB tacs and bombers do not roll dice in air battles.
Not sure why you think that. Attacking units may consist of fighters, as escorts only, tactical bombers, if an airfield or naval harbor is available, and strategic bombers. Defenders may only consist of fighters. All planes attack and defend at 1.
I rarely do bombing so did something make you think that?
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@AndrewAAGamer That was my thought, but when I was about to roll to attack, the game set up the attack board for the air assault and put my 1 ftr on at “1” attack and your 4 ftrs at “1” defense. My 3 bombers and 1 tac were placed the left in the “blank” or presumably zero category. Having not conducted a bombing raid in OOB, I was left with the impression that my aircraft were like transports in the air battle–just along for the ride, and possibly taking hits.
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Ahhh - I do see that in this test. Yet, when I proceeded with the attack it did roll six dice. Weird…
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Hmmm, unless all the planes are in the 1 zone and it just looks funny.
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Nope - look these carriers are in the exact same spot and they are attacking at zero.
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@AndrewAAGamer Yep. Bad UI. It doesn’t really matter the Germans are completely contained. I just wanted to take a chance to shut down Russia for a bit since I could send 5 aircraft vs 4.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Samara to Volgograd 1 armour, 4 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.33 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Malaya Japanese take Malaya from Americans 1 infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery, 2 battleships, 11 carriers, 2 cruisers, 4 destroyers, 18 fighters, 3 infantry, 15 submarines, 4 tactical_bombers and 4 transports moved from 34 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from UK_Pacific 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 39 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 16 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Celebes Battle in Philippines Japanese attack with 1 artillery, 16 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery, 16 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 9/22 hits, 10.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Philippines 2 infantry owned by the Americans lost in Philippines Japanese win, taking Celebes from Americans, taking Philippines from Americans with 1 artillery, 16 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in 36 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 36 Sea Zone to 35 Sea Zone 16 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 7 artilleries, 10 infantry and 3 tactical_bombers moved from Burma to Yunnan 1 infantry moved from Shan State to Yunnan 1 mech_infantry moved from India to Yunnan 2 tactical_bombers moved from 36 Sea Zone to French Indo China 3 bombers moved from Anhwe to Japan 2 aaGuns, 1 armour, 1 artillery, 11 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Anhwe to Hopei 7 infantry moved from Suiyuyan to Hopei 3 infantry moved from Shantung to Anhwe 4 infantry moved from Amur to Buryatia 2 tactical_bombers moved from Yunnan to French Indo China 1 tactical_bomber moved from Hopei to Yunnan 2 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 infantry and 1 mech_infantry placed in Shantung 1 submarine placed in 36 Sea Zone 1 carrier placed in 39 Sea Zone 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 2 infantry placed in French Indo China 1 infantry placed in India Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -2.00 ANZAC regular : -0.33
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - British British buy 13 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 4 submarines moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 3 fighters moved from Syria to 97 Sea Zone Combat - British
Combat Hit Differential Summary :
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Scramble SZ97?