@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
@FMErwinRommel
German stays and fights
Change that.
Message indicated 1 US bomber; game history indicates 2 US bombers.
So submerge the German sub.
Oops, correct, 2 U.S. bombers
Ha, my sub in sz105 had to stay and fight because you had DDs, it gave a hit. I will tilt a CV, since you are not at risk from UK and can repair on your turn. You can change that on your turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 1 infantry, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 123 Sea Zone to 125 Sea Zone
2 bombers moved from United Kingdom to 125 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 fighter moved from Queensland to 47 Sea Zone
5 fighters moved from 54 Sea Zone to Solomon Islands
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Queensland to New Guinea
3 fighters moved from 54 Sea Zone to New Guinea
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Battle in 99 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 47 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 125 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in New Guinea
Americans attack with 1 bomber, 3 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 2 infantry in New Guinea, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Solomon Islands
Americans attack with 5 fighters and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 5 fighters and 2 infantry in Solomon Islands, round 2 : 2/7 hits, 2.83 expected hits
Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 105 Sea Zone
Americans attack with 1 submarine
Germans defend with 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers
Germans roll dice for 4 submarines in 105 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers in 105 Sea Zone, round 2 : 8/13 hits, 6.00 expected hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win with 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
2 tactical_bombers owned by the Germans forced to land in Normandy Bordeaux
Non Combat Move - Americans
2 bombers moved from 125 Sea Zone to United Kingdom
1 submarine moved from 86 Sea Zone to 68 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from 99 Sea Zone to Iraq
1 bomber moved from Egypt to India
1 fighter moved from Egypt to Persia
1 destroyer and 1 transport moved from 70 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
2 fighters moved from 106 Sea Zone to Iceland
1 tactical_bomber moved from Eastern United States to Iceland
1 aaGun and 1 infantry moved from Central United States to Western United States
1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 submarine moved from 104 Sea Zone to 103 Sea Zone
1 bomber moved from New Guinea to Queensland
3 fighters moved from New Guinea to 54 Sea Zone
5 fighters moved from Solomon Islands to 54 Sea Zone
1 fighter moved from 47 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Queensland
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 armour, 1 infantry and 1 tactical_bomber placed in Western United States
2 fighters placed in Eastern United States
3 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
5 fighters and 2 tactical_bombers moved from 98 Sea Zone to Tobruk
1 bomber and 1 fighter moved from Egypt to Tobruk
Combat - British
Battle in Tobruk
British attack with 1 bomber, 6 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 mech_infantry
British roll dice for 1 bomber, 6 fighters, 1 infantry and 2 tactical_bombers in Tobruk, round 2 : 5/10 hits, 5.17 expected hits
Italians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 bomber, 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
6 fighters and 2 tactical_bombers moved from Tobruk to 98 Sea Zone
1 bomber moved from Tobruk to Egypt
2 fighters moved from French West Africa to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Eastern Persia to West India
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 aaGun, 1 armour and 2 mech_infantrys moved from Alexandria to Egypt
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - British
1 carrier and 1 transport placed in 98 Sea Zone
1 destroyer placed in 81 Sea Zone
2 infantry placed in Iraq
1 infantry placed in Persia
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 1.00
British : -0.17
Italians : -0.33
Americans : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 bombers moved from Southern Italy to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
6 fighters moved from 95 Sea Zone to 97 Sea Zone
3 armour, 1 artillery, 3 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 2 bombers, 1 destroyer, 6 fighters and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 bombers, 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 7/9 hits, 4.67 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 2 bombers, 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Belarus
Italians attack with 3 armour, 1 artillery, 3 infantry and 6 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 3 armour, 1 artillery, 3 infantry and 6 mech_infantrys in Belarus, round 2 : 5/13 hits, 3.50 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 3 armour, 1 artillery, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 infantry moved from Eastern Poland to Bessarabia
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 1 transport moved from 95 Sea Zone to 92 Sea Zone
6 fighters moved from 97 Sea Zone to 92 Sea Zone
2 bombers moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 3.50
British : -0.17
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from 47 Sea Zone to New Britain
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in New Britain
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Britain
ANZAC win, taking New Britain from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from India to Kazakhstan
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67
Oh boy, Russia was in a comfortable position. Didn’t see the obvious flaw of advancing to W. Ukr. Now, Russia is in critical position. Not used to Russia having the upper hand, as long as it stays defensive. Russia still has a powerful army that could go rogue.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 12 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 105 Sea Zone to 125 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Eastern Poland to Bryansk
2 bombers moved from Germany to Bryansk
1 bomber moved from Western Germany to Bryansk
3 bombers moved from Southern Italy to Bryansk
17 armour and 39 mech_infantrys moved from Eastern Poland to Smolensk
2 armour moved from Novgorod to Smolensk
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Bryansk
Germans attack with 1 armour, 7 bombers and 5 mech_infantrys
Russians defend with 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 1 armour, 7 bombers and 5 mech_infantrys in Bryansk, round 2 : 8/13 hits, 6.00 expected hits
Russians roll dice for 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 3/8 hits, 4.00 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 3 fighters owned by the Russians, 1 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 7 bombers and 2 mech_infantrys remaining. Battle score for attacker is 45
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Smolensk
Germans attack with 19 armour and 39 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 19 armour and 39 mech_infantrys in Smolensk, round 2 : 21/58 hits, 16.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 19 armour and 39 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 10 artilleries and 30 infantry moved from Eastern Poland to Belarus
1 aaGun and 8 infantry moved from Novgorod to Belarus
2 artilleries and 8 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Romania
4 mech_infantrys moved from Germany to Baltic States
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from Southern France to France
1 destroyer and 1 submarine moved from 105 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Western Germany
1 bomber moved from Bryansk to Germany
6 bombers moved from Bryansk to Novgorod
2 tactical_bombers moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Gibraltar to Southern Italy
3 submarines moved from 95 Sea Zone to 92 Sea Zone
3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 105 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to Southern Italy
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Western Germany
2 fighters moved from 105 Sea Zone to Southern Italy
Place Units - Germans
1 transport placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 7.67
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 5 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 artilleries and 2 fighters moved from Russia to Bryansk
8 infantry moved from Western Ukraine to Bryansk
4 armour moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Bryansk
Russians attack with 4 armour, 8 artilleries, 2 fighters and 8 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 4 armour, 8 artilleries, 2 fighters and 8 infantry in Bryansk, round 2 : 6/22 hits, 8.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 armour, 8 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
2 fighters moved from Bryansk to Volgograd
5 aaGuns, 22 artilleries, 92 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Samara
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Volgograd
1 aaGun and 2 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 armour placed in Volgograd
1 infantry placed in Russia
2 armour and 1 artillery placed in Ukraine
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : -2.33
I managed to snatch defeat from the jaws of victory. Hard to believe that a single misstep could so dramatically become a game changer. Can’t stop you from taking Moscow and Germany getting income of about 100 for a turn; and racing across Russia. Or Italy getting the windfall. I was so focused on preventing Italy opening Germany to outflank in the south and onto Mideast, that I overlooked Italy can opening Germany in the north. The Allies had stalled the Axis everywhere and I had a decent chance of winning over the course of another long game. How depressing. But I will soldier on. The lesson learned won’t be very useful, as the situation of a strong Russia and a stalled German advance is not likely to repeat so dramatically.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from 33 Sea Zone to 49 Sea Zone
1 fighter moved from Caroline Islands to 47 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
2 battleships, 1 cruiser and 1 marine moved from 33 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry and 1 marine moved from 46 Sea Zone to New Guinea
7 fighters moved from 33 Sea Zone to New Guinea
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 2 battleships, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New Guinea
Japanese attack with 7 fighters, 2 infantry and 1 marine
Americans defend with 2 infantry
Japanese roll dice for 7 fighters, 2 infantry and 1 marine in New Guinea, round 2 : 4/10 hits, 4.17 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 7 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
4 carriers, 1 cruiser, 4 destroyers and 4 submarines moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 47 Sea Zone to Caroline Islands
1 fighter moved from 49 Sea Zone to 46 Sea Zone
7 fighters moved from New Guinea to 46 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 20 Sea Zone to 46 Sea Zone
2 fighters moved from French Indo China to 20 Sea Zone
1 fighter moved from French Indo China to Philippines
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
Place Units - Japanese
1 carrier and 2 transports placed in 20 Sea Zone
2 infantry placed in Japan
3 mech_infantrys placed in French Indo China
2 armour and 1 fighter placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Japanese collect 51 PUs (9 lost to blockades); end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 armour
EDIT: Adding units owned by Japanese to Malaya: 1 mech_infantry
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 destroyers
EDIT: Removing units owned by Japanese from Malaya: 1 fighter
EDIT: Adding units owned by Japanese to Java: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.50
@ArtofWar1947
Apparently, I clicked twice on transports instead of on DDs during my purchase. Two more transport would not be helpful, but sub hunters would be.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from 33 Sea Zone to 49 Sea Zone
1 fighter moved from Caroline Islands to 47 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
2 battleships, 1 cruiser and 1 marine moved from 33 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry and 1 marine moved from 46 Sea Zone to New Guinea
7 fighters moved from 33 Sea Zone to New Guinea
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 2 battleships, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New Guinea
Japanese attack with 7 fighters, 2 infantry and 1 marine
Americans defend with 2 infantry
Japanese roll dice for 7 fighters, 2 infantry and 1 marine in New Guinea, round 2 : 4/10 hits, 4.17 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 7 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
4 carriers, 1 cruiser, 4 destroyers and 4 submarines moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 47 Sea Zone to Caroline Islands
1 fighter moved from 49 Sea Zone to 46 Sea Zone
7 fighters moved from New Guinea to 46 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 20 Sea Zone to 46 Sea Zone
2 fighters moved from French Indo China to 20 Sea Zone
1 fighter moved from French Indo China to Philippines
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
Place Units - Japanese
1 carrier and 2 transports placed in 20 Sea Zone
2 infantry placed in Japan
3 mech_infantrys placed in French Indo China
2 armour and 1 fighter placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Japanese collect 51 PUs (9 lost to blockades); end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 armour
EDIT: Adding units owned by Japanese to Malaya: 1 mech_infantry
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 destroyers
EDIT: Removing units owned by Japanese from Malaya: 1 fighter
EDIT: Adding units owned by Japanese to Java: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 123 Sea Zone to 125 Sea Zone
2 bombers moved from United Kingdom to 125 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
5 carriers, 4 destroyers, 9 fighters and 5 submarines moved from 54 Sea Zone to 46 Sea Zone
1 bomber and 1 tactical_bomber moved from Queensland to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
2 bombers and 3 fighters moved from India to 46 Sea Zone
OOL Japan fleet sz46. Attacking with entire U.S. fleet. Expect 13 hits. I will roll each round separately.
Also, repeat attack on sz125: submerge German sub like last turn? 2 U.S. bombers & sub vs DD.
@FMErwinRommel
German sub stays and fights in SZ 46.
You mean German sub in sz125?
@FMErwinRommel
Correct.
U.S. sub hits, have to decide before bombers attack, but should be simultaneous. I will take the sub as hit, assuming bombers hit.