I made it in sz 106.
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
864c7958-fdc7-44d1-ade8-5f46d9b9d888-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 aaGuns, 2 artilleries, 1 fighter and 10 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from West India to India
UK_Pacific take India from Japanese
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Eastern Persia
3 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
9 artilleries and 5 infantry moved from Western Ukraine to Bryansk
4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Finland to Norway
3 infantry and 1 mech_infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Norway
10 armour and 19 mech_infantrys moved from Caucasus to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
2 mech_infantrys moved from Novgorod to Belarus
Combat - Germans
Battle in Bryansk
Germans attack with 14 armour, 9 artilleries, 5 infantry and 24 mech_infantrys
Russians defend with 6 artilleries and 40 infantry
Germans roll dice for 14 armour, 9 artilleries, 5 infantry and 24 mech_infantrys in Bryansk, round 2 : 19/52 hits, 16.33 expected hits
Russians roll dice for 6 artilleries and 40 infantry in Bryansk, round 2 : 21/46 hits, 15.33 expected hits
19 infantry owned by the Russians, 5 infantry owned by the Germans and 16 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 14 armour, 9 artilleries and 8 mech_infantrys in Bryansk, round 3 : 11/31 hits, 12.67 expected hits
Russians roll dice for 6 artilleries and 21 infantry in Bryansk, round 3 : 14/27 hits, 9.00 expected hits
11 infantry owned by the Russians, 9 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 14 armour and 3 mech_infantrys in Bryansk, round 4 : 7/17 hits, 7.50 expected hits
Russians roll dice for 6 artilleries and 10 infantry in Bryansk, round 4 : 4/16 hits, 5.33 expected hits
7 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 13 armour in Bryansk, round 5 : 5/13 hits, 6.50 expected hits
Russians roll dice for 6 artilleries and 3 infantry in Bryansk, round 5 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 armour owned by the Germans lost in Bryansk
Germans roll dice for 10 armour in Bryansk, round 6 : 4/10 hits, 5.00 expected hits
Russians roll dice for 4 artilleries in Bryansk, round 6 : 1/4 hits, 1.33 expected hits
4 artilleries owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour remaining. Battle score for attacker is -33
Casualties for Germans: 5 armour, 9 artilleries, 5 infantry and 24 mech_infantrys
Casualties for Russians: 6 artilleries and 40 infantry
Battle in Belarus
Germans attack with 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 4 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 1.83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany
1 fighter and 1 tactical_bomber moved from Norway to Germany
3 aaGuns moved from Western Ukraine to Bryansk
2 aaGuns moved from France to Holland Belgium
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Place Units - Germans
1 armour and 1 mech_infantry placed in Novgorod
8 armour, 1 fighter and 1 tactical_bomber placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -2.33
British : 2.00
Russians : 8.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
7 infantry moved from Russia to Bryansk
2 armour moved from Volgograd to Bryansk
8 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk
1 fighter moved from Northwest Persia to Bryansk
1 armour moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Tambov to Bryansk
1 armour moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 armour
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Rostov
Russians win, taking Rostov from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Bryansk
Russians attack with 2 armour, 9 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns and 9 armour
AA fire in Bryansk : 3/9 hits, 1.50 expected hits
3 fighters owned by the Russians lost in Bryansk
Russians roll dice for 2 armour, 6 fighters, 8 infantry and 1 tactical_bomber in Bryansk, round 2 : 7/17 hits, 6.00 expected hits
Germans roll dice for 3 aaGuns and 9 armour in Bryansk, round 2 : 6/9 hits, 4.50 expected hits
6 infantry owned by the Russians, 3 aaGuns owned by the Germans and 4 armour owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 6 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/11 hits, 5.00 expected hits
Germans roll dice for 5 armour in Bryansk, round 3 : 2/5 hits, 2.50 expected hits
2 infantry owned by the Russians and 4 armour owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 6 fighters and 1 tactical_bomber in Bryansk, round 4 : 5/9 hits, 4.67 expected hits
Germans roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Russians: 3 fighters and 8 infantry
Casualties for Germans: 3 aaGuns and 9 armour
Non Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns moved from Russia to Bryansk
Place Units - Russians
2 armour, 2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.50
AA fire in Bryansk : : 1.50
Russians : 0.33
@StuckTojo your rite the dice gods have a beef with you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
2 armour and 5 mech_infantrys moved from Burma to India
2 bombers, 2 fighters and 3 tactical_bombers moved from Burma to West India
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 armour and 5 mech_infantrys
ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour and 5 mech_infantrys in India, round 2 : 0/7 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 2 armour and 4 mech_infantrys in India, round 3 : 1/6 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in India
Japanese captures 0PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in West India
Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers
ANZAC defend with 1 infantry; Americans defend with 2 bombers
Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in West India, round 2 : 4/7 hits, 4.17 expected hits
UK_Pacific roll dice for 2 bombers and 1 infantry in West India, round 2 : 0/3 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 2 bombers owned by the Americans lost in West India
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Americans: 2 bombers
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 aaGun, 5 artilleries, 10 infantry and 1 mech_infantry moved from Korea to Manchuria
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from Kweichow to 6 Sea Zone
1 fighter moved from Kweichow to French Indo China
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 bombers moved from West India to Hunan
1 fighter and 1 tactical_bomber moved from West India to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from West India to Burma
1 mech_infantry moved from Manchuria to Jehol
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -0.33
Japanese : -2.50
Oh well, it happens. And I’m genuinely happy for you.
But in 30+ years of playing this, I’ve never seen dice like that first Normandy battle.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 bomber, 7 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 112 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 113 Sea Zone
Americans attack with 1 bomber, 7 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 7/9 hits, 4.83 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Americans win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Americans: 1 fighter
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Americans
5 fighters moved from 113 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 bomber moved from 113 Sea Zone to Western Germany
Place Units - Americans
3 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
3 armour placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Suiyuyan to Hopei
1 artillery moved from Suiyuyan to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 6 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
2 artilleries and 4 infantry moved from Persia to Eastern Persia
2 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
1 battleship, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 carriers, 1 cruiser and 3 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Tobruk to Alexandria
3 infantry moved from Iraq to Trans-Jordan
1 artillery and 4 infantry moved from Northwest Persia to Persia
Combat - British
Battle in 97 Sea Zone
British attack with 1 battleship, 1 destroyer and 1 submarine
Italians defend with 1 submarine
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
1 aaGun moved from Northwest Persia to Persia
2 infantry moved from Denmark to Western Germany
4 transports moved from 112 Sea Zone to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 6 infantry moved from 112 Sea Zone to Western Germany
Place Units - British
3 armour placed in Iraq
3 armour placed in Western Germany
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
British collect 41 PUs (3 lost to blockades); end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.33
Italians : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 6 infantry moved from Northern Italy to Southern France
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Northern Italy to Southern France
2 aaGuns moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 fighter and 4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,3
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Eastern Persia to West India
3 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 tactical_bomber moved from Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 2 aaGuns and 2 armour
Germans roll dice for 1 armour and 3 mech_infantrys in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 aaGuns and 2 armour in Bryansk, round 2 : 1/2 hits, 1.00 expected hits
1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 aaGun and 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 aaGun and 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits
1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 armour in Bryansk, round 5 : 1/2 hits, 1.00 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 armour in Bryansk, round 6 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Bryansk, round 6 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Bryansk, round 7 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Bryansk, round 7 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 2 armour
Non Combat Move - Germans
1 infantry moved from Norway to Finland
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Holland Belgium to Southern France
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 fighters and 8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,1
Germans collect 40 PUs (4 lost to blockades); end with 40 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
2 armour moved from Russia to Smolensk
6 fighters and 1 tactical_bomber moved from Russia to Novgorod
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Novgorod
Russians attack with 6 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 6 fighters and 1 tactical_bomber in Novgorod, round 2 : 4/7 hits, 3.67 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 2/3 hits, 1.17 expected hits
2 fighters owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 2 fighters
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
Place Units - Russians
2 armour, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 harbour and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Burma to West India
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to West India
1 tactical_bomber moved from Burma to 41 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Jehol to Chahar
2 mech_infantrys moved from Anhwe to Hopei
2 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from Hunan to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Anhwe to Chahar
1 bomber moved from Hunan to Kweichow
1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 79 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 79 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kweichow
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in West India
Japanese win, taking West India from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from West India to India
1 armour moved from Burma to India
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 bomber moved from Kweichow to French Indo China
1 bomber moved from Hopei to French Indo China
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 aaGun, 5 artilleries and 12 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from 79 Sea Zone to India
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in India
3 mech_infantrys placed in French Indo China
1 harbour placed in Hainan
Japanese undo move 3.
1 harbour placed in French Indo China
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : -0.67
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Normandy Bordeaux to Southern France
1 bomber, 6 fighters and 1 tactical_bomber moved from Western Germany to Southern France
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 4 carriers, 4 destroyers, 8 fighters, 3 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Celebes
Battle in Southern France
Americans attack with 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry; Italians defend with 1 aaGun, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
AA fire in Southern France : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Southern France
Americans roll dice for 3 armour, 1 bomber, 5 fighters and 1 tactical_bomber in Southern France, round 2 : 5/10 hits, 5.33 expected hits
Germans roll dice for 1 aaGun, 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys in Southern France, round 2 : 3/12 hits, 4.17 expected hits
1 aaGun owned by the Italians, 2 armour owned by the Americans, 1 fighter owned by the Americans and 4 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber in Southern France, round 3 : 4/7 hits, 3.83 expected hits
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Southern France, round 3 : 3/8 hits, 2.83 expected hits
2 mech_infantrys owned by the Italians, 1 armour owned by the Americans, 2 fighters owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Southern France, round 4 : 2/4 hits, 2.33 expected hits
Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Southern France, round 4 : 0/4 hits, 1.50 expected hits
1 artillery owned by the Italians and 1 mech_infantry owned by the Germans lost in Southern France
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Southern France, round 5 : 2/4 hits, 2.33 expected hits
Germans roll dice for 1 armour and 1 artillery in Southern France, round 5 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France
Americans win, taking Celebes from Japanese with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Americans: 3 armour and 5 fighters
Casualties for Italians: 1 aaGun, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 tactical_bomber moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
1 bomber moved from Southern France to Western Germany
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 fighters placed in Normandy Bordeaux
6 infantry placed in Eastern United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -2.33
Americans : -0.83
AA fire in Southern France : : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 artillery moved from Shensi to Szechwan
1 fighter and 3 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 mech_infantrys in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
3 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Suiyuyan
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from British
French take Tunisia from British
1 artillery moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Eastern Persia to 79 Sea Zone
3 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
3 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 carriers, 1 cruiser, 5 infantry and 3 transports moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 5 infantry and 3 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery and 4 infantry moved from 97 Sea Zone to Northern Italy
3 armour moved from Iraq to Eastern Persia
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Norway
Battle in 79 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
British roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 79 Sea Zone
British win, taking Northern Italy from Italians, taking Norway from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in West India
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 2 mech_infantrys in West India, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Holland Belgium
British attack with 1 artillery and 6 infantry
Germans defend with 2 aaGuns, 1 infantry and 1 tactical_bomber
British roll dice for 1 artillery and 6 infantry in Holland Belgium, round 2 : 2/7 hits, 1.50 expected hits
Germans roll dice for 2 aaGuns, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits
2 aaGuns owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery and 6 infantry in Holland Belgium, round 3 : 0/7 hits, 1.50 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 5 infantry in Holland Belgium, round 4 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery and 5 infantry in Holland Belgium, round 5 : 2/6 hits, 1.33 expected hits
Germans roll dice for 1 tactical_bomber in Holland Belgium, round 5 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 aaGuns, 1 infantry and 1 tactical_bomber
Casualties for British: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
1 aaGun, 1 artillery and 4 infantry moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Eastern Persia
1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
Place Units - British
3 armour placed in Western Germany
1 artillery and 2 infantry placed in Iraq
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
British collect 53 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -2.00
British : -0.50
Japanese : -1.00