@GeneralDisarray scrambles?
Dawgoneit (Allies) vs Max334 (Axis) ll BM3
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Looks like you forgot about the fact that I could just buy new carriers which then allowed me to use my planes to attack the Atlantic fleet. Sorry man
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 18 infantry moved from Ulaanbaatar to Buryatia 3 infantry moved from Eastern Poland to Poland 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland 2 infantry moved from Bessarabia to Romania 6 infantry moved from Eastern Poland to Romania 3 fighters moved from Eastern Poland to Romania 1 fighter moved from Ukraine to Romania 1 artillery moved from Eastern Poland to Romania Combat - Russians Battle in Poland Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 artilleries Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 2/1 hits, 1.67 expected hits Germans roll dice for 2 artilleries in Poland, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Battle in Romania Russians attack with 1 artillery, 4 fighters and 8 infantry Germans defend with 1 infantry; Italians defend with 1 aaGun, 2 armour, 1 artillery and 1 mech_infantry AA fire in Romania : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Romania Russians roll dice for 1 artillery, 3 fighters and 8 infantry in Romania, round 2 : 3/1 hits, 3.33 expected hits Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Romania, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Romania Russians roll dice for 1 artillery, 3 fighters and 6 infantry in Romania, round 3 : 3/0 hits, 3.00 expected hits Germans roll dice for 2 armour and 1 artillery in Romania, round 3 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 artillery, 3 fighters and 5 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 fighter and 3 infantry Casualties for Germans: 1 infantry Casualties for Italians: 1 aaGun, 2 armour, 1 artillery and 1 mech_infantry Battle in Buryatia Russians attack with 18 infantry Japanese defend with 1 infantry Russians roll dice for 18 infantry in Buryatia, round 2 : 3/0 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 17 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Ulaanbaatar to Buryatia 2 infantry moved from Bryansk to Western Ukraine 1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine 3 fighters moved from Romania to Western Ukraine 1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine 3 infantry moved from Novgorod to Baltic States 3 aaGuns, 3 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus 2 infantry moved from Russia to Bryansk 2 infantry moved from Rostov to Ukraine 5 infantry moved from Karelia to Novgorod Place Units - Russians 3 infantry placed in Novgorod Russians undo move 1. 2 armour and 1 infantry placed in Ukraine 3 infantry placed in Novgorod 2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0.00 AA fire in Romania : : 0.50 Russians : -0.00 Japanese : 0.67
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@max334 said in Dawgoneit (Allies) vs Max334 (Axis) ll BM3:
Looks like you forgot about the fact that I could just buy new carriers which then allowed me to use my planes to attack the Atlantic fleet. Sorry man
i haven’t run into that situation to think about it.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 2 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour and 1 mech_infantry moved from Jehol to Central Mongolia Japanese take Buyant-Uhaa from Russians Japanese take Central Mongolia from Russians 2 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 75 Sea Zone 1 destroyer moved from 41 Sea Zone to 75 Sea Zone 1 cruiser moved from 37 Sea Zone to 75 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 marine moved from Celebes to 44 Sea Zone 1 battleship and 1 marine moved from 44 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from Yunnan to Shan State 1 bomber moved from Yunnan to India 1 fighter moved from 41 Sea Zone to India 1 fighter moved from 41 Sea Zone to India 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in Guam Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Guam from Americans, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine and 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/1 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/1 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from Java to 37 Sea Zone 1 tactical_bomber moved from Java to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from Shan State to Szechwan 3 artilleries and 3 infantry moved from Yunnan to Szechwan 1 aaGun moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 2 infantry moved from Korea to Amur 1 fighter and 1 tactical_bomber moved from Korea to Amur 1 infantry moved from Siberia to Sakha 1 fighter moved from Japan to Amur 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 2 fighters moved from India to Yunnan 1 bomber moved from India to Yunnan 1 bomber moved from Shantung to Malaya 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Kwangsi to Manchuria Place Units - Japanese 2 destroyers and 2 submarines placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 2 artilleries and 1 infantry placed in Korea 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 1.17 UK_Pacific : -0.33 AA fire in India : : -0.17 Japanese : -0.83
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to French West Africa 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa 1 carrier and 2 fighters moved from 101 Sea Zone to 87 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in 87 Sea Zone Americans attack with 1 carrier, 2 fighters and 2 transports Germans defend with 1 transport 1 transport owned by the Germans lost in 87 Sea Zone Americans win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in French West Africa Americans attack with 2 artilleries, 1 bomber and 2 infantry Germans defend with 1 armour and 1 infantry Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in French West Africa, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in French West Africa Americans win, taking French West Africa from Germans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 bomber moved from French West Africa to Nigeria Place Units - Americans 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0.17 Americans : -1.83 Japanese : -1.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Chahar to Anhwe 1 fighter moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Chahar to Suiyuyan 2 infantry moved from Chahar to Suiyuyan 13 infantry moved from Chahar to Jehol 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to French West Africa 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa 1 carrier and 2 fighters moved from 101 Sea Zone to 87 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in 87 Sea Zone Americans attack with 1 carrier, 2 fighters and 2 transports Germans defend with 1 transport 1 transport owned by the Germans lost in 87 Sea Zone Americans win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in French West Africa Americans attack with 2 artilleries, 1 bomber and 2 infantry Germans defend with 1 armour and 1 infantry Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in French West Africa, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in French West Africa Americans win, taking French West Africa from Germans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 bomber moved from French West Africa to Nigeria Place Units - Americans 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Chahar to Anhwe 1 fighter moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Chahar to Suiyuyan 2 infantry moved from Chahar to Suiyuyan 13 infantry moved from Chahar to Jehol 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Eastern United States to French West Africa 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Egypt to Syria 1 armour moved from Egypt to Syria 1 destroyer moved from 81 Sea Zone to 96 Sea Zone Combat - British Battle in Syria British attack with 1 armour and 2 mech_infantrys Germans defend with 1 artillery and 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Syria, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Syria British roll dice for 1 armour and 1 mech_infantry in Syria, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 artillery in Syria, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Syria, round 4 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 artillery in Syria, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Syria, round 5 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 artillery in Syria, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Syria, round 6 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery in Syria, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Syria British win, taking Syria from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Iraq British attack with 1 artillery and 4 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 1/1 hits, 1.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery and 3 infantry in Iraq, round 3 : 1/0 hits, 1.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 artillery and 3 infantry in Iraq, round 4 : 1/0 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to French West Africa Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.83 British : -1.67 Americans : -1.83 Chinese : 0.17 Neutral_Axis : -1.00 Japanese : -1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Southern Italy to 95 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone Italians take 97 Sea Zone from British 1 cruiser and 1 marine moved from 95 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in Crete Battle in 96 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone Italians win, taking Crete from Neutral_Allies with 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in 98 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 armour moved from Morocco to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Tobruk 1 artillery and 3 infantry moved from Tobruk to Alexandria 2 infantry moved from Bulgaria to Greece 1 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from 96 Sea Zone to Alexandria 1 bomber moved from 98 Sea Zone to Southern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 submarine and 1 transport placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : 0.33 French : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 7 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 87 Sea Zone 1 carrier moved from 109 Sea Zone to 87 Sea Zone 1 fighter moved from 109 Sea Zone to 87 Sea Zone 1 bomber moved from Holland Belgium to 87 Sea Zone 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Novgorod 1 infantry moved from Vyborg to Novgorod 1 artillery and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 artilleries moved from Western Germany to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone 3 artilleries and 3 infantry moved from 127 Sea Zone to Novgorod 1 bomber moved from Holland Belgium to Novgorod 4 infantry moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Northern Italy 1 armour moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 armour moved from Western Germany to Southern France 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Eastern Poland 4 armour moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Romania 3 mech_infantrys moved from Slovakia Hungary to Romania 1 mech_infantry moved from Germany to Poland 1 artillery moved from Slovakia Hungary to Romania 2 artilleries moved from Slovakia Hungary to Poland 6 infantry moved from Slovakia Hungary to Poland 1 mech_infantry moved from Germany to Poland 4 mech_infantrys moved from Germany to Romania
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 7 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 87 Sea Zone 1 carrier moved from 109 Sea Zone to 87 Sea Zone 1 fighter moved from 109 Sea Zone to 87 Sea Zone 1 bomber moved from Holland Belgium to 87 Sea Zone 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Novgorod 1 infantry moved from Vyborg to Novgorod 1 artillery and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 artilleries moved from Western Germany to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone 3 artilleries and 3 infantry moved from 127 Sea Zone to Novgorod 1 bomber moved from Holland Belgium to Novgorod 4 infantry moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Northern Italy 1 armour moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 armour moved from Western Germany to Southern France 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Eastern Poland 4 armour moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Romania 3 mech_infantrys moved from Slovakia Hungary to Romania 1 mech_infantry moved from Germany to Poland 1 artillery moved from Slovakia Hungary to Romania 2 artilleries moved from Slovakia Hungary to Poland 6 infantry moved from Slovakia Hungary to Poland 1 mech_infantry moved from Germany to Poland 4 mech_infantrys moved from Germany to Romania Combat - Germans Battle in Eastern Poland Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Novgorod Germans attack with 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 8 infantry Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/0 hits, 4.00 expected hits Russians roll dice for 8 infantry in Novgorod, round 2 : 3/1 hits, 2.67 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/1 hits, 3.17 expected hits Russians roll dice for 4 infantry in Novgorod, round 3 : 1/1 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Novgorod, round 4 : 3/1 hits, 2.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 4 infantry Casualties for Russians: 8 infantry Battle in Romania Germans attack with 5 armour, 1 artillery, 5 infantry and 7 mech_infantrys Russians defend with 1 artillery and 5 infantry Germans roll dice for 5 armour, 1 artillery, 5 infantry and 7 mech_infantrys in Romania, round 2 : 5/0 hits, 5.00 expected hits Russians roll dice for 1 artillery and 5 infantry in Romania, round 2 : 2/0 hits, 2.00 expected hits 5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania Germans roll dice for 5 armour, 1 artillery, 3 infantry and 7 mech_infantrys in Romania, round 3 : 5/1 hits, 4.67 expected hits Russians roll dice for 1 artillery in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 5 armour, 1 artillery, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Poland Germans attack with 2 artilleries, 6 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in Poland, round 2 : 2/1 hits, 2.33 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 87 Sea Zone Germans attack with 1 bomber, 1 carrier, 1 fighter and 1 submarine Americans defend with 1 carrier, 2 fighters and 2 transports Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 carrier and 1 fighter in 87 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 2 fighters in 87 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 carrier and 2 transports in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 carrier and 1 fighter in 87 Sea Zone, round 3 : 2/1 hits, 1.17 expected hits Americans roll dice for 2 fighters in 87 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 carrier and 2 transports in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 87 Sea Zone Germans roll dice for 1 submarine in 87 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 87 Sea Zone, round 4 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 fighter in 87 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 87 Sea Zone 2 transports owned by the Americans lost in 87 Sea Zone Germans roll dice for 1 submarine in 87 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 24 Casualties for Germans: 1 carrier and 1 fighter Casualties for Americans: 1 carrier, 2 fighters and 2 transports Non Combat Move - Germans 1 bomber moved from 87 Sea Zone to Gibraltar 1 carrier moved from 109 Sea Zone to 112 Sea Zone 1 fighter and 2 tactical_bombers moved from 109 Sea Zone to Western Germany 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 3 artilleries moved from Western Germany to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Norway 1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg 1 aaGun moved from Germany to Poland 1 aaGun moved from Slovakia Hungary to Romania Place Units - Germans 1 infantry placed in Southern France 1 submarine placed in 93 Sea Zone 1 bomber placed in Western Germany 1 infantry placed in United Kingdom 3 artilleries and 5 infantry placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0.17 Americans : -1.00 Russians : 1.67
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i pulled a tank back to W Germany to be ready for transport, but he plopped into N Italy by mistake.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Belarus to Novgorod 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Belarus to Novgorod 2 mech_infantrys moved from Russia to Novosibirsk 1 fighter moved from Western Ukraine to Novgorod 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 2 fighters moved from Western Ukraine to Novgorod Combat - Russians Battle in Eastern Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novgorod Russians attack with 3 fighters and 3 infantry Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour Russians roll dice for 3 fighters and 3 infantry in Novgorod, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 2 artilleries in Novgorod, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 2 armour and 2 infantry moved from Ukraine to Western Ukraine 2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine 2 artilleries and 5 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 3 fighters moved from Novgorod to Belarus 1 armour moved from Belarus to Western Ukraine 2 infantry moved from Baltic States to Belarus 2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 infantry placed in Ukraine 2 armour, 1 artillery and 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.50
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@max334 said in Dawgoneit (Allies) vs Max334 (Axis) ll BM3:
i pulled a tank back to W Germany to be ready for transport, but he plopped into N Italy by mistake.
go ahead and edit it
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@dawgoneit thanks, I’ll get it next turn
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@max334 cool
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 submarines moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Amur to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Buryatia 2 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour and 1 mech_infantry moved from Central Mongolia to Olgiy Japanese take Tsagaan Olom from Russians Japanese take Olgiy from Russians 2 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 marine moved from Shan State to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 44 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 44 Sea Zone 2 marines moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Malaya to Java 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to Java 1 destroyer moved from 75 Sea Zone to 80 Sea Zone 1 artillery, 1 cruiser and 1 transport moved from 75 Sea Zone to 71 Sea Zone 1 artillery moved from 71 Sea Zone to Union of South Africa 1 fighter moved from Yunnan to India 1 bomber moved from Yunnan to India 1 infantry moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 1 tactical_bomber moved from Szechwan to Burma 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in India causes 3 damage total. Battle in 80 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Union of South Africa Battle in 44 Sea Zone Japanese attack with 1 battleship and 1 cruiser Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking Union of South Africa from British, taking 44 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Aleutian Islands Battle in 46 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Aleutian Islands from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 26 Sea Zone Japanese attack with 2 submarines and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 tactical_bomber and 1 transport Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Java, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Celebes Japanese attack with 1 fighter, 2 marines and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 fighter, 2 marines and 1 tactical_bomber in Celebes, round 2 : 1/1 hits, 1.83 expected hits Americans roll dice for 2 infantry in Celebes, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 1 fighter, 2 marines and 1 tactical_bomber in Celebes, round 3 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Japanese: 1 marine Battle in Hawaiian Islands Battle in Burma Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/1 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Hawaiian Islands from Americans, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 3 artilleries moved from Szechwan to Sikang 2 infantry moved from Szechwan to Sikang 1 artillery and 2 infantry moved from Kwangsi to Yunnan 1 armour moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Szechwan 1 infantry moved from French Indo China to Yunnan 1 carrier moved from 35 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 bomber moved from Java to Shan State 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Manchuria to Philippines 1 fighter moved from Japan to Philippines 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 fighter moved from 46 Sea Zone to Caroline Islands 1 fighter moved from Java to 44 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 tactical_bomber moved from Burma to Szechwan 1 fighter moved from Burma to Sikang 1 bomber moved from India to Yunnan 1 fighter moved from India to Yunnan 3 artilleries and 2 infantry moved from Korea to Amur 1 destroyer moved from 6 Sea Zone to 13 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 3 mech_infantrys placed in Korea 1 artillery and 2 infantry placed in French Indo China 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : 0.83 UK_Pacific : -0.33 AA fire in India : : -0.17 Japanese : 1.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 101 Sea Zone to 87 Sea Zone 1 submarine moved from 101 Sea Zone to 123 Sea Zone Americans take 106 Sea Zone from Germans 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Nigeria to 98 Sea Zone 2 artilleries and 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 destroyer and 1 submarine 1 submarine owned by the Italians Submerged Americans roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 26 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone 1 transport owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 87 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 87 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 98 Sea Zone to Iraq 1 fighter moved from Queensland to 54 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 mech_infantry moved from Western United States to Alaska 3 infantry moved from Western United States to British Columbia 2 mech_infantrys moved from Eastern United States to Alberta Saskatchewan Manitoba Place Units - Americans 5 destroyers and 2 transports placed in 10 Sea Zone Americans undo move 1. 4 destroyers and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 armour and 1 mech_infantry placed in Central United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.17 Japanese : 0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 3 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Shensi 12 infantry moved from Jehol to Anhwe 3 infantry moved from Chahar to Anhwe 1 fighter moved from Suiyuyan to Anhwe Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :