Sub chickens out, and so do fighters
Royal navy is screwed, happy hunting
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Morocco
Non Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Gibraltar
2 aaGuns moved from Eastern Poland to Western Ukraine
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
2 submarines placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern France
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 15 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter, 2 infantry and 1 tactical_bomber moved from Persia to Northwest Persia
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
3 fighters moved from Caroline Islands to Korea
Place Units - ANZAC
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 29 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 15 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter, 2 infantry and 1 tactical_bomber moved from Persia to Northwest Persia
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
3 fighters moved from Caroline Islands to Korea
Place Units - ANZAC
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 29 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Northwest Persia: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 bomber and 4 tactical_bombers moved from Eastern Poland to Belarus
10 armour, 12 artilleries, 9 infantry and 25 mech_infantrys moved from Western Ukraine to Bryansk
1 armour, 1 bomber and 10 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Bessarabia to Western Ukraine
1 armour and 1 mech_infantry moved from Poland to Novgorod
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber, 4 infantry and 4 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 4 infantry and 4 tactical_bombers in Belarus, round 2 : 4/9 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 11 armour, 12 artilleries, 1 bomber, 9 infantry and 35 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 11 armour, 12 artilleries, 1 bomber, 9 infantry and 35 mech_infantrys in Bryansk, round 2 : 16/68 hits, 19.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 11 armour, 12 artilleries, 1 bomber, 8 infantry and 35 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bryansk to Western Ukraine
3 aaGuns moved from Western Ukraine to Bryansk
1 bomber moved from Belarus to Western Ukraine
4 tactical_bombers moved from Belarus to Novgorod
1 infantry moved from Finland to Norway
Place Units - Germans
3 infantry placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
Germans undo move 1.
3 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -2.83
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 artillery and 4 infantry moved from Archangel to Novgorod
6 armour and 4 mech_infantrys moved from Smolensk to Novgorod
2 armour moved from Smolensk to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 8 armour, 1 artillery, 4 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry, 1 mech_infantry and 4 tactical_bombers
Russians roll dice for 8 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Novgorod, round 2 : 7/17 hits, 5.83 expected hits
Germans roll dice for 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Novgorod, round 2 : 5/11 hits, 4.50 expected hits
1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 8 armour, 1 artillery and 3 mech_infantrys in Novgorod, round 3 : 3/12 hits, 5.00 expected hits
Germans roll dice for 4 tactical_bombers in Novgorod, round 3 : 2/4 hits, 2.00 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 3 tactical_bombers owned by the Germans lost in Novgorod
Russians roll dice for 8 armour and 2 mech_infantrys in Novgorod, round 4 : 5/10 hits, 4.33 expected hits
Germans roll dice for 1 tactical_bomber in Novgorod, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 8 armour and 1 mech_infantry remaining. Battle score for attacker is 42
Casualties for Russians: 1 artillery, 4 infantry and 3 mech_infantrys
Casualties for Germans: 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 tactical_bombers
Battle in Belarus
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 4/7 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 aaGun moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Rostov to Tambov
3 aaGuns, 16 artilleries and 24 infantry moved from Smolensk to Russia
2 aaGuns and 12 infantry moved from Vologda to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
3 mech_infantrys moved from Kiangsu to Jehol
3 infantry moved from Anhwe to Jehol
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 artilleries moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from Shensi to 36 Sea Zone
2 fighters and 3 tactical_bombers moved from Shensi to Jehol
1 bomber moved from Kweichow to Yunnan
1 bomber moved from Kiangsu to Yunnan
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to Hopei
2 fighters moved from Jehol to Anhwe
3 tactical_bombers moved from Jehol to Anhwe
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,3,3,5,5,4,5,1,2
Japanese collect 38 PUs (8 lost to blockades); end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 2/5 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
3 submarines moved from 31 Sea Zone to 6 Sea Zone
3 submarines moved from 10 Sea Zone to 31 Sea Zone
3 bombers moved from Western United States to Korea
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
2 bombers placed in Western United States
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 2.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 3 tactical_bombers in Anhwe, round 2 : 2/5 hits, 2.83 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 2/5 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
3 submarines moved from 31 Sea Zone to 6 Sea Zone
3 submarines moved from 10 Sea Zone to 31 Sea Zone
3 bombers moved from Western United States to Korea
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
2 bombers placed in Western United States
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 3 tactical_bombers in Anhwe, round 2 : 2/5 hits, 2.83 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Tunisia to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Morocco
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
4 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
2 infantry moved from Shan State to Yunnan
4 fighters and 2 tactical_bombers moved from India to Yunnan
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
Combat - British
Battle in Borneo
Battle in Celebes
Battle in Gibraltar
British attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Italians defend with 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 3 infantry
British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Gibraltar, round 2 : 5/8 hits, 3.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 2 : 6/6 hits, 2.50 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians, 3 fighters owned by the British, 2 infantry owned by the British and 1 armour owned by the Italians lost in Gibraltar
British roll dice for 1 armour and 1 fighter in Gibraltar, round 3 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in Gibraltar
British win, taking Borneo from Japanese, taking Celebes from Japanese, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is -21
Casualties for British: 1 artillery, 4 fighters and 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 fighter and 3 infantry
Battle in Yunnan
British attack with 1 armour, 4 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 4 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/14 hits, 5.00 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 4 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 5/12 hits, 4.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 4 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - British
5 infantry moved from India to Burma
1 aaGun moved from Burma to Yunnan
4 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 tactical_bomber moved from Burma to 39 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from Egypt to Tunisia
1 fighter moved from Persia to Northwest Persia
3 fighters moved from Burma to India
1 aaGun moved from India to Burma
Place Units - British
1 artillery and 2 infantry placed in Quebec
2 fighters placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 31 PUs (1 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,5,1,1,2,6,4,4,2,3,3,2,3,5
UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Italians : 3.50
British : 1.50
Americans : 2.17
Chinese : -0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
2 submarines moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 airfield, 1 armour and 1 harbour
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
2 aaGuns moved from Western Ukraine to Bryansk
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern France
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 18 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 32 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 18 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 32 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 9 mech_infantrys moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Poland to Novgorod
2 bombers moved from Western Ukraine to Novgorod
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
2 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
11 armour, 9 artilleries, 3 infantry and 35 mech_infantrys moved from Bryansk to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 11 armour, 9 artilleries, 3 infantry and 35 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 11 armour, 9 artilleries, 3 infantry and 35 mech_infantrys in Belarus, round 2 : 12/58 hits, 16.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 11 armour, 9 artilleries, 1 infantry and 35 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 2 bombers and 12 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 8 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
AA fire in Novgorod : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour, 2 bombers and 12 mech_infantrys in Novgorod, round 2 : 4/15 hits, 3.83 expected hits
Russians roll dice for 1 aaGun, 8 armour and 1 mech_infantry in Novgorod, round 2 : 1/9 hits, 4.33 expected hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 2 bombers and 11 mech_infantrys in Novgorod, round 3 : 3/14 hits, 3.67 expected hits
Russians roll dice for 6 armour in Novgorod, round 3 : 3/6 hits, 3.00 expected hits
3 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 2 bombers and 8 mech_infantrys in Novgorod, round 4 : 2/11 hits, 3.17 expected hits
Russians roll dice for 3 armour in Novgorod, round 4 : 1/3 hits, 1.50 expected hits
2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 2 bombers and 7 mech_infantrys in Novgorod, round 5 : 3/10 hits, 3.00 expected hits
Russians roll dice for 1 armour in Novgorod, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 bombers and 7 mech_infantrys remaining. Battle score for attacker is 37
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 1 aaGun, 8 armour and 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Novgorod to Eastern Poland
3 aaGuns moved from Bryansk to Belarus
8 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
5 infantry placed in Western Germany
4 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -4.33
Russians : -4.33
AA fire in Novgorod : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 4 infantry moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 artillery and 3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 infantry
Italians defend with 2 aaGuns
2 aaGuns owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in Tambov
Russians attack with 1 armour, 2 artilleries and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Tambov, round 2 : 3/7 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Rostov
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Smolensk, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Smolensk, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 4 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 5 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Smolensk, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 6 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Smolensk, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 4 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Smolensk to Russia
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Anhwe to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
2 bombers moved from Hopei to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 destroyer moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from Jehol to Manchuria
1 infantry moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Kwangtung to Hunan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Chahar to Hopei
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Hunan
3 mech_infantrys moved from Jehol to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
@DizzKneeLand33 scramble in sz6?
No scramble, thx!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Anhwe to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
2 bombers moved from Hopei to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 destroyer moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from Jehol to Manchuria
1 infantry moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Kwangtung to Hunan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Chahar to Hopei
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Hunan
3 mech_infantrys moved from Jehol to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 9 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
3 submarines owned by the Americans Submerged
Japanese roll dice for 2 bombers, 9 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 9.17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 76
Casualties for Japanese: 3 fighters
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Non Combat Move - Japanese
2 bombers, 6 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan
1 aaGun moved from Anhwe to Hunan
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,2,3,3
Japanese collect 27 PUs (9 lost to blockades); end with 27 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Anhwe to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
2 bombers moved from Hopei to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 destroyer moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from Jehol to Manchuria
1 infantry moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Kwangtung to Hunan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Chahar to Hopei
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Hunan
3 mech_infantrys moved from Jehol to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 9 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
3 submarines owned by the Americans Submerged
Japanese roll dice for 2 bombers, 9 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 9.17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 76
Casualties for Japanese: 3 fighters
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Non Combat Move - Japanese
2 bombers, 6 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan
1 aaGun moved from Anhwe to Hunan
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,2,3,3
Japanese collect 27 PUs (9 lost to blockades); end with 27 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.50
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 5 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 submarines moved from 6 Sea Zone to 36 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Korea to 36 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Korea to Manchuria
Combat - Americans
Battle in Manchuria
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/9 hits, 2.17 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Gibraltar, round 3 : 4/8 hits, 2.00 expected hits
Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Americans: 2 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in 36 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships and 3 carriers
Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships and 3 carriers in 36 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 36 Sea Zone
Americans roll dice for 3 submarines in 36 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 2 battleships and 1 carrier in 36 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 2 submarines in 36 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 3 bombers in 36 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 2 battleships in 36 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 submarine owned by the Americans and 2 battleships owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 3 bombers and 1 submarine remaining. Battle score for attacker is 47
Casualties for Americans: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships and 3 carriers
Non Combat Move - Americans
3 bombers moved from 36 Sea Zone to Shan State
3 submarines moved from 31 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to Korea
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Place Units - Americans
1 artillery and 3 infantry placed in Central United States
5 bombers placed in Western United States
1 armour and 2 mech_infantrys placed in Korea
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : 2.17
Japanese : -0.67