Test summary from TripleA, engine version: 2.6.14752, time: 16:19:37
Savegame
Wizmark (Allies+12) vs SImon33 (Axis) BM3 Game II
-
TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from New South Wales to Queensland 1 bomber moved from Borneo to Korea 1 fighter moved from Borneo to Sumatra Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from New South Wales to Queensland 1 bomber moved from Borneo to Korea 1 fighter moved from Borneo to Sumatra Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
@simon33 please use 2nd file…managed to miss moving the anzac cruiser in ncm
-
TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from Americans 3 fighters moved from Germany to Holland Belgium 1 armour moved from Kansu to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kansu 26 artilleries and 60 infantry moved from Rostov to Volgograd 3 fighters moved from Northern Italy to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 95 PUs; Germans buy 4 artilleries, 3 fighters, 1 infantry and 11 mech_infantrys; Remaining resources: 2 PUs; Combat - Germans Battle in Holland Belgium Germans attack with 6 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Germans attack with 26 artilleries and 60 infantry Russians defend with 2 artilleries, 1 factory_minor and 1 infantry Germans roll dice for 26 artilleries and 60 infantry in Volgograd, round 2 : 19/86 hits, 23.00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 26 artilleries and 59 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Germans 2 aaGuns moved from Rostov to Volgograd 15 artilleries moved from Rostov to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Ukraine to Bryansk 1 armour moved from Nenetsia to Belarus 1 mech_infantry moved from Vologda to Kansu 1 infantry moved from Russia to Bryansk 8 armour and 19 mech_infantrys moved from Rostov to Northwest Persia 1 armour, 14 artilleries and 8 infantry moved from Eastern Persia to West India 4 armour and 14 mech_infantrys moved from Persia to West India 3 artilleries moved from Persia to Iraq 1 aaGun moved from Persia to Iraq 3 fighters and 2 tactical_bombers moved from Iraq to West India 14 mech_infantrys moved from Western Germany to Northern Italy 5 infantry moved from Germany to Western Germany 1 fighter moved from Holland Belgium to Germany 5 fighters moved from Holland Belgium to Western Germany Place Units - Germans 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 4 artilleries, 3 fighters, 1 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,6,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,5 Germans collect 67 PUs (5 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -4.33 British : -0.33 Russians : 0.00
-
TripleA Move Summary: Russians round 22
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 3 armour and 3 mech_infantrys moved from Samara to Archangel Russians take Vologda from Germans Russians take Archangel from Germans 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Amur from Americans 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 19 artilleries and 60 infantry moved from Samara to Russia
-
TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 3 armour and 3 mech_infantrys moved from Samara to Archangel Russians take Vologda from Germans Russians take Archangel from Germans 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Amur from Americans 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 19 artilleries and 60 infantry moved from Samara to Russia Combat - Russians Non Combat Move - Russians 3 aaGuns moved from Samara to Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - Japanese 1 mech_infantry moved from Hunan to Kwangtung 1 armour moved from Hunan to Kiangsu Japanese take Kiangsi from Chinese Japanese take Kiangsu from Chinese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Shan State to Burma 1 fighter moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 bomber moved from Philippines to Kwangtung 2 fighters moved from French Indo China to Kwangtung 1 tactical_bomber moved from French Indo China to Burma Purchase Units - Japanese Japanese repair damage of 2x factory_minor; Remaining resources: 20 PUs; 1 SuicideAttackTokens; Japanese buy 1 destroyer and 3 infantry; Remaining resources: 3 PUs; 1 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Kwangtung Japanese attack with 1 bomber, 2 fighters and 1 mech_infantry British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Kwangtung, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Burma Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kwangtung to Philippines 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 fighter moved from Philippines to Shan State 1 submarine moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from Kwangtung to French Indo China 1 infantry moved from Yunnan to Hunan 1 infantry moved from Szechwan to Shensi 1 infantry moved from Shensi to Suiyuyan 1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan 1 infantry moved from Kweichow to Hopei 1 aaGun and 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Hunan 2 artilleries and 2 infantry moved from Yakut S.S.R. to Buryatia 5 fighters and 1 infantry moved from Sakha to Buryatia 1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R. 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to Philippines Place Units - Japanese 3 infantry placed in French Indo China 1 destroyer placed in 37 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 30 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,6,2,3,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,3,3,5,6,5,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,2,1,2,2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4,3,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,3,6,2,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,6,5,2,1,2,6,1,5,1,2,3 Japanese collect 17 PUs (30 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 0.33 Japanese : -0.50
-
TripleA Move Summary: Americans round 22
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Jehol to Japan EDIT: 1 fighter moved from Jehol to Japan 1 fighter moved from Jehol to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Korea to Siberia Russians take Siberia from Japanese 1 carrier moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 armour moved from Korea to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 armour moved from Korea to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from Normandy Bordeaux to Southern France 2 tactical_bombers moved from 110 Sea Zone to Southern France 3 fighters moved from Normandy Bordeaux to Southern France 3 bombers moved from Normandy Bordeaux to Southern France
-
@simon33 scsramble/kami (1 left) sz6?
-
Hmm, assuming you buy no CVs, I’ll use my last Kami and no scramble.
-
@simon33 I am buying a cv to allow the legal move of the air from jehol if that changes your mind? Do you want max def or shall i post round by round there to allow decision making?
-
No, 1 CV and I’ll keep the same decision.
Hopefully Tokyo holds. Interesting attack.
-
TripleA Move Summary: Chinese round 22
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - Chinese
-
TripleA Move Summary: British round 22
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - British 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Trans-Jordan to Syria 7 fighters moved from Trans-Jordan to Syria 1 battleship and 1 cruiser moved from 26 Sea Zone to 6 Sea Zone 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 armour moved from Korea to 6 Sea Zone 2 armour moved from 6 Sea Zone to Japan
-
@simon33 Unbelievably bad us rolling…i hate marti!
-
@simon33 Oh…and scramble sz6 again?
-
No scramble.
Did I keep you waiting just for that? Sorry about that.
-
TripleA Turn Summary: UK_Pacific round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Jehol to Japan EDIT: 1 fighter moved from Jehol to Japan 1 fighter moved from Jehol to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Korea to Siberia Russians take Siberia from Japanese 1 carrier moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 armour moved from Korea to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 armour moved from Korea to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from Normandy Bordeaux to Southern France 2 tactical_bombers moved from 110 Sea Zone to Southern France 3 fighters moved from Normandy Bordeaux to Southern France 3 bombers moved from Normandy Bordeaux to Southern France Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 1 battleship, 2 bombers, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat - Americans Americans creates battle in territory 36 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Battle in Southern France Americans attack with 1 artillery, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Southern France, round 2 : 7/11 hits, 6.17 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Japan Americans attack with 3 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 8 infantry AA fire in Japan : 0/3 hits, 0.50 expected hits Americans roll dice for 3 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Japan, round 2 : 1/11 hits, 4.33 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 2 fighters and 8 infantry in Japan, round 2 : 5/11 hits, 4.33 expected hits 1 aaGun owned by the Japanese, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan Americans roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Japan, round 3 : 5/6 hits, 3.17 expected hits Japanese roll dice for 2 aaGuns, 1 artillery, 2 fighters and 8 infantry in Japan, round 3 : 4/11 hits, 4.33 expected hits 3 infantry owned by the Japanese, 2 aaGuns owned by the Japanese, 3 armour owned by the Americans and 1 fighter owned by the Americans lost in Japan Americans roll dice for 1 fighter and 1 tactical_bomber in Japan, round 4 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Japan, round 4 : 3/8 hits, 3.33 expected hits 1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Japan Japanese win with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is -38 Casualties for Americans: 3 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Casualties for Japanese: 3 aaGuns and 4 infantry Non Combat Move - Americans 2 bombers moved from 6 Sea Zone to Korea 3 bombers moved from Southern France to Egypt 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 3 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier placed in 6 Sea Zone 1 armour placed in Korea 1 fighter placed in 6 Sea Zone 1 battleship placed in 110 Sea Zone 2 bombers placed in Normandy Bordeaux 4 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Non Combat Move - Chinese 3 infantry moved from Jehol to Shantung Place Units - Chinese 4 infantry placed in Shantung Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Combat Move - British 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Trans-Jordan to Syria 7 fighters moved from Trans-Jordan to Syria 1 battleship and 1 cruiser moved from 26 Sea Zone to 6 Sea Zone 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 armour moved from Korea to 6 Sea Zone 2 armour moved from 6 Sea Zone to Japan 1 infantry moved from Normandy Bordeaux to Holland Belgium Purchase Units - British British buy 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat - British Battle in Syria British attack with 7 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 7 fighters and 1 infantry in Syria, round 2 : 5/8 hits, 3.67 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 7 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Japan British attack with 2 armour Japanese defend with 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 4 infantry British roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 2 armour in Japan, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in Japan, round 2 : 1/7 hits, 3.00 expected hits 3 infantry owned by the Japanese and 1 armour owned by the British lost in Japan British roll dice for 1 armour in Japan, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Japan, round 3 : 3/4 hits, 2.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Japan Japanese win with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 armour Casualties for Japanese: 4 infantry Battle in Holland Belgium British attack with 2 fighters and 3 infantry Germans defend with 2 infantry British roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - British 2 fighters moved from Holland Belgium to 110 Sea Zone 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Belgian Congo to Egypt 2 artilleries and 1 infantry moved from Egypt to Trans-Jordan 7 fighters moved from Syria to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Jehol to Korea 1 infantry moved from India to Burma 1 destroyer moved from 58 Sea Zone to 75 Sea Zone 1 destroyer moved from 75 Sea Zone to 72 Sea Zone 1 submarine moved from 58 Sea Zone to 42 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone Place Units - British 3 mech_infantrys placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in Egypt 2 artilleries and 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : 1.83 Italians : -0.33 Americans : -0.83 AA fire in Japan : : -0.50 Japanese : -1.00
-
@simon33 np
-
TripleA Turn Summary: Italians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - Italians 1 bomber and 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 fighter and 1 infantry moved from Iraq to Syria Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Syria Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Syria retreated to Syria British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 3/3 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 aaGun moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from West India to Eastern Persia 1 fighter moved from Syria to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy 3 infantry placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,4 Italians collect 9 PUs (5 lost to blockades); end with 11 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : 1.33