@simon33 said in Simon33 (Axis) vs Lebowsky (Allies+16):
Did you forget to move the Anzacs off Celebes?
Going to assume an edit.
@aequitas-et-veritas said in L20 DKL33 (L+12) vs AetV (X) Game 1:
Thank you for your patience. I marinaded on that one for a while.
No worries at all!
Getting ready to post turns – dude, this game’s intense! lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from Queensland to 38 Sea Zone
3 bombers moved from Queensland to 41 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers in 38 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 38 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 3 bombers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers and 1 transport in 41 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win with 3 bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Non Combat Move - Americans
5 bombers moved from India to Egypt
3 bombers moved from 41 Sea Zone to India
3 bombers moved from 38 Sea Zone to India
3 submarines moved from 54 Sea Zone to 30 Sea Zone
6 bombers moved from Western United States to United Kingdom
2 fighters moved from Queensland to New South Wales
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
5 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,3
Americans collect 54 PUs (3 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry and 2 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from Queensland to 38 Sea Zone
3 bombers moved from Queensland to 41 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers in 38 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 38 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 3 bombers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers and 1 transport in 41 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win with 3 bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Non Combat Move - Americans
5 bombers moved from India to Egypt
3 bombers moved from 41 Sea Zone to India
3 bombers moved from 38 Sea Zone to India
3 submarines moved from 54 Sea Zone to 30 Sea Zone
6 bombers moved from Western United States to United Kingdom
2 fighters moved from Queensland to New South Wales
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
5 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,3
Americans collect 54 PUs (3 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry and 2 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 13 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 battleship and 1 marine moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
Combat - British
Battle in Holland Belgium
British attack with 6 fighters, 2 infantry and 1 marine
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 6 fighters, 2 infantry and 1 marine in Holland Belgium, round 2 : 4/9 hits, 3.67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 6 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Burma
British attack with 3 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 3/8 hits, 3.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to India
3 armour and 4 mech_infantrys moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters moved from Holland Belgium to 110 Sea Zone
4 fighters moved from Holland Belgium to United Kingdom
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
3 infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 39 PUs (3 lost to blockades); end with 39 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 fighters
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Normandy Bordeaux: 2 fighters
EDIT: Removing units owned by British from Normandy Bordeaux: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
British : -0.17
Americans : 1.00
Chinese : 0.83
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 bomber moved from Western Germany to Southern France
4 armour and 2 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Romania to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 3 armour
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 3 armour in Belarus, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians roll dice for 2 armour in Belarus, round 3 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 armour
Casualties for Russians: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 4 armour and 2 mech_infantrys
Russians defend with 4 infantry
Italians roll dice for 4 armour and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits, 2,33 expected hits
Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
Italians roll dice for 4 armour and 1 mech_infantry in Caucasus, round 3 : 4/5 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 4 infantry
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 fighters and 1 marine placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 2,67
British : -0,33
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 7 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 3 infantry moved from Iraq to Persia
1 infantry moved from Syria to Iraq
1 fighter moved from India to Persia
2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Queensland to New South Wales
3 fighters moved from India to Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
ANZAC collect 14 PUs (1 lost to blockades); end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 7 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 3 infantry moved from Iraq to Persia
1 infantry moved from Syria to Iraq
1 fighter moved from India to Persia
2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Queensland to New South Wales
3 fighters moved from India to Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
ANZAC collect 14 PUs (1 lost to blockades); end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Norway to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
19 armour and 18 mech_infantrys moved from Rostov to Northwest Persia
2 infantry moved from Rostov to Tambov
2 infantry moved from Rostov to Bryansk
4 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Poland to Western Ukraine
1 artillery and 1 infantry moved from Rostov to Ukraine
1 bomber moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Western Ukraine
1 bomber moved from Novgorod to Tambov
1 armour, 7 infantry and 2 mech_infantrys moved from Karelia to Finland
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Archangel
3 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 6 infantry
AA fire in Normandy Bordeaux : 1/3 hits, 0,50 expected hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/9 hits, 3,67 expected hits
British roll dice for 1 aaGun and 6 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2,00 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 4/8 hits, 3,33 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter and 2 infantry
Casualties for British: 1 aaGun and 6 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry and 1 marine
Germans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 3,00 expected hits
British roll dice for 2 infantry and 1 marine in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 marine owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry and 1 marine
Battle in Ukraine
Germans attack with 1 artillery, 1 infantry and 4 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Ukraine, round 2 : 1/6 hits, 1,33 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Ukraine, round 3 : 2/6 hits, 1,33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 3 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 3 mech_infantrys in Ukraine, round 4 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Finland
Germans attack with 1 armour, 7 infantry and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour, 7 infantry and 2 mech_infantrys in Finland, round 2 : 4/10 hits, 2,00 expected hits
British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 1 armour, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 4 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 4 mech_infantrys in Western Ukraine, round 2 : 1/5 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 bomber and 3 mech_infantrys in Western Ukraine, round 3 : 1/4 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 4 mech_infantrys
Russians defend with 2 armour and 1 mech_infantry
Germans roll dice for 1 bomber and 4 mech_infantrys in Archangel, round 2 : 0/5 hits, 1,33 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1,33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 bomber and 3 mech_infantrys in Archangel, round 3 : 1/4 hits, 1,17 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 4 : 0/3 hits, 1,00 expected hits
Russians roll dice for 2 armour in Archangel, round 4 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 5 : 2/3 hits, 1,00 expected hits
Russians roll dice for 2 armour in Archangel, round 5 : 1/2 hits, 1,00 expected hits
2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Northwest Persia
Germans attack with 19 armour and 18 mech_infantrys
British defend with 3 armour and 4 mech_infantrys
Germans roll dice for 19 armour and 18 mech_infantrys in Northwest Persia, round 2 : 9/37 hits, 12,50 expected hits
British roll dice for 3 armour and 4 mech_infantrys in Northwest Persia, round 2 : 3/7 hits, 2,83 expected hits
4 mech_infantrys owned by the British, 3 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 19 armour and 15 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 3 mech_infantrys
Casualties for British: 3 armour and 4 mech_infantrys
Non Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Romania to Eastern Poland
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Western Ukraine to Novgorod
1 bomber moved from Tambov to Novgorod
1 bomber moved from Archangel to Novgorod
Place Units - Germans
2 infantry and 2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
2 infantry and 1 mech_infantry placed in France
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -1,83
British : -0,83
AA fire in Normandy Bordeaux : : 0,50
Russians : -2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 37 PUs;
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
2 mech_infantrys moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
3 artilleries and 12 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
6 armour and 6 mech_infantrys moved from Russia to Archangel
Combat - Russians
Battle in Bryansk
Russians attack with 3 artilleries and 12 infantry
Germans defend with 2 infantry
Russians roll dice for 3 artilleries and 12 infantry in Bryansk, round 2 : 6/15 hits, 3.50 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 6 armour and 6 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 6 armour and 6 mech_infantrys in Archangel, round 2 : 5/12 hits, 4.00 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
3 aaGuns moved from Russia to Bryansk
3 artilleries and 31 infantry moved from Russia to Bryansk
2 armour moved from Russia to Archangel
Place Units - Russians
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : 2.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 6 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
Japanese take 42 Sea Zone from Americans
2 bombers moved from French Indo China to 39 Sea Zone
1 bomber moved from Yunnan to 39 Sea Zone
1 bomber moved from Philippines to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra
2 fighters moved from French Indo China to 39 Sea Zone
1 fighter moved from French Indo China to Burma
3 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from Malaya to Burma
@DizzKneeLand33 do you want to scramble into sz 39?
Full scramble (2 UK ftr, 1 UK tac), max defense except kill off all US planes last (so kill BB before tac).
Thx!
@DizzKneeLand33 You want to try to keep all planes last?
Am I correct?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 6 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
Japanese take 42 Sea Zone from Americans
2 bombers moved from French Indo China to 39 Sea Zone
1 bomber moved from Yunnan to 39 Sea Zone
1 bomber moved from Philippines to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra
2 fighters moved from French Indo China to 39 Sea Zone
1 fighter moved from French Indo China to Burma
3 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from Malaya to Burma
Combat - Japanese
Americans scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Midway
Battle in Wake Island
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 2/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Sumatra from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 4/4 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 3 infantry and 1 mech_infantry
British defend with 3 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Burma, round 2 : 1/5 hits, 1,17 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Burma, round 3 : 2/5 hits, 1,17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 6 carriers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines and 6 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 4 bombers, 6 carriers, 1 cruiser, 3 destroyers, 7 fighters and 6 tactical_bombers in 39 Sea Zone, round 2 : 12/23 hits, 13,00 expected hits
Combat Hit Differential Summary :
Americans : -0,33
Chinese : -0,67
UK_Pacific : -1,67
Japanese : 2,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 6 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
Japanese take 42 Sea Zone from Americans
2 bombers moved from French Indo China to 39 Sea Zone
1 bomber moved from Yunnan to 39 Sea Zone
1 bomber moved from Philippines to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra
2 fighters moved from French Indo China to 39 Sea Zone
1 fighter moved from French Indo China to Burma
3 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from Malaya to Burma
Combat - Japanese
Americans scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Midway
Battle in Wake Island
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 2/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Sumatra from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 4/4 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 3 infantry and 1 mech_infantry
British defend with 3 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Burma, round 2 : 1/5 hits, 1,17 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Burma, round 3 : 2/5 hits, 1,17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 6 carriers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines and 6 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 4 bombers, 6 carriers, 1 cruiser, 3 destroyers, 7 fighters and 6 tactical_bombers in 39 Sea Zone, round 2 : 12/23 hits, 13,00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 39 Sea Zone, round 2 : 2/6 hits, 1,00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 6 fighters, 3 tactical_bombers and 1 transport in 39 Sea Zone, round 2 : 12/20 hits, 10,17 expected hits
Units damaged: 2 battleships owned by the Japanese
5 submarines owned by the Americans, 4 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 carrier owned by the British lost in 39 Sea Zone
Japanese roll dice for 2 battleships, 4 bombers, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 6 tactical_bombers in 39 Sea Zone, round 3 : 9/21 hits, 12,33 expected hits
Combat Hit Differential Summary :
Americans : 2,50
Chinese : -0,67
UK_Pacific : -1,67
Japanese : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 6 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
Japanese take 42 Sea Zone from Americans
2 bombers moved from French Indo China to 39 Sea Zone
1 bomber moved from Yunnan to 39 Sea Zone
1 bomber moved from Philippines to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra
2 fighters moved from French Indo China to 39 Sea Zone
1 fighter moved from French Indo China to Burma
3 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from Malaya to Burma
Combat - Japanese
Americans scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Midway
Battle in Wake Island
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 2/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Sumatra from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 4/4 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 3 infantry and 1 mech_infantry
British defend with 3 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Burma, round 2 : 1/5 hits, 1,17 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Burma, round 3 : 2/5 hits, 1,17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 6 carriers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines and 6 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 4 bombers, 6 carriers, 1 cruiser, 3 destroyers, 7 fighters and 6 tactical_bombers in 39 Sea Zone, round 2 : 12/23 hits, 13,00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 39 Sea Zone, round 2 : 2/6 hits, 1,00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 6 fighters, 3 tactical_bombers and 1 transport in 39 Sea Zone, round 2 : 12/20 hits, 10,17 expected hits
Units damaged: 2 battleships owned by the Japanese
5 submarines owned by the Americans, 4 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 carrier owned by the British lost in 39 Sea Zone
Japanese roll dice for 2 battleships, 4 bombers, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 6 tactical_bombers in 39 Sea Zone, round 3 : 9/21 hits, 12,33 expected hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 battleship, 4 cruisers, 3 destroyers, 6 fighters, 3 tactical_bombers and 1 transport in 39 Sea Zone, round 3 : 8/17 hits, 9,17 expected hits
1 submarine owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the British, 2 destroyers owned by the Americans, 2 cruisers owned by the British, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 39 Sea Zone
Japanese roll dice for 4 bombers, 7 fighters and 6 tactical_bombers in 39 Sea Zone, round 4 : 11/17 hits, 10,17 expected hits
Americans roll dice for 6 fighters, 3 tactical_bombers and 1 transport in 39 Sea Zone, round 4 : 5/9 hits, 5,50 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 tactical_bombers owned by the British, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans, 1 transport owned by the Americans and 3 fighters owned by the British lost in 39 Sea Zone
Japanese win with 4 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 1 transport
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers
Non Combat Move - Japanese
4 infantry moved from Malaya to Shan State
1 aaGun moved from Yunnan to Shan State
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 fighter moved from Sumatra to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
4 bombers, 4 fighters and 3 tactical_bombers moved from 39 Sea Zone to Shan State
1 fighter moved from Burma to Shan State
1 aaGun moved from French Indo China to Yunnan
3 infantry, 1 marine and 1 mech_infantry moved from French Indo China to Yunnan
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0,67
Chinese : -0,67
UK_Pacific : -1,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from India to 41 Sea Zone
1 submarine moved from 30 Sea Zone to 31 Sea Zone
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
6 bombers moved from United Kingdom to Novgorod
4 bombers moved from Egypt to Belarus
5 bombers moved from Egypt to Caucasus
5 bombers moved from India to Caucasus
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Caucasus
Americans attack with 10 bombers
Italians defend with 4 armour and 1 mech_infantry
Americans roll dice for 10 bombers in Caucasus, round 2 : 3/10 hits, 6.67 expected hits
Italians roll dice for 4 armour and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 2.33 expected hits
1 mech_infantry owned by the Italians, 1 bomber owned by the Americans and 2 armour owned by the Italians lost in Caucasus
Americans roll dice for 9 bombers in Caucasus, round 3 : 6/9 hits, 6.00 expected hits
Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
1 bomber owned by the Americans and 2 armour owned by the Italians lost in Caucasus
Americans win with 8 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 bombers
Casualties for Italians: 4 armour and 1 mech_infantry
Battle in Belarus
Americans attack with 4 bombers
Italians defend with 2 armour
Americans roll dice for 4 bombers in Belarus, round 2 : 3/4 hits, 2.67 expected hits
Italians roll dice for 2 armour in Belarus, round 2 : 2/2 hits, 1.00 expected hits
2 bombers owned by the Americans and 2 armour owned by the Italians lost in Belarus
Americans win with 2 bombers remaining. Battle score for attacker is -12
Casualties for Americans: 2 bombers
Casualties for Italians: 2 armour
Battle in Novgorod
Americans attack with 6 bombers
Germans defend with 1 airfield, 4 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 6 bombers in Novgorod, round 2 : 4/6 hits, 4.00 expected hits
Germans roll dice for 4 bombers and 3 mech_infantrys in Novgorod, round 2 : 0/7 hits, 1.67 expected hits
4 bombers owned by the Germans lost in Novgorod
Americans roll dice for 6 bombers in Novgorod, round 3 : 3/6 hits, 4.00 expected hits
Germans roll dice for 3 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod
Americans win with 5 bombers remaining. Battle score for attacker is 48
Casualties for Germans: 4 bombers and 3 mech_infantrys
Casualties for Americans: 1 bomber
Non Combat Move - Americans
8 bombers moved from Caucasus to Russia
5 bombers moved from Novgorod to Archangel
2 bombers moved from Belarus to Archangel
2 fighters moved from New South Wales to Queensland
1 bomber moved from 41 Sea Zone to India
5 bombers moved from Western United States to United Kingdom
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
5 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -1.67
Italians : -0.33
Americans : -4.67
Japanese : 0.67
I assumed max defense in Novgorod.
Those USA bombers are getting hungry! lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter moved from Sikang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 8 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Sikang
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -4.67
Japanese : -1.33