@Stucifer Whatever you do to make the game fun for me, I’ll take.
axis-dominion vs Giallo (allies+18) bm3
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 fighters and 6 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 carriers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 cruiser moved from 51 Sea Zone to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone Place Units - Americans 3 submarines placed in 101 Sea Zone 3 submarines placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 89 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to 89 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kansu Non Combat Move - Chinese Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 2 infantry EDIT: Adding units owned by Chinese to Szechwan: 2 infantry EDIT: Turning off Edit Mode 4 infantry placed in Szechwan Chinese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 2 infantry EDIT: Adding units owned by Chinese to Kansu: 2 infantry EDIT: Turning off Edit Mode 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 fighters and 6 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 carriers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 cruiser moved from 51 Sea Zone to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone Place Units - Americans 3 submarines placed in 101 Sea Zone 3 submarines placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 89 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to 89 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kansu Non Combat Move - Chinese Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 2 infantry EDIT: Adding units owned by Chinese to Szechwan: 2 infantry EDIT: Turning off Edit Mode 4 infantry placed in Szechwan Chinese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 2 infantry EDIT: Adding units owned by Chinese to Kansu: 2 infantry EDIT: Turning off Edit Mode 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 bomber moved from Malta to 92 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 cruiser moved from 56 Sea Zone to 54 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in 92 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Kenya British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 1,00 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 armour and 1 artillery in Kenya, round 3 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 artillery owned by the British lost in Kenya British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 2 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 aaGun moved from India to Burma 4 mech_infantrys moved from India to Burma 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 bomber moved from 92 Sea Zone to Malta 2 fighters and 1 tactical_bomber moved from Malta to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 123 Sea Zone to 106 Sea Zone 3 fighters moved from Quebec to Iceland 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - British 1 airfield and 1 factory_minor placed in Egypt 3 mech_infantrys placed in Union of South Africa British undo move 2. 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 4 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 23 PUs Some Units in India change ownership: 4 artilleries and 2 infantry
Combat Hit Differential Summary :
British : 1,83 Italians : 1,67
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one second pls
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 fighters and 6 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 carriers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 cruiser moved from 51 Sea Zone to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone Place Units - Americans 3 submarines placed in 101 Sea Zone 3 submarines placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 89 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to 89 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kansu Non Combat Move - Chinese Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 2 infantry EDIT: Adding units owned by Chinese to Szechwan: 2 infantry EDIT: Turning off Edit Mode 4 infantry placed in Szechwan Chinese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 2 infantry EDIT: Adding units owned by Chinese to Kansu: 2 infantry EDIT: Turning off Edit Mode 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 bomber moved from Malta to 92 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 cruiser moved from 56 Sea Zone to 54 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in 92 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Kenya British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 1,00 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 armour and 1 artillery in Kenya, round 3 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 artillery owned by the British lost in Kenya British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 2 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 aaGun moved from India to Burma 4 mech_infantrys moved from India to Burma 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 bomber moved from 92 Sea Zone to Malta 2 fighters and 1 tactical_bomber moved from Malta to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 123 Sea Zone to 106 Sea Zone 3 fighters moved from Quebec to Iceland 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - British 1 airfield and 1 factory_minor placed in Egypt 3 mech_infantrys placed in Union of South Africa British undo move 2. 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 4 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 23 PUs Some Units in India change ownership: 4 artilleries and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 123 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1,83 Italians : 1,67
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good to go
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 4 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 armour, 2 artilleries and 4 infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 2 : 3/7 hits, 2.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 2 infantry moved from Bulgaria to Romania 2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Shan State to Burma Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Queensland to New Zealand Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Shan State to Burma Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Queensland to New Zealand Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter moved from Iceland to United Kingdom 1 destroyer moved from 81 Sea Zone to 78 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 bomber moved from Southern Italy to 98 Sea Zone 1 bomber moved from Gibraltar to 98 Sea Zone 3 tactical_bombers moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Germans Battle in 98 Sea Zone Germans attack with 2 bombers, 2 fighters and 5 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 bombers, 2 fighters and 5 tactical_bombers in 98 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Germans win with 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 2 infantry moved from Poland to Baltic States 1 aaGun moved from Poland to Baltic States 6 artilleries and 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Romania to Bessarabia 2 infantry moved from Romania to Bessarabia 1 aaGun moved from Romania to Bessarabia 1 aaGun, 5 artilleries and 16 infantry moved from Romania to Eastern Poland 4 armour and 11 mech_infantrys moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 aaGun and 7 infantry moved from Finland to Karelia 1 fighter moved from Gibraltar to Southern Italy 1 fighter moved from 110 Sea Zone to Western Germany 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco Germans take Morocco from Neutral_Axis 1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from 98 Sea Zone to Southern Italy 1 bomber moved from 98 Sea Zone to Alexandria 3 armour moved from Greece to Romania 1 infantry moved from Greece to 97 Sea Zone 2 fighters moved from 98 Sea Zone to Alexandria 2 tactical_bombers moved from 98 Sea Zone to Alexandria 3 tactical_bombers moved from 98 Sea Zone to Greece 1 armour moved from Western Germany to Poland Place Units - Germans 2 fighters placed in Western Germany 5 mech_infantrys placed in Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : -0.33
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assumed no scramble
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Buyant-Uhaa to Chahar Combat - Russians Battle in Chahar Russians attack with 2 infantry Japanese defend with 2 infantry Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Russians roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Ulaanbaatar to Dzavhan 1 infantry moved from Dzavhan to Olgiy 2 infantry moved from Olgiy to Kansu 2 aaGuns, 1 artillery and 11 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Belarus to Ukraine 2 aaGuns, 2 armour, 2 artilleries, 22 infantry and 2 mech_infantrys moved from Belarus to Bryansk 10 infantry moved from Russia to Bryansk 1 submarine moved from 124 Sea Zone to 125 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians : 1,50 Japanese : 0,00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Kwangsi to Kwangtung 1 mech_infantry moved from Yunnan to Kwangtung 1 artillery moved from Yunnan to French Indo China 1 infantry moved from Hopei to Chahar 1 fighter and 1 tactical_bomber moved from Anhwe to Chahar 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 34 Sea Zone to 45 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes 1 fighter moved from 36 Sea Zone to Java 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 34 Sea Zone to 42 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Anhwe to Kwangtung 1 destroyer moved from 34 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Chahar 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 tactical_bomber moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to French Indo China 1 bomber moved from Anhwe to French Indo China 1 bomber moved from Anhwe to Kwangtung Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Chahar Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Malaya Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 destroyer moved from 34 Sea Zone to 46 Sea Zone 1 destroyer moved from 34 Sea Zone to 55 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 carrier moved from 34 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hopei 1 fighter and 2 tactical_bombers moved from Chahar to 6 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from Soviet Far East to 5 Sea Zone 1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 aaGun moved from Kwangsi to French Indo China 1 aaGun moved from Amur to Ulaanbaatar 1 infantry moved from Amur to Ulaanbaatar 1 infantry moved from Amur to Ulaanbaatar 1 artillery and 6 infantry moved from Amur to Ulaanbaatar 2 infantry moved from Siberia to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 fighter moved from Kwangtung to Kwangsi 2 tactical_bombers moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to Kwangsi 1 bomber and 1 tactical_bomber moved from French Indo China to Kwangsi Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to Anhwe: 1 tactical_bomber EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
British : 0.67 ANZAC : -0.67 Americans : 0.33 Chinese : 0.67 UK_Pacific : 1.00 Japanese : 3.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 carriers moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier moved from 89 Sea Zone to 101 Sea Zone 1 fighter moved from 89 Sea Zone to Eastern United States Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 armour and 1 infantry EDIT: Turning off Edit Mode 2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 1,33 Japanese : 1,33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan 3 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -1,67 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 carriers moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier moved from 89 Sea Zone to 101 Sea Zone 1 fighter moved from 89 Sea Zone to Eastern United States Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 armour and 1 infantry EDIT: Turning off Edit Mode 2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan 3 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 aaGun, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Kenya to Egypt 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Persia to Iraq 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 bomber moved from Malta to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 fighter moved from India to Shan State Combat - British British creates battle in territory 106 Sea Zone Battle in Ethiopia Battle in Yunnan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking 106 Sea Zone from Germans, taking Ethiopia from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 3,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 3 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State retreated to Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 4 mech_infantrys moved from Burma to India 1 artillery moved from Burma to India 4 infantry moved from Burma to India 2 aaGuns moved from Burma to India 1 aaGun and 2 infantry moved from Burma to India 3 fighters moved from Iceland to Scotland 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 2 aaGuns moved from United Kingdom to Scotland 1 battleship and 1 cruiser moved from 106 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Quebec to Eastern United States Place Units - British 1 aaGun and 2 fighters placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 artilleries and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 artilleries and 5 infantry
Combat Hit Differential Summary :
British : -1,00 Americans : 1,33 Chinese : -1,67 Neutral_Axis : 2,00 Japanese : 3,33
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Still waiting on that dicerage of you to stop!
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@Giallo said in axis-dominion vs Giallo (allies+18) bm3:
Still waiting on that dicerage of you to stop!
yup, :yum:
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 6 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Western Ukraine Italians take Western Ukraine from Russians Combat - Italians Non Combat Move - Italians 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Tunisia to Libya 1 armour moved from Romania to Western Ukraine 2 armour moved from Eastern Poland to Western Ukraine 1 aaGun moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 1 aaGun, 2 artilleries and 3 infantry moved from Romania to Eastern Poland 2 fighters moved from Southern Italy to Alexandria 1 bomber moved from Southern Italy to Alexandria 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 airfield placed in Alexandria Turn Complete - Italians Italians collect 15 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Burma to India 1 fighter moved from New Zealand to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :