19 Playoff 1/4 Final Adam514 (Axis) vs 666 (Allies+11)


  • TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 5 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Algeria to Egypt
            2 fighters moved from 98 Sea Zone to Egypt
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 91 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 5 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Algeria to Egypt
            2 fighters moved from 98 Sea Zone to Egypt
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 91 Sea Zone
    
        Combat - Americans
            Battle in Egypt
                Americans attack with 3 bombers and 2 fighters
                Germans defend with 1 airfield, 4 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 3 bombers and 2 fighters in Egypt, round 2 : 4/5 hits, 3.00 expected hits
                    Germans roll dice for 4 armour in Egypt, round 2 : 2/4 hits, 2.00 expected hits
                    4 armour owned by the Germans and 2 bombers owned by the Americans lost in Egypt
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 2 bombers
                Casualties for Germans: 4 armour
            Battle in 91 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 91 Sea Zone to Tunisia
            1 carrier and 1 transport moved from 98 Sea Zone to 94 Sea Zone
            2 fighters moved from Egypt to 94 Sea Zone
            1 bomber moved from Egypt to French Equatorial Africa
            1 artillery moved from Tunisia to Libya
            2 infantry moved from Algeria to Tunisia
            2 marines moved from Western United States to 10 Sea Zone
            1 carrier, 2 marines, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 marines moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 31 Sea Zone to 26 Sea Zone
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            5 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 1.00
    

    Territory Summary for Americans :

    Kweichow : 3 fighters
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 1 mech_infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 4 infantry and 3 marines
    Midway : 1 airfield
    26 Sea Zone : 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters, 16 submarines, 1 tactical_bomber and 4 transports
    Central United States : 1 factory_major, 1 infantry and 1 mech_infantry
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Iceland : 3 infantry and 1 mech_infantry
    Gibraltar : 2 infantry
    French Equatorial Africa : 1 bomber
    Tunisia : 1 bomber and 2 infantry
    Tobruk : 1 flag
    Libya : 1 flag, 1 artillery
    106 Sea Zone : 1 flag
    94 Sea Zone : 1 carrier, 2 fighters and 1 transport
    93 Sea Zone : 1 submarine
    97 Sea Zone : 2 submarines
    101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
    Brazil : 1 flag
    91 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 55 / 83
    Russians : 19 / 23
    Japanese : 67 / 85
    Americans : 53 / 79
    Chinese : 8 / 10
    British : 26 / 34
    UK_Pacific : 2 / 0
    Italians : 18 / 27
    ANZAC : 10 / 8
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Kweichow to Hunan
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 7 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 8 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Kweichow
    
        Place Units - Chinese
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.83
    Japanese : -2.33
    

    Territory Summary for Chinese :

    Kweichow : 1 fighter and 11 infantry
    Hunan : 1 infantry
    Szechwan : 1 infantry
    

    Production/PUs Summary :

    Germans : 55 / 83
    Russians : 19 / 23
    Japanese : 66 / 85
    Americans : 53 / 79
    Chinese : 9 / 10
    British : 26 / 34
    UK_Pacific : 2 / 0
    Italians : 18 / 27
    ANZAC : 10 / 8
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Belgian Congo to Egypt
                  British take Egypt from Germans
            2 fighters and 2 infantry moved from West India to India
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 5 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Algeria to Egypt
            2 fighters moved from 98 Sea Zone to Egypt
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 91 Sea Zone
    
        Combat - Americans
            Battle in Egypt
                Americans attack with 3 bombers and 2 fighters
                Germans defend with 1 airfield, 4 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 3 bombers and 2 fighters in Egypt, round 2 : 4/5 hits, 3.00 expected hits
                    Germans roll dice for 4 armour in Egypt, round 2 : 2/4 hits, 2.00 expected hits
                    4 armour owned by the Germans and 2 bombers owned by the Americans lost in Egypt
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 2 bombers
                Casualties for Germans: 4 armour
            Battle in 91 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 91 Sea Zone to Tunisia
            1 carrier and 1 transport moved from 98 Sea Zone to 94 Sea Zone
            2 fighters moved from Egypt to 94 Sea Zone
            1 bomber moved from Egypt to French Equatorial Africa
            1 artillery moved from Tunisia to Libya
            2 infantry moved from Algeria to Tunisia
            2 marines moved from Western United States to 10 Sea Zone
            1 carrier, 2 marines, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 marines moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 31 Sea Zone to 26 Sea Zone
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            5 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 7 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 8 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Kweichow
    
        Place Units - Chinese
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Kweichow: 3 fighters
            EDIT: Adding units owned by Americans to West India: 3 fighters
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Belgian Congo to Egypt
                  British take Egypt from Germans
            2 fighters and 2 infantry moved from West India to India
    
        Combat - British
            Battle in India
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 2 fighters and 2 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in India
                    British roll dice for 2 fighters and 2 infantry in India, round 3 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from India to West India
            1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            2 fighters moved from 98 Sea Zone to Alexandria
            1 carrier, 1 cruiser, 3 destroyers and 3 transports moved from 98 Sea Zone to 94 Sea Zone
            2 fighters moved from United Kingdom to 94 Sea Zone
            1 fighter moved from Gibraltar to Alexandria
            1 mech_infantry moved from Libya to Alexandria
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            1 destroyer and 2 submarines placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
            British collect 27 PUs (1 lost to blockades); end with 27 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from French Equatorial Africa: 1 bomber
            EDIT: Adding units owned by Americans to Alexandria: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 1.33
    Americans : 1.00
    Chinese : -2.83
    Japanese : -3.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Kweichow : 1 fighter and 11 infantry
    Hunan : 1 infantry
    Szechwan : 1 infantry
    India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 1 mech_infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 4 infantry and 3 marines
    Midway : 1 airfield
    26 Sea Zone : 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters, 16 submarines, 1 tactical_bomber and 4 transports
    Central United States : 1 factory_major, 1 infantry and 1 mech_infantry
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    West India : 2 aaGuns, 5 fighters and 4 infantry
    Iceland : 1 airfield, 3 infantry and 1 mech_infantry
    Quebec : 1 factory_minor
    Alexandria : 1 bomber, 3 fighters and 1 mech_infantry
    Gibraltar : 1 airfield, 1 harbour and 2 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
    Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
    Scotland : 1 airfield
    United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
    Tunisia : 1 bomber and 2 infantry
    Tobruk : 1 flag
    Libya : 1 flag, 1 artillery
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    106 Sea Zone : 1 flag
    94 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 transports
    93 Sea Zone : 1 submarine
    109 Sea Zone : 1 destroyer and 2 submarines
    97 Sea Zone : 4 submarines
    Eastern Persia : 1 flag
    72 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
    101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
    71 Sea Zone : 2 transports
    Brazil : 1 flag
    91 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 53 / 83
    Russians : 19 / 23
    Japanese : 63 / 85
    Americans : 53 / 79
    Chinese : 9 / 10
    British : 28 / 27
    UK_Pacific : 5 / 8
    Italians : 18 / 27
    ANZAC : 10 / 8
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
            2 fighters moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 2 fighters and 1 mech_infantry
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Egypt, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Normandy Bordeaux to Southern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 armour, 1 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,4,6,1,4,5,6,2
            Italians collect 9 PUs (11 lost to blockades); end with 9 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 15 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : -0.33
    

    Savegame


  • @Adam514 but I don’t want to be the first one knocked out of the tourney

  • '19 '17

    @666 You wouldn’t be the first.


  • @Adam514 wow a game has already been decided! I didn’t know that.


  • @Adam514 I was really hoping to hit one on D in Egy…


  • @666 said in 19 Playoff 1/4 Final Adam514 (Axis) vs 666 (Allies+11):

    @Adam514 I was really hoping to hit one on D in Egy…

    but you probably would have lost the fighter…can I hit two on the first roll with the French?


  • TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Eastern Persia to Persia
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Eastern Persia to Persia
    
        Combat - ANZAC
            Battle in Persia
                ANZAC attack with 1 infantry
                Italians defend with 1 mech_infantry
                    ANZAC roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Persia
                ANZAC win, taking Persia from Italians with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Central America to Gibraltar
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
            ANZAC collect 9 PUs (3 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    ANZAC : 0.83
    

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 9 infantry and 1 mech_infantry
    Hawaiian Islands : 1 marine
    26 Sea Zone : 1 cruiser and 2 destroyers
    West India : 1 infantry
    Gibraltar : 1 artillery, 2 fighters and 1 infantry
    Persia : 1 flag, 1 infantry
    91 Sea Zone : 1 carrier and 1 transport
    

    Production/PUs Summary :

    Germans : 53 / 83
    Russians : 19 / 23
    Japanese : 63 / 85
    Americans : 53 / 79
    Chinese : 9 / 10
    British : 26 / 27
    UK_Pacific : 5 / 8
    Italians : 18 / 23
    ANZAC : 12 / 17
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: French round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - French
            3 infantry moved from Alexandria to Egypt
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Eastern Persia to Persia
    
        Combat - ANZAC
            Battle in Persia
                ANZAC attack with 1 infantry
                Italians defend with 1 mech_infantry
                    ANZAC roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Persia
                ANZAC win, taking Persia from Italians with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Central America to Gibraltar
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
            ANZAC collect 9 PUs (3 lost to blockades); end with 17 PUs
    
        Combat Move - French
            3 infantry moved from Alexandria to Egypt
    
        Combat - French
            Battle in Egypt
                French attack with 3 infantry
                Italians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    French roll dice for 3 infantry in Egypt, round 2 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 0/2 hits, 0.83 expected hits
                    French roll dice for 3 infantry in Egypt, round 3 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Egypt, round 3 : 0/2 hits, 0.83 expected hits
                    French roll dice for 3 infantry in Egypt, round 4 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Egypt, round 4 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the French lost in Egypt
                    French roll dice for 2 infantry in Egypt, round 5 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Egypt, round 5 : 0/2 hits, 0.83 expected hits
                    French roll dice for 2 infantry in Egypt, round 6 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Egypt, round 6 : 0/2 hits, 0.83 expected hits
                    French roll dice for 2 infantry in Egypt, round 7 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Egypt, round 7 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the French lost in Egypt
                Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for French: 3 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -2.33
    French : -2.50
    ANZAC : 0.83
    

    Territory Summary for ANZAC and French :

    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 9 infantry and 1 mech_infantry
    Hawaiian Islands : 1 marine
    26 Sea Zone : 1 cruiser and 2 destroyers
    West India : 1 infantry
    Gibraltar : 1 artillery, 2 fighters and 1 infantry
    United Kingdom : 1 fighter and 2 infantry
    Persia : 1 flag, 1 infantry
    91 Sea Zone : 1 carrier and 1 transport
    

    Production/PUs Summary :

    Germans : 53 / 83
    Russians : 19 / 23
    Japanese : 63 / 85
    Americans : 53 / 79
    Chinese : 9 / 10
    British : 26 / 27
    UK_Pacific : 5 / 8
    Italians : 18 / 23
    ANZAC : 12 / 17
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    @666 Well you got Persia.

  • '19 '17

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 2 fighters, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Trans-Jordan to Alexandria
            6 fighters and 4 tactical_bombers moved from Trans-Jordan to Alexandria
            1 bomber moved from Trans-Jordan to Persia
            1 infantry and 1 mech_infantry moved from Northwest Persia to Persia
            1 bomber moved from Trans-Jordan to Alexandria
            1 armour moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 bomber moved from Volgograd to Vologda
            1 artillery and 3 infantry moved from Archangel to Vologda
            1 artillery moved from Bessarabia to Ukraine
            3 infantry moved from Volgograd to Rostov
            1 bomber moved from Volgograd to Rostov
            1 artillery moved from Archangel to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 artillery and 1 infantry moved from Volgograd to Tambov
            8 artilleries and 20 infantry moved from Volgograd to Samara
            3 mech_infantrys moved from Bessarabia to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            1 artillery and 1 infantry moved from Volgograd to Kazakhstan
    
        Combat - Germans
            Germans creates battle in territory 109 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 2 submarines
                2 submarines owned by the British Submerged
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Persia
                Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Persia
                Germans win, taking Persia from ANZAC with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Ukraine
                Germans attack with 1 armour, 1 artillery and 3 mech_infantrys
                Russians defend with 1 armour, 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Ukraine, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Ukraine, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Ukraine, round 4 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 armour and 2 infantry
            Battle in Tambov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 1 airfield, 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Alexandria
                Germans attack with 1 bomber, 6 fighters, 2 mech_infantrys and 4 tactical_bombers
                British defend with 3 fighters and 1 mech_infantry; Americans defend with 1 bomber
                    Germans roll dice for 1 bomber, 6 fighters, 2 mech_infantrys and 4 tactical_bombers in Alexandria, round 2 : 8/13 hits, 6.67 expected hits
                    British roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Alexandria, round 2 : 3/5 hits, 2.50 expected hits
                    1 mech_infantry owned by the British, 1 fighter owned by the Germans, 1 bomber owned by the Americans, 2 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Alexandria
                Germans win with 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Germans: 1 fighter and 2 mech_infantrys
                Casualties for Americans: 1 bomber
                Casualties for British: 3 fighters and 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 8 artilleries and 20 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 8 artilleries and 20 infantry in Samara, round 2 : 6/28 hits, 7.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 8 artilleries and 20 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 artillery, 1 bomber and 3 infantry
                Russians defend with 4 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Vologda, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 4 infantry in Vologda, round 2 : 3/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda
                1 artillery owned by the Germans retreated to Archangel
                Russians win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 aaGun, 1 artillery and 2 infantry moved from Volgograd to Samara
            1 mech_infantry moved from Volgograd to Samara
            3 infantry moved from Novgorod to Archangel
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Bessarabia
            3 mech_infantrys moved from Eastern Poland to Archangel
            1 aaGun, 2 artilleries and 7 infantry moved from Karelia to Novgorod
            2 infantry moved from Finland to Karelia
            2 infantry moved from Norway to Finland
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from Germany to Poland
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Western Germany to Poland
            1 bomber moved from Rostov to Egypt
            1 bomber, 5 fighters and 4 tactical_bombers moved from Alexandria to Egypt
            2 infantry moved from Iraq to Trans-Jordan
            3 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 bomber moved from Persia to Egypt
            1 bomber moved from Vologda to Novgorod
            1 fighter and 1 tactical_bomber moved from Norway to Novgorod
            1 infantry moved from Yugoslavia to Romania
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Novgorod
            1 infantry placed in Normandy Bordeaux
            2 fighters placed in Western Germany
            1 mech_infantry placed in Western Germany
            1 mech_infantry placed in Western Germany
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,5,4,4,6,4,2,6
            Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : 1.17
    ANZAC : -0.33
    Russians : 2.83
    

    Savegame


  • TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
            3 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Tambov
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Ukraine
            1 tactical_bomber moved from Bryansk to Western Ukraine
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
            3 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Tambov
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Ukraine
            1 tactical_bomber moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 4 infantry in Ukraine, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Western Ukraine to Russia
            1 fighter moved from Ukraine to Russia
            1 aaGun and 9 infantry moved from Turkmenistan to Eastern Persia
            2 infantry moved from Vologda to Russia
            2 aaGuns and 53 infantry moved from Bryansk to Russia
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Russians : 0.67
    

    Territory Summary for Russians :

    Shensi : 1 aaGun and 2 infantry
    Olgiy : 1 flag
    Dzavhan : 1 flag
    Central Mongolia : 1 flag
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag
    Tsagaan Olom : 1 flag
    Russia : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 74 infantry, 2 mech_infantrys and 1 tactical_bomber
    Tambov : 1 infantry
    Ukraine : 1 factory_minor and 1 infantry
    Smolensk : 1 infantry
    Eastern Persia : 1 aaGun and 9 infantry
    115 Sea Zone : 1 cruiser and 1 submarine
    98 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 61 / 86
    Russians : 13 / 18
    Japanese : 63 / 85
    Americans : 53 / 79
    Chinese : 9 / 10
    British : 26 / 27
    UK_Pacific : 5 / 8
    Italians : 18 / 23
    ANZAC : 10 / 17
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

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