No scramble
Giallo (Allies+9) vs Simon33 (Axis) BM3
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Scramble to SZ92?
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20 Combat Move - Italians 1 fighter moved from Southern France to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 artillery, 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Ukraine to Persia Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat - Italians Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in 92 Sea Zone Italians attack with 4 fighters Americans defend with 1 destroyer Italians roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Battle in Holland Belgium Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 0/2 hits, 0.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Holland Belgium retreated to Holland Belgium Americans win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians 3 fighters moved from 92 Sea Zone to Southern France 1 mech_infantry moved from Southern Italy to Yugoslavia 1 aaGun, 2 artilleries and 3 infantry moved from Ukraine to Rostov 1 artillery and 4 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Holland Belgium to Southern Italy Place Units - Italians 1 submarine placed in 95 Sea Zone 2 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
AA fire in Persia : : 0.83 Italians : -3.83 Americans : 0.67
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from Queensland to Guam 4 fighters moved from Borneo to Kwangtung Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 fighter placed in New South Wales 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Northwest Persia to Iraq Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry EDIT: Adding units owned by ANZAC to Iraq: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Research Technology - Germans Combat Move - Germans 12 armour, 28 artilleries, 19 infantry and 30 mech_infantrys moved from Caucasus to Northwest Persia 2 fighters and 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from 113 Sea Zone to Holland Belgium 4 fighters moved from Southern France to Holland Belgium 4 bombers moved from Western Germany to 91 Sea Zone Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 5 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 91 Sea Zone Germans attack with 4 bombers Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 4 bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northwest Persia Germans attack with 12 armour, 28 artilleries, 19 infantry and 30 mech_infantrys British defend with 1 aaGun 1 aaGun owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from Americans with 12 armour, 28 artilleries, 19 infantry and 30 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Holland Belgium Germans attack with 8 fighters and 2 infantry Americans defend with 2 infantry Germans roll dice for 8 fighters and 2 infantry in Holland Belgium, round 2 : 6/10 hits, 4.33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 8 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 3 fighters moved from Holland Belgium to Western Germany 5 fighters moved from Holland Belgium to 112 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 14 submarines moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Germany to Western Germany 4 bombers moved from 91 Sea Zone to Southern France 4 fighters and 2 tactical_bombers moved from Caucasus to Southern Italy 3 mech_infantrys moved from Volgograd to Northwest Persia 3 artilleries moved from Volgograd to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Russia to Volgograd Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 1 carrier, 1 destroyer and 5 fighters placed in 112 Sea Zone Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 1.67 Americans : 0.33
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Assumed no scramble SZ91.
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 bomber and 1 fighter moved from Japan to Anhwe 2 fighters moved from Shan State to Kiangsi Purchase Units - Japanese Japanese buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Kiangsi Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to Kiangsu 1 bomber moved from Anhwe to Kiangsu 2 fighters moved from Kiangsi to Kiangsu 1 fighter moved from Kiangsu to Japan 1 fighter moved from 3 Sea Zone to Japan 1 carrier moved from 3 Sea Zone to 2 Sea Zone 3 artilleries and 3 infantry moved from Burma to Yunnan 2 armour and 2 mech_infantrys moved from Shan State to Hunan 22 artilleries, 19 infantry and 1 marine moved from Burma to Shan State Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,1,2,3,4,3,1,5,4,6,3,1,2,2,2,3,1,4,4,4,2,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,5,2,6 Japanese collect 32 PUs (7 lost to blockades); end with 33 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.50
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Japan is a really unhappy turn for me this game.
I’m definitely changing my Japan opener, largely because of your moves. I’ll stick with the J1 DOW though.
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - Americans 1 infantry moved from Amur to Siberia Americans take Siberia from Japanese 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 artillery moved from Kwangtung to Kiangsi 1 fighter moved from Manchuria to Chahar 1 artillery moved from Jehol to Chahar 1 bomber moved from Manchuria to Chahar 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 5 fighters moved from 20 Sea Zone to Anhwe 3 fighters moved from 20 Sea Zone to Kiangsi Purchase Units - Americans Americans buy 2 armour, 6 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Okinawa Battle in Chahar Americans attack with 1 artillery, 1 bomber and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Chahar, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Chahar Americans win, taking Okinawa from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Japanese: 1 infantry Battle in Kiangsi Americans attack with 1 artillery and 3 fighters Japanese defend with 1 infantry Americans roll dice for 1 artillery and 3 fighters in Kiangsi, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Americans win, taking Kiangsi from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 5 fighters Japanese defend with 1 infantry Americans roll dice for 5 fighters in Anhwe, round 2 : 1/5 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 5 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 fighters moved from Anhwe to Kwangtung 1 fighter moved from Chahar to Jehol 1 bomber moved from Chahar to Guam 3 fighters moved from Kiangsi to Kwangtung 1 infantry moved from Formosa to 20 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 battleship and 3 destroyers moved from 17 Sea Zone to 25 Sea Zone 1 transport moved from 26 Sea Zone to 64 Sea Zone 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Gibraltar to Egypt 5 fighters moved from India to Iraq 6 carriers, 3 cruisers, 1 destroyer, 6 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to 91 Sea Zone 6 fighters moved from 110 Sea Zone to 91 Sea Zone 1 destroyer and 4 fighters moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 7 fighters moved from Eastern United States to Gibraltar 1 transport moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 armour and 2 infantry placed in Central United States 6 fighters placed in Eastern United States 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Manchuria to Jehol 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 10 PUs; end with 15 PUs Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 7 fighters EDIT: Adding units owned by Americans to United Kingdom: 7 fighters EDIT: Turning off Edit Mode 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Persia to Iraq 3 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 2 fighters moved from Egypt to Iraq 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 artillery moved from Manchuria to Jehol 3 mech_infantrys moved from Belgian Congo to Egypt 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 98 Sea Zone to 81 Sea Zone Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 36 PUs; British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Non Combat Move - British 4 fighters moved from India to Iraq 2 fighters moved from India to Iraq Place Units - British 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt 5 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Americans : -1,83 Japanese : 0,00
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Japan is a really unhappy turn for me this game.
I’m definitely changing my Japan opener, largely because of your moves. I’ll stick with the J1 DOW though.
I believe that you sacrificed your fleet was the major isssue…
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - Italians 1 mech_infantry moved from Caucasus to Turkmenistan Italians take Turkmenistan from Russians 6 infantry moved from Northern Italy to Southern Italy Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat - Italians Non Combat Move - Italians 1 aaGun, 2 artilleries and 3 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Yugoslavia to Bessarabia 3 fighters moved from Southern France to Southern Italy 2 fighters moved from Southern Italy to Western Germany 2 infantry moved from Southern France to France 1 aaGun, 1 artillery and 3 infantry moved from Southern France to Northern Italy 1 submarine moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Italians collect 15 PUs (2 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
I believe that you sacrificed your fleet was the major isssue…
Well losing the fleet was certainly a problem but I also should have gotten on Calcutta.
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TripleA Manual Gamesave Post: ANZAC round 21
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - ANZAC 5 artilleries and 5 infantry moved from Queensland to 54 Sea Zone 5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 54 Sea Zone to 35 Sea Zone 5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Guam to Philippines 2 destroyers moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from Kwangtung to 35 Sea Zone 2 fighters moved from Kwangtung to 35 Sea Zone 1 fighter moved from New South Wales to Queensland
Combat Hit Differential Summary :
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scramble, tokens?
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Neither.
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - ANZAC 5 artilleries and 5 infantry moved from Queensland to 54 Sea Zone 5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 54 Sea Zone to 35 Sea Zone 5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Guam to Philippines 2 destroyers moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from Kwangtung to 35 Sea Zone 2 fighters moved from Kwangtung to 35 Sea Zone 1 fighter moved from New South Wales to Queensland Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 0 PUs; Combat - ANZAC Battle in Philippines ANZAC attack with 5 artilleries, 2 fighters and 5 infantry Japanese defend with 1 airfield, 2 artilleries, 8 fighters, 1 harbour and 3 infantry ANZAC roll dice for 5 artilleries, 2 fighters and 5 infantry in Philippines, round 2 : 6/12 hits, 4,33 expected hits Japanese roll dice for 2 artilleries, 8 fighters and 3 infantry in Philippines, round 2 : 5/13 hits, 7,00 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 5 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 5 artilleries and 2 fighters in Philippines, round 3 : 4/7 hits, 2,67 expected hits Japanese roll dice for 7 fighters in Philippines, round 3 : 3/7 hits, 4,67 expected hits 4 fighters owned by the Japanese and 3 artilleries owned by the ANZAC lost in Philippines ANZAC roll dice for 2 artilleries and 2 fighters in Philippines, round 4 : 2/4 hits, 1,67 expected hits Japanese roll dice for 3 fighters in Philippines, round 4 : 2/3 hits, 2,00 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines ANZAC roll dice for 1 artillery and 1 fighter in Philippines, round 5 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 fighter in Philippines, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 46 Casualties for ANZAC: 4 artilleries, 2 fighters and 5 infantry Casualties for Japanese: 2 artilleries, 8 fighters and 3 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 4,50 Japanese : -3,33
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ouch, that was realy bad…
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@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
ouch, that was realy bad…
Even worse was Germany’s dice. Can’t get a break.
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Research Technology - Germans Combat Move - Germans 12 armour, 28 artilleries, 19 infantry and 33 mech_infantrys moved from Northwest Persia to Persia Germans take Persia from British 3 mech_infantrys moved from Caucasus to Persia 2 tactical_bombers moved from Southern Italy to 91 Sea Zone 4 bombers moved from Southern France to 91 Sea Zone 1 bomber moved from Western Germany to 112 Sea Zone 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 14 submarines moved from 112 Sea Zone to 91 Sea Zone Purchase Units - Germans Germans buy 1 bomber, 2 carriers, 1 destroyer, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 5 bombers, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 14 submarines and 2 tactical_bombers British defend with 1 carrier and 1 transport; Americans defend with 6 carriers, 3 cruisers, 2 destroyers, 14 fighters, 6 submarines and 9 transports Germans roll dice for 14 submarines in 91 Sea Zone, round 2 : 3/14 hits, 4.67 expected hits Units damaged: 3 carriers owned by the Americans Germans roll dice for 1 battleship, 5 bombers, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 6/20 hits, 10.83 expected hits Units damaged: 3 carriers owned by the Americans and 1 carrier owned by the British Americans roll dice for 6 submarines in 91 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Americans roll dice for 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 10 transports in 91 Sea Zone, round 2 : 14/26 hits, 13.83 expected hits Units damaged: 1 battleship owned by the Germans 2 submarines owned by the Americans, 2 destroyers owned by the Germans, 1 submarine owned by the Germans and 5 carriers owned by the Germans lost in 91 Sea Zone Germans roll dice for 13 submarines in 91 Sea Zone, round 3 : 4/13 hits, 4.33 expected hits Germans roll dice for 1 battleship, 5 bombers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 7/18 hits, 10.17 expected hits Americans roll dice for 4 submarines in 91 Sea Zone, round 3 : 0/4 hits, 0.67 expected hits Americans roll dice for 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 10 transports in 91 Sea Zone, round 3 : 11/26 hits, 13.83 expected hits 4 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 10 submarines owned by the Germans, 5 carriers owned by the Americans and 1 carrier owned by the British lost in 91 Sea Zone Germans roll dice for 3 submarines in 91 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 battleship, 5 bombers, 1 cruiser, 8 fighters and 2 tactical_bombers in 91 Sea Zone, round 4 : 9/17 hits, 9.83 expected hits Americans roll dice for 1 carrier, 3 cruisers, 1 destroyer, 14 fighters and 10 transports in 91 Sea Zone, round 4 : 9/19 hits, 11.50 expected hits 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 submarines owned by the Germans, 6 fighters owned by the Germans, 1 carrier owned by the Americans and 4 fighters owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 battleship, 5 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 5 : 4/11 hits, 6.83 expected hits Americans roll dice for 10 fighters and 10 transports in 91 Sea Zone, round 5 : 8/10 hits, 6.67 expected hits 1 battleship owned by the Germans, 2 bombers owned by the Germans, 2 fighters owned by the Germans, 4 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone Germans roll dice for 3 bombers in 91 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits Americans roll dice for 6 fighters and 10 transports in 91 Sea Zone, round 6 : 4/6 hits, 4.00 expected hits 3 bombers owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone Americans win with 4 fighters and 10 transports remaining. Battle score for attacker is -82 Casualties for Germans: 1 battleship, 5 bombers, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 14 submarines and 2 tactical_bombers Casualties for Americans: 6 carriers, 3 cruisers, 2 destroyers, 10 fighters and 6 submarines Casualties for British: 1 carrier 4 fighters owned by the Americans forced to land in Gibraltar Non Combat Move - Germans 1 transport moved from 112 Sea Zone to 113 Sea Zone 3 artilleries moved from Caucasus to Kazakhstan 6 mech_infantrys moved from Volgograd to Turkmenistan 3 mech_infantrys moved from Ukraine to Volgograd 5 artilleries moved from Southern France to France 6 infantry and 4 mech_infantrys moved from Southern France to Northern Italy 2 fighters moved from 112 Sea Zone to Western Germany 1 infantry moved from Holland Belgium to France 3 artilleries moved from Western Germany to France Place Units - Germans 1 infantry placed in France 2 carriers, 1 destroyer and 1 transport placed in 113 Sea Zone 1 bomber placed in Western Germany 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia Turn Complete - Germans Germans collect 73 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -14.67 Americans : -5.50