Giallo (Allies+9) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 15
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Western Ukraine
                  Italians take Western Ukraine from Russians
            2 submarines moved from 97 Sea Zone to 92 Sea Zone
                  Italians take 93 Sea Zone from Americans
                  Italians take 97 Sea Zone from British
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat - Italians
            British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in 92 Sea Zone
                Italians attack with 1 bomber, 1 destroyer, 3 fighters and 2 submarines
                British defend with 1 cruiser and 2 destroyers; Americans defend with 3 fighters
                    Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    British roll dice for 1 cruiser, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Americans, 2 fighters owned by the Italians and 2 submarines owned by the Italians lost in 92 Sea Zone
                 retreated to 92 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer, 2 fighters and 2 submarines
                Casualties for British: 1 cruiser and 2 destroyers
                Casualties for Americans: 1 fighter
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
    
        Non Combat Move - Italians
            1 fighter moved from 92 Sea Zone to Southern France
            1 bomber moved from 92 Sea Zone to Southern Italy
            1 infantry moved from France to Southern France
            1 artillery and 1 infantry moved from Northern Italy to Western Germany
            1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Bessarabia to Ukraine
            1 aaGun, 2 artilleries and 5 infantry moved from Southern Italy to Northern Italy
            4 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : 1.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 15
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            2 infantry moved from 47 Sea Zone to New Britain
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat - ANZAC
            Battle in New Guinea
            Battle in New Britain
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 artillery and 1 infantry
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Bryansk to Russia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from Volgograd to Caucasus
                  Germans take Rostov from Russians
            1 mech_infantry moved from Kazakhstan to Caucasus
            4 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
            1 artillery and 1 infantry moved from Novosibirsk to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Eastern Poland to Bryansk
                  Germans take Bryansk from Russians
            1 bomber moved from Novgorod to Caucasus
            14 mech_infantrys moved from Belarus to Vologda
            1 armour moved from Novgorod to Vologda
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 bomber and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers
                British defend with 2 armour and 2 mech_infantrys
                    Germans roll dice for 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 3/9 hits, 4.67 expected hits
                    Russians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
                    2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                    Germans roll dice for 1 armour, 1 bomber, 4 fighters and 2 tactical_bombers in Caucasus, round 3 : 5/8 hits, 4.50 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Caucasus
                Germans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for British: 2 armour and 2 mech_infantrys
    
        Non Combat Move - Germans
            1 mech_infantry moved from Ukraine to Volgograd
            2 armour moved from Novgorod to Bryansk
            12 artilleries and 3 infantry moved from Belarus to Bryansk
            1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
            1 mech_infantry moved from Eastern Poland to Bryansk
            7 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour moved from Volgograd to Ukraine
            1 armour moved from Kazakhstan to Volgograd
            1 bomber, 4 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
            3 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
            4 artilleries moved from Poland to Germany
            2 infantry moved from Poland to Germany
            2 artilleries moved from Poland to Germany
            7 artilleries moved from Poland to Eastern Poland
            1 bomber moved from Volgograd to Ukraine
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            1 bomber and 4 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Russians : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Samara
            4 infantry moved from Russia to Samara
            3 fighters and 1 tactical_bomber moved from Russia to Caucasus
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            1 fighter moved from Philippines to 47 Sea Zone
            1 carrier and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 fighter moved from Philippines to 33 Sea Zone
            2 fighters moved from Japan to 33 Sea Zone
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 52 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 47 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 47 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 33 Sea Zone
                Japanese attack with 1 carrier, 2 destroyers, 3 fighters and 4 submarines
                Americans defend with 1 submarine
                    Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    1 submarine owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 carrier, 2 destroyers, 3 fighters and 4 submarines remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter moved from 46 Sea Zone to Caroline Islands
            1 fighter moved from 47 Sea Zone to 33 Sea Zone
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Japan to Philippines
            1 artillery moved from Kansu to Shensi
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 artillery and 1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 artillery and 1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            4 artilleries and 2 infantry moved from Yunnan to Burma
            3 armour and 4 mech_infantrys moved from Burma to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Manchuria to Jehol
            1 armour moved from Amur to Jehol
            1 infantry moved from Amur to Manchuria
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 artillery, 1 fighter and 1 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            2 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1,5,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,1,6
            Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Japanese : 1.67
    

    Savegame

  • '19 '17 '16

    You’re going to make a stand in the Caucasus? I didn’t see that coming. Should have lost the plane to take the territory. Tossed that up for a little while.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 artilleries and 2 infantry
            EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
                  Americans take 35 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    Scramble? I will edit my us tr back at the end of my turn, the anzac inf an art we’re divided over 2 tr’s… I indeed was planning to stack the Caucasus

  • '19 '17 '16

    Full scramble.

  • '19 '17 '16

    I’m confused by the edits. F15 you edited one inf and art onto 1-2 of the US transports. Then somehow you removed 2inf 2art from the transports. Was there a bug? Are you putting back the 2 ANZAC units onto a US TT on NCM?

    And if the ANZAC units were spread over 2 TTs, how can you land 4 units with 2 TTs?

    @Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:

    Scramble? I will edit my us tr back at the end of my turn, the anzac inf an art we’re divided over 2 tr’s… I indeed was planning to stack the Caucasus

    Bugger. Wish I’d thought you’d go that way. If I’d have taken the territory, that would be 13 US planes + 4 USSR planes which couldn’t participate.

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:

    I’m confused by the edits. F15 you edited one inf and art onto 1-2 of the US transports. Then somehow you removed 2inf 2art from the transports. Was there a bug? Are you putting back the 2 ANZAC units onto a US TT on NCM?

    And if the ANZAC units were spread over 2 TTs, how can you land 4 units with 2 TTs?

    @Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:

    Scramble? I will edit my us tr back at the end of my turn, the anzac inf an art we’re divided over 2 tr’s… I indeed was planning to stack the Caucasus

    Bugger. Wish I’d thought you’d go that way. If I’d have taken the territory, that would be 13 US planes + 4 USSR planes which couldn’t participate.

    I moved an anzac inf + arty on an us tr but they somehow got on 2 us tr’s so I will edit them back to an us tr

  • '21 '20 '19 '18 '17 '16

    2 hits with the subs

  • '19 '17 '16

    dent CV, lose sub. Lose all the subs next.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 artilleries and 2 infantry
            EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
                  Americans take 35 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 cruisers, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Malaya
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 33 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines
                Japanese defend with 1 carrier, 2 destroyers, 5 fighters and 4 submarines
                    Americans roll dice for 9 submarines in 33 Sea Zone, round 2 : 2/9 hits, 3,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 33 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 submarines owned by the Americans, 3 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 7 submarines in 33 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
    

    Combat Hit Differential Summary :

    Americans : -2,00
    Japanese : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    2 more…

  • '19 '17 '16

    Lose sub+DD. If there’s at least 2 hits, lose the ships next.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 artilleries and 2 infantry
            EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
                  Americans take 35 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 cruisers, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Malaya
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 33 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines
                Japanese defend with 1 carrier, 2 destroyers, 5 fighters and 4 submarines
                    Americans roll dice for 9 submarines in 33 Sea Zone, round 2 : 2/9 hits, 3,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 33 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 submarines owned by the Americans, 3 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 7 submarines in 33 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
                    Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 33 Sea Zone, round 3 : 5/8 hits, 4,33 expected hits
                    5 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 33 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer and 5 fighters in 33 Sea Zone, round 4 : 4/6 hits, 3,67 expected hits
                    1 fighter owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                1 battleship owned by the Americans retreated to 46 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is -22
                Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 9 submarines
                Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 4 submarines
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                1 fighter owned by the Japanese forced to land in Caroline Islands
    
        Non Combat Move - Americans
            1 fighter moved from 33 Sea Zone to New Guinea
            2 submarines moved from 42 Sea Zone to 46 Sea Zone
            2 submarines moved from 41 Sea Zone to 44 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 battleship moved from 79 Sea Zone to 39 Sea Zone
            3 artilleries and 3 infantry moved from Persia to 80 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
            3 artilleries and 3 infantry moved from 39 Sea Zone to India
            1 battleship, 4 carriers, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
            4 transports moved from 80 Sea Zone to 81 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            2 armour, 1 artillery, 2 carriers, 1 cruiser, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 123 Sea Zone to 109 Sea Zone
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from Northwest Persia to Caucasus
            3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            2 fighters moved from 91 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Combat Move - British
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            6 fighters and 2 tactical_bombers moved from Russia to Caucasus
    
        Purchase Units - British
            British buy 6 armour and 3 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Celebes
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    British roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                British win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 aaGuns, 4 artilleries, 1 fighter and 5 infantry moved from Northwest Persia to Caucasus
            3 armour moved from Persia to Caucasus
            2 aaGuns moved from Persia to Northwest Persia
            2 artilleries and 1 infantry moved from Iraq to Northwest Persia
            3 armour moved from Iraq to Caucasus
            3 artilleries moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - British
            3 armour placed in Persia
            3 armour placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    British : -1,33
    Americans : -3,67
    Japanese : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Italians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Politics - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Politics - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - Italians
            1 mech_infantry moved from Western Ukraine to Tambov
            1 bomber moved from Southern Italy to Tambov
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tambov to Ukraine
            1 fighter moved from Southern France to Western Germany
            1 mech_infantry moved from Northern Italy to Romania
            2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
            1 aaGun and 8 infantry moved from Northern Italy to Southern Italy
            1 aaGun, 1 artillery and 3 infantry moved from Southern France to France
            1 artillery moved from Western Germany to France
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
            Italians collect 11 PUs (3 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Combat Move - ANZAC
            1 infantry moved from 37 Sea Zone to Shan State
            1 artillery moved from 37 Sea Zone to Shan State
            1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 2 PUs; 
    
        Combat - ANZAC
            Battle in Shan State
    
        Non Combat Move - ANZAC
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 destroyer moved from 41 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
            1 fighter moved from Russia to Caucasus
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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