Two minor edits if you allow:
1 INF from Morocco to Algeria 1 INF from Queensland stay on US TRN in sz54Please use second map
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Well, the Britain attack was an even more wild swing.
Expected: 40%, +4TUV
Actual: win, +71TUVMoscow bomb G5
Expected: ~ +6TUV
Actual: +59TUVHmm, I guess those are kind of comparable. Still surprised you persisted with the attack at 40%. Thought you had to?
The chinese rolled below average big time, I calculated it and china and the uk together could beat the japanese easily. And otherwise my stacks couldn’t do any good. If my 1st and 2nd turn would go dramaticly I would have stopped. I also had way more cheap units so it was worth the risk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Queensland
ANZAC attack with 3 fighters and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 3 fighters and 3 infantry in Queensland, round 2 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 3 fighters and 2 infantry in Queensland, round 3 : 4/5 hits, 1,83 expected hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Timguska to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 infantry moved from Volgograd to Samara
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 infantry moved from Ukraine to Bryansk
8 artilleries and 10 infantry moved from Ukraine to Rostov
1 fighter, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Volgograd to Samara
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Samara to Vologda
1 bomber moved from Volgograd to Vologda
2 bombers moved from Volgograd to Bryansk
10 artilleries and 9 infantry moved from Volgograd to Rostov
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
Purchase Units - Germans
Germans buy 10 artilleries, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 18 artilleries and 19 infantry
Russians defend with 1 infantry
Germans roll dice for 18 artilleries and 19 infantry in Rostov, round 2 : 16/37 hits, 12.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 18 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 armour and 20 mech_infantrys moved from Volgograd to Caucasus
1 transport moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Novgorod to Archangel
6 artilleries moved from Archangel to Belarus
1 artillery and 3 infantry moved from Novgorod to Belarus
1 fighter moved from Holland Belgium to France
1 tactical_bomber moved from Holland Belgium to Western Germany
3 artilleries and 2 infantry moved from Northern Italy to France
5 mech_infantrys moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
1 fighter moved from France to Western Germany
4 artilleries moved from Western Germany to France
1 bomber moved from Vologda to Novgorod
2 bombers moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 fighter and 1 tactical_bomber moved from Samara to Novgorod
2 infantry moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in France
3 mech_infantrys placed in Volgograd
1 artillery, 1 fighter and 5 infantry placed in Germany
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 4.67
Americans : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Hunan to Yunnan
Purchase Units - Russians
Russians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Bryansk, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Tambov: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Turning off Edit Mode
1 armour moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
3 fighters moved from Bryansk to Russia
1 aaGun and 2 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
2 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -1,00
sorry for the edits
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 artillery moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 armour moved from Korea to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Siberia to Sakha
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
2 artilleries and 2 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 bomber moved from Philippines to 41 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Northern Territory
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 fighters, 1 infantry and 2 tactical_bombers moved from Northern Territory to Queensland
1 battleship moved from 45 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 bomber moved from Philippines to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 1 fighter and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Queensland
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 2/5 hits, 2.50 expected hits
ANZAC roll dice for 2 infantry in Queensland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits
British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 17 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 17 Sea Zone to Guam
2 transports moved from 45 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kiangsi to Anhwe
4 artilleries and 9 infantry moved from Kiangsu to Anhwe
1 bomber moved from 41 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
4 carriers moved from 45 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Queensland to 42 Sea Zone
1 submarine moved from 61 Sea Zone to 42 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
British : -0.33
ANZAC : 0.33
Americans : 1.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 3 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Algeria from Italians to Americans
EDIT: Turning off Edit Mode
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 7 fighters and 9 submarines moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from 30 Sea Zone to 26 Sea Zone
5 artilleries and 5 infantry moved from Morocco to Algeria
Place Units - Americans
3 fighters placed in Normandy Bordeaux
4 artilleries and 6 infantry placed in Central United States
1 carrier and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
3 artilleries, 1 fighter and 6 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Combat Move - British
1 armour moved from Yunnan to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
1 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from United Kingdom to Southern France
1 artillery moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from India to Burma
Purchase Units - British
British buy 6 armour, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Burma
British attack with 1 artillery, 2 fighters and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
British attack with 4 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 2/5 hits, 2,17 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
4 fighters moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Egypt to Iraq
2 fighters and 2 tactical_bombers moved from Burma to India
1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 armour placed in Iraq
3 armour placed in Egypt
2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
British undo move 4.
British undo move 2.
1 destroyer placed in 98 Sea Zone
2 armour placed in Egypt
1 armour placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
Combat Hit Differential Summary :
British : -0,83
Italians : -0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 fighter and 1 infantry moved from France to Southern France
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
2 armour and 1 artillery moved from Caucasus to Northwest Persia
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Northwest Persia
Italians attack with 2 armour and 1 artillery
British defend with 1 infantry
Italians roll dice for 2 armour and 1 artillery in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Tunisia
1 bomber and 2 fighters moved from 98 Sea Zone to Greece
1 artillery and 1 infantry moved from Bulgaria to Greece
1 aaGun and 4 infantry moved from France to Western Germany
Place Units - Italians
1 fighter placed in Southern Italy
4 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 3.33
British : -1.00
I assumed no scramble to SZ98.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 0 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
1 aaGun and 1 artillery moved from New South Wales to South Australia
3 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
2 aaGuns moved from New South Wales to Queensland
2 artilleries and 8 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Yenisey to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 infantry moved from Rostov to Tambov
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
2 fighters and 2 tactical_bombers moved from Novgorod to Vologda
3 bombers moved from Novgorod to Tambov
Purchase Units - Germans
Germans buy 10 artilleries, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Tambov
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Tambov, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Vologda, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Vologda to Novgorod
3 bombers moved from Tambov to Novgorod
2 armour and 19 mech_infantrys moved from Caucasus to Northwest Persia
4 armour and 8 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Ukraine to Volgograd
10 infantry moved from Rostov to Volgograd
7 artilleries and 3 infantry moved from Belarus to Archangel
3 artilleries moved from Novgorod to Archangel
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
4 infantry moved from Western Germany to France
1 fighter moved from Western Germany to Tunisia
18 artilleries and 8 infantry moved from Rostov to Caucasus
Place Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
Germans undo move 1.
3 mech_infantrys placed in Volgograd
3 artilleries placed in Novgorod
3 artilleries placed in France
1 artillery and 5 infantry placed in Germany
1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 65 PUs (3 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
16 infantry moved from Russia to Tambov
15 infantry moved from Russia to Bryansk
5 artilleries moved from Russia to Bryansk
5 artilleries moved from Russia to Tambov
7 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
3 infantry moved from Russia to Tambov
5 infantry moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 armour moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
Purchase Units - Russians
Russians buy 4 artilleries; Remaining resources: 0 PUs;
Combat - Russians
Battle in Tambov
Russians attack with 5 artilleries and 21 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 21 infantry in Tambov, round 2 : 10/26 hits, 6,00 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 5 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
5 infantry moved from Russia to Bryansk
1 aaGun and 1 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 4,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
6 artilleries and 11 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 artillery and 1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 bomber moved from Guam to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 4/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsi to Kiangsu
2 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 battleship and 4 carriers moved from 42 Sea Zone to 41 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 41 Sea Zone
1 battleship and 2 carriers moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
1 battleship and 1 destroyer moved from 20 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 cruiser, 3 destroyers and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Northern Territory to Western Australia
1 bomber moved from Malaya to Philippines
Place Units - Japanese
3 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
4 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese : -0.67
UK_Pacific : 0.17
Japanese : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Americans
3 fighters and 1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters and 1 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
7 fighters moved from 54 Sea Zone to 42 Sea Zone
Purchase Units - Americans
Americans buy 5 fighters and 5 submarines; Remaining resources: 4 PUs;
Combat - Americans
Battle in Holland Belgium
Americans attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber, 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Holland Belgium to 91 Sea Zone
3 fighters moved from Southern France to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 bomber and 7 fighters moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
5 submarines placed in 10 Sea Zone
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
3 artilleries, 1 fighter and 11 infantry moved from Yunnan to Kweichow
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 3 artilleries, 1 fighter and 12 infantry
EDIT: Removing units owned by Chinese from Kweichow: 3 artilleries, 1 fighter and 12 infantry
EDIT: Turning off Edit Mode
Chinese buy 3 artilleries; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kweichow
Japanese defend with 6 artilleries and 11 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Move - British
1 artillery moved from Burma to India
Purchase Units - British
British buy 3 armour and 8 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;
Non Combat Move - British
1 aaGun moved from Yunnan to Szechwan
2 armour moved from Egypt to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Normandy Bordeaux to United Kingdom
5 fighters moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Egypt to Iraq
1 cruiser, 1 destroyer and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 armour placed in Egypt
5 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 aaGun and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,4,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
Americans : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Italians
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Southern France
1 bomber moved from Greece to Holland Belgium
1 fighter moved from Southern Italy to Southern France
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
1 aaGun and 4 infantry moved from Western Germany to Northern Italy
2 aaGuns moved from France to Northern Italy
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Greece to Southern Italy
1 fighter moved from Tunisia to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
1 aaGun moved from Ukraine to Bessarabia
1 bomber moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Greece to Bulgaria
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : 1.33
I don’t understand why Persia wasn’t attacked?
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
I don’t understand why Persia wasn’t attacked?
Me neither tbh…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - ANZAC
3 fighters moved from Queensland to Western Australia
1 artillery and 1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Northern Territory
ANZAC take Northern Territory from Japanese
1 infantry moved from Iraq to Persia
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 6 PUs;
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 3 infantry in Western Australia, round 2 : 5/7 hits, 2,50 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in Persia
ANZAC attack with 1 infantry
Germans defend with 1 mech_infantry
ANZAC roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
ANZAC win, taking Persia from Germans with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - ANZAC
1 artillery moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
3 fighters moved from Western Australia to Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from Normandy Bordeaux to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : -0,33
ANZAC : 3,33
Japanese : -0,17
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
I don’t understand why Persia wasn’t attacked?
I attacked it now anyway!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Archangel to Vologda
Germans take Smolensk from Russians
Germans take Vologda from Russians
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 infantry moved from France to Southern France
13 artilleries and 6 infantry moved from France to Normandy Bordeaux
10 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
2 fighters and 2 tactical_bombers moved from Western Germany to Southern France
3 bombers moved from Novgorod to Northwest Persia
3 bombers moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 86 PUs;
Germans buy 5 artilleries, 1 fighter, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Persia
Germans attack with 3 bombers and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Persia, round 2 : 3/5 hits, 2.33 expected hits
ANZAC roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Persia
Germans win, taking Persia from ANZAC with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Southern France
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 13 artilleries, 6 infantry and 13 mech_infantrys
British defend with 1 aaGun, 2 artilleries, 11 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 13 artilleries, 6 infantry and 13 mech_infantrys in Normandy Bordeaux, round 2 : 7/32 hits, 9.67 expected hits
Americans roll dice for 1 aaGun, 2 artilleries, 13 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/16 hits, 5.33 expected hits
1 aaGun owned by the British, 4 infantry owned by the Germans, 1 infantry owned by the French and 5 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 13 artilleries, 2 infantry and 13 mech_infantrys in Normandy Bordeaux, round 3 : 13/28 hits, 9.00 expected hits
Americans roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/10 hits, 3.33 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 infantry owned by the French, 2 artilleries owned by the British and 6 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 13 artilleries and 13 mech_infantrys remaining. Battle score for attacker is 38
Casualties for Germans: 6 infantry
Casualties for British: 1 aaGun, 2 artilleries, 11 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Southern France to Southern Italy
1 submarine moved from 113 Sea Zone to 124 Sea Zone
10 artilleries and 10 infantry moved from Archangel to Vologda
1 infantry moved from Nenetsia to Vologda
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Tsinghai to Kansu
1 aaGun, 10 artilleries and 8 infantry moved from Ukraine to Bessarabia
1 aaGun, 1 armour, 10 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
1 armour, 18 artilleries, 8 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
3 bombers moved from Persia to Northwest Persia
2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
1 fighter moved from Germany to Southern Italy
1 fighter moved from Tunisia to Southern Italy
3 mech_infantrys moved from Western Germany to Southern Italy
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 aaGun and 8 infantry moved from Germany to Western Germany
EDIT: 1 armour moved from Volgograd to Vologda
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery, 1 infantry and 8 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
1 fighter, 1 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 69 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 2.33
ANZAC : 0.67
Americans : -2.00