Sub chickens out, and so do fighters
Royal navy is screwed, happy hunting
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 fighter and 1 infantry moved from France to Southern France
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
2 armour and 1 artillery moved from Caucasus to Northwest Persia
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Northwest Persia
Italians attack with 2 armour and 1 artillery
British defend with 1 infantry
Italians roll dice for 2 armour and 1 artillery in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Tunisia
1 bomber and 2 fighters moved from 98 Sea Zone to Greece
1 artillery and 1 infantry moved from Bulgaria to Greece
1 aaGun and 4 infantry moved from France to Western Germany
Place Units - Italians
1 fighter placed in Southern Italy
4 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 3.33
British : -1.00
I assumed no scramble to SZ98.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 0 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
1 aaGun and 1 artillery moved from New South Wales to South Australia
3 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
2 aaGuns moved from New South Wales to Queensland
2 artilleries and 8 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Yenisey to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 infantry moved from Rostov to Tambov
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
2 fighters and 2 tactical_bombers moved from Novgorod to Vologda
3 bombers moved from Novgorod to Tambov
Purchase Units - Germans
Germans buy 10 artilleries, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Tambov
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Tambov, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Vologda, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Vologda to Novgorod
3 bombers moved from Tambov to Novgorod
2 armour and 19 mech_infantrys moved from Caucasus to Northwest Persia
4 armour and 8 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Ukraine to Volgograd
10 infantry moved from Rostov to Volgograd
7 artilleries and 3 infantry moved from Belarus to Archangel
3 artilleries moved from Novgorod to Archangel
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
4 infantry moved from Western Germany to France
1 fighter moved from Western Germany to Tunisia
18 artilleries and 8 infantry moved from Rostov to Caucasus
Place Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
Germans undo move 1.
3 mech_infantrys placed in Volgograd
3 artilleries placed in Novgorod
3 artilleries placed in France
1 artillery and 5 infantry placed in Germany
1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 65 PUs (3 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
16 infantry moved from Russia to Tambov
15 infantry moved from Russia to Bryansk
5 artilleries moved from Russia to Bryansk
5 artilleries moved from Russia to Tambov
7 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
3 infantry moved from Russia to Tambov
5 infantry moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 armour moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
Purchase Units - Russians
Russians buy 4 artilleries; Remaining resources: 0 PUs;
Combat - Russians
Battle in Tambov
Russians attack with 5 artilleries and 21 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 21 infantry in Tambov, round 2 : 10/26 hits, 6,00 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 5 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
5 infantry moved from Russia to Bryansk
1 aaGun and 1 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 4,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
6 artilleries and 11 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 artillery and 1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 bomber moved from Guam to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 4/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsi to Kiangsu
2 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 battleship and 4 carriers moved from 42 Sea Zone to 41 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 41 Sea Zone
1 battleship and 2 carriers moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
1 battleship and 1 destroyer moved from 20 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 cruiser, 3 destroyers and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Northern Territory to Western Australia
1 bomber moved from Malaya to Philippines
Place Units - Japanese
3 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
4 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese : -0.67
UK_Pacific : 0.17
Japanese : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Americans
3 fighters and 1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters and 1 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
7 fighters moved from 54 Sea Zone to 42 Sea Zone
Purchase Units - Americans
Americans buy 5 fighters and 5 submarines; Remaining resources: 4 PUs;
Combat - Americans
Battle in Holland Belgium
Americans attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber, 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Holland Belgium to 91 Sea Zone
3 fighters moved from Southern France to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 bomber and 7 fighters moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
5 submarines placed in 10 Sea Zone
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
3 artilleries, 1 fighter and 11 infantry moved from Yunnan to Kweichow
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 3 artilleries, 1 fighter and 12 infantry
EDIT: Removing units owned by Chinese from Kweichow: 3 artilleries, 1 fighter and 12 infantry
EDIT: Turning off Edit Mode
Chinese buy 3 artilleries; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kweichow
Japanese defend with 6 artilleries and 11 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Move - British
1 artillery moved from Burma to India
Purchase Units - British
British buy 3 armour and 8 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;
Non Combat Move - British
1 aaGun moved from Yunnan to Szechwan
2 armour moved from Egypt to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Normandy Bordeaux to United Kingdom
5 fighters moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Egypt to Iraq
1 cruiser, 1 destroyer and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 armour placed in Egypt
5 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 aaGun and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,4,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
Americans : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Italians
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Southern France
1 bomber moved from Greece to Holland Belgium
1 fighter moved from Southern Italy to Southern France
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
1 aaGun and 4 infantry moved from Western Germany to Northern Italy
2 aaGuns moved from France to Northern Italy
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Greece to Southern Italy
1 fighter moved from Tunisia to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
1 aaGun moved from Ukraine to Bessarabia
1 bomber moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Greece to Bulgaria
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : 1.33
I don’t understand why Persia wasn’t attacked?
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
I don’t understand why Persia wasn’t attacked?
Me neither tbh…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - ANZAC
3 fighters moved from Queensland to Western Australia
1 artillery and 1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Northern Territory
ANZAC take Northern Territory from Japanese
1 infantry moved from Iraq to Persia
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 6 PUs;
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 3 infantry in Western Australia, round 2 : 5/7 hits, 2,50 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in Persia
ANZAC attack with 1 infantry
Germans defend with 1 mech_infantry
ANZAC roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
ANZAC win, taking Persia from Germans with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - ANZAC
1 artillery moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
3 fighters moved from Western Australia to Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from Normandy Bordeaux to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : -0,33
ANZAC : 3,33
Japanese : -0,17
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
I don’t understand why Persia wasn’t attacked?
I attacked it now anyway!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Archangel to Vologda
Germans take Smolensk from Russians
Germans take Vologda from Russians
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 infantry moved from France to Southern France
13 artilleries and 6 infantry moved from France to Normandy Bordeaux
10 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
2 fighters and 2 tactical_bombers moved from Western Germany to Southern France
3 bombers moved from Novgorod to Northwest Persia
3 bombers moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 86 PUs;
Germans buy 5 artilleries, 1 fighter, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Persia
Germans attack with 3 bombers and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Persia, round 2 : 3/5 hits, 2.33 expected hits
ANZAC roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Persia
Germans win, taking Persia from ANZAC with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Southern France
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 13 artilleries, 6 infantry and 13 mech_infantrys
British defend with 1 aaGun, 2 artilleries, 11 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 13 artilleries, 6 infantry and 13 mech_infantrys in Normandy Bordeaux, round 2 : 7/32 hits, 9.67 expected hits
Americans roll dice for 1 aaGun, 2 artilleries, 13 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/16 hits, 5.33 expected hits
1 aaGun owned by the British, 4 infantry owned by the Germans, 1 infantry owned by the French and 5 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 13 artilleries, 2 infantry and 13 mech_infantrys in Normandy Bordeaux, round 3 : 13/28 hits, 9.00 expected hits
Americans roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/10 hits, 3.33 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 infantry owned by the French, 2 artilleries owned by the British and 6 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 13 artilleries and 13 mech_infantrys remaining. Battle score for attacker is 38
Casualties for Germans: 6 infantry
Casualties for British: 1 aaGun, 2 artilleries, 11 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Southern France to Southern Italy
1 submarine moved from 113 Sea Zone to 124 Sea Zone
10 artilleries and 10 infantry moved from Archangel to Vologda
1 infantry moved from Nenetsia to Vologda
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Tsinghai to Kansu
1 aaGun, 10 artilleries and 8 infantry moved from Ukraine to Bessarabia
1 aaGun, 1 armour, 10 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
1 armour, 18 artilleries, 8 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
3 bombers moved from Persia to Northwest Persia
2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
1 fighter moved from Germany to Southern Italy
1 fighter moved from Tunisia to Southern Italy
3 mech_infantrys moved from Western Germany to Southern Italy
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 aaGun and 8 infantry moved from Germany to Western Germany
EDIT: 1 armour moved from Volgograd to Vologda
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery, 1 infantry and 8 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
1 fighter, 1 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 69 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 2.33
ANZAC : 0.67
Americans : -2.00
The edit to Stalingrad isn’t technically legal - I forgot about the blitz when I thought to evacuate Stalingrad. I hope it’s ok though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
1 armour moved from Russia to Archangel
Russians take Smolensk from Germans
Russians take Archangel from Germans
5 artilleries and 39 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
1 armour and 4 mech_infantrys moved from Russia to Belarus
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
5 artilleries moved from Tambov to Russia
8 infantry moved from Tambov to Russia
2 infantry moved from Tambov to Russia
3 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Russia
5 fighters moved from Russia to Iraq
1 tactical_bomber moved from Russia to Iraq
2 infantry moved from Tambov to Russia
3 infantry moved from Tambov to Russia
1 infantry moved from Yunnan to Szechwan
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Tambov to Russia
1 aaGun moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
1 armour moved from Russia to Archangel
Russians take Smolensk from Germans
Russians take Archangel from Germans
5 artilleries and 39 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
1 armour and 4 mech_infantrys moved from Russia to Belarus
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
5 artilleries moved from Tambov to Russia
8 infantry moved from Tambov to Russia
2 infantry moved from Tambov to Russia
3 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Russia
5 fighters moved from Russia to Iraq
1 tactical_bomber moved from Russia to Iraq
2 infantry moved from Tambov to Russia
3 infantry moved from Tambov to Russia
1 infantry moved from Yunnan to Szechwan
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Tambov to Russia
1 aaGun moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 1 aaGun
EDIT: Adding units owned by Russians to Timguska: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
one moment pls
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
1 armour moved from Russia to Archangel
Russians take Smolensk from Germans
Russians take Archangel from Germans
5 artilleries and 39 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
1 armour and 4 mech_infantrys moved from Russia to Belarus
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
5 artilleries moved from Tambov to Russia
8 infantry moved from Tambov to Russia
2 infantry moved from Tambov to Russia
3 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Russia
5 fighters moved from Russia to Iraq
1 tactical_bomber moved from Russia to Iraq
2 infantry moved from Tambov to Russia
3 infantry moved from Tambov to Russia
1 infantry moved from Yunnan to Szechwan
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Tambov to Russia
1 aaGun moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 1 aaGun
EDIT: Adding units owned by Russians to Timguska: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun, 2 armour and 4 mech_infantrys
EDIT: Removing units owned by Russians from Belarus: 2 armour and 4 mech_infantrys
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 armour, 1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
6 artilleries and 10 infantry moved from Kweichow to Yunnan
1 destroyer, 3 fighters and 3 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Japanese creates battle in territory 39 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific, taking 39 Sea Zone from UK_Pacific, taking 42 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
1 transport moved from 41 Sea Zone to 36 Sea Zone
2 artilleries and 3 infantry moved from French Indo China to Yunnan
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 battleship and 3 carriers moved from 41 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to Celebes
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
2 artilleries and 5 infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to Philippines
1 bomber moved from Kiangsu to Philippines
3 fighters moved from Japan to 37 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Manchuria to Jehol
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 carrier and 2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 battleships moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters and 10 submarines moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Burma
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone
2 transports moved from 91 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
6 artilleries and 8 infantry moved from 96 Sea Zone to Libya
3 fighters moved from Gibraltar to Libya
1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
2 carriers moved from 91 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from Algeria to Tunisia
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters and 9 submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 10 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 10 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Battle in Burma
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
Americans attack with 6 artilleries, 3 fighters and 8 infantry
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 6 artilleries, 3 fighters and 8 infantry in Libya, round 2 : 5/17 hits, 5,83 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 1/8 hits, 2,83 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Libya
Americans roll dice for 6 artilleries, 3 fighters and 7 infantry in Libya, round 3 : 8/16 hits, 5,67 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0,83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 6 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is 27
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Libya to 96 Sea Zone
2 carriers and 2 destroyers moved from 91 Sea Zone to 96 Sea Zone
5 fighters moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from 91 Sea Zone to United Kingdom
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 bomber moved from Burma to India
5 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
5 fighters moved from Western United States to Hawaiian Islands
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Move - Chinese
6 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 6 artilleries, 1 fighter and 12 infantry
Japanese defend with 8 artilleries and 14 infantry
Chinese roll dice for 6 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 5/19 hits, 5,50 expected hits
Japanese roll dice for 8 artilleries and 14 infantry in Yunnan, round 2 : 8/22 hits, 7,33 expected hits
5 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 6 artilleries, 1 fighter and 4 infantry in Yunnan, round 3 : 4/11 hits, 3,83 expected hits
Japanese roll dice for 8 artilleries and 9 infantry in Yunnan, round 3 : 4/17 hits, 5,67 expected hits
4 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 6 artilleries and 1 fighter in Yunnan, round 4 : 1/7 hits, 2,50 expected hits
Japanese roll dice for 8 artilleries and 5 infantry in Yunnan, round 4 : 5/13 hits, 4,33 expected hits
1 infantry owned by the Japanese and 5 artilleries owned by the Chinese lost in Yunnan
1 artillery owned by the Chinese retreated to Szechwan
Japanese win with 8 artilleries and 4 infantry remaining. Battle score for attacker is -26
Casualties for Chinese: 5 artilleries and 12 infantry
Casualties for Japanese: 10 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Move - British
1 infantry moved from Iraq to Persia
1 fighter moved from Iraq to Persia
3 fighters and 2 tactical_bombers moved from India to Persia
1 bomber moved from India to French Indo China
3 armour moved from Egypt to Iraq
1 cruiser moved from 81 Sea Zone to 96 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Gibraltar to United Kingdom
4 fighters moved from Gibraltar to Egypt
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
Purchase Units - British
British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in Tobruk
Battle in Persia
British attack with 4 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Persia, round 2 : 5/7 hits, 3,50 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Tobruk from Italians, taking Persia from Germans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
4 fighters and 2 tactical_bombers moved from Persia to Iraq
4 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 bomber moved from French Indo China to India
Place Units - British
3 fighters placed in Iraq
1 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,5,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,33
Italians : -2,67
British : 1,50
Americans : 1,33
Chinese : -1,83
Japanese : 0,00
AA fire in French Indo China : : -0,17