@max334 changed the loss in yunnan to only losing 1 plane and leaving the territory chinese
LG40 StuckTojo (Axis) vs. Dawgoneit (Allies +30)
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 2 infantry, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour and 1 mech_infantry moved from Caucasus to Sikang Germans take Kazakhstan from Russians Germans take Sikang from Chinese 1 armour and 1 mech_infantry moved from Caucasus to Tambov 1 armour and 1 mech_infantry moved from Caucasus to Volgograd Germans take Volgograd from Russians 3 armour moved from Ukraine to Russia 12 armour, 11 artilleries, 4 fighters, 15 infantry, 14 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia 1 infantry moved from Smolensk to Russia 1 mech_infantry moved from Archangel to Russia 1 artillery, 2 infantry and 1 mech_infantry moved from Vologda to Russia 1 bomber moved from Bulgaria to Tambov 1 bomber moved from Bulgaria to Russia 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from Normandy Bordeaux to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Russia Germans attack with 15 armour, 12 artilleries, 1 bomber, 4 fighters, 18 infantry, 16 mech_infantrys and 3 tactical_bombers French defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 23 artilleries, 1 factory_major, 3 fighters, 31 infantry and 1 tactical_bomber AA fire in Russia : 2/8 hits, 1.33 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 15 armour, 12 artilleries, 1 bomber, 2 fighters, 18 infantry, 16 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 21/67 hits, 22.83 expected hits Russians roll dice for 4 aaGuns, 23 artilleries, 4 fighters, 31 infantry and 1 tactical_bomber in Russia, round 2 : 20/59 hits, 21.17 expected hits 17 infantry owned by the Russians, 18 infantry owned by the Germans, 4 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 15 armour, 12 artilleries, 1 bomber, 2 fighters, 14 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 23/47 hits, 19.50 expected hits Russians roll dice for 23 artilleries, 4 fighters, 14 infantry and 1 tactical_bomber in Russia, round 3 : 11/42 hits, 15.50 expected hits 14 infantry owned by the Russians, 9 artilleries owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 15 armour, 12 artilleries, 1 bomber, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 15/36 hits, 16.17 expected hits Russians roll dice for 14 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 4 : 6/19 hits, 7.83 expected hits 1 tactical_bomber owned by the Russians, 14 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia Germans roll dice for 15 armour, 6 artilleries, 1 bomber, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 11/30 hits, 14.17 expected hits Russians roll dice for 4 fighters in Russia, round 5 : 1/4 hits, 2.67 expected hits 3 fighters owned by the Russians, 1 artillery owned by the Germans and 1 fighter owned by the French lost in Russia Germans captures 21PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 15 armour, 5 artilleries, 1 bomber, 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 102 Casualties for Germans: 7 artilleries, 2 fighters, 18 infantry and 13 mech_infantrys Casualties for Russians: 4 aaGuns, 23 artilleries, 3 fighters, 31 infantry and 1 tactical_bomber Casualties for French: 1 fighter Battle in Tambov Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Tambov to Volgograd 2 fighters and 3 tactical_bombers moved from Russia to Volgograd 1 bomber moved from Russia to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 4 aaGuns moved from Bryansk to Rostov 2 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Finland to Norway 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Rostov 1 bomber moved from Volgograd to Ukraine 2 fighters and 3 tactical_bombers moved from Volgograd to Rostov Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 2 infantry placed in Normandy Bordeaux 1 fighter and 1 tactical_bomber placed in Western Germany 1 mech_infantry placed in France 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 62 PUs; end with 83 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -2.00 AA fire in Russia : : 0.67 Americans : -0.33 Russians : -9.50
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Urals to Vologda Russians take Vologda from Germans Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from French Indo China to Burma 1 mech_infantry moved from Szechwan to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Anhwe to Suiyuyan 1 mech_infantry moved from Kweichow to Suiyuyan 1 mech_infantry moved from Szechwan to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 bomber moved from Kiangsu to Suiyuyan 1 bomber moved from Kiangsu to Shensi 1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 tactical_bomber moved from Kweichow to Burma 2 fighters and 2 tactical_bombers moved from Shan State to Burma 1 destroyer moved from 6 Sea Zone to 1 Sea Zone Combat - Japanese Battle in 1 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 1 Sea Zone Japanese win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Suiyuyan Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 3/7 hits, 3.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow 1 bomber moved from Suiyuyan to Kiangsu 1 bomber moved from Shensi to Kiangsu 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 mech_infantry moved from French Indo China to Shan State 1 submarine moved from 55 Sea Zone to 42 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Japan to Korea 1 armour moved from Anhwe to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Burma to Kweichow 1 tactical_bomber moved from Burma to Kweichow 1 submarine moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese : 0.33 UK_Pacific : 0.67 Japanese : -0.50
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Territory to 55 Sea Zone 7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 10 Sea Zone to 1 Sea Zone 2 fighters moved from 10 Sea Zone to 1 Sea Zone 2 bombers moved from India to Burma Combat - Americans Battle in Burma Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Burma, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in 104 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 1 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 1 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber, 7 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 55 Sea Zone to Queensland 7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Northern Territory to Queensland 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber moved from 54 Sea Zone to Queensland 2 fighters moved from 1 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Queensland 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 destroyers, 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from 104 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 3 infantry moved from Morocco to Algeria 2 infantry moved from Algeria to Tunisia 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya 2 mech_infantrys moved from Libya to Tobruk 1 armour moved from Tobruk to Egypt 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from British Columbia to Alaska 1 aaGun moved from Western United States to British Columbia 1 bomber moved from Burma to India Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 2 fighters placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 1.17 Japanese : 0.00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 2 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 1.67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - British British buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 2 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Northwest Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 1 tactical_bomber moved from Egypt to Caucasus Combat - British Battle in Caucasus British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/7 hits, 3.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 4/6 hits, 2.83 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia 1 armour, 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 artillery and 7 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 armour moved from Tobruk to Egypt 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to Suriname British take Suriname from Dutch 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 3 artilleries placed in Persia 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,5 UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 0.67 British : -0.83
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Rostov to Caucasus 1 bomber moved from Southern Italy to Caucasus 1 armour moved from Rostov to Samara Italians take Samara from Russians Combat - Italians Battle in Caucasus Italians attack with 1 armour and 1 bomber British defend with 1 artillery Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Caucasus Italians win, taking Caucasus from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Caucasus to Bulgaria 1 armour moved from Rostov to Kazakhstan 1 aaGun moved from Rostov to Volgograd 1 mech_infantry moved from Romania to Ukraine 1 fighter moved from Southern Italy to Volgograd 1 armour moved from Northern Italy to Romania Place Units - Italians 1 fighter placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5 ANZAC collect 15 PUs (2 lost to blockades); end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.83
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Combat Move - French 1 infantry moved from Northwest Persia to Caucasus Combat - French Battle in Caucasus French attack with 1 infantry Italians defend with 1 armour French roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the French lost in Caucasus Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French 1 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.50 French : -0.50
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Russia to Vologda 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 2 mech_infantrys moved from Novgorod to Vologda 1 bomber moved from Ukraine to Persia 1 bomber moved from Bryansk to Vologda 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Vologda Germans attack with 1 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Volgograd 1 bomber moved from Persia to Kazakhstan 5 artilleries moved from Russia to Samara 2 mech_infantrys moved from Russia to Kazakhstan 2 armour moved from Russia to Kazakhstan 1 armour and 1 mech_infantry moved from Tambov to Kazakhstan 11 armour moved from Russia to Volgograd 5 mech_infantrys moved from Bryansk to Rostov 2 armour and 1 mech_infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Eastern Poland to Bryansk 2 fighters and 2 tactical_bombers moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 2 aaGuns moved from Rostov to Volgograd 1 infantry moved from Norway to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from France to Yugoslavia 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from Western Germany to Yugoslavia Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 1 bomber and 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Germans collect 59 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0.17 AA fire in Persia : : -0.17 Americans : -0.33 Russians : -0.33
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Russia to Vologda 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 2 mech_infantrys moved from Novgorod to Vologda 1 bomber moved from Ukraine to Persia 1 bomber moved from Bryansk to Vologda 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Vologda Germans attack with 1 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Volgograd 1 bomber moved from Persia to Kazakhstan 5 artilleries moved from Russia to Samara 2 mech_infantrys moved from Russia to Kazakhstan 2 armour moved from Russia to Kazakhstan 1 armour and 1 mech_infantry moved from Tambov to Kazakhstan 11 armour moved from Russia to Volgograd 5 mech_infantrys moved from Bryansk to Rostov 2 armour and 1 mech_infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Eastern Poland to Bryansk 2 fighters and 2 tactical_bombers moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 2 aaGuns moved from Rostov to Volgograd 1 infantry moved from Norway to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from France to Yugoslavia 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from Western Germany to Yugoslavia Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 1 bomber and 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Germans collect 59 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Sikang: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Yunnan: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17 AA fire in Persia : : -0.17 Americans : -0.33 Russians : -0.33
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Use 2nd Germany file, please.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Combat Move - Russians 17 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries, 9 infantry and 1 tactical_bomber moved from Korea to Manchuria 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 2 battleships moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 1 fighter moved from Japan to Manchuria 2 bombers moved from Kiangsu to Manchuria 1 fighter and 2 tactical_bombers moved from Kweichow to Manchuria 1 fighter moved from Kweichow to Manchuria 1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria 1 artillery moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Burma 1 artillery and 1 mech_infantry moved from Shan State to Malaya 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Shan State to 41 Sea Zone 1 tactical_bomber moved from Shan State to Malaya 1 mech_infantry moved from French Indo China to Malaya 1 mech_infantry moved from French Indo China to Burma 2 mech_infantrys moved from Suiyuyan to Shensi 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Kweichow to Shensi 1 mech_infantry moved from Tsinghai to Shensi Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java ANZAC win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 artillery Battle in Manchuria Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 10 infantry and 4 tactical_bombers Russians defend with 2 aaGuns and 17 infantry AA fire in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 battleships in Manchuria, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 10 infantry and 4 tactical_bombers in Manchuria, round 2 : 11/24 hits, 9.67 expected hits Chinese roll dice for 2 aaGuns and 17 infantry in Manchuria, round 2 : 8/17 hits, 5.67 expected hits 8 infantry owned by the Japanese, 9 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Manchuria, round 3 : 8/16 hits, 8.00 expected hits Chinese roll dice for 8 infantry in Manchuria, round 3 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 4 artilleries, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Japanese: 9 infantry Casualties for Russians: 2 aaGuns and 17 infantry Battle in Malaya Japanese attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 0/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Malaya Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Malaya, round 4 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Burma Japanese attack with 1 artillery and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 2/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Shensi to Yunnan 1 tactical_bomber moved from Malaya to Yunnan 1 fighter moved from 41 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 mech_infantry moved from French Indo China to Shan State 1 armour and 3 mech_infantrys moved from Kweichow to Szechwan 4 mech_infantrys moved from Kiangsu to Kweichow 3 aaGuns moved from Korea to Manchuria 1 tactical_bomber moved from Manchuria to Kweichow 1 fighter moved from Manchuria to Anhwe 3 fighters and 3 tactical_bombers moved from Manchuria to Jehol 2 bombers moved from Manchuria to Kweichow 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter moved from 44 Sea Zone to 35 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Shan State to Malaya 1 artillery moved from Yunnan to Shan State 1 armour and 2 mech_infantrys moved from Kweichow to Yunnan 1 armour and 1 mech_infantry moved from Szechwan to Kweichow Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 destroyers placed in 6 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : 1.33 AA fire in Manchuria : : -1.00 UK_Pacific : -0.67 Japanese : -1.00
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 7 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 7 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone 3 bombers moved from Queensland to Burma 1 bomber moved from India to Burma 1 fighter moved from 55 Sea Zone to 42 Sea Zone 2 destroyers moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 104 Sea Zone Americans attack with 2 destroyers and 4 fighters Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 destroyers and 4 fighters in 104 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans roll dice for 2 destroyers and 4 fighters in 104 Sea Zone, round 3 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in Burma Americans attack with 4 bombers Japanese defend with 1 artillery and 2 mech_infantrys Americans roll dice for 4 bombers in Burma, round 2 : 1/4 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Burma Americans roll dice for 4 bombers in Burma, round 3 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 3 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 2 mech_infantrys Casualties for Americans: 1 bomber Battle in 55 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 3 bombers moved from Burma to India 1 aaGun moved from British Columbia to Alaska 1 armour moved from Egypt to Iraq 2 mech_infantrys moved from Tobruk to Egypt 1 artillery and 2 infantry moved from Libya to Tobruk 2 infantry moved from Tunisia to Libya 1 artillery and 3 infantry moved from Algeria to Tunisia 3 infantry moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Tunisia 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 4 fighters moved from 104 Sea Zone to 91 Sea Zone Place Units - Americans 2 infantry and 2 mech_infantrys placed in Eastern United States 3 destroyers placed in 101 Sea Zone 4 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.83 Americans : -1.67 Japanese : 0.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 fighter moved from Kansu to Shensi 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 39 PUs; British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Northwest Persia to Caucasus 3 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus Combat - British Battle in Caucasus British attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia 2 armour moved from Northwest Persia to Persia 1 artillery and 4 infantry moved from Iraq to Persia 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 2 armour moved from Egypt to Iraq 1 armour moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from India: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Changing ownership of Burma from Japanese to UK_Pacific EDIT: Turning off Edit Mode 3 infantry placed in Persia 3 armour placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,3,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
British : 0.50 Italians : -0.50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Kazakhstan to Caucasus 1 armour moved from Samara to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 fighter moved from Volgograd to Caucasus 1 fighter moved from Bryansk to Caucasus 1 bomber moved from Bulgaria to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour, 1 bomber, 2 fighters and 1 mech_infantry British defend with 2 infantry Italians roll dice for 2 armour, 1 bomber, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 3/6 hits, 2.83 expected hits British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from British with 2 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Caucasus to Ukraine 1 armour moved from Romania to Ukraine 1 aaGun moved from Volgograd to Caucasus 1 bomber moved from Caucasus to Bulgaria 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry placed in Southern Italy 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3 Italians collect 17 PUs (4 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -0.67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Sumatra ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -1.00
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :