@max334 changed the loss in yunnan to only losing 1 plane and leaving the territory chinese
LG40 StuckTojo (Axis) vs. Dawgoneit (Allies +30)
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Ouch! Those dice gods are a fickle lot. One minute they love you, the next they hate you.
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from India to Iraq Combat - ANZAC Battle in Iraq ANZAC attack with 3 fighters Italians defend with 1 aaGun, 1 armour and 1 factory_minor AA fire in Iraq : 0/3 hits, 0.50 expected hits ANZAC roll dice for 3 fighters in Iraq, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 aaGun and 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC and 1 aaGun owned by the Italians lost in Iraq ANZAC roll dice for 2 fighters in Iraq, round 3 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Iraq ANZAC win with 2 fighters remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 fighter Casualties for Italians: 1 aaGun and 1 armour Non Combat Move - ANZAC 2 fighters moved from Iraq to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Queensland to Sumatra Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.00 ANZAC : 0.50 AA fire in Iraq : : -0.50
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 destroyers, 1 fighter, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery moved from Eastern Persia to Persia 2 mech_infantrys moved from Northwest Persia to Persia 1 bomber moved from Volgograd to Persia 1 bomber moved from Western Germany to Persia 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer, 6 fighters and 3 tactical_bombers Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 destroyer, 6 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 8/10 hits, 5.33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Persia Germans attack with 1 artillery, 2 bombers and 2 mech_infantrys British defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Persia to Volgograd 1 bomber moved from Persia to Northwest Persia 1 armour moved from Northwest Persia to Iraq 3 mech_infantrys moved from Caucasus to Iraq 3 mech_infantrys moved from Kazakhstan to Eastern Persia 2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 4 mech_infantrys moved from Bessarabia to Rostov 1 armour moved from Novosibirsk to Caucasus 1 armour moved from Yenisey to Novosibirsk 3 mech_infantrys moved from Russia to Kazakhstan 1 fighter moved from 97 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Western Germany to Iraq 4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 2 destroyers and 1 transport placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 68 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 2.50 British : 0.33 Americans : -0.50
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 armour and 2 mech_infantrys moved from French Indo China to Burma 2 mech_infantrys moved from Kiangsu to Chahar 1 artillery and 2 mech_infantrys moved from Hopei to Shensi 1 mech_infantry moved from Kweichow to Burma 1 bomber moved from Kweichow to Chahar 1 mech_infantry moved from Szechwan to Sikang 1 bomber moved from Kweichow to Sikang 1 armour moved from Kweichow to Sikang 2 mech_infantrys moved from Malaya to Burma 7 armour, 4 artilleries and 15 mech_infantrys moved from Yunnan to Burma 6 fighters and 6 tactical_bombers moved from Eastern Persia to Burma 1 destroyer moved from 55 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 54 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Chahar Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 artillery in Shensi, round 5 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with no units remaining. Battle score for attacker is -6 Casualties for Japanese: 1 artillery and 2 mech_infantrys Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 8 armour, 4 artilleries, 6 fighters, 20 mech_infantrys and 6 tactical_bombers British defend with 1 artillery and 3 infantry Japanese roll dice for 8 armour, 4 artilleries, 6 fighters, 20 mech_infantrys and 6 tactical_bombers in Burma, round 2 : 19/44 hits, 16.33 expected hits UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 8 armour, 4 artilleries, 6 fighters, 19 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery and 3 infantry Battle in Sikang Japanese attack with 1 armour, 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sikang to French Indo China 1 bomber moved from Chahar to French Indo China 2 fighters and 1 tactical_bomber moved from French Indo China to 33 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 6 fighters and 6 tactical_bombers moved from Burma to Yunnan 3 aaGuns moved from Hopei to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Siberia to 5 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 mech_infantry placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode Japanese undo move 1. 1 carrier, 1 cruiser and 1 destroyer placed in 36 Sea Zone 1 mech_infantry placed in Kiangsu 1 artillery, 1 fighter and 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : 1.33 UK_Pacific : -0.33 Japanese : 3.17
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@StuckTojo you have this 1
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OK. Good game. Let me know if you’re up for a rematch.
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@StuckTojo i,m always up for a game. :joy:
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OK. Pick your side. We can do a re-match with the same (30) bid for the Allies, or I’ll take the Axis with an 18 bid.
How about that?
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@StuckTojo you want the allies with an 18 bid? if so thats cool. bid placement please sir.
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