LG40 StuckTojo (Axis) vs. Dawgoneit (Allies +30)

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from French Indo China to Burma
            1 mech_infantry moved from Szechwan to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 mech_infantry moved from Kweichow to Suiyuyan
            1 mech_infantry moved from Szechwan to Shensi
            1 mech_infantry moved from Kweichow to Shensi
            1 bomber moved from Kiangsu to Suiyuyan
            1 bomber moved from Kiangsu to Shensi
            1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
            1 tactical_bomber moved from Kweichow to Burma
            2 fighters and 2 tactical_bombers moved from Shan State to Burma
            1 destroyer moved from 6 Sea Zone to 1 Sea Zone
    
        Combat - Japanese
            Battle in 1 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 1 Sea Zone
                Japanese win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Suiyuyan
                Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 3/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
            1 bomber moved from Suiyuyan to Kiangsu
            1 bomber moved from Shensi to Kiangsu
            1 fighter and 1 tactical_bomber moved from Burma to Shan State
            1 mech_infantry moved from French Indo China to Shan State
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Japan to Korea
            1 armour moved from Anhwe to Kweichow
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from Burma to Kweichow
            1 tactical_bomber moved from Burma to Kweichow
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    UK_Pacific : 0.67
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from Northern Territory to 55 Sea Zone
            7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 10 Sea Zone to 1 Sea Zone
            2 fighters moved from 10 Sea Zone to 1 Sea Zone
            2 bombers moved from India to Burma
    
        Combat - Americans
            Battle in Burma
                Americans attack with 2 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Burma, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 1 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 1 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 bomber, 7 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 55 Sea Zone to Queensland
            7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from Northern Territory to Queensland
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber moved from 54 Sea Zone to Queensland
            2 fighters moved from 1 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Western United States to Queensland
            3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 destroyers, 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 fighters moved from 104 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery and 3 infantry moved from Morocco to Algeria
            2 infantry moved from Algeria to Tunisia
            1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya
            2 mech_infantrys moved from Libya to Tobruk
            1 armour moved from Tobruk to Egypt
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery moved from British Columbia to Alaska
            1 aaGun moved from Western United States to British Columbia
            1 bomber moved from Burma to India
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            2 fighters placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 1.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
            2 infantry moved from Kansu to Tsinghai
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            2 infantry moved from Northwest Persia to Caucasus
            2 fighters moved from Northwest Persia to Caucasus
            1 artillery moved from Northwest Persia to Caucasus
            1 fighter moved from Northwest Persia to Caucasus
            1 tactical_bomber moved from Egypt to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/7 hits, 3.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 4/6 hits, 2.83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
            1 armour, 1 artillery and 1 infantry moved from Persia to Northwest Persia
            1 artillery and 7 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            2 armour moved from Tobruk to Egypt
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to Suriname
                  British take Suriname from Dutch
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            3 artilleries placed in Persia
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Egypt
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,5
            UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Rostov to Caucasus
            1 bomber moved from Southern Italy to Caucasus
            1 armour moved from Rostov to Samara
                  Italians take Samara from Russians
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour and 1 bomber
                British defend with 1 artillery
                    Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Caucasus
                Italians win, taking Caucasus from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Bulgaria
            1 armour moved from Rostov to Kazakhstan
            1 aaGun moved from Rostov to Volgograd
            1 mech_infantry moved from Romania to Ukraine
            1 fighter moved from Southern Italy to Volgograd
            1 armour moved from Northern Italy to Romania
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra
                Japanese win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Malaya
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
            ANZAC collect 15 PUs (2 lost to blockades); end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.83
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - French
            Battle in Caucasus
                French attack with 1 infantry
                Italians defend with 1 armour
                    French roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the French lost in Caucasus
                Italians win with 1 armour remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
            1 infantry moved from Libya to Tobruk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.50
    French : -0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Russia to Vologda
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            2 mech_infantrys moved from Novgorod to Vologda
            1 bomber moved from Ukraine to Persia
            1 bomber moved from Bryansk to Vologda
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Vologda
                Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Vologda to Volgograd
            1 bomber moved from Persia to Kazakhstan
            5 artilleries moved from Russia to Samara
            2 mech_infantrys moved from Russia to Kazakhstan
            2 armour moved from Russia to Kazakhstan
            1 armour and 1 mech_infantry moved from Tambov to Kazakhstan
            11 armour moved from Russia to Volgograd
            5 mech_infantrys moved from Bryansk to Rostov
            2 armour and 1 mech_infantry moved from Ukraine to Rostov
            2 mech_infantrys moved from Eastern Poland to Bryansk
            2 fighters and 2 tactical_bombers moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            2 aaGuns moved from Rostov to Volgograd
            1 infantry moved from Norway to 112 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from France to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            2 mech_infantrys moved from Western Germany to Yugoslavia
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
            1 armour and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            1 bomber and 2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
            Germans collect 59 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    AA fire in Persia : : -0.17
    Americans : -0.33
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Russia to Vologda
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            2 mech_infantrys moved from Novgorod to Vologda
            1 bomber moved from Ukraine to Persia
            1 bomber moved from Bryansk to Vologda
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Vologda
                Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Vologda to Volgograd
            1 bomber moved from Persia to Kazakhstan
            5 artilleries moved from Russia to Samara
            2 mech_infantrys moved from Russia to Kazakhstan
            2 armour moved from Russia to Kazakhstan
            1 armour and 1 mech_infantry moved from Tambov to Kazakhstan
            11 armour moved from Russia to Volgograd
            5 mech_infantrys moved from Bryansk to Rostov
            2 armour and 1 mech_infantry moved from Ukraine to Rostov
            2 mech_infantrys moved from Eastern Poland to Bryansk
            2 fighters and 2 tactical_bombers moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            2 aaGuns moved from Rostov to Volgograd
            1 infantry moved from Norway to 112 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from France to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            2 mech_infantrys moved from Western Germany to Yugoslavia
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
            1 armour and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            1 bomber and 2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
            Germans collect 59 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Sikang: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Yunnan: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.17
    AA fire in Persia : : -0.17
    Americans : -0.33
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    @dawgoneit

    Use 2nd Germany file, please.


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Combat Move - Russians
            17 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Manchuria
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries, 9 infantry and 1 tactical_bomber moved from Korea to Manchuria
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 battleships moved from 35 Sea Zone to 19 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            1 fighter moved from Japan to Manchuria
            2 bombers moved from Kiangsu to Manchuria
            1 fighter and 2 tactical_bombers moved from Kweichow to Manchuria
            1 fighter moved from Kweichow to Manchuria
            1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria
            1 artillery moved from Yunnan to Burma
            1 mech_infantry moved from Yunnan to Burma
            1 artillery and 1 mech_infantry moved from Shan State to Malaya
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Shan State to 41 Sea Zone
            1 tactical_bomber moved from Shan State to Malaya
            1 mech_infantry moved from French Indo China to Malaya
            1 mech_infantry moved from French Indo China to Burma
            2 mech_infantrys moved from Suiyuyan to Shensi
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Kweichow to Shensi
            1 mech_infantry moved from Tsinghai to Shensi
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                ANZAC win with no units remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 artillery
            Battle in Manchuria
                Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 10 infantry and 4 tactical_bombers
                Russians defend with 2 aaGuns and 17 infantry
                    AA fire in Manchuria : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships in Manchuria, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 10 infantry and 4 tactical_bombers in Manchuria, round 2 : 11/24 hits, 9.67 expected hits
                    Chinese roll dice for 2 aaGuns and 17 infantry in Manchuria, round 2 : 8/17 hits, 5.67 expected hits
                    8 infantry owned by the Japanese, 9 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Manchuria, round 3 : 8/16 hits, 8.00 expected hits
                    Chinese roll dice for 8 infantry in Manchuria, round 3 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 4 artilleries, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Japanese: 9 infantry
                Casualties for Russians: 2 aaGuns and 17 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber
                ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                    Japanese roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 0/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Malaya
                    Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Malaya, round 4 : 2/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Burma
                Japanese attack with 1 artillery and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 2/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Shensi to Yunnan
            1 tactical_bomber moved from Malaya to Yunnan
            1 fighter moved from 41 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 mech_infantry moved from French Indo China to Shan State
            1 armour and 3 mech_infantrys moved from Kweichow to Szechwan
            4 mech_infantrys moved from Kiangsu to Kweichow
            3 aaGuns moved from Korea to Manchuria
            1 tactical_bomber moved from Manchuria to Kweichow
            1 fighter moved from Manchuria to Anhwe
            3 fighters and 3 tactical_bombers moved from Manchuria to Jehol
            2 bombers moved from Manchuria to Kweichow
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Shan State to Malaya
            1 artillery moved from Yunnan to Shan State
            1 armour and 2 mech_infantrys moved from Kweichow to Yunnan
            1 armour and 1 mech_infantry moved from Szechwan to Kweichow
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 destroyers placed in 6 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Chinese : 1.33
    AA fire in Manchuria : : -1.00
    UK_Pacific : -0.67
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 7 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            7 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
            3 bombers moved from Queensland to Burma
            1 bomber moved from India to Burma
            1 fighter moved from 55 Sea Zone to 42 Sea Zone
            2 destroyers moved from 91 Sea Zone to 104 Sea Zone
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                Americans attack with 2 destroyers and 4 fighters
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 destroyers and 4 fighters in 104 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans roll dice for 2 destroyers and 4 fighters in 104 Sea Zone, round 3 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Burma
                Americans attack with 4 bombers
                Japanese defend with 1 artillery and 2 mech_infantrys
                    Americans roll dice for 4 bombers in Burma, round 2 : 1/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    Americans roll dice for 4 bombers in Burma, round 3 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                Americans win with 3 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 2 mech_infantrys
                Casualties for Americans: 1 bomber
            Battle in 55 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            3 bombers moved from Burma to India
            1 aaGun moved from British Columbia to Alaska
            1 armour moved from Egypt to Iraq
            2 mech_infantrys moved from Tobruk to Egypt
            1 artillery and 2 infantry moved from Libya to Tobruk
            2 infantry moved from Tunisia to Libya
            1 artillery and 3 infantry moved from Algeria to Tunisia
            3 infantry moved from Morocco to Algeria
            1 mech_infantry moved from Morocco to Tunisia
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            4 fighters moved from 104 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 infantry and 2 mech_infantrys placed in Eastern United States
            3 destroyers placed in 101 Sea Zone
            4 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Americans : -1.67
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 fighter moved from Kansu to Shensi
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            2 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.83
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 39 PUs; 
            British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            3 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.50 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
            2 armour moved from Northwest Persia to Persia
            1 artillery and 4 infantry moved from Iraq to Persia
            2 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            2 armour moved from Egypt to Iraq
            1 armour moved from Morocco to Tunisia
            1 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 1 infantry
            EDIT: Adding units owned by British to Burma: 1 infantry
            EDIT: Changing ownership of Burma from Japanese to UK_Pacific
            EDIT: Turning off Edit Mode
            3 infantry placed in Persia
            3 armour placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,3,6
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    British : 0.50
    Italians : -0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Kazakhstan to Caucasus
            1 armour moved from Samara to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 fighter moved from Volgograd to Caucasus
            1 fighter moved from Bryansk to Caucasus
            1 bomber moved from Bulgaria to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour, 1 bomber, 2 fighters and 1 mech_infantry
                British defend with 2 infantry
                    Italians roll dice for 2 armour, 1 bomber, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 3/6 hits, 2.83 expected hits
                    British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from British with 2 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Caucasus to Ukraine
            1 armour moved from Romania to Ukraine
            1 aaGun moved from Volgograd to Caucasus
            1 bomber moved from Caucasus to Bulgaria
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Southern Italy
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
            Italians collect 17 PUs (4 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novosibirsk to Yenisey
                  Germans take Timguska from Russians
                  Germans take Yenisey from Russians
            1 armour moved from Vologda to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            13 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Volgograd to Northwest Persia
            2 armour and 6 mech_infantrys moved from Rostov to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Ukraine to Northwest Persia
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            2 fighters moved from Western Germany to 104 Sea Zone
            1 armour and 1 mech_infantry moved from Yunnan to Burma
            1 bomber moved from Kazakhstan to Burma
            3 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 2 destroyers
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Americans: 2 destroyers
            Battle in Burma
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Burma, round 2 : 3/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Burma
                Germans win, taking Burma from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Northwest Persia
                Germans attack with 18 armour, 1 bomber, 3 fighters, 12 mech_infantrys and 3 tactical_bombers
                British defend with 3 artilleries, 3 fighters, 15 infantry and 1 tactical_bomber
                    Germans roll dice for 18 armour, 1 bomber, 3 fighters, 12 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 : 14/37 hits, 15.17 expected hits
                    British roll dice for 3 artilleries, 3 fighters, 15 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 11/22 hits, 8.50 expected hits
                    11 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Northwest Persia
                18 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Caucasus
                British win with 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 11 mech_infantrys
                Casualties for British: 14 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Volgograd to Caucasus
            2 aaGuns moved from Rostov to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            1 mech_infantry moved from Novosibirsk to Caucasus
            3 fighters and 3 tactical_bombers moved from Northwest Persia to Caucasus
            1 bomber moved from Northwest Persia to Ukraine
            5 artilleries moved from Samara to Kazakhstan
            2 mech_infantrys moved from Vologda to Kazakhstan
            1 mech_infantry moved from Nenetsia to Samara
            1 bomber moved from Burma to Yunnan
            4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
            2 armour and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            1 fighter and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 2.50
    Americans : -0.67
    UK_Pacific : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

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