My point being that if you had or could’ve had the aa on a tr that wasn’t used during CM, then an edit is justified. My guess is that you had since you planned it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 6 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 112 Sea Zone
2 bombers and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
3 carriers and 6 fighters moved from 110 Sea Zone to 112 Sea Zone
2 destroyers and 10 submarines moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from India to French Indo China
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in Iwo Jima
Battle in 112 Sea Zone
Americans attack with 3 bombers, 3 carriers, 3 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 3 submarines, 5 tactical_bombers and 3 transports
Americans roll dice for 10 submarines in 112 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Germans and 4 carriers owned by the Germans
Americans roll dice for 3 bombers, 3 carriers, 3 destroyers, 7 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 12/14 hits, 7.17 expected hits
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 5 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 12/22 hits, 11.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans, 10 submarines owned by the Americans, 3 submarines owned by the Germans, 5 carriers owned by the Germans, 1 carrier owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
3 destroyers owned by the Americans and 2 carriers owned by the Americans retreated to 110 Sea Zone
Germans win, taking Iwo Jima from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 8 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 52
Casualties for Americans: 1 carrier and 10 submarines
Casualties for Germans: 5 carriers, 1 destroyer, 3 submarines and 2 tactical_bombers
Battle in Norway
Battle in Holland Belgium
Americans attack with 4 infantry
Germans defend with 1 infantry
Americans roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 3 infantry in Holland Belgium, round 3 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
5 fighters owned by the Germans and 3 tactical_bombers owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 bombers, 5 fighters and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 bomber moved from French Indo China to India
4 carriers, 5 destroyers, 7 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 airfield placed in Iraq
3 fighters placed in Iraq
2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 cruiser and 1 transport
EDIT: Removing units owned by Americans from India: 1 artillery and 1 marine
EDIT: Adding units owned by Americans to 79 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Americans to West India: 1 artillery and 1 marine
EDIT: Turning off Edit Mode
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 marine
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to Iraq: 1 marine
EDIT: Adding units owned by Americans to 80 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 destroyer moved from 110 Sea Zone to 124 Sea Zone
1 fighter moved from 110 Sea Zone to 124 Sea Zone
1 bomber and 6 fighters moved from United Kingdom to 112 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from India to Shan State
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 124 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
British attack with 1 bomber, 2 destroyers and 9 fighters
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
British roll dice for 1 bomber, 2 destroyers and 9 fighters in 112 Sea Zone, round 2 : 7/12 hits, 5.83 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in 112 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Germans, 2 destroyers owned by the British, 3 fighters owned by the Germans, 1 transport owned by the Germans, 1 cruiser owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone
2 transports owned by the Germans lost in 112 Sea Zone
British win with 1 bomber and 7 fighters remaining. Battle score for attacker is 55
Casualties for British: 2 destroyers and 2 fighters
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
Non Combat Move - British
1 fighter moved from Gibraltar to Trans-Jordan
3 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Egypt to Iraq
2 artilleries, 1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 fighter moved from Russia to Northwest Persia
1 mech_infantry moved from West India to Burma
3 artilleries and 1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to Burma
1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber and 4 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 124 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - British
3 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 destroyers placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 7 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun
EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Amur: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.00
British : 0.50
Americans : 6.33
Japanese : -0.33
AA fire in French Indo China : : -0.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Iwo Jima : 1 flag, 1 infantry
Marshall Islands : 1 flag, 1 infantry
Marianas : 1 flag, 1 infantry
Shan State : 1 airfield and 2 infantry
Burma : 3 aaGuns, 1 armour, 4 artilleries, 2 fighters, 24 infantry, 1 marine, 6 mech_infantrys and 1 tactical_bomber
India : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 7 infantry
Malaya : 1 harbour
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter and 1 harbour
Midway : 1 airfield
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 4 carriers, 5 destroyers, 7 fighters and 3 submarines
30 Sea Zone : 1 destroyer and 5 submarines
10 Sea Zone : 1 transport
17 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
West India : 1 artillery
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 fighter
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 10 fighters, 1 harbour, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
Morocco : 1 flag, 2 aaGuns, 1 artillery and 3 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
French Guiana : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 mech_infantry
Norway : 1 flag, 1 infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 fighter
124 Sea Zone : 1 destroyer
125 Sea Zone : 1 transport
80 Sea Zone : 1 cruiser
76 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
Crete : 1 flag
97 Sea Zone : 1 flag, 6 submarines
Iraq : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 6 fighters, 8 infantry, 1 marine and 2 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
101 Sea Zone : 1 transport
71 Sea Zone : 1 transport
79 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 1 aaGun, 1 fighter and 1 infantry
Persia : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer and 2 transports
110 Sea Zone : 1 aaGun, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 infantry and 8 transports
Maybe it was on a tr that carried an inf that was in combat? But I’ve noticed that the handling of transports is a bit cumbersome and weird at times. Some bugs here and there. Like when moving 5 tr’s and it won’t allow to unload all properly, but blocks some units for some unknown reason. I usually have to move the tr’s separately, which is slightly annoying.
no, it was using a tranny not used in combat but I should be able to take it off the use tran too?? anyways, maybe the jan edits and I think we are good to go
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 6 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 112 Sea Zone
2 bombers and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
3 carriers and 6 fighters moved from 110 Sea Zone to 112 Sea Zone
2 destroyers and 10 submarines moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from India to French Indo China
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in Iwo Jima
Battle in 112 Sea Zone
Americans attack with 3 bombers, 3 carriers, 3 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 3 submarines, 5 tactical_bombers and 3 transports
Americans roll dice for 10 submarines in 112 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Germans and 4 carriers owned by the Germans
Americans roll dice for 3 bombers, 3 carriers, 3 destroyers, 7 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 12/14 hits, 7.17 expected hits
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 5 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 12/22 hits, 11.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans, 10 submarines owned by the Americans, 3 submarines owned by the Germans, 5 carriers owned by the Germans, 1 carrier owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
3 destroyers owned by the Americans and 2 carriers owned by the Americans retreated to 110 Sea Zone
Germans win, taking Iwo Jima from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 8 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 52
Casualties for Americans: 1 carrier and 10 submarines
Casualties for Germans: 5 carriers, 1 destroyer, 3 submarines and 2 tactical_bombers
Battle in Norway
Battle in Holland Belgium
Americans attack with 4 infantry
Germans defend with 1 infantry
Americans roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 3 infantry in Holland Belgium, round 3 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
5 fighters owned by the Germans and 3 tactical_bombers owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 bombers, 5 fighters and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 bomber moved from French Indo China to India
4 carriers, 5 destroyers, 7 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 airfield placed in Iraq
3 fighters placed in Iraq
2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 cruiser and 1 transport
EDIT: Removing units owned by Americans from India: 1 artillery and 1 marine
EDIT: Adding units owned by Americans to 79 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Americans to West India: 1 artillery and 1 marine
EDIT: Turning off Edit Mode
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 marine
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to Iraq: 1 marine
EDIT: Adding units owned by Americans to 80 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 destroyer moved from 110 Sea Zone to 124 Sea Zone
1 fighter moved from 110 Sea Zone to 124 Sea Zone
1 bomber and 6 fighters moved from United Kingdom to 112 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from India to Shan State
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 124 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
British attack with 1 bomber, 2 destroyers and 9 fighters
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
British roll dice for 1 bomber, 2 destroyers and 9 fighters in 112 Sea Zone, round 2 : 7/12 hits, 5.83 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in 112 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Germans, 2 destroyers owned by the British, 3 fighters owned by the Germans, 1 transport owned by the Germans, 1 cruiser owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone
2 transports owned by the Germans lost in 112 Sea Zone
British win with 1 bomber and 7 fighters remaining. Battle score for attacker is 55
Casualties for British: 2 destroyers and 2 fighters
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
Non Combat Move - British
1 fighter moved from Gibraltar to Trans-Jordan
3 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Egypt to Iraq
2 artilleries, 1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 fighter moved from Russia to Northwest Persia
1 mech_infantry moved from West India to Burma
3 artilleries and 1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to Burma
1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber and 4 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 124 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - British
3 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 destroyers placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 7 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun
EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Amur: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.00
British : 0.50
Americans : 6.33
Japanese : -0.33
AA fire in French Indo China : : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 3 infantry moved from Rostov to Bryansk
1 armour and 1 infantry moved from Ukraine to Bryansk
1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Np, although does not inflict upon the scramble choice. I’m honestly not sure about what to do there. I’ll have to contemplate it. 5-8 more IPC loss when scrambling. At the same time could be lucky and drag some British air down with it. Can of course be unlucky too.
yeah, that is why I prefer to ask. I would think @JDOW would say don’t scramble. The luftwaffe is very precious in his opinion…right JDOW?
Take your time.
I cannot open the map but Germans should certainly avoid losing planes here.
But @666 with the US you made the same mistake you made in our 2nd game. You had favorable US dice but retreat instead of killing as many German planes as possible. You should certainly continued the battle with the US and happily trade US planes against German planes.
You left 10 German planes escape that were on the hook.
Same in our game. There, you should have certainly finished the Japanese fleet off with the US killing all Japanese planes when you had the chance.
yeah, i tend to be too conservative…too many bad dice, PTSD
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 3 infantry moved from Rostov to Bryansk
1 armour and 1 infantry moved from Ukraine to Bryansk
1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer and 1 fighter
Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 destroyer owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer and 1 fighter
Battle in Bryansk
Italians attack with 2 armour, 2 artilleries and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Bryansk, round 2 : 2/8 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
1 armour moved from Romania to Ukraine
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
6 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 infantry and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,2,6,3,6,6,2,5,5,4
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Trulpen, what was ur hope again from scrambling in 112 against UK? Did you run the battle in both scenarios? What was the expected TUV in each scenario?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - ANZAC
1 artillery, 2 fighters and 4 infantry moved from Queensland to New South Wales
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Caroline Islands
Battle in New South Wales
ANZAC attack with 1 artillery, 2 fighters and 4 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 marine
ANZAC roll dice for 1 artillery, 2 fighters and 4 infantry in New South Wales, round 2 : 1/7 hits, 2.17 expected hits
Japanese roll dice for 1 marine in New South Wales, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
ANZAC win, taking 37 Sea Zone from Japanese, taking Caroline Islands from Japanese, taking New South Wales from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,6,4,5,1
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1.17
Japanese : 0.67
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Paulau Island : 1 flag
Burma : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport
37 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
Persia : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - ANZAC
1 artillery, 2 fighters and 4 infantry moved from Queensland to New South Wales
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Caroline Islands
Battle in New South Wales
ANZAC attack with 1 artillery, 2 fighters and 4 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 marine
ANZAC roll dice for 1 artillery, 2 fighters and 4 infantry in New South Wales, round 2 : 1/7 hits, 2.17 expected hits
Japanese roll dice for 1 marine in New South Wales, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
ANZAC win, taking 37 Sea Zone from Japanese, taking Caroline Islands from Japanese, taking New South Wales from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,6,4,5,1
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.17
Japanese : 0.67
Territory Summary for ANZAC and French :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Paulau Island : 1 flag
Burma : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport
37 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
Gibraltar : 1 fighter
Persia : 2 infantry
110 Sea Zone : 2 infantry
It was like 45-48 without and 52-58 with. My hope was to be a little lucky and drag some more UK figs down with me. I believe it’s important.
I also reckoned that there was some chance with surviving des without the scramble, which I’d then might lose planes against. Of course only with the 33 % probability, so clearly better odds.
To summarize, I knew it was a risky choice, but was inclined to take the risk for various vague reasons.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 1 factory_minor and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
3 infantry moved from France to Holland Belgium
2 infantry moved from Novosibirsk to Samara
11 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
1 fighter moved from Novgorod to 125 Sea Zone
1 bomber moved from Novgorod to Holland Belgium
1 fighter and 1 tactical_bomber moved from Rostov to Samara
3 armour moved from Rostov to Northwest Persia
1 fighter and 1 tactical_bomber moved from Rostov to Samara
3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Novgorod to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 bombers moved from Novgorod to 124 Sea Zone
1 bomber moved from Novgorod to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
4 armour moved from Rostov to Northwest Persia
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 6 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Normandy Bordeaux : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 artillery, 6 fighters, 3 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 7/13 hits, 6,00 expected hits
British roll dice for 1 aaGun, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun, 1 artillery and 3 infantry
Battle in Holland Belgium
Germans attack with 3 bombers and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2,50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in 124 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer
Germans roll dice for 2 bombers in 124 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 bomber owned by the Germans lost in 124 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer
Battle in Northwest Persia
Germans attack with 18 armour and 6 mech_infantrys
British defend with 1 aaGun, 1 fighter and 1 infantry
Germans roll dice for 18 armour and 6 mech_infantrys in Northwest Persia, round 2 : 8/24 hits, 10,00 expected hits
British roll dice for 1 aaGun, 1 fighter and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 1,00 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 18 armour and 6 mech_infantrys remaining. Battle score for attacker is 18
Casualties for British: 1 aaGun, 1 fighter and 1 infantry
Battle in Samara
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 3/6 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Samara to Bryansk
1 mech_infantry moved from Tambov to Bryansk
5 artilleries and 2 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Archangel to Smolensk
2 infantry moved from Archangel to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
4 armour and 3 mech_infantrys moved from Ukraine to Bryansk
4 aaGuns and 4 artilleries moved from Rostov to Bryansk
3 fighters moved from Normandy Bordeaux to Southern Italy
1 fighter moved from 125 Sea Zone to Western Germany
2 fighters moved from Novgorod to Germany
3 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Germany
2 infantry moved from Yugoslavia to Greater Southern Germany
1 bomber moved from 124 Sea Zone to Western Germany
3 bombers moved from Holland Belgium to Western Germany
3 artilleries and 5 infantry moved from France to Western Germany
4 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Romania to Germany
1 bomber moved from Rostov to Western Germany
Place Units - Germans
1 factory_minor placed in Western Ukraine
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 113 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Volgograd
Germans undo move 4.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
3 infantry placed in Southern France
4 infantry placed in Germany
2 infantry placed in Western Germany
Germans undo move 9.
1 infantry placed in Western Germany
1 infantry placed in Germany
Germans undo move 10.
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 2 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,3,3,1,2,1,2,5,1,4
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0,50
British : -0,67
Americans : 0,33
AA fire in Normandy Bordeaux : : -0,50
Russians : -0,33
Or I can actually try and find out with a local game. Feel it’s difficult to plan without knowing.
two USA trannies, one has a brit inf and AA and the other has two french inf
That explains perhaps why you couldn’t move that aa during NCM? Or maybe not directly, but likely they were sitting in another order than you intended.
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
1 bomber moved from French Indo China to Russia
2 infantry moved from India to Sinkiang
2 fighters moved from French Indo China to Sinkiang
1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone
1 infantry moved from Soviet Far East Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
2 fighters moved from Japan Sea Zone to Manchuria
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/1 hits, 0,17 expected hits
1 bomber owned by the Japanese killed by AA in Russia
Bombing raid costs 0 PUs
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 battleships in Manchuria, round 2 : 0/2 hits, 1,33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 armour owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Sinkiang
Japanese attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Sinkiang
2 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 transport moved from Indian Ocean Sea Zone to East Compass Sea Zone
1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 transport moved from Japan Sea Zone to Okinawa Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
1 infantry moved from Okinawa to Okinawa Sea Zone
1 infantry and 1 transport moved from Okinawa Sea Zone to Philippines Sea Zone
1 infantry moved from Philippines Sea Zone to Philippines
1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone
1 infantry moved from Japan Sea Zone to Manchuria
2 fighters moved from Sinkiang to India
2 fighters moved from Manchuria to Japan Sea Zone
Place Units - Japanese
1 armour and 8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -1,00
Russians regular : 0,67
Russians AA : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Hunan to Manchuria
Combat - ANZAC
Strategic bombing raid in Manchuria
Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
Bombing raid in Manchuria rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
3 submarines moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Manchuria to Anhwe
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
ANZAC undo move 1.
3 infantry placed in New South Wales
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 fighter moved from Gibraltar to 112 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
Japanese AA : -0.17
ANZAC regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 2 infantry and 1 tactical_bomber moved from Bessarabia to Romania
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour and 1 mech_infantry moved from Vologda to Novgorod
Russians take Novgorod from Germans
1 armour and 1 mech_infantry moved from Novgorod to Leningrad
1 armour and 1 mech_infantry moved from Gorky to Archangel
3 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
3 artilleries and 10 infantry moved from Vologda to Leningrad
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Archangel, round 2 : 1/6 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Leningrad
Russians attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 harbour and 1 infantry
Russians roll dice for 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry in Leningrad, round 2 : 6/15 hits, 4.00 expected hits
Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun and 10 infantry moved from Vologda to Leningrad
3 armour and 3 mech_infantrys moved from Gorky to Bryansk
19 infantry moved from Russia to Smolensk
3 artilleries moved from Russia to Smolensk
11 infantry moved from Russia to Bryansk
2 artilleries and 5 infantry moved from Gorky to Samara
2 infantry moved from Samara to Urals
1 fighter and 2 infantry moved from Urals to Western Sinkiang
1 aaGun, 2 artilleries and 7 infantry moved from Northern Sinkiang to Western Sinkiang
2 aaGuns, 3 armour, 2 artilleries, 13 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
3 armour and 2 mech_infantrys moved from Yenisey to Timguska
3 armour and 2 mech_infantrys moved from Gorky to Stalingrad
1 mech_infantry moved from Gorky to Timguska
1 armour and 1 mech_infantry moved from Gorky to Leningrad
3 aaGuns, 9 artilleries, 2 fighters, 24 infantry and 1 tactical_bomber moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Romania to Ukraine
Place Units - Russians
3 infantry placed in Urals
2 infantry and 1 mech_infantry placed in Stalingrad
1 artillery and 2 infantry placed in Russia
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Round: 9
Purchase Units - Russians
Russians repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 21 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Kursk
1 infantry moved from Stalingrad to Rostov
1 fighter moved from Russia to Kursk
1 tactical_bomber moved from Stalingrad to Rostov
1 armour moved from Russia to Yaroslavl
Russians take Yaroslavl from Germans
1 armour moved from Yaroslavl to Russia
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Kursk
1 submarine moved from 108 Sea Zone to 93 Sea Zone
Combat - Russians
Battle in Kursk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Stalingrad
1 fighter and 1 tactical_bomber moved from Kursk to Russia
1 fighter moved from Russia to Urals
1 infantry moved from Gorky to Russia
1 infantry moved from Stalingrad to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tula
5 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
3 infantry moved from Urals to Samara
Place Units - Russians
1 armour and 2 infantry placed in Stalingrad
3 infantry placed in Urals
Russians undo move 1.
Russians undo move 1.
1 armour and 2 infantry placed in Urals
3 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs