2019 dawgoneit (Axis) vs SixUnder (Allies) BM Game 3
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Chahar 4 infantry moved from Korea to Manchuria 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 artillery and 2 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 armour, 2 infantry and 1 mech_infantry moved from Kwangsi to Yunnan 2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Kiangsi to Yunnan 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 artilleries and 4 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 bombers, 11 fighters, 4 infantry, 1 mech_infantry and 8 tactical_bombers Chinese defend with 7 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 11 fighters, 4 infantry, 1 mech_infantry and 8 tactical_bombers in Yunnan, round 2 : 18/28 hits, 14.00 expected hits Chinese roll dice for 7 infantry in Yunnan, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 2 infantry Casualties for Chinese: 7 infantry Non Combat Move - Japanese 2 bombers, 11 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 1 factory_minor placed in Kiangsu 1 carrier and 1 submarine placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 4.00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 cruiser moved from 89 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 marine placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry Guam : 1 airfield and 1 fighter Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Hawaiian Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 3 infantry Midway : 1 airfield 26 Sea Zone : 2 carriers, 1 submarine and 1 transport 10 Sea Zone : 1 destroyer and 1 submarine 54 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport Central United States : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 2 marines and 2 mech_infantrys Eastern United States : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour 101 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 43 / 53 Russians : 37 / 38 Japanese : 33 / 43 Americans : 52 / 52 Chinese : 5 / 12 British : 28 / 34 UK_Pacific : 17 / 17 Italians : 14 / 13 ANZAC : 14 / 18 French : 1 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 12 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 47 times 2 was rolled 43 times 3 was rolled 46 times 4 was rolled 35 times 5 was rolled 54 times 6 was rolled 51 times Average roll : 3.576 Median : 4.000 Variance : 0.800 Standard Deviation : 0.894 Total rolls : 276 Null / Other 1 was rolled 2 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 2.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Germans Combat 1 was rolled 21 times 2 was rolled 14 times 3 was rolled 19 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 23 times Average roll : 3.611 Median : 4.000 Variance : 0.490 Standard Deviation : 0.700 Total rolls : 113 British Combat 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 10 times 6 was rolled 5 times Average roll : 3.844 Median : 4.000 Variance : 0.946 Standard Deviation : 0.973 Total rolls : 32 Italians Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 2 times Average roll : 3.375 Median : 3.500 Variance : 0.696 Standard Deviation : 0.834 Total rolls : 24 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.909 Median : 5.000 Variance : 1.302 Standard Deviation : 1.141 Total rolls : 22 Japanese Combat 1 was rolled 8 times 2 was rolled 13 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3.178 Median : 3.000 Variance : 0.943 Standard Deviation : 0.971 Total rolls : 45
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 7 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 7 infantry in Suiyuyan, round 2 : 0/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 7 infantry in Suiyuyan, round 3 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -2.33 Japanese : -0.67
Territory Summary for Chinese :
Suiyuyan : 9 infantry Kansu : 1 fighter Sikang : 2 infantry
Production/PUs Summary :
Germans : 43 / 53 Russians : 37 / 38 Japanese : 32 / 43 Americans : 52 / 52 Chinese : 6 / 6 British : 28 / 34 UK_Pacific : 17 / 17 Italians : 14 / 13 ANZAC : 14 / 18 French : 1 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 12 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 48 times 2 was rolled 46 times 3 was rolled 47 times 4 was rolled 37 times 5 was rolled 61 times 6 was rolled 55 times Average roll : 3.619 Median : 4.000 Variance : 1.154 Standard Deviation : 1.074 Total rolls : 294 Null / Other 1 was rolled 2 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 2.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Germans Combat 1 was rolled 21 times 2 was rolled 14 times 3 was rolled 19 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 23 times Average roll : 3.611 Median : 4.000 Variance : 0.490 Standard Deviation : 0.700 Total rolls : 113 British Combat 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 10 times 6 was rolled 5 times Average roll : 3.844 Median : 4.000 Variance : 0.946 Standard Deviation : 0.973 Total rolls : 32 Italians Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 2 times Average roll : 3.375 Median : 3.500 Variance : 0.696 Standard Deviation : 0.834 Total rolls : 24 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 12 times 6 was rolled 9 times Average roll : 3.974 Median : 5.000 Variance : 1.928 Standard Deviation : 1.388 Total rolls : 38 Japanese Combat 1 was rolled 8 times 2 was rolled 13 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.298 Median : 3.000 Variance : 0.844 Standard Deviation : 0.919 Total rolls : 47
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 cruiser moved from 89 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 marine placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 7 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 7 infantry in Suiyuyan, round 2 : 0/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 7 infantry in Suiyuyan, round 3 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor and 2 fighters; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Shan State to Yunnan 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from Shan State to Yunnan 1 destroyer moved from 37 Sea Zone to 79 Sea Zone 1 marine moved from India to 39 Sea Zone 1 battleship and 1 marine moved from 39 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan 3 infantry moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 94 Sea Zone Combat - British Battle in French Madagascar Battle in 94 Sea Zone British attack with 1 destroyer Italians defend with 2 transports 2 transports owned by the Italians lost in 94 Sea Zone British win, taking French Madagascar from Neutral_Axis with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 3 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 3 : 0/5 hits, 1.17 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 4 : 1/5 hits, 1.17 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 5 : 1/4 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 3 infantry Casualties for British: 2 infantry Battle in Yunnan British attack with 1 fighter and 5 infantry Japanese defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/5 hits, 1.83 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 3/6 hits, 1.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan British roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - British 1 aaGun moved from Burma to Yunnan 1 fighter moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from India to Burma Place Units - British 1 factory_minor placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1,5,6 British collect 31 PUs (1 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0.33 Italians : 0.67 Chinese : -2.33 Neutral_Axis : -0.67 Japanese : -2.50
Territory Summary for Americans, British, Chinese and UK_Pacific :
Kiangsi : 1 infantry Yunnan : 1 aaGun and 3 infantry Suiyuyan : 9 infantry Kansu : 1 fighter Sikang : 2 infantry Burma : 1 infantry India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 1 mech_infantry Malaya : 1 harbour Kwangtung : 1 harbour and 1 infantry Philippines : 1 airfield, 1 harbour and 2 infantry Guam : 1 airfield and 1 fighter Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Hawaiian Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 3 infantry Midway : 1 airfield 26 Sea Zone : 2 carriers, 1 submarine and 1 transport 10 Sea Zone : 1 destroyer and 1 submarine 54 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport Central United States : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 2 marines and 2 mech_infantrys Eastern United States : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour Belgian Congo : 2 infantry Iceland : 1 airfield Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry Gibraltar : 1 airfield and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry Anglo Egyptian Sudan : 1 artillery French Madagascar : 1 flag, 1 marine 94 Sea Zone : 1 destroyer Iraq : 1 flag, 1 armour, 1 infantry and 1 mech_infantry Eastern Persia : 1 flag 72 Sea Zone : 1 battleship 101 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers and 1 transport 81 Sea Zone : 1 cruiser and 1 transport 79 Sea Zone : 1 destroyer Persia : 1 flag
Production/PUs Summary :
Germans : 43 / 53 Russians : 37 / 38 Japanese : 30 / 43 Americans : 52 / 52 Chinese : 8 / 6 British : 32 / 36 UK_Pacific : 17 / 23 Italians : 13 / 13 ANZAC : 14 / 18 French : 1 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 9 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 78 times 2 was rolled 67 times 3 was rolled 79 times 4 was rolled 58 times 5 was rolled 96 times 6 was rolled 88 times Average roll : 3.624 Median : 4.000 Variance : 2.033 Standard Deviation : 1.426 Total rolls : 466 Null / Other 1 was rolled 22 times 2 was rolled 14 times 3 was rolled 19 times 4 was rolled 16 times 5 was rolled 22 times 6 was rolled 24 times Average roll : 3.632 Median : 4.000 Variance : 0.651 Standard Deviation : 0.807 Total rolls : 117 Germans Combat 1 was rolled 22 times 2 was rolled 14 times 3 was rolled 19 times 4 was rolled 16 times 5 was rolled 22 times 6 was rolled 24 times Average roll : 3.632 Median : 4.000 Variance : 0.651 Standard Deviation : 0.807 Total rolls : 117 British Combat 1 was rolled 12 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 10 times 5 was rolled 17 times 6 was rolled 8 times Average roll : 3.544 Median : 4.000 Variance : 1.065 Standard Deviation : 1.032 Total rolls : 68 Italians Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 2 times Average roll : 3.280 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 25 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 12 times 6 was rolled 9 times Average roll : 3.974 Median : 5.000 Variance : 1.928 Standard Deviation : 1.388 Total rolls : 38 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 4.000 Median : 4.500 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 8 Japanese Combat 1 was rolled 9 times 2 was rolled 14 times 3 was rolled 8 times 4 was rolled 5 times 5 was rolled 8 times 6 was rolled 13 times Average roll : 3.491 Median : 3.000 Variance : 1.027 Standard Deviation : 1.013 Total rolls : 57
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 armour moved from Algeria to Libya 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya 1 artillery and 2 infantry moved from Algeria to Tunisia 4 infantry moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Libya to Tobruk 2 fighters moved from Libya to Southern Italy 2 infantry moved from Albania to Greece 1 armour moved from Albania to Romania 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 artillery and 1 infantry moved from Kenya to Belgian Congo Combat - Italians Battle in Belgian Congo Italians attack with 1 artillery and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Belgian Congo Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians Place Units - Italians 1 submarine and 1 transport placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : -1.00
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Northern Territory to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Malaya : 1 infantry Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour Java : 1 flag Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry 45 Sea Zone : 1 transport 54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine 62 Sea Zone : 3 submarines Egypt : 2 infantry
Production/PUs Summary :
Germans : 43 / 53 Russians : 37 / 38 Japanese : 30 / 43 Americans : 52 / 52 Chinese : 8 / 6 British : 30 / 36 UK_Pacific : 17 / 23 Italians : 15 / 15 ANZAC : 14 / 23 French : 1 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 9 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 58 times 2 was rolled 55 times 3 was rolled 61 times 4 was rolled 44 times 5 was rolled 72 times 6 was rolled 66 times Average roll : 3.604 Median : 4.000 Variance : 1.305 Standard Deviation : 1.142 Total rolls : 356 Null / Other 1 was rolled 2 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 2.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Germans Combat 1 was rolled 21 times 2 was rolled 14 times 3 was rolled 19 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 23 times Average roll : 3.611 Median : 4.000 Variance : 0.490 Standard Deviation : 0.700 Total rolls : 113 British Combat 1 was rolled 12 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 11 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.620 Median : 4.000 Variance : 0.840 Standard Deviation : 0.917 Total rolls : 71 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 2 times Average roll : 3.103 Median : 3.000 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 29 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 12 times 6 was rolled 9 times Average roll : 3.974 Median : 5.000 Variance : 1.928 Standard Deviation : 1.388 Total rolls : 38 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 4.000 Median : 4.500 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 8 Japanese Combat 1 was rolled 9 times 2 was rolled 14 times 3 was rolled 8 times 4 was rolled 5 times 5 was rolled 8 times 6 was rolled 13 times Average roll : 3.491 Median : 3.000 Variance : 1.027 Standard Deviation : 1.013 Total rolls : 57
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Northern Territory to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Malaya : 1 infantry Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour Java : 1 flag Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry 45 Sea Zone : 1 transport 54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine 62 Sea Zone : 3 submarines Gibraltar : 1 fighter Egypt : 2 infantry United Kingdom : 2 infantry 81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 53 Russians : 37 / 38 Japanese : 30 / 43 Americans : 52 / 52 Chinese : 8 / 6 British : 30 / 36 UK_Pacific : 17 / 23 Italians : 15 / 15 ANZAC : 14 / 23 French : 1 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 9 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 58 times 2 was rolled 55 times 3 was rolled 61 times 4 was rolled 44 times 5 was rolled 72 times 6 was rolled 66 times Average roll : 3.604 Median : 4.000 Variance : 1.305 Standard Deviation : 1.142 Total rolls : 356 Null / Other 1 was rolled 2 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 2.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Germans Combat 1 was rolled 21 times 2 was rolled 14 times 3 was rolled 19 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 23 times Average roll : 3.611 Median : 4.000 Variance : 0.490 Standard Deviation : 0.700 Total rolls : 113 British Combat 1 was rolled 12 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 11 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.620 Median : 4.000 Variance : 0.840 Standard Deviation : 0.917 Total rolls : 71 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 2 times Average roll : 3.103 Median : 3.000 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 29 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 12 times 6 was rolled 9 times Average roll : 3.974 Median : 5.000 Variance : 1.928 Standard Deviation : 1.388 Total rolls : 38 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 4.000 Median : 4.500 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 8 Japanese Combat 1 was rolled 9 times 2 was rolled 14 times 3 was rolled 8 times 4 was rolled 5 times 5 was rolled 8 times 6 was rolled 13 times Average roll : 3.491 Median : 3.000 Variance : 1.027 Standard Deviation : 1.013 Total rolls : 57
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Slovakia Hungary to Baltic States 2 fighters and 1 tactical_bomber moved from Romania to Baltic States 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 11 infantry moved from Poland to Eastern Poland 2 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries and 8 infantry moved from Romania to Eastern Poland 6 armour and 4 mech_infantrys moved from Germany to Eastern Poland 10 artilleries moved from Germany to Poland 3 armour and 3 mech_infantrys moved from Western Germany to Germany 2 submarines moved from 106 Sea Zone to 123 Sea Zone 2 bombers moved from Algeria to Poland 2 fighters and 2 tactical_bombers moved from Algeria to Yugoslavia 1 cruiser and 1 transport moved from 113 Sea Zone to 125 Sea Zone Combat - Germans Battle in Eastern Poland Germans attack with 6 armour, 4 artilleries, 29 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 4 artilleries, 29 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 11/43 hits, 10.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 armour, 4 artilleries, 29 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Slovakia Hungary to Eastern Poland 3 aaGuns moved from Western Germany to Germany 2 fighters and 2 tactical_bombers moved from Baltic States to Poland Place Units - Germans 7 armour, 1 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : -0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 125 Sea Zone 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 9 infantry moved from Russia to Bryansk 2 armour, 2 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk 2 artilleries and 14 infantry moved from Novgorod to Karelia Combat - Russians Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser and 1 transport Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 2 aaGuns moved from Novgorod to Karelia 1 aaGun moved from Belarus to Bryansk 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 6 infantry moved from Yenisey to Timguska Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Novgorod Turn Complete - Russians Russians collect 35 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : -1.00
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry Timguska : 6 infantry Karelia : 2 aaGuns, 2 artilleries and 14 infantry Bryansk : 2 aaGuns, 2 armour, 2 artilleries, 34 infantry and 2 mech_infantrys Russia : 1 airfield, 1 factory_major, 2 fighters, 10 infantry and 1 tactical_bomber Ukraine : 1 factory_minor Volgograd : 1 factory_minor Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 45 / 50 Russians : 35 / 44 Japanese : 30 / 43 Americans : 52 / 52 Chinese : 8 / 6 British : 30 / 36 UK_Pacific : 17 / 23 Italians : 15 / 15 ANZAC : 14 / 23 French : 1 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 9 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 67 times 2 was rolled 66 times 3 was rolled 68 times 4 was rolled 57 times 5 was rolled 84 times 6 was rolled 71 times Average roll : 3.576 Median : 4.000 Variance : 0.939 Standard Deviation : 0.969 Total rolls : 413 Null / Other 1 was rolled 2 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 2.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Germans Combat 1 was rolled 30 times 2 was rolled 25 times 3 was rolled 26 times 4 was rolled 26 times 5 was rolled 31 times 6 was rolled 27 times Average roll : 3.509 Median : 4.000 Variance : 0.180 Standard Deviation : 0.424 Total rolls : 165 British Combat 1 was rolled 12 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 11 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.620 Median : 4.000 Variance : 0.840 Standard Deviation : 0.917 Total rolls : 71 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 2 times Average roll : 3.103 Median : 3.000 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 29 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 12 times 6 was rolled 9 times Average roll : 3.974 Median : 5.000 Variance : 1.928 Standard Deviation : 1.388 Total rolls : 38 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 4.000 Median : 4.500 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 8 Russians Combat 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.600 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 9 times 2 was rolled 14 times 3 was rolled 8 times 4 was rolled 5 times 5 was rolled 8 times 6 was rolled 13 times Average roll : 3.491 Median : 3.000 Variance : 1.027 Standard Deviation : 1.013 Total rolls : 57
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 artillery moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Anhwe 2 artilleries and 1 infantry moved from Kweichow to Yunnan 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kiangsi 2 bombers moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 infantry moved from 20 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 carrier and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 carrier and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Java Battle in Borneo Battle in Sumatra Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 2/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 2 bombers British defend with 1 infantry Japanese roll dice for 2 bombers in Burma, round 2 : 1/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win with 2 bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers British defend with 1 aaGun and 3 infantry AA fire in Yunnan : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 6/12 hits, 6.17 expected hits Chinese roll dice for 1 aaGun and 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the British and 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for British: 1 aaGun and 3 infantry Battle in Kiangsi Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter and 1 marine British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 marine remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 2 bombers moved from Burma to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 fighter moved from Kiangsi to Manchuria Place Units - Japanese 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Yunnan : : -0.50 Chinese : -0.33 UK_Pacific : -1.33 Japanese : 0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 submarine and 2 transports placed in 101 Sea Zone 2 submarines placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry Guam : 1 airfield and 1 fighter Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 26 Sea Zone : 1 destroyer and 1 submarine 10 Sea Zone : 1 destroyer and 2 submarines 54 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports Central United States : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 2 marines and 2 mech_infantrys Eastern United States : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour 101 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 3 submarines and 3 transports
Production/PUs Summary :
Germans : 45 / 50 Russians : 35 / 44 Japanese : 55 / 70 Americans : 52 / 82 Chinese : 4 / 6 British : 30 / 36 UK_Pacific : 7 / 23 Italians : 15 / 15 ANZAC : 10 / 23 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 9 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 73 times 2 was rolled 72 times 3 was rolled 71 times 4 was rolled 64 times 5 was rolled 88 times 6 was rolled 80 times Average roll : 3.585 Median : 4.000 Variance : 0.768 Standard Deviation : 0.876 Total rolls : 448 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.472 Standard Deviation : 0.687 Total rolls : 7 Germans Combat 1 was rolled 30 times 2 was rolled 25 times 3 was rolled 26 times 4 was rolled 26 times 5 was rolled 31 times 6 was rolled 27 times Average roll : 3.509 Median : 4.000 Variance : 0.180 Standard Deviation : 0.424 Total rolls : 165 British Combat 1 was rolled 12 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 11 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.620 Median : 4.000 Variance : 0.840 Standard Deviation : 0.917 Total rolls : 71 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 2 times Average roll : 3.103 Median : 3.000 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 29 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 12 times 6 was rolled 10 times Average roll : 3.952 Median : 5.000 Variance : 1.561 Standard Deviation : 1.249 Total rolls : 42 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 4.000 Median : 4.500 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 8 Russians Combat 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.600 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 14 times 2 was rolled 19 times 3 was rolled 9 times 4 was rolled 8 times 5 was rolled 11 times 6 was rolled 20 times Average roll : 3.531 Median : 3.000 Variance : 1.619 Standard Deviation : 1.272 Total rolls : 81
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 infantry moved from Suiyuyan to Shensi 2 infantry moved from Sikang to Szechwan 1 fighter moved from Kansu to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Shensi, round 2 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.67
Territory Summary for Chinese :
Shensi : 9 infantry Szechwan : 2 infantry Sikang : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 45 / 50 Russians : 35 / 44 Japanese : 53 / 70 Americans : 52 / 82 Chinese : 6 / 6 British : 30 / 36 UK_Pacific : 7 / 23 Italians : 15 / 15 ANZAC : 10 / 23 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 9 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 75 times 2 was rolled 75 times 3 was rolled 72 times 4 was rolled 67 times 5 was rolled 93 times 6 was rolled 80 times Average roll : 3.580 Median : 4.000 Variance : 0.863 Standard Deviation : 0.929 Total rolls : 462 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.472 Standard Deviation : 0.687 Total rolls : 7 Germans Combat 1 was rolled 30 times 2 was rolled 25 times 3 was rolled 26 times 4 was rolled 26 times 5 was rolled 31 times 6 was rolled 27 times Average roll : 3.509 Median : 4.000 Variance : 0.180 Standard Deviation : 0.424 Total rolls : 165 British Combat 1 was rolled 12 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 11 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.620 Median : 4.000 Variance : 0.840 Standard Deviation : 0.917 Total rolls : 71 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 2 times Average roll : 3.103 Median : 3.000 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 29 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 8 times 2 was rolled 10 times 3 was rolled 3 times 4 was rolled 7 times 5 was rolled 16 times 6 was rolled 10 times Average roll : 3.796 Median : 4.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 54 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 4.000 Median : 4.500 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 8 Russians Combat 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.600 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 14 times 2 was rolled 19 times 3 was rolled 9 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 20 times Average roll : 3.554 Median : 3.000 Variance : 1.400 Standard Deviation : 1.183 Total rolls : 83
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 submarine and 2 transports placed in 101 Sea Zone 2 submarines placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 infantry moved from Suiyuyan to Shensi 2 infantry moved from Sikang to Szechwan 1 fighter moved from Kansu to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Shensi, round 2 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 marine moved from French Madagascar to 72 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 armour, 1 infantry and 1 mech_infantry moved from Iraq to Syria 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 marine moved from 72 Sea Zone to Tanganyika Territory 1 fighter and 1 tactical_bomber moved from Egypt to Syria Combat - British Battle in Syria British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Tanganyika Territory British attack with 1 artillery, 1 infantry and 1 marine Italians defend with 1 infantry British roll dice for 1 battleship in Tanganyika Territory, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Syria to Egypt 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 1 bomber moved from United Kingdom to Gibraltar Place Units - British 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom 3 submarines placed in 98 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 5 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 5 artilleries and 1 infantry
Combat Hit Differential Summary :
British : 0.33 Italians : -0.33 Chinese : -0.33 Neutral_Axis : -0.33 Japanese : -0.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 9 infantry Szechwan : 2 infantry Sikang : 1 fighter and 2 infantry India : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry Philippines : 1 airfield, 1 harbour and 2 infantry Guam : 1 airfield and 1 fighter Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 26 Sea Zone : 1 destroyer and 1 submarine 10 Sea Zone : 1 destroyer and 2 submarines 54 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports Central United States : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 2 marines and 2 mech_infantrys Eastern United States : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour Iceland : 1 airfield Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry Gibraltar : 1 airfield, 1 bomber, 2 fighters and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys Scotland : 1 airfield United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry Anglo Egyptian Sudan : 1 infantry Tanganyika Territory : 1 artillery, 1 infantry and 1 marine French Madagascar : 1 flag Syria : 1 flag, 1 armour, 1 infantry and 1 mech_infantry Ethiopia : 1 flag, 1 artillery 80 Sea Zone : 1 destroyer Iraq : 1 flag 92 Sea Zone : 1 destroyer Eastern Persia : 1 flag 72 Sea Zone : 1 battleship and 1 transport 101 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 3 submarines and 3 transports 81 Sea Zone : 1 cruiser Persia : 1 flag 98 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 45 / 50 Russians : 35 / 44 Japanese : 53 / 70 Americans : 52 / 82 Chinese : 6 / 6 British : 33 / 36 UK_Pacific : 7 / 10 Italians : 13 / 15 ANZAC : 10 / 23 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 8 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 87 times 2 was rolled 94 times 3 was rolled 82 times 4 was rolled 79 times 5 was rolled 105 times 6 was rolled 101 times Average roll : 3.591 Median : 4.000 Variance : 0.997 Standard Deviation : 0.998 Total rolls : 548 Null / Other 1 was rolled 14 times 2 was rolled 19 times 3 was rolled 9 times 4 was rolled 10 times 5 was rolled 12 times 6 was rolled 20 times Average roll : 3.560 Median : 3.500 Variance : 1.277 Standard Deviation : 1.130 Total rolls : 84 Germans Combat 1 was rolled 30 times 2 was rolled 25 times 3 was rolled 26 times 4 was rolled 26 times 5 was rolled 31 times 6 was rolled 27 times Average roll : 3.509 Median : 4.000 Variance : 0.180 Standard Deviation : 0.424 Total rolls : 165 British Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.597 Median : 4.000 Variance : 0.800 Standard Deviation : 0.895 Total rolls : 77 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.200 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 8 times 2 was rolled 10 times 3 was rolled 3 times 4 was rolled 7 times 5 was rolled 16 times 6 was rolled 10 times Average roll : 3.796 Median : 4.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 54 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.222 Median : 5.000 Variance : 0.688 Standard Deviation : 0.829 Total rolls : 9 Russians Combat 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.600 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 14 times 2 was rolled 19 times 3 was rolled 9 times 4 was rolled 10 times 5 was rolled 12 times 6 was rolled 20 times Average roll : 3.560 Median : 3.500 Variance : 1.277 Standard Deviation : 1.130 Total rolls : 84
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 artillery and 2 infantry moved from Tunisia to Libya 1 armour, 1 artillery and 1 infantry moved from Libya to Tobruk 1 infantry moved from Alexandria to Tobruk 1 infantry moved from Belgian Congo to French Equatorial Africa Italians take French Equatorial Africa from French 1 artillery moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 artillery and 2 infantry moved from Romania to Bulgaria Combat - Italians Non Combat Move - Italians 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea 3 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour New Guinea : 1 aaGun and 1 infantry Dutch New Guinea : 1 flag 54 Sea Zone : 1 cruiser, 1 destroyer and 4 submarines 62 Sea Zone : 1 destroyer, 1 submarine and 1 transport Egypt : 2 infantry
Production/PUs Summary :
Germans : 45 / 50 Russians : 33 / 44 Japanese : 53 / 70 Americans : 52 / 82 Chinese : 6 / 6 British : 32 / 36 UK_Pacific : 7 / 10 Italians : 17 / 16 ANZAC : 10 / 18 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 8 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 75 times 2 was rolled 76 times 3 was rolled 74 times 4 was rolled 70 times 5 was rolled 93 times 6 was rolled 82 times Average roll : 3.587 Median : 4.000 Variance : 0.711 Standard Deviation : 0.843 Total rolls : 470 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.472 Standard Deviation : 0.687 Total rolls : 7 Germans Combat 1 was rolled 30 times 2 was rolled 25 times 3 was rolled 26 times 4 was rolled 26 times 5 was rolled 31 times 6 was rolled 27 times Average roll : 3.509 Median : 4.000 Variance : 0.180 Standard Deviation : 0.424 Total rolls : 165 British Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.597 Median : 4.000 Variance : 0.800 Standard Deviation : 0.895 Total rolls : 77 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.200 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 8 times 2 was rolled 10 times 3 was rolled 3 times 4 was rolled 7 times 5 was rolled 16 times 6 was rolled 10 times Average roll : 3.796 Median : 4.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 54 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.222 Median : 5.000 Variance : 0.688 Standard Deviation : 0.829 Total rolls : 9 Russians Combat 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.600 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 14 times 2 was rolled 19 times 3 was rolled 9 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 20 times Average roll : 3.554 Median : 3.000 Variance : 1.400 Standard Deviation : 1.183 Total rolls : 83
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea 3 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour New Guinea : 1 aaGun and 1 infantry Dutch New Guinea : 1 flag 54 Sea Zone : 1 cruiser, 1 destroyer and 4 submarines 62 Sea Zone : 1 destroyer, 1 submarine and 1 transport Gibraltar : 1 fighter Egypt : 2 infantry United Kingdom : 2 infantry 81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 50 Russians : 33 / 44 Japanese : 53 / 70 Americans : 52 / 82 Chinese : 6 / 6 British : 32 / 36 UK_Pacific : 7 / 10 Italians : 17 / 16 ANZAC : 10 / 18 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 8 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 75 times 2 was rolled 76 times 3 was rolled 74 times 4 was rolled 70 times 5 was rolled 93 times 6 was rolled 82 times Average roll : 3.587 Median : 4.000 Variance : 0.711 Standard Deviation : 0.843 Total rolls : 470 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.472 Standard Deviation : 0.687 Total rolls : 7 Germans Combat 1 was rolled 30 times 2 was rolled 25 times 3 was rolled 26 times 4 was rolled 26 times 5 was rolled 31 times 6 was rolled 27 times Average roll : 3.509 Median : 4.000 Variance : 0.180 Standard Deviation : 0.424 Total rolls : 165 British Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.597 Median : 4.000 Variance : 0.800 Standard Deviation : 0.895 Total rolls : 77 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.200 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 8 times 2 was rolled 10 times 3 was rolled 3 times 4 was rolled 7 times 5 was rolled 16 times 6 was rolled 10 times Average roll : 3.796 Median : 4.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 54 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.222 Median : 5.000 Variance : 0.688 Standard Deviation : 0.829 Total rolls : 9 Russians Combat 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.600 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 14 times 2 was rolled 19 times 3 was rolled 9 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 20 times Average roll : 3.554 Median : 3.000 Variance : 1.400 Standard Deviation : 1.183 Total rolls : 83
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 2 infantry moved from Baltic States to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 2 bombers moved from Poland to Novgorod 10 artilleries moved from Poland to Eastern Poland 2 fighters and 2 tactical_bombers moved from Yugoslavia to Western Ukraine 2 fighters and 2 tactical_bombers moved from Poland to Western Ukraine 10 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Western Germany 2 infantry moved from Norway to 125 Sea Zone 6 armour, 4 artilleries, 28 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 2 infantry and 1 transport moved from 125 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 2 submarines moved from 123 Sea Zone to 119 Sea Zone 3 armour moved from Greece to Romania Combat - Germans Battle in Iceland Battle in Novgorod Germans attack with 2 bombers, 2 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Iceland from British, taking Novgorod from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Novgorod to Western Ukraine Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : 1.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Bryansk to Belarus 2 infantry moved from Karelia to Novgorod 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Novgorod 2 artilleries and 12 infantry moved from Karelia to Finland Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Finland Russians attack with 2 artilleries and 12 infantry Germans defend with 1 artillery and 8 infantry Russians roll dice for 2 artilleries and 12 infantry in Finland, round 2 : 2/14 hits, 3.00 expected hits Germans roll dice for 1 artillery and 8 infantry in Finland, round 2 : 1/9 hits, 3.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries and 11 infantry in Finland, round 3 : 4/13 hits, 2.83 expected hits Germans roll dice for 1 artillery and 6 infantry in Finland, round 3 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries and 8 infantry in Finland, round 4 : 1/10 hits, 2.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Finland, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries and 8 infantry in Finland, round 5 : 1/10 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Finland, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries and 7 infantry in Finland, round 6 : 6/9 hits, 2.17 expected hits Germans roll dice for 1 artillery in Finland, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 5 infantry Casualties for Germans: 1 artillery and 8 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 10 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter moved from Novgorod to Bryansk 2 aaGuns moved from Karelia to Finland 1 aaGun moved from Bryansk to Russia 6 infantry moved from Timguska to Novosibirsk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.50
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry Belarus : 1 artillery and 1 infantry Bryansk : 1 aaGun, 2 armour, 1 artillery, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber Russia : 1 aaGun, 1 airfield, 1 factory_major and 10 infantry Novosibirsk : 6 infantry Volgograd : 1 factory_minor and 3 infantry Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser Finland : 1 flag, 2 aaGuns, 2 artilleries and 7 infantry
Production/PUs Summary :
Germans : 45 / 60 Russians : 33 / 48 Japanese : 53 / 70 Americans : 52 / 82 Chinese : 6 / 6 British : 32 / 36 UK_Pacific : 7 / 10 Italians : 17 / 16 ANZAC : 10 / 18 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 8 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 96 times 2 was rolled 91 times 3 was rolled 96 times 4 was rolled 83 times 5 was rolled 111 times 6 was rolled 88 times Average roll : 3.506 Median : 3.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 565 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.472 Standard Deviation : 0.687 Total rolls : 7 Germans Combat 1 was rolled 38 times 2 was rolled 27 times 3 was rolled 32 times 4 was rolled 28 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.485 Median : 3.500 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 194 British Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.597 Median : 4.000 Variance : 0.800 Standard Deviation : 0.895 Total rolls : 77 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.200 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 8 times 2 was rolled 10 times 3 was rolled 3 times 4 was rolled 7 times 5 was rolled 16 times 6 was rolled 10 times Average roll : 3.796 Median : 4.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 54 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.222 Median : 5.000 Variance : 0.688 Standard Deviation : 0.829 Total rolls : 9 Russians Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 3 times Average roll : 3.113 Median : 3.000 Variance : 1.469 Standard Deviation : 1.212 Total rolls : 71 Japanese Combat 1 was rolled 14 times 2 was rolled 19 times 3 was rolled 9 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 20 times Average roll : 3.554 Median : 3.000 Variance : 1.400 Standard Deviation : 1.183 Total rolls : 83
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 6 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 artilleries moved from Yunnan to Szechwan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hopei to Shensi 1 artillery moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Shensi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar 1 marine moved from Kwangtung to 20 Sea Zone 1 battleship and 1 marine moved from 20 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 carrier moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 2 infantry moved from Sumatra to 41 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to Guam 1 fighter moved from Manchuria to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Guam Combat - Japanese Battle in Shensi Japanese attack with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 9 infantry Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 infantry and 3 tactical_bombers in Shensi, round 2 : 6/12 hits, 6.50 expected hits Chinese roll dice for 9 infantry in Shensi, round 2 : 2/9 hits, 3.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 bombers, 5 fighters and 3 tactical_bombers in Shensi, round 3 : 6/10 hits, 5.83 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for Chinese: 9 infantry Battle in 26 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Guam Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield and 1 fighter Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter Battle in Philippines Japanese attack with 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Philippines, round 2 : 7/11 hits, 4.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Szechwan Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Shensi to Hopei 2 bombers moved from Shensi to Yunnan 2 fighters moved from Shensi to Hopei 1 fighter moved from Shensi to Kweichow 1 fighter moved from Szechwan to Yunnan 1 tactical_bomber moved from Szechwan to Kweichow 1 tactical_bomber moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 1 fighter moved from 21 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi Place Units - Japanese 6 destroyers and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.83 Chinese : -1.67 Japanese : 3.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Eastern United States to 123 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 marines moved from Central United States to 101 Sea Zone 2 cruisers and 2 marines moved from 101 Sea Zone to 91 Sea Zone 2 marines moved from 91 Sea Zone to Morocco Combat - Americans Battle in 123 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 46 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 2 infantry, 2 marines and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 2 cruisers in Morocco, round 2 : 1/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 fighters moved from Eastern United States to Gibraltar 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 bomber moved from 123 Sea Zone to United Kingdom Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 2 fighters placed in Western United States 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,4 Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -1.33 Neutral_Axis : -0.33 Japanese : -0.67
Territory Summary for Americans :
Queensland : 1 artillery and 3 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 46 Sea Zone : 1 submarine 10 Sea Zone : 1 carrier, 2 destroyers and 4 submarines 54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports 55 Sea Zone : 1 submarine Central United States : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry Gibraltar : 2 fighters United Kingdom : 1 bomber Morocco : 1 flag, 1 armour, 2 infantry, 2 marines and 1 mech_infantry 86 Sea Zone : 1 transport 101 Sea Zone : 1 submarine and 2 transports Brazil : 1 flag, 3 infantry and 1 mech_infantry 91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 45 / 60 Russians : 33 / 48 Japanese : 59 / 67 Americans : 53 / 73 Chinese : 4 / 6 British : 32 / 36 UK_Pacific : 5 / 10 Italians : 17 / 16 ANZAC : 10 / 18 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 130 times 2 was rolled 134 times 3 was rolled 116 times 4 was rolled 110 times 5 was rolled 153 times 6 was rolled 124 times Average roll : 3.514 Median : 4.000 Variance : 1.500 Standard Deviation : 1.225 Total rolls : 767 Null / Other 1 was rolled 23 times 2 was rolled 30 times 3 was rolled 12 times 4 was rolled 17 times 5 was rolled 24 times 6 was rolled 25 times Average roll : 3.489 Median : 4.000 Variance : 1.560 Standard Deviation : 1.249 Total rolls : 131 Germans Combat 1 was rolled 38 times 2 was rolled 27 times 3 was rolled 32 times 4 was rolled 28 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.485 Median : 3.500 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 194 British Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.597 Median : 4.000 Variance : 0.800 Standard Deviation : 0.895 Total rolls : 77 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.200 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Americans Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 9 times 2 was rolled 12 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 21 times 6 was rolled 12 times Average roll : 3.809 Median : 4.000 Variance : 2.050 Standard Deviation : 1.432 Total rolls : 68 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.200 Median : 4.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 3 times Average roll : 3.113 Median : 3.000 Variance : 1.469 Standard Deviation : 1.212 Total rolls : 71 Japanese Combat 1 was rolled 23 times 2 was rolled 30 times 3 was rolled 12 times 4 was rolled 17 times 5 was rolled 24 times 6 was rolled 25 times Average roll : 3.489 Median : 4.000 Variance : 1.560 Standard Deviation : 1.249 Total rolls : 131