@TheDude-0 Thanks for excellent reply. Noted and agreed on all points.
š²š¢ PRNG dice support group ā and ranting
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But i donāt want to be ākept in the gameā with diminishing returns. I am already here to stay and win. The angst comes in when its not a logical result on average and contains a āpersonalityā which should not be there!
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@djensen Yeah, I posted a while back explaining how TripleA does randomness for dice compared to what A&A Online chose to do. Unless something has changed they use Xorshift128+ generator which there is some research that has shown weaknesses:
https://arxiv.org/abs/1908.10020
https://arxiv.org/abs/1907.03251
https://lemire.me/blog/2017/09/08/the-xorshift128-random-number-generator-fails-bigcrush/I donāt really know why they chose that generator, most likely either lazyness or lack of understanding. Given the game is targeted at a ābroader audience with simpler rulesā, my guess is they donāt really care as they want the casual gamer audience which is much larger than us nerds :)
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Are all these online games or against the AI?
Iāve tried single player so many times and the dice vs. AI combat moves makes it virtually unplayable. Ex. taking Borneo with 2 infantry, Iāve succeeded once (as GB) whereas Iād say >50% for AI GB.
Now I no thereās basically zero incentive for a big overhaul of the system generator itself, simple economics and market value for the game, but itās just frustrating.
Between that, initial round of defensive rolls, and the AA/Bombing Raid odds, virtually unplayable.
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Borneo works 100% of the time against me. Just need 2 infantry vs 1 infantry, so does New Guinea, and the Carrier and UK Fighter vs. my Destroyer and Transportā¦and so does the attack against my Japanese Indian fleetā¦even though they are terrible odds ( Indian fleet gambit is a coin flip).
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Enemy 3 INF + 3 TANK Vs. 7 INF + 1 FTR in Berlin.
Calc says 7% chance for attacker to win.
A&A Online Says Attacker wins with 1 INF taken as casualty.
Sod off, A&A Online.
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2inf(1s)6arm(3s)2bomb(4s) vs 1inf(2)-spoiler: the inf loses
rd1-atk all misses def miss
rd2-atk all misses def miss
rd3-atk (1s) miss 5of6 (3s) miss 1hit I win def hits
thats 6(1s) 4(4s) 18(3s) to get 1 hit
but, next battle 4inf(1s) vs 2inf(2s)- atk rolls 1,1,1,2 def rolls 1,2
See it all evens out in the end! -
German Turn 1
Med Battleship destroyed by UK destroyer
North Sea Attack, 2 subs 1 cruiser 2 fighters vs Brit BB, Brit Destroyer, Russian Sub. Before I can even roll Russian Sub records sneak attack hit, then when I do roll, everything misses. Defense rolls records one hit, all subs gone. Press attack, 1 cruiser, 2 fighters, but wait that Russian sub get another sneak attack and hits on a one, thats two in a row, both fighters miss, and battleship hits in defense, lost everything but one fighter and hit nothing. -
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Well thatās why they now have stabilized dice so those things donāt happen anymore
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are stabilized dice available for ranked games?
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@meowmix said in š²š¢ PRNG dice support group ā and ranting:
are stabilized dice available for ranked games?
Custom games only last I heard.
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No they are not as of yet. Nor do they allow ranked games in a multiplayer setting ( 4-5)
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Not long ago, the first round of my 5 inf 1 art 4 ftr attack on 7 inf, I got 1 hit and he got 5. I bet thatās under .5% odds lol
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@Imperious-Leader They still will happen, but slightly less often than 1 in 216 times, which is what the regular dice produce on average.
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I know itās probably just perception but I feel like some games Iām always rolling bad. Other games neutral, and a small few really good.
Without a āluck meterā thereās no real way to know for sure.
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@djensen
Yeah - even MARTI does that some times. I play tested a turn out 5 times in local, lost 2 out of 3 bom on an SBR raid on each test - only to lose all 3 on the actual run.Sorry if this is slightly off topic, Marti vs PRNG. Itās a fresh woundā¦
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@djensen said in š²š¢ PRNG dice support group ā and ranting:
Without a āluck meterā thereās no real way to know for sure.
Suppose there were a luck meter. How would you see it working, specifically?
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@aardvarkpepper Doesnāt TripleA have something like this. Basically it shows you how closely all of your rolls are the average. Early in the game it would be fairly wild but, conceivably, by the end of the game the averages should be average.
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WTAF?
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So attacking fighter hit, attacking fighter never rolled (which technically it ought to have but eh), then defending carrier inflicted a hit that you had to take on the bomber because the fighter had disappeared? Does that sum up the screenshots correctly?
As to TripleAās implementation of a āluckā meter, noted. I thought perhaps you had something different in mind.