@TheDude-0 Thanks for excellent reply. Noted and agreed on all points.
š²š¢ PRNG dice support group ā and ranting
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Imperious Leader Sep 4, 2020, 7:01 PM Sep 4, 2020, 7:01 PM
Eggman wrote:
āSo you honestly think the developers coded the game to cheat, eh? And keep in mind if others are simply ājust not noticingā, then it canāt be as bad as claimed. Unless you want to add yet another level of cheating and claim that the game was coded to not only cheat, but cheat infrequently enough to try and fly under the radar.ā
I did not say cheating, the algorithm they use isnāt the type that i feel is best for this game. Its more of a Vegas style randomization. The kind that gives you back something for your money, to keep you into the game but not enough to be totally random. It should be totally random but its not.
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@Imperious-Leader said in š²š¢ PRNG dice support group ā and ranting:
I did not say cheating, the algorithm they use isnāt the type that i feel is best for this game. Its more of a Vegas style randomization. The kind that gives you back something for your money, to keep you into the game but not enough to be totally random.
So, yes, there are different types of PRNGs. I think @redrum maybe talked a bit about this before?
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Sep 5, 2020, 2:43 AM
But i donāt want to be ākept in the gameā with diminishing returns. I am already here to stay and win. The angst comes in when its not a logical result on average and contains a āpersonalityā which should not be there!
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@djensen Yeah, I posted a while back explaining how TripleA does randomness for dice compared to what A&A Online chose to do. Unless something has changed they use Xorshift128+ generator which there is some research that has shown weaknesses:
https://arxiv.org/abs/1908.10020
https://arxiv.org/abs/1907.03251
https://lemire.me/blog/2017/09/08/the-xorshift128-random-number-generator-fails-bigcrush/I donāt really know why they chose that generator, most likely either lazyness or lack of understanding. Given the game is targeted at a ābroader audience with simpler rulesā, my guess is they donāt really care as they want the casual gamer audience which is much larger than us nerds :)
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Are all these online games or against the AI?
Iāve tried single player so many times and the dice vs. AI combat moves makes it virtually unplayable. Ex. taking Borneo with 2 infantry, Iāve succeeded once (as GB) whereas Iād say >50% for AI GB.
Now I no thereās basically zero incentive for a big overhaul of the system generator itself, simple economics and market value for the game, but itās just frustrating.
Between that, initial round of defensive rolls, and the AA/Bombing Raid odds, virtually unplayable.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Sep 8, 2020, 8:03 PM
Borneo works 100% of the time against me. Just need 2 infantry vs 1 infantry, so does New Guinea, and the Carrier and UK Fighter vs. my Destroyer and Transportā¦and so does the attack against my Japanese Indian fleetā¦even though they are terrible odds ( Indian fleet gambit is a coin flip).
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Enemy 3 INF + 3 TANK Vs. 7 INF + 1 FTR in Berlin.
Calc says 7% chance for attacker to win.
A&A Online Says Attacker wins with 1 INF taken as casualty.
Sod off, A&A Online.
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2inf(1s)6arm(3s)2bomb(4s) vs 1inf(2)-spoiler: the inf loses
rd1-atk all misses def miss
rd2-atk all misses def miss
rd3-atk (1s) miss 5of6 (3s) miss 1hit I win def hits
thats 6(1s) 4(4s) 18(3s) to get 1 hit
but, next battle 4inf(1s) vs 2inf(2s)- atk rolls 1,1,1,2 def rolls 1,2
See it all evens out in the end! -
German Turn 1
Med Battleship destroyed by UK destroyer
North Sea Attack, 2 subs 1 cruiser 2 fighters vs Brit BB, Brit Destroyer, Russian Sub. Before I can even roll Russian Sub records sneak attack hit, then when I do roll, everything misses. Defense rolls records one hit, all subs gone. Press attack, 1 cruiser, 2 fighters, but wait that Russian sub get another sneak attack and hits on a one, thats two in a row, both fighters miss, and battleship hits in defense, lost everything but one fighter and hit nothing. -
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Dec 9, 2020, 12:57 AM
Well thatās why they now have stabilized dice so those things donāt happen anymore
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are stabilized dice available for ranked games?
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@meowmix said in š²š¢ PRNG dice support group ā and ranting:
are stabilized dice available for ranked games?
Custom games only last I heard.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Dec 9, 2020, 6:26 PM
No they are not as of yet. Nor do they allow ranked games in a multiplayer setting ( 4-5)
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Not long ago, the first round of my 5 inf 1 art 4 ftr attack on 7 inf, I got 1 hit and he got 5. I bet thatās under .5% odds lol
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@Imperious-Leader They still will happen, but slightly less often than 1 in 216 times, which is what the regular dice produce on average.
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@djensen
Yeah - even MARTI does that some times. I play tested a turn out 5 times in local, lost 2 out of 3 bom on an SBR raid on each test - only to lose all 3 on the actual run.Sorry if this is slightly off topic, Marti vs PRNG. Itās a fresh woundā¦
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@djensen said in š²š¢ PRNG dice support group ā and ranting:
Without a āluck meterā thereās no real way to know for sure.
Suppose there were a luck meter. How would you see it working, specifically?
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@aardvarkpepper Doesnāt TripleA have something like this. Basically it shows you how closely all of your rolls are the average. Early in the game it would be fairly wild but, conceivably, by the end of the game the averages should be average.
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