@lebowsky said in pacifiersboard (X) -vs- lebowsky (L +44) OOB (UHD):
Scramble taranto?
none
@axis-dominion said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
ok yeah i thought that 2 inf wasn’t a very good deterrent. What did you mean to do?
in R8, I was originally intending to send uk units to khaz to block that. it’s ok, I like that I made this mistake, makes the game come alive again
sorry, I meant in round 8 UK turn
ok, it definitely will liven things up. As I was in trouble and in need of some more hail marys to work.
But I am fine with fixing it too as it was certainly something you could have easily blocked
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Volgograd to Rostov
2 artilleries moved from Bryansk to Rostov
10 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
2 infantry moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Urals to Timguska
Russians take Timguska from Germans
1 armour moved from Timguska to Yenisey
1 mech_infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Yenisey
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Yenisey
Russians win, taking Yenisey from Germans with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 artilleries and 13 infantry
Germans defend with 2 artilleries
Russians roll dice for 2 artilleries and 13 infantry in Rostov, round 2 : 3/15 hits, 3.17 expected hits
Germans roll dice for 2 artilleries in Rostov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries and 11 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - Russians
2 aaGuns, 11 artilleries and 29 infantry moved from Bryansk to Rostov
8 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Urals to Russia
1 armour and 4 mech_infantrys moved from Novosibirsk to Russia
1 mech_infantry moved from Vologda to Russia
1 armour and 2 mech_infantrys moved from Nenetsia to Russia
2 mech_infantrys moved from Archangel to Russia
2 artilleries moved from Nenetsia to Vologda
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Vologda
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
7 artilleries placed in Russia
1 infantry placed in Volgograd
1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 tactical_bomber
EDIT: Adding units owned by Russians to Vologda: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : 1.17
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
ok, it definitely will liven things up. As I was in trouble and in need of some more hail marys to work.
But I am fine with fixing it too as it was certainly something you could have easily blocked
yah it was easily blocked, but not by Russia. the reason I didn’t simply send a mech there was cuz you had some Jap air that could easily pick that mech off. so I figured I’d just wait till the uk and send the tank and mech, which should be enough even for an Italian bomber, which you wouldn’t try since I have Franz air that could still seal that hole up if you got lucky with the ita bomber. anyway, that’s what I had originally planned out, but totally forgot in the heat of my struggle with Adam lol.
but yah no worries, thanks for the offer, I appreciate it. but in a way I like having this new challenge. it’ll be a lot more dynamic and thrilling with German fast divisions on the loose in that region!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 32 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 3/6 hits, 2.17 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from 37 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 33 Sea Zone
3 submarines moved from 21 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to French Indo China
2 bombers moved from Philippines to Caroline Islands
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 artillery moved from Anhwe to Jehol
1 infantry moved from Anhwe to Hunan
2 mech_infantrys moved from Hunan to Yunnan
1 armour moved from Anhwe to Yunnan
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Anhwe
2 mech_infantrys moved from Malaya to Yunnan
1 marine moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
6 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Bryansk to Ukraine
1 bomber moved from Russia to Ukraine
3 fighters moved from Trans-Jordan to Ukraine
1 transport moved from 31 Sea Zone to 22 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Combat - Americans
Air Battle in Ukraine
Americans attacks with 7 units heading to Ukraine
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Guam
Cleaning up after air battles
Non Combat Move - Americans
2 carriers, 1 destroyer and 1 fighter moved from 31 Sea Zone to 13 Sea Zone
1 submarine moved from 16 Sea Zone to 13 Sea Zone
1 carrier moved from 10 Sea Zone to 13 Sea Zone
1 fighter and 2 tactical_bombers moved from Wake Island to Queensland
2 fighters and 1 tactical_bomber moved from 31 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Southeast Mexico to 13 Sea Zone
1 aaGun and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from 10 Sea Zone to Western United States
1 armour and 1 mech_infantry moved from Persia to West India
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 2 tactical_bombers and 6 transports moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 31 Sea Zone to 15 Sea Zone
1 submarine moved from 31 Sea Zone to 16 Sea Zone
1 submarine moved from 16 Sea Zone to 7 Sea Zone
3 fighters moved from Ukraine to Bryansk
3 fighters moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
1 aaGun moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
Place Units - Americans
1 destroyer placed in 10 Sea Zone
5 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 infantry moved from Shensi to Kansu
1 fighter moved from Hopei to Kansu
3 infantry moved from Hopei to Anhwe
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
retreated to Kansu
Germans win, taking Tsinghai from Germans with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 3 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 3 infantry moved from West India to India
1 tactical_bomber moved from 80 Sea Zone to India
Combat - British
Battle in India
British attack with 2 artilleries, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in India, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
2 tactical_bombers moved from West India to Rostov
5 fighters moved from Iraq to Rostov
4 fighters moved from West India to Rostov
1 tactical_bomber moved from 80 Sea Zone to Rostov
1 tactical_bomber moved from India to West India
1 infantry moved from 80 Sea Zone to Iraq
1 aaGun moved from 80 Sea Zone to Iraq
5 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
4 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Iraq
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 carrier moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Rostov
2 fighters moved from Gibraltar to Southeast Mexico
1 battleship moved from 93 Sea Zone to 91 Sea Zone
1 battleship moved from 93 Sea Zone to 92 Sea Zone
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from 93 Sea Zone to Trans-Jordan
1 infantry moved from Eastern Persia to West India
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
Place Units - British
3 armour placed in Egypt
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : 1.00
AA fire in Ukraine : : -0.17
Chinese : -2.17
Japanese : 0.67
no hail mary in rostov
Not sure what you mean
I had hoped to be able to do something with rostov and see if I could make something interesting happen, but not with that stack. A tad more than I expected.
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
I had hoped to be able to do something with rostov and see if I could make something interesting happen, but not with that stack. A tad more than I expected.
ah yah, I had to ensure even an Italian suicide would not give you enough odds to make it worth the sacrifice. doing this does have a cost elsewhere, however
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 12 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 4 infantry moved from Northern Italy to France
2 fighters moved from Southern Italy to Ukraine
3 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,3,6,1,5,3,3,2
Italians collect 0 PUs (11 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 31 Sea Zone to 13 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Queensland to 13 Sea Zone
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3
ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from 80 Sea Zone to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 70 PUs;
Germans buy 2 artilleries, 1 bomber, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
6 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Karelia to Novgorod
1 fighter moved from Vyborg to Bryansk
1 fighter moved from Western Germany to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
4 artilleries and 7 infantry moved from Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk
1 bomber, 2 fighters and 3 tactical_bombers moved from Romania to Bryansk
1 bomber moved from Romania to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
8 armour and 13 mech_infantrys moved from Caucasus to Kazakhstan
Combat - Germans
Battle in Novgorod
Germans attack with 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 8 infantry in Novgorod, round 2 : 1/8 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 8 infantry in Novgorod, round 3 : 2/8 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 4 artilleries, 1 bomber, 5 fighters, 7 infantry and 5 tactical_bombers
Americans defend with 3 fighters; Russians defend with 1 aaGun and 10 infantry
AA fire in Bryansk : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Bryansk
Germans roll dice for 4 artilleries, 1 bomber, 4 fighters, 7 infantry and 5 tactical_bombers in Bryansk, round 2 : 10/21 hits, 9.00 expected hits
Russians roll dice for 1 aaGun, 3 fighters and 10 infantry in Bryansk, round 2 : 7/13 hits, 5.33 expected hits
9 infantry owned by the Russians, 7 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans roll dice for 4 artilleries, 1 bomber, 4 fighters and 5 tactical_bombers in Bryansk, round 3 : 7/14 hits, 7.17 expected hits
Russians roll dice for 3 fighters and 1 infantry in Bryansk, round 3 : 3/4 hits, 2.33 expected hits
1 infantry owned by the Russians, 3 artilleries owned by the Germans and 3 fighters owned by the Americans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 3 artilleries, 1 fighter and 7 infantry
Casualties for Russians: 1 aaGun and 10 infantry
Casualties for Americans: 3 fighters
Battle in Western Ukraine
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 8 armour and 13 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 8 armour and 13 mech_infantrys in Kazakhstan, round 2 : 3/21 hits, 6.17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 8 armour and 13 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Vyborg to Novgorod
1 infantry moved from Karelia to Finland
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Greece to Romania
3 artilleries and 6 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 aaGun and 5 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
10 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Ukraine to Ukraine
1 bomber, 3 fighters and 5 tactical_bombers moved from Bryansk to Ukraine
1 bomber moved from Volgograd to Romania
1 bomber moved from Ukraine to Romania
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Bryansk to Ukraine
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in France
Germans undo move 2.
1 bomber and 3 infantry placed in Western Germany
1 artillery, 1 infantry and 8 mech_infantrys placed in Germany
Germans undo move 3.
1 artillery and 1 infantry placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,1,3,4,3,3,2,2
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -1.83
AA fire in Bryansk : : 0.50
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Vologda to Volgograd
1 fighter moved from Russia to Caucasus
10 artilleries moved from Rostov to Bryansk
10 infantry moved from Rostov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 10 artilleries and 10 infantry
Germans defend with 1 artillery
Russians roll dice for 10 artilleries and 10 infantry in Bryansk, round 2 : 6/20 hits, 6.67 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Rostov to Bryansk
1 fighter moved from Caucasus to Iraq
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
7 artilleries moved from Russia to Bryansk
2 artilleries moved from Vologda to Russia
1 infantry moved from Russia to Samara
3 artilleries and 25 infantry moved from Rostov to Bryansk
11 mech_infantrys moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
2 armour moved from Yenisey to Buryatia
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 4 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to India
8 armour and 15 mech_infantrys moved from Yunnan to India
1 bomber moved from Caroline Islands to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
3 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
2 battleships, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
3 fighters, 3 infantry, 1 marine and 1 tactical_bomber moved from 31 Sea Zone to Wake Island
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 8 armour, 5 artilleries, 1 fighter, 2 infantry, 15 mech_infantrys and 1 tactical_bomber
British defend with 2 artilleries and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 8 armour, 5 artilleries, 1 fighter, 2 infantry, 15 mech_infantrys and 1 tactical_bomber in India, round 2 : 14/32 hits, 10.50 expected hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 8 armour, 5 artilleries, 1 fighter, 1 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Wake Island
Japanese attack with 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Wake Island, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
6 carriers, 2 destroyers and 4 submarines moved from 33 Sea Zone to 31 Sea Zone
6 fighters moved from Japan to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from Wake Island to 31 Sea Zone
1 bomber moved from 21 Sea Zone to French Indo China
2 bombers moved from Caroline Islands to French Indo China
1 fighter and 1 tactical_bomber moved from India to Burma
2 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
3 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 artillery moved from Kiangsi to Hunan
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 submarine placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Malaya
1 fighter and 3 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 0.33
UK_Pacific : -0.33
Japanese : 3.17
Ha - Nice play. Didn’t think about that one - very annoying
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
Ha - Nice play. Didn’t think about that one - very annoying
yah I have to admit, that was really mean of me! total setback for Japan there
yeah, never even crossed my mind unfortunately. potentially game saving.
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
yeah, never even crossed my mind unfortunately. potentially game saving.
well I still easily had the defenses in Hawaii, and Anzac should be safe for a while. but still, you not having any land units to threaten more islands is a big plus for me
ok, i didnt look carefully but thought it might be difficult to protect your fleet and hawaii without giving up positioning significantly.