Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2


  • Not sure what you mean

  • '19

    I had hoped to be able to do something with rostov and see if I could make something interesting happen, but not with that stack. A tad more than I expected.


  • @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    I had hoped to be able to do something with rostov and see if I could make something interesting happen, but not with that stack. A tad more than I expected.

    ah yah, I had to ensure even an Italian suicide would not give you enough odds to make it worth the sacrifice. doing this does have a cost elsewhere, however

  • '19

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 12 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 artilleries and 4 infantry moved from Northern Italy to France
            2 fighters moved from Southern Italy to Ukraine
            3 infantry moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,3,6,1,5,3,3,2
            Italians collect 0 PUs (11 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 submarines moved from 31 Sea Zone to 13 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            1 fighter moved from Queensland to 13 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3
            ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from 80 Sea Zone to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 70 PUs; 
            Germans buy 2 artilleries, 1 bomber, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
            6 infantry moved from Vyborg to Novgorod
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Karelia to Novgorod
            1 fighter moved from Vyborg to Bryansk
            1 fighter moved from Western Germany to Western Ukraine
            1 mech_infantry moved from Baltic States to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            4 artilleries and 7 infantry moved from Ukraine to Bryansk
            2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk
            1 bomber, 2 fighters and 3 tactical_bombers moved from Romania to Bryansk
            1 bomber moved from Romania to Volgograd
            2 mech_infantrys moved from Caucasus to Volgograd
            8 armour and 13 mech_infantrys moved from Caucasus to Kazakhstan
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 8 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 8 infantry in Novgorod, round 2 : 1/8 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 8 infantry in Novgorod, round 3 : 2/8 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Germans attack with 4 artilleries, 1 bomber, 5 fighters, 7 infantry and 5 tactical_bombers
                Americans defend with 3 fighters; Russians defend with 1 aaGun and 10 infantry
                    AA fire in Bryansk : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Bryansk
                    Germans roll dice for 4 artilleries, 1 bomber, 4 fighters, 7 infantry and 5 tactical_bombers in Bryansk, round 2 : 10/21 hits, 9.00 expected hits
                    Russians roll dice for 1 aaGun, 3 fighters and 10 infantry in Bryansk, round 2 : 7/13 hits, 5.33 expected hits
                    9 infantry owned by the Russians, 7 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
                    Germans roll dice for 4 artilleries, 1 bomber, 4 fighters and 5 tactical_bombers in Bryansk, round 3 : 7/14 hits, 7.17 expected hits
                    Russians roll dice for 3 fighters and 1 infantry in Bryansk, round 3 : 3/4 hits, 2.33 expected hits
                    1 infantry owned by the Russians, 3 artilleries owned by the Germans and 3 fighters owned by the Americans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Germans: 3 artilleries, 1 fighter and 7 infantry
                Casualties for Russians: 1 aaGun and 10 infantry
                Casualties for Americans: 3 fighters
            Battle in Western Ukraine
                Germans attack with 1 fighter and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 8 armour and 13 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 8 armour and 13 mech_infantrys in Kazakhstan, round 2 : 3/21 hits, 6.17 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 8 armour and 13 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Vyborg to Novgorod
            1 infantry moved from Karelia to Finland
            1 artillery and 2 infantry moved from Poland to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Ukraine
            5 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Greece to Romania
            3 artilleries and 6 infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from Yugoslavia to Eastern Poland
            1 aaGun and 5 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
            10 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Ukraine to Ukraine
            1 bomber, 3 fighters and 5 tactical_bombers moved from Bryansk to Ukraine
            1 bomber moved from Volgograd to Romania
            1 bomber moved from Ukraine to Romania
            2 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Bryansk to Ukraine
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in France
            Germans undo move 2.
            1 bomber and 3 infantry placed in Western Germany
            1 artillery, 1 infantry and 8 mech_infantrys placed in Germany
            Germans undo move 3.
            1 artillery and 1 infantry placed in Western Germany
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,1,3,4,3,3,2,2
            Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    AA fire in Bryansk : : 0.50
    Russians : 2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Rostov to Caucasus
            2 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Vologda to Volgograd
            1 fighter moved from Russia to Caucasus
            10 artilleries moved from Rostov to Bryansk
            10 infantry moved from Rostov to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 10 artilleries and 10 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 10 artilleries and 10 infantry in Bryansk, round 2 : 6/20 hits, 6.67 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Volgograd
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Rostov to Bryansk
            1 fighter moved from Caucasus to Iraq
            1 fighter moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Russia
            7 artilleries moved from Russia to Bryansk
            2 artilleries moved from Vologda to Russia
            1 infantry moved from Russia to Samara
            3 artilleries and 25 infantry moved from Rostov to Bryansk
            11 mech_infantrys moved from Russia to Bryansk
            2 armour moved from Russia to Bryansk
            2 armour moved from Yenisey to Buryatia
    
        Place Units - Russians
            4 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.00
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 fighter, 4 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to India
            8 armour and 15 mech_infantrys moved from Yunnan to India
            1 bomber moved from Caroline Islands to 21 Sea Zone
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 submarine moved from 33 Sea Zone to 63 Sea Zone
            3 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            2 battleships, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 31 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
            3 fighters, 3 infantry, 1 marine and 1 tactical_bomber moved from 31 Sea Zone to Wake Island
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in India
                Japanese attack with 8 armour, 5 artilleries, 1 fighter, 2 infantry, 15 mech_infantrys and 1 tactical_bomber
                British defend with 2 artilleries and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 8 armour, 5 artilleries, 1 fighter, 2 infantry, 15 mech_infantrys and 1 tactical_bomber in India, round 2 : 14/32 hits, 10.50 expected hits
                    UK_Pacific roll dice for 2 artilleries and 2 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 8 armour, 5 artilleries, 1 fighter, 1 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 artilleries and 2 infantry
            Battle in Wake Island
                Japanese attack with 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Wake Island, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            6 carriers, 2 destroyers and 4 submarines moved from 33 Sea Zone to 31 Sea Zone
            6 fighters moved from Japan to 31 Sea Zone
            3 fighters and 1 tactical_bomber moved from Wake Island to 31 Sea Zone
            1 bomber moved from 21 Sea Zone to French Indo China
            2 bombers moved from Caroline Islands to French Indo China
            1 fighter and 1 tactical_bomber moved from India to Burma
            2 infantry moved from Shan State to Burma
            1 artillery and 1 infantry moved from Yunnan to Burma
            3 infantry moved from French Indo China to Yunnan
            3 mech_infantrys moved from Malaya to Yunnan
            1 artillery moved from Kiangsi to Hunan
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Burma: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 submarine placed in 37 Sea Zone
            1 armour and 2 mech_infantrys placed in French Indo China
            2 mech_infantrys placed in Malaya
            1 fighter and 3 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    UK_Pacific : -0.33
    Japanese : 3.17
    

    Savegame

  • '19

    Ha - Nice play. Didn’t think about that one - very annoying


  • @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    Ha - Nice play. Didn’t think about that one - very annoying

    yah I have to admit, that was really mean of me! total setback for Japan there

  • '19

    yeah, never even crossed my mind unfortunately. potentially game saving.


  • @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    yeah, never even crossed my mind unfortunately. potentially game saving.

    well I still easily had the defenses in Hawaii, and Anzac should be safe for a while. but still, you not having any land units to threaten more islands is a big plus for me

  • '19

    ok, i didnt look carefully but thought it might be difficult to protect your fleet and hawaii without giving up positioning significantly.


  • @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    ok, i didnt look carefully but thought it might be difficult to protect your fleet and hawaii without giving up positioning significantly.

    well my fleet had to fall back home, but that’s not necessarily a bad thing, since if you got ambitious down south, I could lunge for Tokyo and Korea, and with a whole lot of firepower. and with what I bought, you couldn’t try to station in Hawaii or get any closer, as I could whack your fleet. so really you don’t have a lot of options with what little you got. you just need more firepower and tps.


  • TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 units repaired.
            5 fighters moved from Rostov to Ukraine
            1 fighter moved from Rostov to Ukraine
            1 bomber moved from Rostov to Ukraine
            1 fighter moved from Rostov to Ukraine
    

    Savegame


  • sbr on ukraine, 7 figs + bomber vs your 5 figs. feeling lucky?

  • '19

    ha, no assuming you mean strat bomb. Im reasonably confident I will win a straight up fight :)

  • '19

    oh didnt see you say sbr

  • '19

    but yeah, no intercept

  • '19

    my aa gunners arent getting annoyed with the misses, they are due for a hit

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