@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2
-
Not sure what you mean
-
I had hoped to be able to do something with rostov and see if I could make something interesting happen, but not with that stack. A tad more than I expected.
-
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
I had hoped to be able to do something with rostov and see if I could make something interesting happen, but not with that stack. A tad more than I expected.
ah yah, I had to ensure even an Italian suicide would not give you enough odds to make it worth the sacrifice. doing this does have a cost elsewhere, however
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians Non Combat Move - Italians 2 artilleries and 4 infantry moved from Northern Italy to France 2 fighters moved from Southern Italy to Ukraine 3 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,3,6,1,5,3,3,2 Italians collect 0 PUs (11 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 submarines moved from 31 Sea Zone to 13 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from Queensland to 13 Sea Zone 1 fighter moved from New South Wales to Queensland 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3 ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from 80 Sea Zone to Iraq Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 70 PUs; Germans buy 2 artilleries, 1 bomber, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod 6 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 infantry moved from Karelia to Novgorod 1 fighter moved from Vyborg to Bryansk 1 fighter moved from Western Germany to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 4 artilleries and 7 infantry moved from Ukraine to Bryansk 2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk 1 bomber, 2 fighters and 3 tactical_bombers moved from Romania to Bryansk 1 bomber moved from Romania to Volgograd 2 mech_infantrys moved from Caucasus to Volgograd 8 armour and 13 mech_infantrys moved from Caucasus to Kazakhstan Combat - Germans Battle in Novgorod Germans attack with 8 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 8 infantry in Novgorod, round 2 : 1/8 hits, 1.33 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 8 infantry in Novgorod, round 3 : 2/8 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 4 artilleries, 1 bomber, 5 fighters, 7 infantry and 5 tactical_bombers Americans defend with 3 fighters; Russians defend with 1 aaGun and 10 infantry AA fire in Bryansk : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Bryansk Germans roll dice for 4 artilleries, 1 bomber, 4 fighters, 7 infantry and 5 tactical_bombers in Bryansk, round 2 : 10/21 hits, 9.00 expected hits Russians roll dice for 1 aaGun, 3 fighters and 10 infantry in Bryansk, round 2 : 7/13 hits, 5.33 expected hits 9 infantry owned by the Russians, 7 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk Germans roll dice for 4 artilleries, 1 bomber, 4 fighters and 5 tactical_bombers in Bryansk, round 3 : 7/14 hits, 7.17 expected hits Russians roll dice for 3 fighters and 1 infantry in Bryansk, round 3 : 3/4 hits, 2.33 expected hits 1 infantry owned by the Russians, 3 artilleries owned by the Germans and 3 fighters owned by the Americans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 3 artilleries, 1 fighter and 7 infantry Casualties for Russians: 1 aaGun and 10 infantry Casualties for Americans: 3 fighters Battle in Western Ukraine Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 8 armour and 13 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 8 armour and 13 mech_infantrys in Kazakhstan, round 2 : 3/21 hits, 6.17 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 8 armour and 13 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Vyborg to Novgorod 1 infantry moved from Karelia to Finland 1 artillery and 2 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Eastern Poland to Ukraine 5 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Greece to Romania 3 artilleries and 6 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 aaGun and 5 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 10 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Ukraine to Ukraine 1 bomber, 3 fighters and 5 tactical_bombers moved from Bryansk to Ukraine 1 bomber moved from Volgograd to Romania 1 bomber moved from Ukraine to Romania 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Bryansk to Ukraine Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in France Germans undo move 2. 1 bomber and 3 infantry placed in Western Germany 1 artillery, 1 infantry and 8 mech_infantrys placed in Germany Germans undo move 3. 1 artillery and 1 infantry placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,1,3,4,3,3,2,2 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -1.83 AA fire in Bryansk : : 0.50 Russians : 2.33
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Rostov to Caucasus 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Vologda to Volgograd 1 fighter moved from Russia to Caucasus 10 artilleries moved from Rostov to Bryansk 10 infantry moved from Rostov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 10 artilleries and 10 infantry Germans defend with 1 artillery Russians roll dice for 10 artilleries and 10 infantry in Bryansk, round 2 : 6/20 hits, 6.67 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Rostov to Bryansk 1 fighter moved from Caucasus to Iraq 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 7 artilleries moved from Russia to Bryansk 2 artilleries moved from Vologda to Russia 1 infantry moved from Russia to Samara 3 artilleries and 25 infantry moved from Rostov to Bryansk 11 mech_infantrys moved from Russia to Bryansk 2 armour moved from Russia to Bryansk 2 armour moved from Yenisey to Buryatia Place Units - Russians 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.00
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 fighter, 4 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to India 8 armour and 15 mech_infantrys moved from Yunnan to India 1 bomber moved from Caroline Islands to 21 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 63 Sea Zone 3 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 2 battleships, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 31 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber moved from 31 Sea Zone to Wake Island Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 8 armour, 5 artilleries, 1 fighter, 2 infantry, 15 mech_infantrys and 1 tactical_bomber British defend with 2 artilleries and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 8 armour, 5 artilleries, 1 fighter, 2 infantry, 15 mech_infantrys and 1 tactical_bomber in India, round 2 : 14/32 hits, 10.50 expected hits UK_Pacific roll dice for 2 artilleries and 2 infantry in India, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 8 armour, 5 artilleries, 1 fighter, 1 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for British: 2 artilleries and 2 infantry Battle in Wake Island Japanese attack with 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in Wake Island, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 6 carriers, 2 destroyers and 4 submarines moved from 33 Sea Zone to 31 Sea Zone 6 fighters moved from Japan to 31 Sea Zone 3 fighters and 1 tactical_bomber moved from Wake Island to 31 Sea Zone 1 bomber moved from 21 Sea Zone to French Indo China 2 bombers moved from Caroline Islands to French Indo China 1 fighter and 1 tactical_bomber moved from India to Burma 2 infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from Yunnan to Burma 3 infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Malaya to Yunnan 1 artillery moved from Kiangsi to Hunan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 submarine placed in 37 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 2 mech_infantrys placed in Malaya 1 fighter and 3 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 0.33 UK_Pacific : -0.33 Japanese : 3.17
-
Ha - Nice play. Didn’t think about that one - very annoying
-
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
Ha - Nice play. Didn’t think about that one - very annoying
yah I have to admit, that was really mean of me! total setback for Japan there
-
yeah, never even crossed my mind unfortunately. potentially game saving.
-
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
yeah, never even crossed my mind unfortunately. potentially game saving.
well I still easily had the defenses in Hawaii, and Anzac should be safe for a while. but still, you not having any land units to threaten more islands is a big plus for me
-
ok, i didnt look carefully but thought it might be difficult to protect your fleet and hawaii without giving up positioning significantly.
-
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
ok, i didnt look carefully but thought it might be difficult to protect your fleet and hawaii without giving up positioning significantly.
well my fleet had to fall back home, but that’s not necessarily a bad thing, since if you got ambitious down south, I could lunge for Tokyo and Korea, and with a whole lot of firepower. and with what I bought, you couldn’t try to station in Hawaii or get any closer, as I could whack your fleet. so really you don’t have a lot of options with what little you got. you just need more firepower and tps.
-
TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - British British buy 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 2 units repaired. 5 fighters moved from Rostov to Ukraine 1 fighter moved from Rostov to Ukraine 1 bomber moved from Rostov to Ukraine 1 fighter moved from Rostov to Ukraine
-
sbr on ukraine, 7 figs + bomber vs your 5 figs. feeling lucky?
-
ha, no assuming you mean strat bomb. Im reasonably confident I will win a straight up fight :)
-
oh didnt see you say sbr
-
but yeah, no intercept
-
my aa gunners arent getting annoyed with the misses, they are due for a hit