@Stucifer Well, I was hoping you wouldn’t do that, but I guess I’m pot committed.
scramble German ftr to SZ113
scramble all ftrs to SZ99. Max defense. Kill Italian ftrs before german.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 9 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
3 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Bryansk to Kazakhstan
1 armour and 2 mech_infantrys moved from Russia to Nenetsia
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
2 armour moved from Russia to Archangel
4 mech_infantrys moved from Russia to Archangel
1 mech_infantry moved from Bryansk to Archangel
7 armour moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Battle in Nenetsia
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 9 armour and 5 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 9 armour and 5 mech_infantrys in Archangel, round 2 : 4/14 hits, 5.33 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 9 armour and 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Kazakhstan to Tsinghai
10 infantry moved from Russia to Bryansk
3 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Russia to Archangel
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
Place Units - Russians
10 infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 0.50
Japanese : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 11 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 33 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
2 armour and 1 artillery moved from Eastern Persia to Persia
1 infantry moved from India to West India
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Hopei to Shensi
1 armour moved from Amur to Buryatia
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from India to 43 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 12 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 6 carriers, 4 destroyers, 10 fighters, 1 marine and 16 submarines; ANZAC defend with 1 fighter, 3 submarines and 1 transport
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Combat Hit Differential Summary :
Japanese : 1.00
@OwlGod 2 sub hits in sz33. ool please
@dawgoneit tip battleship and sink 1 ANZAC sub
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 11 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 33 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
2 armour and 1 artillery moved from Eastern Persia to Persia
1 infantry moved from India to West India
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Hopei to Shensi
1 armour moved from Amur to Buryatia
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from India to 43 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 12 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 6 carriers, 4 destroyers, 10 fighters, 1 marine and 16 submarines; ANZAC defend with 1 fighter, 3 submarines and 1 transport
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 12 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 10/28 hits, 13.33 expected hits
Combat Hit Differential Summary :
Japanese : -2.33
@OwlGod 10 more hits
Anzac subs, the USA subs
2 Anzac and 8 American subs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 11 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 33 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
2 armour and 1 artillery moved from Eastern Persia to Persia
1 infantry moved from India to West India
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Hopei to Shensi
1 armour moved from Amur to Buryatia
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from India to 43 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 12 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 6 carriers, 4 destroyers, 10 fighters, 1 marine and 16 submarines; ANZAC defend with 1 fighter, 3 submarines and 1 transport
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 12 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 10/28 hits, 13.33 expected hits
Americans roll dice for 19 submarines in 33 Sea Zone, round 2 : 2/19 hits, 3.17 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 4 destroyers, 11 fighters and 1 transport in 33 Sea Zone, round 2 : 11/22 hits, 11.33 expected hits
9 submarines owned by the Americans, 4 carriers owned by the Japanese, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 9 destroyers, 12 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 15/28 hits, 13.33 expected hits
Combat Hit Differential Summary :
Americans : -1.50
Japanese : -0.67
@OwlGod 15 more hits
Ouch! sink 8 subs, sink 3 carriers, 1 ANZAC fighter
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 11 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 33 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
2 armour and 1 artillery moved from Eastern Persia to Persia
1 infantry moved from India to West India
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Hopei to Shensi
1 armour moved from Amur to Buryatia
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from India to 43 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 12 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 6 carriers, 4 destroyers, 10 fighters, 1 marine and 16 submarines; ANZAC defend with 1 fighter, 3 submarines and 1 transport
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 12 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 10/28 hits, 13.33 expected hits
Americans roll dice for 19 submarines in 33 Sea Zone, round 2 : 2/19 hits, 3.17 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 4 destroyers, 11 fighters and 1 transport in 33 Sea Zone, round 2 : 11/22 hits, 11.33 expected hits
9 submarines owned by the Americans, 4 carriers owned by the Japanese, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 9 destroyers, 12 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 15/28 hits, 13.33 expected hits
Americans roll dice for 8 submarines in 33 Sea Zone, round 3 : 0/8 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 6 carriers, 4 destroyers, 11 fighters and 1 transport in 33 Sea Zone, round 3 : 11/22 hits, 11.33 expected hits
1 fighter owned by the ANZAC, 7 submarines owned by the Americans, 3 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 4 destroyers, 12 fighters and 3 tactical_bombers in 33 Sea Zone, round 4 : 11/23 hits, 11.67 expected hits
Combat Hit Differential Summary :
Americans : -3.17
Japanese : -1.33
@dawgoneit 11 more hits
4 destroyers, sink 2 carriers, 3 fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 11 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 33 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
2 armour and 1 artillery moved from Eastern Persia to Persia
1 infantry moved from India to West India
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Hopei to Shensi
1 armour moved from Amur to Buryatia
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from India to 43 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 12 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 6 carriers, 4 destroyers, 10 fighters, 1 marine and 16 submarines; ANZAC defend with 1 fighter, 3 submarines and 1 transport
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 12 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 10/28 hits, 13.33 expected hits
Americans roll dice for 19 submarines in 33 Sea Zone, round 2 : 2/19 hits, 3.17 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 4 destroyers, 11 fighters and 1 transport in 33 Sea Zone, round 2 : 11/22 hits, 11.33 expected hits
9 submarines owned by the Americans, 4 carriers owned by the Japanese, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 9 destroyers, 12 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 15/28 hits, 13.33 expected hits
Americans roll dice for 8 submarines in 33 Sea Zone, round 3 : 0/8 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 6 carriers, 4 destroyers, 11 fighters and 1 transport in 33 Sea Zone, round 3 : 11/22 hits, 11.33 expected hits
1 fighter owned by the ANZAC, 7 submarines owned by the Americans, 3 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 4 destroyers, 12 fighters and 3 tactical_bombers in 33 Sea Zone, round 4 : 11/23 hits, 11.67 expected hits
Americans roll dice for 1 battleship, 3 carriers, 4 destroyers, 10 fighters and 1 transport in 33 Sea Zone, round 4 : 8/18 hits, 9.67 expected hits
5 fighters owned by the Japanese, 4 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 7 fighters and 3 tactical_bombers in 33 Sea Zone, round 5 : 11/15 hits, 8.17 expected hits
Americans roll dice for 1 battleship, 9 fighters and 1 transport in 33 Sea Zone, round 5 : 7/10 hits, 6.67 expected hits
2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 transport owned by the ANZAC, 1 destroyer owned by the Japanese, 9 fighters owned by the Americans, 1 marine owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 70
Casualties for Japanese: 7 carriers, 9 destroyers, 9 fighters, 3 submarines and 2 tactical_bombers
Casualties for Americans: 1 battleship, 6 carriers, 4 destroyers, 10 fighters, 1 marine and 16 submarines
Casualties for ANZAC: 1 fighter, 3 submarines and 1 transport
Battle in Buryatia
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 43 Sea Zone to Celebes
1 submarine moved from 37 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from India to Persia
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 infantry placed in India
2 infantry placed in Kwangtung
1 infantry placed in Kiangsu
6 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : -4.50
Russians : -0.33
Japanese : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 carriers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Libya to Algeria
Americans take Tunisia from Germans
Americans take Algeria from Germans
1 infantry moved from Trans-Jordan to Iraq
4 bombers moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 33 Sea Zone
1 mech_infantry moved from Egypt to Syria
Americans take Syria from Italians
4 mech_infantrys moved from Egypt to Iraq
Combat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Iraq
Americans attack with 4 bombers, 1 fighter, 1 infantry and 4 mech_infantrys
Japanese defend with 1 mech_infantry
Americans roll dice for 4 bombers, 1 fighter, 1 infantry and 4 mech_infantrys in Iraq, round 2 : 4/10 hits, 4.00 expected hits
Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Iraq
Americans win, taking Iraq from Italians with 4 bombers, 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 33 Sea Zone
Americans attack with 1 destroyer, 4 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 2 cruisers, 1 destroyer and 3 fighters
Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Combat Hit Differential Summary :
Italians : -0.33
Americans : -1.17
1 hit :p
@OwlGod cruiser
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 carriers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Libya to Algeria
Americans take Tunisia from Germans
Americans take Algeria from Germans
1 infantry moved from Trans-Jordan to Iraq
4 bombers moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 33 Sea Zone
1 mech_infantry moved from Egypt to Syria
Americans take Syria from Italians
4 mech_infantrys moved from Egypt to Iraq
Combat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Iraq
Americans attack with 4 bombers, 1 fighter, 1 infantry and 4 mech_infantrys
Japanese defend with 1 mech_infantry
Americans roll dice for 4 bombers, 1 fighter, 1 infantry and 4 mech_infantrys in Iraq, round 2 : 4/10 hits, 4.00 expected hits
Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Iraq
Americans win, taking Iraq from Italians with 4 bombers, 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 33 Sea Zone
Americans attack with 1 destroyer, 4 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 2 cruisers, 1 destroyer and 3 fighters
Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
4 submarines owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
1 destroyer owned by the Americans retreated to 48 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 4 submarines
Casualties for Japanese: 1 cruiser
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Non Combat Move - Americans
1 tactical_bomber moved from 33 Sea Zone to Gilbert Islands
1 armour and 1 artillery moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
3 fighters moved from Eastern United States to Western United States
4 fighters moved from Morocco to Eastern United States
4 bombers moved from Iraq to Ceylon
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 infantry and 5 transports moved from 96 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 5 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Place Units - Americans
4 carriers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Americans collect 65 PUs (1 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : -1.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 carriers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Libya to Algeria
Americans take Tunisia from Germans
Americans take Algeria from Germans
1 infantry moved from Trans-Jordan to Iraq
4 bombers moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 33 Sea Zone
1 mech_infantry moved from Egypt to Syria
Americans take Syria from Italians
4 mech_infantrys moved from Egypt to Iraq
Combat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Iraq
Americans attack with 4 bombers, 1 fighter, 1 infantry and 4 mech_infantrys
Japanese defend with 1 mech_infantry
Americans roll dice for 4 bombers, 1 fighter, 1 infantry and 4 mech_infantrys in Iraq, round 2 : 4/10 hits, 4.00 expected hits
Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Iraq
Americans win, taking Iraq from Italians with 4 bombers, 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 33 Sea Zone
Americans attack with 1 destroyer, 4 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 2 cruisers, 1 destroyer and 3 fighters
Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
4 submarines owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
1 destroyer owned by the Americans retreated to 48 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 4 submarines
Casualties for Japanese: 1 cruiser
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Non Combat Move - Americans
1 tactical_bomber moved from 33 Sea Zone to Gilbert Islands
1 armour and 1 artillery moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
3 fighters moved from Eastern United States to Western United States
4 fighters moved from Morocco to Eastern United States
4 bombers moved from Iraq to Ceylon
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 infantry and 5 transports moved from 96 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 5 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Place Units - Americans
4 carriers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Americans collect 65 PUs (1 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Move - British
Non Combat Move - British
1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber moved from Trans-Jordan to Iraq
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0.33
Americans : -1.17
Chinese : 0.00
Japanese : -1.67