edit was to change landing place for planes. Also I assumed no scramble
Dawgoneit vs TheOwlGod
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Belarus to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber British defend with 1 mech_infantry Italians roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in Caucasus, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians win with 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : -0.67
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Shan State 2 fighters moved from Shan State to Hunan 1 infantry moved from Alexandria to Egypt Non Combat Move - ANZAC 1 armour, 1 artillery and 5 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Shan State 2 fighters moved from Shan State to Hunan 1 infantry moved from Alexandria to Egypt Non Combat Move - ANZAC 1 armour, 1 artillery and 5 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries and 3 infantry; Remaining resources: 34 PUs; Combat Move - Germans 4 infantry moved from Belarus to Archangel 1 bomber moved from Belarus to Archangel 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 fighter moved from 109 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 2 infantry moved from Bryansk to Tambov 5 armour moved from Rostov to Volgograd 4 armour moved from Rostov to Volgograd 10 mech_infantrys moved from Rostov to Volgograd 1 mech_infantry moved from Rostov to Volgograd 1 mech_infantry moved from Rostov to Volgograd Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer Battle in Archangel Germans attack with 1 bomber and 4 infantry Russians defend with 4 infantry Germans roll dice for 1 bomber and 4 infantry in Archangel, round 2 : 2/5 hits, 1.33 expected hits Russians roll dice for 4 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel 2 infantry owned by the Germans retreated to Belarus Russians win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Volgograd Germans attack with 9 armour and 12 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 9 armour and 12 mech_infantrys in Volgograd, round 2 : 6/21 hits, 6.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 9 armour and 11 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 12 mech_infantrys moved from Rostov to Northwest Persia 3 artilleries moved from Novgorod to Belarus 1 armour moved from Norway to Karelia 8 mech_infantrys moved from Western Ukraine to Rostov 1 armour and 9 mech_infantrys moved from Slovakia Hungary to Western Ukraine 2 mech_infantrys moved from Germany to Eastern Poland 5 mech_infantrys moved from Western Germany to Slovakia Hungary 1 carrier and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from 104 Sea Zone to 112 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 aaGun moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Southern Italy to Northern Italy 1 bomber moved from Archangel to Belarus 1 armour moved from Karelia to Novgorod 1 bomber moved from Belarus to Ukraine 1 infantry moved from Belarus to Bryansk Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 artilleries placed in Novgorod 3 infantry placed in United Kingdom Turn Complete - Germans Germans collect 67 PUs; end with 101 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 106 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 111 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 113 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 118 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 128 PUs
Combat Hit Differential Summary :
Germans : 1.50 Americans : 0.67 Russians : 1.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 12 PUs; Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Bryansk to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.50
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 20x factory_major; Remaining resources: 39 PUs; 6 SuicideAttackTokens; Japanese buy 2 bombers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 2 fighters moved from Ukraine to Russia 3 bombers moved from Suiyuyan to Russia 1 mech_infantry moved from Manchuria to Anhwe 1 marine moved from Manchuria to Jehol 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Suiyuyan to Shensi 4 bombers moved from Japan to Kiangsi 1 infantry moved from Novosibirsk to Tsinghai 2 fighters and 1 tactical_bomber moved from Suiyuyan to Tsinghai 1 mech_infantry moved from Kiangsu to Kiangsi Combat - Japanese Air Battle in Russia Japanese attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in 42 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 destroyer and 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kiangsi Japanese attack with 4 bombers, 1 infantry and 1 mech_infantry British defend with 2 mech_infantrys Japanese roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Tsinghai Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Tsinghai Japanese win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for British: 1 armour and 1 mech_infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters moved from Tsinghai to Suiyuyan 4 bombers moved from Kiangsi to Suiyuyan 4 bombers moved from United Kingdom to Western Germany 4 bombers moved from Ukraine to Western Germany 2 bombers and 2 fighters moved from Russia to Ukraine Place Units - Japanese 2 bombers and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6 Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 ANZAC : -0.33 Chinese : 0.50 Japanese : 0.50
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to New Zealand 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to Hunan 4 bombers moved from Amur to Japan Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 7,6,8 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in New Zealand Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in New Zealand, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Zealand Americans win, taking New Zealand from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Japan to Amur 1 infantry moved from Iraq to Persia 2 infantry moved from Egypt to Trans-Jordan 2 artilleries and 2 infantry moved from French Central Africa to French Equatorial Africa 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 2 aaGuns, 4 artilleries and 5 infantry moved from Algeria to Tunisia 2 transports moved from 64 Sea Zone to 10 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Western United States 2 transports placed in 10 Sea Zone 1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in Japan : : 0.33 Americans : 0.67 Japanese : -0.67
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 4 artilleries and 6 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Hunan to Anhwe 1 fighter moved from Kwangsi to Anhwe Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 4 bombers and 2 fighters Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 4 bombers and 2 fighters in Suiyuyan, round 2 : 1/6 hits, 2.00 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 4 artilleries and 6 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 4 artilleries and 6 infantry in Kiangsi, round 2 : 3/10 hits, 3.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hunan Place Units - Chinese 1 artillery and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : -1.33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to New Zealand 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to Hunan 4 bombers moved from Amur to Japan Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 7,6,8 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in New Zealand Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in New Zealand, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Zealand Americans win, taking New Zealand from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Japan to Amur 1 infantry moved from Iraq to Persia 2 infantry moved from Egypt to Trans-Jordan 2 artilleries and 2 infantry moved from French Central Africa to French Equatorial Africa 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 2 aaGuns, 4 artilleries and 5 infantry moved from Algeria to Tunisia 2 transports moved from 64 Sea Zone to 10 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Western United States 2 transports placed in 10 Sea Zone 1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 4 artilleries and 6 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Hunan to Anhwe 1 fighter moved from Kwangsi to Anhwe Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 4 bombers and 2 fighters Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 4 bombers and 2 fighters in Suiyuyan, round 2 : 1/6 hits, 2.00 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 4 artilleries and 6 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 4 artilleries and 6 infantry in Kiangsi, round 2 : 3/10 hits, 3.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hunan Place Units - Chinese 1 artillery and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Hunan to Anhwe 2 artilleries moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 artillery moved from Hunan to Anhwe 1 artillery moved from Hunan to Kweichow 1 artillery moved from Hunan to Anhwe 1 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Kiangsi 3 fighters and 2 tactical_bombers moved from Hunan to India 4 infantry moved from India to West India 5 infantry moved from French Indo China to Yunnan 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - British 1 aaGun moved from Hunan to Anhwe 1 aaGun moved from Hunan to Kweichow 1 aaGun moved from Hunan to Anhwe Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
AA fire in Japan : : 0.33 Americans : 0.67 Chinese : 0.50 Japanese : -2.00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 4 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Ukraine to Southern Italy 4 infantry moved from Northern Italy to France Place Units - Italians 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Shan State to Eastern Persia 2 fighters moved from Hunan to India Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Shan State to Eastern Persia 2 fighters moved from Hunan to India Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 artilleries, 2 bombers, 6 infantry and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 9 armour and 11 mech_infantrys moved from Volgograd to Bryansk 8 mech_infantrys moved from Rostov to Bryansk 6 artilleries moved from Ukraine to Bryansk 1 armour, 3 artilleries and 9 mech_infantrys moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 5 mech_infantrys moved from Slovakia Hungary to Belarus 3 artilleries moved from Novgorod to Belarus 1 bomber moved from Ukraine to Smolensk 3 infantry moved from Belarus to Smolensk 22 artilleries and 11 infantry moved from Belarus to Bryansk 1 armour moved from Novgorod to Bryansk 1 armour moved from Karelia to Belarus Combat - Germans Battle in Smolensk Germans attack with 1 bomber and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Bryansk Germans attack with 11 armour, 31 artilleries, 11 infantry and 30 mech_infantrys Russians defend with 3 infantry Germans roll dice for 11 armour, 31 artilleries, 11 infantry and 30 mech_infantrys in Bryansk, round 2 : 29/83 hits, 27.83 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 11 armour, 31 artilleries, 9 infantry and 30 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France 1 bomber moved from Smolensk to Ukraine 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Belarus to Bryansk 1 armour and 12 mech_infantrys moved from Northwest Persia to Rostov 1 armour moved from Norway to Karelia 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Western Germany 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 aaGun moved from Northern Italy to Western Germany Place Units - Germans 3 infantry placed in Volgograd 3 armour placed in Novgorod 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 3 infantry placed in United Kingdom 2 bombers and 4 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 2.17 Russians : 2.67
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 10 PUs; Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Russia 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Germans 1 infantry moved from Vologda to Smolensk 1 infantry moved from Samara to Vologda 1 infantry moved from Russia to Samara Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 12x factory_major; Remaining resources: 42 PUs; 6 SuicideAttackTokens; Japanese buy 2 bombers and 3 infantry; Remaining resources: 9 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 42 Sea Zone to 45 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kansu to Novosibirsk 2 fighters moved from Suiyuyan to Novosibirsk 4 bombers moved from Suiyuyan to Russia 2 fighters moved from Ukraine to Russia Combat - Japanese Air Battle in Russia Japanese attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 8,3,7,7 and causes: 13 damage to unit: factory_major Bombing raid in Russia causes 13 damage total. Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Novosibirsk Japanese attack with 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters moved from Novosibirsk to Kansu 1 mech_infantry moved from Chahar to Kansu 1 mech_infantry moved from Hopei to Suiyuyan 2 bombers moved from Japan to Kansu 2 bombers moved from Ukraine to Western Germany 4 bombers and 2 fighters moved from Russia to Ukraine 1 marine moved from Jehol to Chahar Place Units - Japanese 3 infantry placed in Kiangsu 2 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4 Japanese collect 46 PUs (1 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67 Americans : 0.33 Russians : -0.33 Japanese : -0.17
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 6 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from New Zealand to 63 Sea Zone 1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hunan to Chahar 3 bombers moved from Amur to Japan 1 infantry moved from Persia to Northwest Persia Americans take Northwest Persia from Germans 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Tobruk to Egypt Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 8,5 and causes: 12 damage to unit: factory_major Bombing raid in Japan causes 12 damage total. Battle in Java Battle in Caroline Islands Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 marine Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 marine in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 bomber owned by the Americans lost in Chahar Japanese win, taking Java from Japanese, taking Caroline Islands from Japanese with no units remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber Casualties for Japanese: 1 marine Non Combat Move - Americans 2 bombers moved from Japan to Amur 2 aaGuns, 4 artilleries and 5 infantry moved from Tunisia to Libya Place Units - Americans 1 airfield placed in Morocco Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 6 fighters placed in Eastern United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in Japan : : 0.50 Americans : 0.33 Japanese : 0.67
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 5 artilleries and 6 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 fighter moved from Hunan to Tsinghai 1 infantry moved from Sikang to Tsinghai Combat - Chinese Chinese creates battle in territory Chahar Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Chahar from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 5 artilleries and 6 infantry Japanese defend with 1 factory_minor and 3 infantry Chinese roll dice for 5 artilleries and 6 infantry in Kiangsu, round 2 : 3/11 hits, 3.50 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 1 artillery and 1 infantry placed in Sikang 1 artillery and 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 6 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from New Zealand to 63 Sea Zone 1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hunan to Chahar 3 bombers moved from Amur to Japan 1 infantry moved from Persia to Northwest Persia Americans take Northwest Persia from Germans 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Tobruk to Egypt Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 8,5 and causes: 12 damage to unit: factory_major Bombing raid in Japan causes 12 damage total. Battle in Java Battle in Caroline Islands Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 marine Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 marine in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 bomber owned by the Americans lost in Chahar Japanese win, taking Java from Japanese, taking Caroline Islands from Japanese with no units remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber Casualties for Japanese: 1 marine Non Combat Move - Americans 2 bombers moved from Japan to Amur 2 aaGuns, 4 artilleries and 5 infantry moved from Tunisia to Libya Place Units - Americans 1 airfield placed in Morocco Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 6 fighters placed in Eastern United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 5 artilleries and 6 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 fighter moved from Hunan to Tsinghai 1 infantry moved from Sikang to Tsinghai Combat - Chinese Chinese creates battle in territory Chahar Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Chahar from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 5 artilleries and 6 infantry Japanese defend with 1 factory_minor and 3 infantry Chinese roll dice for 5 artilleries and 6 infantry in Kiangsu, round 2 : 3/11 hits, 3.50 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 1 artillery and 1 infantry placed in Sikang 1 artillery and 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 4 artilleries and 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 4 artilleries and 2 infantry moved from Kweichow to Shensi 5 infantry moved from Yunnan to Szechwan 4 infantry moved from West India to Eastern Persia 4 mech_infantrys moved from India to Eastern Persia 3 fighters and 2 tactical_bombers moved from India to Northwest Persia 1 infantry moved from Kiangsi to Kiangsu 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Iraq to Northwest Persia Combat - British Non Combat Move - British Place Units - UK_Pacific 1 armour, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry
Combat Hit Differential Summary :
AA fire in Japan : : 0.50 Americans : 0.33 Chinese : -0.83 Japanese : 0.00
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 aaGuns moved from Belarus to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 4 mech_infantrys moved from Ukraine to Bryansk 5 infantry moved from France to Northern Italy Place Units - Italians 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 3 fighters moved from Eastern Persia to Russia 2 fighters moved from India to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Libya to Tobruk 1 submarine moved from 42 Sea Zone to 45 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.67