• TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Belarus to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 bomber
                British defend with 1 mech_infantry
                    Italians roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in Caucasus, round 3 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Italians win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Ukraine
            1 aaGun moved from Eastern Poland to Western Ukraine
            4 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            1 bomber and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to Shan State
            2 fighters moved from Shan State to Hunan
            1 infantry moved from Alexandria to Egypt
    
        Non Combat Move - ANZAC
            1 armour, 1 artillery and 5 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to Shan State
            2 fighters moved from Shan State to Hunan
            1 infantry moved from Alexandria to Egypt
    
        Non Combat Move - ANZAC
            1 armour, 1 artillery and 5 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 artilleries and 3 infantry; Remaining resources: 34 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Belarus to Archangel
            1 bomber moved from Belarus to Archangel
            1 destroyer moved from 109 Sea Zone to 104 Sea Zone
            1 fighter moved from 109 Sea Zone to 104 Sea Zone
            1 fighter moved from Western Germany to 104 Sea Zone
            1 armour moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            2 infantry moved from Bryansk to Tambov
            5 armour moved from Rostov to Volgograd
            4 armour moved from Rostov to Volgograd
            10 mech_infantrys moved from Rostov to Volgograd
            1 mech_infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Archangel
                Germans attack with 1 bomber and 4 infantry
                Russians defend with 4 infantry
                    Germans roll dice for 1 bomber and 4 infantry in Archangel, round 2 : 2/5 hits, 1.33 expected hits
                    Russians roll dice for 4 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                2 infantry owned by the Germans retreated to Belarus
                Russians win with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Volgograd
                Germans attack with 9 armour and 12 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 9 armour and 12 mech_infantrys in Volgograd, round 2 : 6/21 hits, 6.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 9 armour and 11 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            12 mech_infantrys moved from Rostov to Northwest Persia
            3 artilleries moved from Novgorod to Belarus
            1 armour moved from Norway to Karelia
            8 mech_infantrys moved from Western Ukraine to Rostov
            1 armour and 9 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            2 mech_infantrys moved from Germany to Eastern Poland
            5 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 carrier and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            2 fighters moved from 104 Sea Zone to 112 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from 112 Sea Zone to Norway
            1 aaGun moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from Southern Italy to Northern Italy
            1 bomber moved from Archangel to Belarus
            1 armour moved from Karelia to Novgorod
            1 bomber moved from Belarus to Ukraine
            1 infantry moved from Belarus to Bryansk
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 artilleries placed in Western Ukraine
            3 artilleries placed in Novgorod
            3 infantry placed in United Kingdom
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 101 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 106 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 111 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 113 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 118 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 128 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Americans : 0.67
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians repair damage of 14x factory_major; Remaining resources: 12 PUs; 
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Samara to Kazakhstan
            2 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Bryansk to Russia
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 20x factory_major; Remaining resources: 39 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 bombers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            2 fighters moved from Ukraine to Russia
            3 bombers moved from Suiyuyan to Russia
            1 mech_infantry moved from Manchuria to Anhwe
            1 marine moved from Manchuria to Jehol
            1 infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Kiangsu to Hopei
            1 infantry moved from Suiyuyan to Shensi
            4 bombers moved from Japan to Kiangsi
            1 infantry moved from Novosibirsk to Tsinghai
            2 fighters and 1 tactical_bomber moved from Suiyuyan to Tsinghai
            1 mech_infantry moved from Kiangsu to Kiangsi
    
        Combat - Japanese
            Air Battle in Russia
                Japanese attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in 42 Sea Zone
                Japanese attack with 2 submarines
                ANZAC defend with 1 destroyer and 1 submarine
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 4 bombers, 1 infantry and 1 mech_infantry
                British defend with 2 mech_infantrys
                    Japanese roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/6 hits, 3.00 expected hits
                    Chinese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            Battle in Tsinghai
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Tsinghai
                Japanese win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for British: 1 armour and 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 fighters moved from Tsinghai to Suiyuyan
            4 bombers moved from Kiangsi to Suiyuyan
            4 bombers moved from United Kingdom to Western Germany
            4 bombers moved from Ukraine to Western Germany
            2 bombers and 2 fighters moved from Russia to Ukraine
    
        Place Units - Japanese
            2 bombers and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6
            Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.50
    ANZAC : -0.33
    Chinese : 0.50
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to New Zealand
            1 destroyer moved from 63 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to Hunan
            4 bombers moved from Amur to Japan
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 1/4 hits, 0.67 expected hits
                1 bomber killed by AA
                Bombing raid in Japan rolls: 7,6,8 and causes: 20 damage to unit: factory_major
                Bombing raid in Japan causes 20 damage total. 
            Battle in New Zealand
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in New Zealand, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Zealand
                Americans win, taking New Zealand from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            3 bombers moved from Japan to Amur
            1 infantry moved from Iraq to Persia
            2 infantry moved from Egypt to Trans-Jordan
            2 artilleries and 2 infantry moved from French Central Africa to French Equatorial Africa
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Tunisia to Tobruk
            2 aaGuns, 4 artilleries and 5 infantry moved from Algeria to Tunisia
            2 transports moved from 64 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
            1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    AA fire in Japan : : 0.33
    Americans : 0.67
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            4 artilleries and 6 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Hunan to Anhwe
            1 fighter moved from Kwangsi to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 4 bombers and 2 fighters
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 4 bombers and 2 fighters in Suiyuyan, round 2 : 1/6 hits, 2.00 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 aaGun
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kiangsi
                Chinese attack with 4 artilleries and 6 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 4 artilleries and 6 infantry in Kiangsi, round 2 : 3/10 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hunan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to New Zealand
            1 destroyer moved from 63 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to Hunan
            4 bombers moved from Amur to Japan
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 1/4 hits, 0.67 expected hits
                1 bomber killed by AA
                Bombing raid in Japan rolls: 7,6,8 and causes: 20 damage to unit: factory_major
                Bombing raid in Japan causes 20 damage total. 
            Battle in New Zealand
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in New Zealand, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Zealand
                Americans win, taking New Zealand from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            3 bombers moved from Japan to Amur
            1 infantry moved from Iraq to Persia
            2 infantry moved from Egypt to Trans-Jordan
            2 artilleries and 2 infantry moved from French Central Africa to French Equatorial Africa
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Tunisia to Tobruk
            2 aaGuns, 4 artilleries and 5 infantry moved from Algeria to Tunisia
            2 transports moved from 64 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
            1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            4 artilleries and 6 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Hunan to Anhwe
            1 fighter moved from Kwangsi to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 4 bombers and 2 fighters
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 4 bombers and 2 fighters in Suiyuyan, round 2 : 1/6 hits, 2.00 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 aaGun
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kiangsi
                Chinese attack with 4 artilleries and 6 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 4 artilleries and 6 infantry in Kiangsi, round 2 : 3/10 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hunan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from Hunan to Anhwe
            2 artilleries moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 artillery moved from Hunan to Anhwe
            1 artillery moved from Hunan to Kweichow
            1 artillery moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Kiangsi
            3 fighters and 2 tactical_bombers moved from Hunan to India
            4 infantry moved from India to West India
            5 infantry moved from French Indo China to Yunnan
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - British
            1 aaGun moved from Hunan to Anhwe
            1 aaGun moved from Hunan to Kweichow
            1 aaGun moved from Hunan to Anhwe
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    AA fire in Japan : : 0.33
    Americans : 0.67
    Chinese : 0.50
    Japanese : -2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 mech_infantrys moved from Romania to Ukraine
            1 bomber moved from Ukraine to Southern Italy
            4 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 bomber and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Shan State to Eastern Persia
            2 fighters moved from Hunan to India
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Shan State to Eastern Persia
            2 fighters moved from Hunan to India
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 6 artilleries, 2 bombers, 6 infantry and 4 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour and 11 mech_infantrys moved from Volgograd to Bryansk
            8 mech_infantrys moved from Rostov to Bryansk
            6 artilleries moved from Ukraine to Bryansk
            1 armour, 3 artilleries and 9 mech_infantrys moved from Western Ukraine to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            5 mech_infantrys moved from Slovakia Hungary to Belarus
            3 artilleries moved from Novgorod to Belarus
            1 bomber moved from Ukraine to Smolensk
            3 infantry moved from Belarus to Smolensk
            22 artilleries and 11 infantry moved from Belarus to Bryansk
            1 armour moved from Novgorod to Bryansk
            1 armour moved from Karelia to Belarus
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 infantry
            Battle in Bryansk
                Germans attack with 11 armour, 31 artilleries, 11 infantry and 30 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 11 armour, 31 artilleries, 11 infantry and 30 mech_infantrys in Bryansk, round 2 : 29/83 hits, 27.83 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 11 armour, 31 artilleries, 9 infantry and 30 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
            1 bomber moved from Smolensk to Ukraine
            1 aaGun moved from Ukraine to Bryansk
            1 aaGun moved from Belarus to Bryansk
            1 armour and 12 mech_infantrys moved from Northwest Persia to Rostov
            1 armour moved from Norway to Karelia
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from 112 Sea Zone to Western Germany
            1 infantry moved from France to Southern France
                  Germans take Southern France from Neutral_Axis
            1 aaGun moved from Northern Italy to Western Germany
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 armour placed in Novgorod
            3 artilleries placed in Western Ukraine
            3 artilleries placed in Ukraine
            3 infantry placed in United Kingdom
            2 bombers and 4 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    Russians : 2.67
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians repair damage of 10x factory_major; Remaining resources: 10 PUs; 
            Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Russia
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Vologda to Smolensk
            1 infantry moved from Samara to Vologda
            1 infantry moved from Russia to Samara
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 12x factory_major; Remaining resources: 42 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 bombers and 3 infantry; Remaining resources: 9 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 42 Sea Zone to 45 Sea Zone
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Kansu to Novosibirsk
            2 fighters moved from Suiyuyan to Novosibirsk
            4 bombers moved from Suiyuyan to Russia
            2 fighters moved from Ukraine to Russia
    
        Combat - Japanese
            Air Battle in Russia
                Japanese attacks with 6 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/4 hits, 0.67 expected hits
                Bombing raid in Russia rolls: 8,3,7,7 and causes: 13 damage to unit: factory_major
                Bombing raid in Russia causes 13 damage total. 
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win with no units remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Novosibirsk
                Japanese attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 fighters moved from Novosibirsk to Kansu
            1 mech_infantry moved from Chahar to Kansu
            1 mech_infantry moved from Hopei to Suiyuyan
            2 bombers moved from Japan to Kansu
            2 bombers moved from Ukraine to Western Germany
            4 bombers and 2 fighters moved from Russia to Ukraine
            1 marine moved from Jehol to Chahar
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            2 bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
            Japanese collect 46 PUs (1 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.67
    Americans : 0.33
    Russians : -0.33
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 6 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hunan to Chahar
            3 bombers moved from Amur to Japan
            1 infantry moved from Persia to Northwest Persia
                  Americans take Northwest Persia from Germans
            1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Tobruk to Egypt
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Japan rolls: 8,5 and causes: 12 damage to unit: factory_major
                Bombing raid in Japan causes 12 damage total. 
            Battle in Java
            Battle in Caroline Islands
            Battle in Chahar
                Americans attack with 1 bomber
                Japanese defend with 1 marine
                    Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
                Japanese win, taking Java from Japanese, taking Caroline Islands from Japanese with no units remaining. Battle score for attacker is -7
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 marine
    
        Non Combat Move - Americans
            2 bombers moved from Japan to Amur
            2 aaGuns, 4 artilleries and 5 infantry moved from Tunisia to Libya
    
        Place Units - Americans
            1 airfield placed in Morocco
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            6 fighters placed in Eastern United States
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    AA fire in Japan : : 0.50
    Americans : 0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            5 artilleries and 6 infantry moved from Kiangsi to Kiangsu
            1 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 fighter moved from Hunan to Tsinghai
            1 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Chahar from Japanese with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Chinese attack with 5 artilleries and 6 infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    Chinese roll dice for 5 artilleries and 6 infantry in Kiangsu, round 2 : 3/11 hits, 3.50 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Sikang
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Sikang
            1 artillery and 1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.83
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 6 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hunan to Chahar
            3 bombers moved from Amur to Japan
            1 infantry moved from Persia to Northwest Persia
                  Americans take Northwest Persia from Germans
            1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Tobruk to Egypt
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Japan rolls: 8,5 and causes: 12 damage to unit: factory_major
                Bombing raid in Japan causes 12 damage total. 
            Battle in Java
            Battle in Caroline Islands
            Battle in Chahar
                Americans attack with 1 bomber
                Japanese defend with 1 marine
                    Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
                Japanese win, taking Java from Japanese, taking Caroline Islands from Japanese with no units remaining. Battle score for attacker is -7
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 marine
    
        Non Combat Move - Americans
            2 bombers moved from Japan to Amur
            2 aaGuns, 4 artilleries and 5 infantry moved from Tunisia to Libya
    
        Place Units - Americans
            1 airfield placed in Morocco
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            6 fighters placed in Eastern United States
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            5 artilleries and 6 infantry moved from Kiangsi to Kiangsu
            1 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 fighter moved from Hunan to Tsinghai
            1 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Chahar from Japanese with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Chinese attack with 5 artilleries and 6 infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    Chinese roll dice for 5 artilleries and 6 infantry in Kiangsu, round 2 : 3/11 hits, 3.50 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Sikang
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Sikang
            1 artillery and 1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 artilleries and 1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            4 artilleries and 2 infantry moved from Kweichow to Shensi
            5 infantry moved from Yunnan to Szechwan
            4 infantry moved from West India to Eastern Persia
            4 mech_infantrys moved from India to Eastern Persia
            3 fighters and 2 tactical_bombers moved from India to Northwest Persia
            1 infantry moved from Kiangsi to Kiangsu
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Iraq to Northwest Persia
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - UK_Pacific
            1 armour, 1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    AA fire in Japan : : 0.50
    Americans : 0.33
    Chinese : -0.83
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 aaGuns moved from Belarus to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            4 mech_infantrys moved from Ukraine to Bryansk
            5 infantry moved from France to Northern Italy
    
        Place Units - Italians
            1 bomber and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            3 fighters moved from Eastern Persia to Russia
            2 fighters moved from India to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Libya to Tobruk
            1 submarine moved from 42 Sea Zone to 45 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame

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